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| Goldrunner | |
|---|---|
| Developer | Microdeal |
| Programmer | Steve Bak[1] |
| Artist | Pete Lyon |
| Composer | Rob Hubbard |
| Platforms | Atari ST,Amiga |
| Release | 1987 |
| Genre | Scrolling shooter |
| Modes | Single-player,multiplayer |
Goldrunner is a verticallyscrolling shooter developed by Steve Bak[1] andPete Lyon for theAtari ST and published byMicrodeal in 1987.Rob Hubbard composed the music.[2] AnAmiga version followed, as well as a 1988 sequel,Goldrunner II.[3]
Goldrunner is a freely vertically scrolling shooter game where it is possible to fly back and forth as inDefender. The player steers a golden spaceship equipped with two laser cannons, flying over huge ring worlds whose structures must be destroyed. The ship has a speed booster to accelerate.
The immediate follow-on,Goldrunner II, offered a similar aesthetic to the original title. A third entry in the series was planned, entitledGoldrunner 3D. This was to mark a departure from the traditional 2D scrolling shooter format with a radical new look and gameplay. Trailed as early as 1989,[4][5] the project suffered significant delays however, finally seeing release underOcean asEpic in 1992.
Rich Teverbaugh ofAntic in November 1988 praisedGoldrunner II's "flawless execution" and "twist" unusual gameplay. While criticizing the skimpy documentation, he concluded that it "is a worthwhile addition to the library of any gamer who yearns for something different".[6]
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