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Horde3D

From Wikipedia, the free encyclopedia
Open-source graphics engine
Horde3D
Original author(s)Nicolas Schulz
Developer(s)The Horde3D Team
Repository
Written inC++
Operating systemMicrosoft Windows,Mac OS X,Linux (experimental)[1]
Available inEnglish
TypeGraphics rendering engine
LicenseEPL
Websitewww.horde3d.org

Horde3D is anopen-source cross-platform graphics engine.[2] Its purpose and design is similar to that ofOGRE with the primary goal being lightweight for next-generation video games.[3] The engine is also particularly suited for large crowd simulations.[4] The engine is also compatible withGLFW.[5] The major part of the graphics engine was originally written for the indie group pyropix and development is now continued at theUniversity of Augsburg.

Design

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The engine is primarily designed for anobject-oriented approach to scene rendering.[6][7] It also features a Scene Editor that can design shaders with support for plugins including physics.[8] The engine was originally built on top ofOpenGL 2.0[9] A plugin to use the engine with theBullet PhysicsAPI also exists.[10]

Languages

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The engine contains a number of bindings to various languages includingC#,Java,Python,Lua,Squirrel,GML (GMHorde3D)[11]

Games using the engine

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The following commercial games use the Horde3D engine:[2]

TitleYearDeveloper
Offroad Legends2012DogByte Games
Redline Rush2013DogByte Games
Timelines: Assault on America20134Flash Interactive
Offroad Legends 22014DogByte Games
Off The Road2018DogByte Games

References

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  1. ^Nüscheler, Christoph (16 October 2013)."Building the GameEngine on Linux (experimental)".University of Augsburg. Archived fromthe original on 24 September 2015. Retrieved18 July 2014.Since Linux support is still experimental, feedback will be highly appreciated.
  2. ^ab"Home".horde3d.org.
  3. ^"Horde3D". Sourceforce. 29 April 2013. Retrieved2014-01-24.
  4. ^"Horde3D - Next-Generation Graphics Engine".Launchpad. rebel. March 4, 2010. Retrieved2014-01-24.
  5. ^"Horde3D". GLFW. February 7, 2010. Archived fromthe original on 2014-01-18. Retrieved2014-01-24.
  6. ^"Horde3D (Engine) | DevMaster". Archived fromthe original on 2014-01-17. Retrieved2014-01-16.
  7. ^Ido A. Iurgel; Nelson Zagalo; Paolo Petta (24 November 2009).Interactive Storytelling: Second Joint International Conference on Interactive Digital Storytelling, ICIDS 2009, Guimarães, Portugal, December 9-11, 2009, Proceedings.Springer. p. 266.ISBN 978-3-642-10642-2. RetrievedJanuary 21, 2014.
  8. ^"Official Horde3D Scene Editor released". Khronos Group. November 13, 2007. Retrieved2014-01-17.
  9. ^"Horde3D SDK v.0.5 OpenGL 2.0-based lightweight engine for rendering large crowds of animated characters". Khronos Group. September 25, 2006. Retrieved2014-01-17.
  10. ^"Horde3D Physics Library Integration". Bullet Physics Library. October 12, 2007. Retrieved2014-01-17.
  11. ^"Language Bindings". Archived fromthe original on 2014-01-17. Retrieved2014-01-24.

External links

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