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High Moon Studios

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American video game developer

High Moon Studios, Inc.
Logo used since 2012
FormerlySammy Entertainment Inc.(2001–2002)
Sammy Studios, Inc.(2002–2005)
Company typeSubsidiary
IndustryVideo games
FoundedApril 2001; 24 years ago (2001-04) (as Sammy Entertainment Inc.)
Headquarters,
US
Key people
Peter Della Penna (president)
Products
Number of employees
155
ParentSammy Corporation (2001–2005)
Vivendi Games (2006–2008)
Activision (2008–present)
Websitehighmoonstudios.com

High Moon Studios, Inc. (formerlySammy Entertainment Inc. andSammy Studios, Inc.) is an Americanvideo game developer initially formed in 2001. After nearly a year as an independent studio, the developer was acquired byVivendi Games in January 2006 and placed underSierra Entertainment. It is currently owned byActivision.[1][2] It has developed multipleTransformers video games and assisted in the development of selectCall of Duty games, as well asDestiny.

History

[edit]

High Moon Studios was formed in April 2001 as a division of the Japanese publisherSammy, first known asSammy Entertainment and later renamedSammy Studios the following year, to develop and publish games in America. After Sammy merged withSega to formSega Sammy Holdings on October 1, 2004, Sammy discontinued all video game development in America to focus on its Japanese productions, and planned on closing Sammy Studios as part of this. However on March 3, 2005, Sammy Studios was acquired in a management buyout by a group led by president and CEO John Rowe, and renamedHigh Moon Studios. Turning to game development only, the studio continued development of games from its time as Sammy Studios, including the Western horror shooterDarkwatch. In January 2006, it was announced thatVivendi Universal Games had acquired the studio. After the merger of Vivendi andActivision, High Moon became a subsidiary ofActivision.

Following the completion ofDeadpool, Activision laid off 40 full-time employees from High Moon Studios that worked on the project. Activision stated "Activision Publishing consistently works to align its costs with its revenues – this is an ongoing process, with the completion of development onDeadpool, we are taking a reduction in staff at High Moon Studios to better align our development talent against our slate."[3]

Games developed

[edit]
YearTitlePlatform(s)
2005DarkwatchPlayStation 2,Xbox
2008Robert Ludlum's The Bourne ConspiracyPlayStation 3,Xbox 360
2010Transformers: War for CybertronPlayStation 3,Windows, Xbox 360
2011Transformers: Dark of the MoonPlayStation 3, Xbox 360
2012Transformers: Fall of CybertronPlayStation 3,PlayStation 4, Windows, Xbox 360,Xbox One
2013Deadpool
2014Call of Duty: Advanced Warfare
Destiny[4]PlayStation 3, PlayStation 4, Xbox 360, Xbox One
2016Call of Duty: Modern Warfare RemasteredPlayStation 4, Windows, Xbox One
2017Destiny 2
Call of Duty: WWII
2019Call of Duty: Modern Warfare
2020Call of Duty: Black Ops Cold WarPlayStation 4,PlayStation 5, Windows, Xbox One,Xbox Series
2021Call of Duty: Vanguard
2022Call of Duty: Modern Warfare 2
2023Call of Duty: Modern Warfare III
2024Call of Duty: Black Ops 6
2025Call of Duty: Black Ops 7

References

[edit]
  1. ^"Vivendi Universal Games Acquires High Moon Studios". Archived fromthe original on February 5, 2012. RetrievedJanuary 5, 2006.
  2. ^"A Day in the Life". Games From Within. Archived fromthe original on May 11, 2008. RetrievedJuly 21, 2008.
  3. ^Fahey, Mike (April 2, 2013)."Activision Lays Off High Moon Studios' Deadpool Team".Kotaku. RetrievedJune 23, 2019.
  4. ^Nunneley, Stephany (May 28, 2015)."High Moon Studios is lending a hand on Destiny development [confirmed]".VG247. RetrievedMay 29, 2015.

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