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Hitman: Contracts

From Wikipedia, the free encyclopedia
2004 video game
2004 video game
Hitman: Contracts
DeveloperIO Interactive
PublisherEidos Interactive[a]
WriterGreg Nagan
ComposerJesper Kyd
SeriesHitman
EngineGlacier
Platforms
Release
  • NA: 20 April 2004
  • EU: 30 April 2004
  • AU: 13 May 2004
GenreStealth
ModeSingle-player

Hitman: Contracts is a 2004stealth video game developed byIO Interactive and published byEidos Interactive forMicrosoft Windows,PlayStation 2 andXbox. It is the third installment in theHitman video game series, and serves as both a remake ofHitman: Codename 47 (2000) and sequel toHitman 2: Silent Assassin (2002), incorporating gameplay elements introduced in the latter into missions from the first game, which have been remastered with enhanced graphics. The game also includes several new missions, which serve asflashbacks experienced by thecloned assassinAgent 47 after almost being killed on a failed mission.

Hitman: Contracts was met with generally positive reviews; praise was directed at the improved gameplay elements, graphics, soundtrack, darker tone and atmosphere, while criticism was reserved for the lack of significant improvements and the familiarity with the previous two games. As of April 2009, the game has sold around 2 million copies.[1] High-definition ports ofContracts,Silent Assassin, and the sequelBlood Money were released onPlayStation 3 andXbox 360 in January 2013 as theHitman HD Trilogy.[2]

Gameplay

[edit]

InHitman: Contracts, players control protagonistAgent 47 from a third-person perspective, who is sent to various locations across the globe to assassinate specific targets. A wide array of weapons can be used, from kitchen knives, assault rifles and handguns to belt-fed machine guns. While stealth andsubterfuge is encouraged, the game allows the player to take a more violent approach and gunfight their way to their mission goals. As players progress through the game, they can collect the various armaments found in the levels, allowing them to be used in future missions. Aside from the more straightforward ways of killing targets such as gunplay andstrangulation, several missions allow the player more subtle ways to eliminate hits, such as judicious use ofpoison, or arranging "accidents" like a heat-inducedheart attack inside asauna.

Players are rated on their performance based on several factors; key among which are the number of shots fired,non-player characters (NPCs) killed (and whether they were armed adversaries or innocents), and the number of times the guards are alerted. The lowest rank is "Mass Murderer", which is awarded to players who kill large numbers of NPCs in the pursuit of their target and do not use stealth. The highest rank is "Silent Assassin", which is earned when the player accomplishes their mission without being detected, and generally without killing anyone other than the intended target(s).

Contracts continues the trend ofcontext sensitive actions, which means that one button is used in multiple situations for multiple uses. For example, when the player is near a door, the context sensitive button will allow the player to perform door-relevant actions such as keyhole-peeking,lock picking, or if allowed, simply opening it. When the player is near an unconscious or dead NPC, the same button will allow the ability to either acquire the person's outfit, or drag the body to an area where it will not be found by various types of guards.

Along with the context sensitive button, the "Suspicion Meter" returns as well; this meter informs players of how close they are to blowing their respective cover. Actions like excess running indoors, brandishing weapons openly, residing in restricted areas, or sneaking can raise suspicion. Proximity will also usually raise the meter. If the "Suspicion Meter" fills, guards will open fire on sight of the player and the current cover becomes useless. If the guards discover a fallen body, or if an unconscious person wakes and alerts them, the "Suspicion Meter" will raise much faster than it would otherwise.

Disguises can be either found in the environment or taken from the bodies of male NPCs. Depending on the disguise, the player can then access areas restricted to most individuals in a level. These disguises can be seen through by guards, as stated above; e.g. if guards in a level are all wielding shotguns, a player dressed as a guard but not similarly equipped will draw more suspicion. Also, certain behaviors (like picking locks) will cause guards to see through a disguise as well.

Plot

[edit]

On 17 March 2004, around two years after the events ofSilent Assassin,Agent 47 is shot and critically wounded while carrying out a mission inParis, France, for his employers, the International Contracts Agency (ICA). Returning to his hotel room,he reflects on his past, beginning with his escape fromRomanian special forces after killing his creator, Dr. Otto Ort-Meyer, at his own facility. 47 then recalls various contracts he carried out over the years, including the assassination of twosexual fetishists who had kidnapped and murdered a client's daughter inBucharest, Romania; the killing of ablack marketeer inKamchatka, Russia, selling weapons toterrorists, and the destruction of their weapon labs aboard a submarine; the murder of a corruptnobleman and his son in England; the assassination of a biker crime lord inRotterdam, Netherlands; and the killings of three of his five genetic "fathers", namelyarms trafficker Arkadij Jegorov, who the bikers were doing business with in Rotterdam, terrorist Frantz Fuchs – incidentally, the brother of the black marketeer in Kamchatka – in a hotel inBudapest, Hungary, and theTriad boss Lee Hong inHong Kong, China.

During this time, an ICA doctor arrives and performs emergency surgery on 47 before he can bleed out, but officers from theGIGN storm the hotel to capture 47. While the ICA doctor is forced to flee without dressing the wound, 47 regains his strength and prepares to deal with the officers, before recalling the briefing for his current contract. He remembers that he had taken out two of the three targets he had been sent to eliminate (an event later addressed inHitman: Blood Money), all of whom were involved in achild prostitution ring inEastern Europe. He also recalls that the third target, corrupt GIGN officer Albert Fournier, survived 47's attempt on his life after being tipped off to his presence, and was responsible for his injury.

As the GIGN prepares to storm his room, which is slowly being filled withtear gas, 47 escapes from the hotel, intending to complete his contract. Upon reaching the streets, he finds and kills Fournier, before escaping to theCharles de Gaulle Airport. Boarding a plane that is leaving the country, 47 is reunited with his handler Diana Burnwood, who confirms his suspicion that someone knew about the contract and warns him that the ICA is being targeted by the same group. 47 agrees to handle the matter and takes possession of a file which names the group as the Franchise, an enemy of the ICA that seeks to undermine them and gain control of governments worldwide.

Development

[edit]

The thirdHitman game was originally meant to be the final game of a trilogy, but due to time pressure fromIO Interactive's then publisher,Eidos,IOI split into two teams to work onHitman: Contracts andHitman: Blood Money at the same time, withHitman: Contracts being a smaller game containing remastered levels fromHitman: Codename 47 (2000) in addition to new levels.Hitman: Contracts was developed on a tight schedule to release two years afterHitman 2: Silent Assassin.[3] The game was released in 2004 in North America on 20 April,[4] in the UK on 30 April,[5] in Australia on 13 May,[6] and in Japan on 14 October.[7]

Soundtrack

[edit]
Hitman: Contracts
Soundtrack album by
ReleasedJune 2004
Genre
Length60:31
Label
Jesper Kyd chronology
Freedom Fighters
(2003)
Hitman: Contracts
(2004)
Splinter Cell: Chaos Theory
(2005)
Professional ratings
Review scores
SourceRating
Soundtrack.NetStarStar[8]

Hitman: Contracts Original Soundtrack was composed byJesper Kyd and released in 2004. The score features the sameLatinchoral arrangements as in all the other scores; however, they are heavilysampled and mixed into the darkelectronic soundscape. As summed up by Kyd, "First of all it is a much darker score.Hitman 2 was an epic story that kind of spanned all over the world. This one, although there are different locations, it's not one big epic story. It's a lot of darker, psychological small stories mixed together, so the score follows the darker aspect of Hitman and his career."[9] The score was awarded the title of "Best Original Music" at the2005 BAFTA Games Awards.[10]

Hitman: Contracts Original Soundtrack
No.TitleLength
1."White Room & Main Title"5:31
2."SWAT Team"3:58
3."Hong Kong Underground"4:43
4."Slaughter Club"8:51
5."Streets of Hong Kong"6:40
6."Double Ballers"2:36
7."Winter Night"3:34
8."Weapon Select Beats"1:40
9."47 Detected"3:10
10."Invader"3:41
11."Slaughterhouse"6:13
12."Sanitarium"4:29
13."Budapest Bath Hotel"5:23
Total length:60:31

Besides the original Jesper Kyd score, the game features the following songs:

  • "Put Your Head on My Shoulder" byPaul Anka in Level 2 "The Meat King's Party". 2:37
  • "A Different Kind of Love" by Dick Walter in Level 4 "Beldingford Manor" 5:18
  • "Immortal" byClutch in Level 5 "Rendezvous in Rotterdam".[b]
  • "Walking Dead" byPuressence in Level 6 "Deadly Cargo".
  • "Le Souteneur (Monsieur Claude)" byFaf Larage in Level 12 "Hunter and Hunted".

Reception

[edit]
Reception
Aggregate score
AggregatorScore
PCPS2Xbox
Metacritic74/100[11]80/100[12]78/100[13]
Review scores
PublicationScore
PCPS2Xbox
Computer Games MagazineStarStarStar[14]N/AN/A
Computer Gaming WorldStarStarStar[15]N/AN/A
EdgeN/A7/10[16]N/A
Electronic Gaming MonthlyN/A8/10[17]8/10[17]
EurogamerN/A7/10[18]N/A
Game InformerN/A7.25/10[19]7.25/10[19]
GameRevolutionN/AB[20]N/A
GameSpot7.6/10[21]7.6/10[21]7.6/10[21]
GameSpyStarStar[22]StarStarStarStar[23]StarStarStarStar[23]
GameZone8.7/10[24]8.5/10[25]8/10[26]
IGN8.4/10[27]8.4/10[27]8.4/10[27]
Official U.S. PlayStation MagazineN/AStarStarStarStarHalf star[28]N/A
Official Xbox Magazine (US)N/AN/A6.4/10[29]
PC Gamer (US)72%[30]N/AN/A

Hitman: Contracts received mostly positive reviews. Critics praised the improved gameplay elements, graphics, soundtrack, darker tone and atmosphere, while criticism was directed towards the familiarity and the lack of significant changes and additions from the previous game.[11][12][13]

AlthoughGameSpot's Greg Kasavin liked that some of the missions fromHitman: Codename 47 are featured here with graphical enhancements, he did feel it was a "cheap move." Kasavin also criticised the normal difficulty in the game; he felt it was too easy and that players can take the 'Mass Murderer' route with little to no consequences.[21] Air Hendrix ofGamePro said of the PlayStation 2 and Xbox versions, "In this captivating outing, 47 revisits the past while modernizing the nagging flaws of his previous games, making for his best trail of assassinations yet."[31][c]

Notes

[edit]
  1. ^Square Enix Europe published the Xbox 360 and PlayStation 3 versions.
  2. ^At one point,Hitman: Contracts did not appear onSteam due to licensing issues with this particular song, despite all other Hitman games being released on the platform. They were eventually restored in 2014.
  3. ^GamePro gave the PlayStation 2 and Xbox versions each three 4.5/5 scores for graphics, sound, and control, and 5/5 for fun factor.

References

[edit]
  1. ^"Corporate Strategy Meeting"(PDF).Square Enix. 22 April 2009. Archived fromthe original(PDF) on 7 March 2012. Retrieved3 July 2012.
  2. ^Sarkar, Samit (28 January 2013)."Hitman: HD Trilogy trailer revisits the series' hits".Polygon.Vox Media.Archived from the original on 29 November 2023. Retrieved11 May 2024.
  3. ^Nick930 (10 November 2018).History of Hitman (2000 - 2018).YouTube.Google.Archived from the original on 3 October 2022. Retrieved11 May 2024.{{cite AV media}}: CS1 maint: numeric names: authors list (link)
  4. ^Adams, David (20 April 2004)."Hitman: Contracts Ships".IGN.Ziff Davis.Archived from the original on 30 March 2014. Retrieved11 May 2024.
  5. ^Bramwell, Tom (14 April 2004)."This And That: Wednesday News Roundup".Eurogamer.Gamer Network.Archived from the original on 25 January 2022. Retrieved11 May 2024.
  6. ^"Hitman Contracts - available NOW!".Atari Australia. Atari Australia Pty Ltd. 13 May 2004. Archived fromthe original on 22 June 2004. Retrieved5 April 2024.
  7. ^IGN staff (21 October 2004)."Gaming Life in Japan".IGN. Ziff Davis.Archived from the original on 11 May 2024. Retrieved11 May 2024.
  8. ^"Soundtrack: Hitman: Contracts (2004)".Soundtrack.Net. Archived fromthe original on 23 February 2012.
  9. ^Spence D. (13 February 2004)."Jesper Kyd Speaks on Hitman Contracts".IGN. Ziff Davis.Archived from the original on 11 May 2024. Retrieved11 May 2024.
  10. ^Sung, Mark (2 March 2005)."'Hitman: Contracts' Soundtrack Wins At 2005 Bafta Games Awards".M&C. Archived fromthe original on 21 July 2012.
  11. ^ab"Hitman: Contracts critic reviews (PC)".Metacritic.Fandom.Archived from the original on 16 August 2023. Retrieved11 May 2024.
  12. ^ab"Hitman: Contracts critic reviews (PS2)".Metacritic. Fandom.Archived from the original on 3 June 2023. Retrieved11 May 2024.
  13. ^ab"Hitman: Contracts critic reviews (XB)".Metacritic. Fandom.Archived from the original on 21 April 2023. Retrieved11 May 2024.
  14. ^"Review: Hitman: Contracts".Computer Games Magazine. No. 165.theGlobe.com. August 2004. p. 54.
  15. ^Cook, Denice (August 2004)."Hitman: Contracts"(PDF).Computer Gaming World. No. 241. Ziff Davis. p. 73.Archived(PDF) from the original on 13 February 2023. Retrieved11 May 2024.
  16. ^Edge staff (June 2004). "Hitman: Contracts (PS2)".Edge. No. 137.Future Publishing. p. 103.
  17. ^abEGM staff (June 2004). "Hitman: Contracts (PS2, Xbox)".Electronic Gaming Monthly. No. 179. Ziff Davis. p. 90.
  18. ^Reed, Kristan (15 April 2004)."Hitman: Contracts (PlayStation 2)".Eurogamer. Gamer Network.Archived from the original on 22 June 2014. Retrieved11 May 2024.
  19. ^abReiner, Andrew (June 2004)."Hitman: Contracts (PS2, Xbox)".Game Informer. No. 134.GameStop. p. 122. Archived fromthe original on 3 January 2008. Retrieved11 May 2024.
  20. ^Sanders, Shawn (7 May 2004)."Hitman: Contracts Review (PS2)".GameRevolution.CraveOnline.Archived from the original on 1 October 2015. Retrieved12 May 2024.
  21. ^abcdKasavin, Greg (20 April 2004)."Hitman: Contracts Review (PC)".GameSpot. Fandom.Archived from the original on 7 June 2023. Retrieved11 May 2024.
  22. ^Chick, Tom (23 May 2004)."GameSpy: Hitman: Contracts (PC)".GameSpy. IGN Entertainment.Archived from the original on 2 January 2006. Retrieved12 May 2024.
  23. ^abLeeper, Justin (22 April 2004)."GameSpy: Hitman: Contracts (PS2, Xbox)".GameSpy. IGN Entertainment.Archived from the original on 1 January 2006. Retrieved12 May 2024.
  24. ^Wrentmore, John (2 May 2004)."Hitman: Contracts Review - PC".GameZone. Archived fromthe original on 3 October 2008. Retrieved11 May 2024.
  25. ^Lafferty, Michael (26 April 2004)."Hitman: Contracts - PS2 - Review".GameZone.Archived from the original on 4 October 2008. Retrieved11 May 2024.
  26. ^Hopper, Steven (5 May 2004)."Hitman: Contracts - XB - Review".GameZone.Archived from the original on 30 April 2008. Retrieved11 May 2024.
  27. ^abcPerry, Douglass C. (16 April 2004)."Hitman: Contracts".IGN. Ziff Davis.Archived from the original on 4 October 2023. Retrieved11 May 2024.
  28. ^Nguyen, Thierry (June 2004)."Hitman: Contracts".Official U.S. PlayStation Magazine. No. 81. Ziff Davis. pp. 85–87. Retrieved11 May 2024.
  29. ^"Hitman: Contracts".Official Xbox Magazine.Future US. June 2004. p. 72.
  30. ^"Hitman: Contracts".PC Gamer. Vol. 11, no. 7. Future US. July 2004. p. 66.
  31. ^Air Hendrix (July 2004)."Hitman: Contracts (PS2, Xbox)".GamePro. No. 190.IDG. Archived fromthe original on 7 February 2005. Retrieved11 May 2024.

External links

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