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Gremlin Industries

From Wikipedia, the free encyclopedia
American arcade game manufacturer
Not to be confused withGremlin Interactive.

Sega Electronics, Inc.
Logo as Sega/Gremlin, used from 1981 to 1982[note 1]
FormerlyGremlin Industries, Inc. (1971–1982)
Company typeDivision
IndustryVideo games
FoundedFebruary 3, 1971; 54 years ago (February 3, 1971)
Founder
  • Frank Fogleman
  • Carl Grindle
FateManufacturing division sold toBally Manufacturing and merged intoBally/Midway, library absorbed intoSega. Active as ashell corporation
HeadquartersSan Diego, California
ProductsArcade game
ParentSega Enterprises Inc. (1978–1983)

Gremlin Industries was an Americanarcade game manufacturer active from 1970 to 1983, based inSan Diego, California. It was acquired bySega in 1978, and afterwards was known asGremlin/Sega orSega/Gremlin. Among Sega/Gremlin's most notable games areBlockade andHead On, as well as being the North American distributors forFrogger andZaxxon. The company's name was subsequently changed toSega Electronics in 1982, before its operations were closed in 1983.

Sega later released emulated and playable version of some of Sega/Gremlin games as vault material for theSega Ages andSega Genesis Collection series.

History

[edit]
An arcade game ofStar Trek made by Sega Electronics

Gremlin was founded in 1970 as a contract engineering firm by Harry Frank Fogleman and Carl E. Grindle.[1] The company was intended to be named "Grindleman Industries" as a portmanteau of their last names, but an employee of the Delaware Secretary of State's office misheard the name over the phone, so the company was incorporated as Gremlin instead.[2] In 1973, Gremlin became a manufacturer of coin-operated wall games with their first releasePlay Ball (1973).[3] Gremlin joined thevideo game industry in 1976 by releasing its first video arcade game entitledBlockade (1976).[4]

In 1977, Gremlin released ahome computer under a subsidiary, Noval, Inc. Called theNoval 760, the computer was built into a woodenoffice desk, with the computer portion of the desk's top able to pivot in and out of view. It sold poorly and was discontinued in 1979.[5]

In 1978, Gremlin was acquired bySega Enterprises Inc. and their games acquired the label of Gremlin/Sega or Sega/Gremlin.[6] Following the Sega purchase, Gremlin released games from both Sega and otherJapanese companies. Among these video games wereNamco'sGee Bee (1978),Nichibutsu'sMoon Cresta (1980) andSuper Moon Cresta (1980),Nintendo'sSpace Firebird (1980), andKonami'sFrogger (1981).

In 1981, Gremlin leased the first building inRancho Bernardo's Technology Park, which they moved into in 1982 as their main manufacturing facility. The estimated cost of the building wasUS$10 million and was the plant where games likeZaxxon (1982),Star Trek: Strategic Operations Simulator (1983), andCongo Bongo (1983) were manufactured.[7][8][9]

In 1982, the name of the company was changed to Sega Electronics to better strengthen the Sega brand name in the United States.[10] However, the company entered a rapid decline beginning in mid-1982, due to overproduction issues which ended thegolden age of arcade video games.[11]

In August 1983, the arcade manufacturing assets of the company were sold toBally Manufacturing. Through the purchase,Bally/Midway acquired Sega's technology forlaserdisc video games, principallyAstron Belt as well as later gamesGalaxy Ranger (1983) andAlbegas (1983). Bally gained the right of first refusal to publish arcade games by the Japanese Sega Enterprises, Ltd. in the United States for two years, and released games such asUp 'N Down,Future Spy, andFlicky.[12]

The sale did not include other assets owned by Sega Enterprises Inc., such as their American research and development arms populated by former Sega Electronics staff.[13] These development offered arcade games to Bally for publishing, though they were never released.[14] Sega Enterprises Inc's home division continued releasing games including ports of arcade games licensed from Bally likeTapper (1983) andSpy Hunter (1983).

In 1984, Sega Enterprises, Ltd. was bought out in a management buyout by Sega executivesDavid Rosen andHayao Nakayama with backing fromCSK Corporation. This included the rights to the Sega/Gremlin video game back catalog, which was later released in several game compilations. The wall game catalog was later marketed by a new firm in Las Vegas called Gremlin Industries, with the participation of several former Gremlin staff.[15][16]

After the sale of arcade manufacturing assets, Sega Electronics became a shell company (holding only Gremlin brand trademarks in several countries).[17][18][19] It was renamed to Ages Electronics in 1985 and later used as production company related toThe Maury Povich Show. The corporate entity is currently part ofCBS Media Ventures.[1]

Coin-Operated Games

[edit]

All games developed by Gremlin Industries unless otherwise noted.

Video games

[edit]
  • Blockade (December 1976)
  • CoMotion (March 1977)
  • Hustle (May 1977)
  • Depthcharge (September 1977)
  • Safari (February 1978)
  • Blasto (July 1978)
  • Frogs (November 1978) The first game released under the Gremlin/Sega brand name.
  • Fortress (1978)
  • Super Space Attack (1979) Only distributed in Europe. Same as Space Attack, created by Gremlin.
  • Head On (April 1979)
  • Gee Bee (May 1979) Developed byNamco.
  • Head On 2 (November 1979)
  • Deep Scan (November 1979)
  • Invinco (November 1979)
  • Monaco GP (November 1979) Developed by Sega Enterprises Ltd.
  • Digger (July 1980)
  • Carnival (August 1980)
  • Moon Cresta (December 1980) Developed byNichibitsu.
  • Space Tactics (1980) Developed by Sega Enterprises Ltd.
  • Space Firebird (January 1981) Developed byNintendo.
  • Astro Blaster (February 1981)
  • Super Moon Cresta (1981) Developed by Nichibitsu.
  • Pulsar (June 1981)
  • Space Fury (August 1981)
  • Space Odyssey (August 1981) Developed by Sega Enterprises Ltd.
  • Frogger (September 1981) Developed byKonami Industries, published by Sega Enterprises Ltd. in Japan.
  • Turbo (December 1981) Developed by Sega Enterprises Ltd.
  • Eliminator (December 1981)
  • Zaxxon (April 1982) Developed byIkegami Tsushinki, published by Sega Enterprises Ltd. in Japan.
  • Zektor (August 1982)
  • Pengo (October 1982) Developed byCoreland Technologies, published by Sega Enterprises Ltd. in Japan.
  • Tac/Scan (October 1982)
  • Star Trek: Strategic Operations Simulator (February 1983)
  • Congo Bongo (April 1983) Developed by Ikegami Tsushinki, published by Sega Enterprises Ltd. in Japan.
  • Championship Baseball (July 1983) Developed byAlpha Denshi, published by Sega Enterprises Ltd. in Japan.

Wall games

[edit]
  • Play Ball (1973)
  • Skeet Shoot (1975)
  • Fooswall (April 1976)
  • Tenpin (August 1977)
  • All Star (December 1978)

Unreleased games

[edit]
  • Shogun (1980) The American version of Sega Enterprises Ltd'sSamurai (1980). Renamed to coincide with thetelevision miniseries of the same name. Some English units ofSamurai have surfaced bearing the Sega logo.
  • Battle Star (1981) Color vector game developed by Gremlin, shown at Gremlin's Visions ’81 distributor meeting.
  • Pig Newton (c. 1983) Platform game developed by Gremlin.
  • Ixion (c. 1983) Action-puzzle game developed by Gremlin. AnAtari 2600 port was also planned.
  • Razzmatazz (c. 1983) Conceived as a sequel toCarnival.
  • Astron Belt (1983) Originally intended to be published under Sega Electronics. After the sale of the company's assets, Bally published it under the Bally/Sega label.

Ports

[edit]

Sega released emulated and playable versions of some of the Sega/Gremlin arcade games as vault material in theSega Ages compilation series for theSega Saturn,PlayStation 2,Xbox 360, andPlayStation 3 andSega Genesis Collection for thePlayStation 2 andPlayStation Portable.

Deep Scan was included as a bonus game in theSega Saturn version ofDie Hard Arcade.[20]

Explanatory notes

[edit]
  1. ^Registered trademark in Japan owned by Sega Corporation as of February 2023

References

[edit]
  1. ^ab"AGES ELECTRONICS, INC. filling on California Secretary of State as of January 2023".California Secretary of State. RetrievedFebruary 9, 2023.
  2. ^Smith, Alexander (2019).They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Volume I.CRC Press. p. 306.ISBN 9781138389908.
  3. ^Smith, Keith (September 20, 2015)."The Golden Age Arcade Historian: The Ultimate (So-Far) History of Gremlin Industries Part 1".The Golden Age Arcade Historian. RetrievedSeptember 26, 2017.
  4. ^Smith, Keith (September 25, 2015)."The Golden Age Arcade Historian: The Ultimate (So-Far) History of Gremlin Industries Part 2".The Golden Age Arcade Historian. RetrievedSeptember 26, 2017.
  5. ^Horowitz, Ken (2018).The Sega Arcade Revolution : A History in 62 Games. Jefferson, North Carolina:McFarland & Company. p. 33.ISBN 978-1-4766-3196-7.OCLC 1041854216.
  6. ^Smith, Keith (October 10, 2015)."The Golden Age Arcade Historian: The Ultimate (So-Far) History of Gremlin Industries Part 3".The Golden Age Arcade Historian. RetrievedSeptember 26, 2017.
  7. ^"First building sold".Times-Advocate. August 16, 1981. p. E-3 – via Newspapers.com.
  8. ^"Technology Park Building Leased to Gremlin Industries". Part VIII.Los Angeles Times (Sunday Final ed.). August 20, 1981. p. 38 – via Newspapers.com.
  9. ^Manjikian, Tamara (May 18, 1982). "Gremlin's plant expects to make 500 games daily".Times-Advocate.
  10. ^Horowitz, Ken (2018).The Sega Arcade Revolution : A History in 62 Games. Jefferson, North Carolina:McFarland & Company. p. 59.ISBN 978-1-4766-3196-7.OCLC 1041854216.
  11. ^Manjikian, Tamara (July 30, 1982). "Large inventory slows RB video game factory".Times-Advocate. pp. D9.
  12. ^Adlum, Eddie (November 1985)."The Replay Years: Reflections from Eddie Adlum".RePlay. Vol. 11, no. 2. pp. 134-175 (168-70).
  13. ^Horowitz, Ken (2018).The Sega Arcade Revolution : A History in 62 Games. Jefferson, North Carolina:McFarland & Company. p. 64.ISBN 978-1-4766-3196-7.OCLC 1041854216.
  14. ^Sloper, Tom (August 2008)."Interview:Tom Sloper" (Interview). Interviewed by CRV. GDRI.
  15. ^"Gremlin Industries Returns With Hi-Tech Wall Games".RePlay: 20. September 1987.
  16. ^"Gremlin is Back".RePlay:221–222. March 1988.
  17. ^"GREMLIN 73123232 - Trademark Status & Document Retrieval".tsdr.uspto.gov. RetrievedFebruary 13, 2023.
  18. ^"GREMLIN 73087925 -Trademark Status & Document Retrieval".tsdr.uspto.gov. RetrievedFebruary 13, 2023.
  19. ^
  20. ^"Preview: Die Hard Arcade".Sega Saturn Magazine. No. 16.Emap International Limited. February 1997. p. 24.
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