Movatterモバイル変換


[0]ホーム

URL:


Jump to content
WikipediaThe Free Encyclopedia
Search

Harvey Smith (game designer)

From Wikipedia, the free encyclopedia
American video game designer and writer

Harvey Smith
Smith inSeoul, 2006
Born1966 (age 58–59)
Other namesWitchboy
Occupation(s)Video game designer, writer
Years active1993-present
EmployerArkane Studios
Known for

Harvey Smith (born 1966) is an Americanvideo game designer and writer, working atArkane Studios.

Smith has lectured in various places around the world on topics such aslevel design, emergent gameplay, leadership, game unit differentiation,[1] future trends and interactive narrative.[citation needed] At theGame Developers Conference in 2006, Smith won the Game Designer's Challenge:Nobel Peace Prize, for his design featuring a mobile video game that facilitates political social action.[2]

Early life

[edit]

Smith was born and raised on theTexas Gulf Coast.[3] He grew up playing games likePong[4] as well asDungeons & Dragons.[5] He read books byUrsula K. Le Guin,William Faulkner,Vladimir Nabokov andRoger Zelazny, among others.[6] He served six years in theU.S. Air Force, including tours in Germany and Saudi Arabia.[3] Smith moved toAustin at the behest of a friend to try his hand at video game design.[7]

Career

[edit]

Early in his career, Smith worked inquality assurance (QA) at the Austin-basedOrigin Systems, where he became the QA lead for games includingSuper Wing Commander andSystem Shock.[8] In 1995, Smith became an associate producer forUltima VIII, working with co-founder of Origin, Richard Garriott. Smith then pitched his own game,Technosaur, areal time strategy game inspired byDune that would have featured "cybernetically augmentedvelociraptors". The project was canceled by publisherElectronic Arts after 18 months of work.[9]

After leaving Origin in 1996, Harvey Smith went to work at Multitude where they releasedFireTeam.[10]

After Multitude, Smith's game development career continued in Austin, Texas working withWarren Spector atIon Storm as lead designer onDeus Ex as well as its sequel,Deus Ex: Invisible War.[11] After this he unsuccessfully pitched a further game in theThief series, to be calledThief: Modern, in which central character Garrett lived in modern-day New York.[11]

Smith then left Ion Storm to work atMidway Games, originally to work on a title calledCriminal with "immersive sim values" inspired byMichael Mann's 1995 crime filmHeat, but shifting ultimately to work as lead designer onBlackSite: Area 51.[11][10][8] On November 29, 2007, Smith came out publicly to announce how unrealistic theBlackSite: Area 51's development schedule was and through mutual agreement left Midway a day later. He claimed the schedule caused the low reviews due to the fact they were not able to test the game properly.[12]

In 2008, Smith became partner and co-creative director of Arkane Studios in Austin alongside the company's president,Raphaël Colantonio.[10] They went on to release the stealth-action gameDishonored in 2012, which won many Game of the Year and Best Action/Adventure accolades including the 2013 BAFTA award for Best Game[13] and 2012 SPIKE VGA for Best Action/Adventure Game.[14] Smith also directed the sequelDishonored 2 and its standalone expansionDishonored: Death of the Outsider.[15] Smith is co-director on Arkane Austin'sRedfall, anopen-worldfirst person shooter, which released on May 2, 2023.[11][16]

Smith's semi-autobiographical novel,Big Jack is Dead, was released on April 2, 2013, by CreateSpace Independent Publishing Platform.[17] That same year it was on Kirkus Review's list of "Best Indie General Fiction".[18]

Works

[edit]

Video games

[edit]
YearTitleRole
1994Super Wing CommanderQuality assurance
System Shock
1995Ultima VIII: Pagan (CD-ROM version)[19]
BioForge
CyberMage: Darklight AwakeningProducer, game designer, writer, voice actor
Technosaur (cancelled)[20]
1998FireTeamGame designer
2000Deus ExLead game designer
2003Deus Ex: Invisible WarDirector
2004Thief: Deadly ShadowsGame designer
2005Area 51Game designer, writer
2007BlackSite: Area 51Executive creative director
2009Spider: The Secret of Bryce ManorQuality assurance
KarmaStar
2012DishonoredCreative director, game designer, writer
2013The NovelistQuality assurance
2016Dishonored 2Creative director
2017PreyQuality assurance
Dishonored: Death of the OutsiderCreative director
2023RedfallStudio director

Book

[edit]
YearTitleCategoryPublisherISBN
2013"Big Jack is Dead"FictionCreateSpace Independent Publishing PlatformISBN 1482563657

References

[edit]
  1. ^"Harvey Smith's GDC presentation on Orthogonal Unit Differentiation".
  2. ^"GDC: The Game Design Challenge: The Nobel Peace Prize". Gamasutra.
  3. ^ab"Harvey Smith".www.amazon.com. RetrievedMay 11, 2021.
  4. ^"Gamasutra - The Subversion Game: An Interview With Harvey Smith".www.gamasutra.com. October 5, 2007. Archived fromthe original on May 9, 2012. RetrievedMay 11, 2021.
  5. ^"Building a World with Dishonored 2's Harvey Smith".pastemagazine.com. December 21, 2016. RetrievedMay 11, 2021.
  6. ^"Dishonored 2".Game Informer.Minneapolis:GameStop. June 1, 2016.
  7. ^Grayson, Nathan (October 17, 2012)."Interview: Unmasking Dishonored's Harvey Smith | Rock Paper Shotgun".Rock, Paper, Shotgun.
  8. ^abLane, Rick (September 21, 2022)."Harvey Smith is in uncharted territory".NME. RetrievedJanuary 13, 2023.
  9. ^McKeand, Kirk (2022).The History of the Stealth Game. Barnsley, South Yorkshire: White Owl. p. 74.ISBN 9781399096911.
  10. ^abc"The mirror men of Arkane". Polygon. September 28, 2012.
  11. ^abcdPeel, Jeremy (March 2023). "Collected Works: Harvey Smith".Edge. No. 38.Future Publishing. pp. 70–79.
  12. ^"Confirmed: Harvey Smith Leaves Midway". 1up.com. November 30, 2007. Archived fromthe original on May 22, 2011.
  13. ^"BAFTA Awards Gaming 2013". BAFTA.
  14. ^"Around the Web: Award Season". The Bethesda Blog.
  15. ^McKeand, Kirk (September 5, 2017)."Why Dishonored: Death of the Outsider needed new writers, according to Harvey Smith".PCGamesN. RetrievedMarch 18, 2023.
  16. ^Makuch, Eddie (January 25, 2023)."Redfall Release Date Confirmed For May 2, As Lots Of New Gameplay Footage Debuts".GameSpot. RetrievedMarch 18, 2023.
  17. ^Futter, Mike (May 29, 2013)."Get Big Jack Is Dead By Dishonored's Harvey Smith For Free".Game Informer.Archived from the original on June 8, 2013. RetrievedMarch 18, 2023.
  18. ^"Best in Indie Books 2013". Kirkus Review. Archived fromthe original on March 27, 2014. RetrievedApril 22, 2015.
  19. ^Gillen, Kieron (November 23, 2007)."The Making Of: Harvey Smith".Rock, Paper, Shotgun.Gamer Network. RetrievedApril 17, 2020.
  20. ^"Technosaur [PC – Cancelled]".Unseen64. April 7, 2008. RetrievedApril 17, 2020.

External links

[edit]
Games
Dishonored
Other
Cancelled
People
Video games
People
Ultima series
Spin-offs
Canceled games
Wing Commander series
Spin-offs
Moebius and sequel
Crusader and sequel
Jane's Simulations series
Stand-alone games
Published games
People
Related
Retrieved from "https://en.wikipedia.org/w/index.php?title=Harvey_Smith_(game_designer)&oldid=1312772391"
Categories:
Hidden categories:

[8]ページ先頭

©2009-2025 Movatter.jp