Movatterモバイル変換


[0]ホーム

URL:


Jump to content
WikipediaThe Free Encyclopedia
Search

High Score (TV series)

From Wikipedia, the free encyclopedia
Netflix docuseries about video game history

High Score
GenreDocumentary
Created byFrance Costrel
Directed by
  • William Acks, Sam LaCroix, France Costrel, Melissa Wood
Narrated byCharles Martinet
Theme music composerPower Glove[1]
Country of originUnited States
No. of seasons1
No. of episodes6
Production
Executive producers
  • William Acks
  • Sam LaCroix
  • France Costrel
  • Melissa Wood
  • Courtney Coupe
Running time37-47 minutes
Production companyGreat Big Story
Original release
NetworkNetflix
ReleaseAugust 19, 2020 (2020-08-19)

High Score[a] is aNetflixdocuseries created by France Costrel. It features stories and interviews with the developers and creators of earlyvideo games. The series first premiered on August 19, 2020.

Episodes

[edit]

High Score features interviews and segments around the creation and development of video games in the 1980s and 1990s.[3] These are intermixed with animated segments rendered in apixel art-style similar to video games of this period.[4] The show's intro sequence is also animated in the pixel style and includes numerous references to past video games, with its theme song by the Australian bandPower Glove.[5] The series is narrated byCharles Martinet, who was the voice actor forMario from 1994 to 2023.[3]

No.TitleDirected byOriginal release date
1"Boom & Bust"William Acks
France Costrel
Sam Lacroix
August 19, 2020 (2020-08-19)
Coversthe early growth ofarcade games andhome video game consoles in the late 1970s and early 1980s until the1983 video game crash. Featured interviews includeTomohiro Nishikado, creator ofSpace Invaders;Rebecca Heineman, winner of the firstSpace Invaders U.S. national championship; Doug Macrae, Steve Golson, and Mike Horowitz ofGeneral Computer Corporation that made accelerator boards for arcade games;Toru Iwatani, the creator ofPac-Man;Nolan Bushnell, co-founder ofAtari, Inc.; Karen and Anderson Lawson, the children ofJerry Lawson who created the use of thegame cartridge for theFairchild Channel F; andHoward Scott Warshaw, the developer ofE.T. the Extra-Terrestrial.
2"Comeback Kid"William Acks
France Costrel
Sam Lacroix
August 19, 2020 (2020-08-19)
Covers the introduction ofNintendo into America after the 1983 crash through the arcade gameDonkey Kong and theNintendo Entertainment System (NES), and its marketing pushing through the 1990Nintendo World Championship, the use of Nintendo Game Play Counselors to help with struggling players, and the creation ofNintendo Power. Featured interviews includeHirokazu Tanaka, music composer for severalNintendo games; Gail Tilden,Nintendo of America marketing director that helped to market the NES andNintendo Power; Jeff Hansen, the winner of the Nintendo World Championship; Shaun Bloom, one of the Game Play Counselors; andJohn Kirby, the lawyer who represented Nintendo inUniversal City Studios, Inc. v. Nintendo Co., Ltd. The episode is dedicated to Kirby who had died in 2019.
3"Role Players"William Acks
France Costrel
Sam Lacroix
August 19, 2020 (2020-08-19)
Covers the creation ofadventure games andcomputer role-playing games (RPGs) from their primarilycomputer-based roots with text-adventures likeColossal Cave Adventure, tographical adventures likeMystery House and theUltima series, and into theconsole RPGs like theFinal Fantasy series. Featured interviews includeRoberta andKen Williams, creators ofMystery House;Richard Garriott, creator of theUltima series;Yoshitaka Amano, artist forFinal Fantasy; and Ryan Best, the developer of theLGBT-themed RPGGayBlade.
4"This is War"William Acks
France Costrel
Sam Lacroix
August 19, 2020 (2020-08-19)
Covers the "console wars" ofSega's aggressive push to outsell Nintendo in the United States via theSega Genesis withSonic the Hedgehog andJohn Madden Football. Featured interviews includeTom Kalinske, CEO of Sega of America;Hirokazu Yasuhara, gameplay designer ofSonic;Naoto Ohshima, character artist for Sonic; Chris Tang, winner of the 1994 Sega World Championships;Trip Hawkins, founder ofElectronic Arts;Joe Ybarra, producer ofJohn Madden Football; andGordon Bellamy, developer for theMadden NFL series to help introduce black athletes into theJohn Madden Football series.
5"Fight!"William Acks
France Costrel
Sam Lacroix
August 19, 2020 (2020-08-19)
Covers the creation offighting games includingStreet Fighter II andMortal Kombat, which set the basis of moderneSport competitions. It also covers the controversy thatMortal Kombat generated that, along withNight Trap, led to the1993 Congressional hearings that pushed for the creation of theEntertainment Software Rating Board (ESRB). Featured interviews includeAkira Nishitani andAkira Yasuda, designers ofStreet Fighter II;John Tobias, co-creator of theMortal Kombat series; Takahiro Nakano, winner of the 1993Street Fighter II Turbo Championship in Japan, and current owner of Nakano Sagat eSports team; and Jim Riley, creator ofNight Trap.
6"Level Up"William Acks
France Costrel
Sam Lacroix
August 19, 2020 (2020-08-19)
Covers the transition from2D to3D computer graphics in 1993 by both Nintendo on consoles withStar Fox, and for computers - along with the introduction ofonline multiplayer gaming - byid Software withDoom. Featured interviews includeJohn Romero, creator ofDoom;Dylan Cuthbert andGiles Goddard, who helped to createStar Fox; and a final retrospective byNolan Bushnell on the development ofPong fromSpacewar!

Production

[edit]

Creator France Costrel said that she was inspired to create the documentary as, growing up in France but having American friends, "[video games] are a universal language".[5] She had worked as the showrunner for "8-Bit Legacy", a video game documentary forGreat Big Story, but recognized it only covered a portion of the history of the industry. She developed a pitch for Netflix, getting help from her colleagues from the showDark Net and Melissa Wood.[6] Costrel had wanted to shift focus away from the games themselves as most video game documentaries, and instead to the developers behind the games and players to give insights into the creativity on video game development.[6] Costrel decided not to try to tell a full history of video games but limit it to overarching and cohesive stories of certain periods in the industry.[6] Costrel and Wood said it made sense to start at the onset of arcade and console games to bookend one side of their story, and opted to end with the transition into 3D computer graphics as it "make a natural ending, a new kind of stepping stone in the history of gaming".[7]

In researching their stories, Costrel said that most of the video game companies were open to working with them to showcase the case, while some of the creators had left the industry and were also ready to share their stories.[7] While Costrel estimated they had material for about twenty hours of content they had to whittle this to the six episodes and focused more on those stories that would be of interest across all types of game players, not just hardcore gamers.[7]

One of the games featured in the series wasGayBlade by Ryan Best who had created it in the 1990s. As explained in the show, while moving from Hawaii to California, all his own copies of the game were lost, and could not find any other copies elsewhere, which he had explained to the producers during production. The producers had researched online for the game to find any copies to use for the show; near the end of post-production, they had been contacted by theSchwules Museum inBerlin, who was able to supply them with a copy of the game who then returned the copy to Best.[8] The game was added to theInternet Archive and playable there via emulation after its discovery.[9]

Costrel serves as director along with William Acks, Sam LaCroix, and Melissa Wood; all four along with Courtney Coupe also are the show's executive producers.[4]

Reception

[edit]

The series was well received by journalists as a well-put-together overview of the early video game period.GameSpot called the series "a crash course on thegolden age of gaming filled with insightful interviews, brilliant writing, and most importantly, an inspiring and inclusive message."[3]Slash Film called the series "one of the most sleek and satisfying historical accounts of the early decades of video games, even if it’s not a definitive, comprehensive account of the ups and downs of the industry as a whole."[4]The Hollywood Reporter said "It's far from Netflix's best or most substantive doc — it's often rather superficial and full of gaping holes — but in terms of sheer bingeing ease, with six episodes, none running over 47 minutes,High Score is tough to top. It's light and fun and full of entertaining trivia, with a willingness to go just far enough off the beaten path that some of it will even be new for its core demo."[10]

Ars Technica compared the series favorably in light of its own series of "War Stories" documentaries as a solid look at this era of video games, but noted thatHigh Score has some notable omissions, such asTetris.[11]

The A.V. Club was more critical of the disjointed narrative provided by the series, though praised the use of interviews with minor figures from the industry's history, saying "These personal and often unexpected stories are easily the highlight ofHigh Score, and they’re occasionally the only thing that saves it from turning into the public school version of a video game history lesson."[12]Slate criticized the series for sidelining some equally important developments such as theWizardry series alongsideUltima, and for not bringing up modern parallels, such ascrunch time in the video gaming industry.[13]The Verge praised the series for presenting underrepresented figures within video games like Heineman, Lawson, and Best but argued that the show presented them as those doing "boundary-pushing work", and failed to show the more realistic conditions of the video game industry of that timeframe and which remained a problem in current state of the video game industry.[14]

Rotten Tomatoes gives the series a 76% aggregate rating from 25 critics.[15]

Notes

[edit]
  1. ^GDLK in Brazilian and other similar markets[2]

References

[edit]
  1. ^Bennett, Tara (August 21, 2020)."NETFLIX'S DOCUSERIES, HIGH SCORE, LEVELS UP THE UNKNOWN HEROES BEHIND OUR FAVORITE VIDEO GAMES".Syfy.Archived from the original on September 23, 2021. RetrievedOctober 9, 2020.
  2. ^"GDLK".Netflix.Archived from the original on November 9, 2023. RetrievedApril 2, 2022.
  3. ^abcPetite, Steven (August 12, 2020)."High Score Review - The Most Impressive Video Game Documentary Yet".GameSpot.Archived from the original on September 11, 2020. RetrievedAugust 14, 2020.
  4. ^abcAnderton, Ethan (August 12, 2020)."Netflix'sHigh Score Doc Series Recalls Video Game History and Shines a Light on Lesser Known Pioneers and Players".Slashfilm.Archived from the original on September 11, 2020. RetrievedAugust 14, 2020.
  5. ^abGriffin, David (August 5, 2020)."Netflix'sHigh Score: Exclusive Opening Credits Reveal for Video Game Documentary".IGN.Archived from the original on September 11, 2020. RetrievedAugust 14, 2020.
  6. ^abcBerkowitz, Joe (August 19, 2020)."Netflix'sHigh Score is as immersive and engaging as the video games that inspired it".Fast Company.Archived from the original on September 11, 2020. RetrievedAugust 19, 2020.
  7. ^abcMinoitti, Mike (August 19, 2020)."Netflix'sHigh Score tells the stories of gaming's golden age".Venture Beat.Archived from the original on September 11, 2020. RetrievedAugust 19, 2020.
  8. ^Francisco, Eric (August 19, 2020)."Netflix'sHigh Score Reveals the Forgotten Heroes of Video Games".Inverse.Archived from the original on September 11, 2020. RetrievedAugust 19, 2020.
  9. ^Bailey, Dustin (August 25, 2020)."GayBlade, the lost RPG from Netflix'sHigh Score, is now downloadable on Archive.org".PCGamesN.Archived from the original on August 27, 2020. RetrievedAugust 25, 2020.
  10. ^Fienberg, Daniel (August 19, 2020)."High Score: TV Review".The Hollywood Reporter.Archived from the original on September 11, 2020. RetrievedAugust 19, 2020.
  11. ^Machkovech, Sam (August 12, 2020)."High Score review: Netflix's story of gaming's "golden age" is honestly solid".Ars Technica.Archived from the original on August 12, 2020. RetrievedAugust 14, 2020.
  12. ^Barsanti, Sam (August 12, 2020)."Netflix'sHigh Score can't settle on which history of video games it wants to tell".The A.V. Club.Archived from the original on September 11, 2020. RetrievedAugust 14, 2020.
  13. ^Frisch, Benjamin (August 18, 2020)."Netflix's New Doc Is LikeThe Last Dance for Gamers".Slate.Archived from the original on August 20, 2020. RetrievedAugust 20, 2020.
  14. ^Rivera, Joshua (August 25, 2020)."Netflix'sHigh Score proves we need a better history of video games".The Verge.Archived from the original on August 25, 2020. RetrievedAugust 25, 2020.
  15. ^"High Score".Rotten Tomatoes.Archived from the original on November 9, 2023. RetrievedDecember 14, 2021.

External links

[edit]
First
released
2019
First
released
2020
First
released
2021
First
released
2022
First
released
2023
First
released
2024
First
released
2025
Retrieved from "https://en.wikipedia.org/w/index.php?title=High_Score_(TV_series)&oldid=1276886961"
Categories:
Hidden categories:

[8]ページ先頭

©2009-2025 Movatter.jp