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Holography in fiction

From Wikipedia, the free encyclopedia

Holography is often used as aplot device inscience fiction, appearing in a wide range of books, films, television series, animation and video games. Probably the first reference is byIsaac Asimov in hisFoundation series starting in 1951.

Holography has been widely referred to in movies, novels, and TV, usually in science fiction, starting in the late 1970s.[1] Science fiction writers absorbed theurban legends surrounding holography that had been spread by overly-enthusiastic scientists and entrepreneurs trying to market the idea.[1] This gave the public overly high expectations of the capability of holography, due to the unrealistic depictions of it in most fiction, where they are fully three-dimensional computer projections (more like real-lifevolumetric displays) that are sometimes tactile through the use offorce fields.[1] Examples of this type of depiction include the hologram ofPrincess Leia inStar Wars,Arnold Rimmer fromRed Dwarf, who was later converted to "hard light" to make him solid, and theHolodeck andEmergency Medical Hologram fromStar Trek.[1]

Holography served as an inspiration for many video games with the science fiction elements. In many titles, fictional holographic technology has been used to reflect real life misrepresentations of potential military use of holograms, such as the "mirage tanks" inCommand & Conquer: Red Alert 2 that can disguise themselves as trees.[2]Player characters are able to use holographic decoys in games such asHalo: Reach andCrysis 2 to confuse and distract the enemy.[2]Starcraft ghost agent Nova has access to "holo decoy" as one of her three primary abilities inHeroes of the Storm.[3]

Fictional depictions of holograms have, however, inspired technological advances in other fields, such asaugmented reality, that promise to fulfill the fictional depictions of holograms by other means.[4]

References

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  1. ^abcdJohnston, Sean (2006). "The Hologram and Popular Culture".Holographic Visions: a History of New Science. Oxford: Oxford University Press, UK. pp. 405–408.ISBN 978-0191513886.OCLC 437109030.
  2. ^abJohnston, Sean F. (2015). "11 - Channeling Dreams".Holograms: A Cultural History. Oxford University Press.ISBN 978-0191021381.
  3. ^"Nova - Heroes of the Storm".us.battle.net. Retrieved2019-10-20.
  4. ^Richardson, Martin (2017-11-13).The Hologram: Principles and Techniques. Wiltshire, John D. Hoboken, NJ.ISBN 978-1119088905.OCLC 1000385946.{{cite book}}: CS1 maint: location missing publisher (link)

Further reading

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  • Pizzanelli, David. "The Evolution of the Mythical Hologram". Proceedings of the SPIE, The International Society for Optical Engineering, 1732 (1992). Pages 430 to 437.
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