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Ghostbusters II (NES video game)

From Wikipedia, the free encyclopedia
1990 video game
1990 video game
Ghostbusters II
North American box art
DeveloperImagineering
PublisherActivision
DirectorDan Kitchen[1]
ProducerTom Sloper[1]
DesignerDan Kitchen[1]
ProgrammersDan Kitchen[1]
Rob Harris[1]
Tony Chung Lau[1]
Alex De Meo[1]
ArtistMike Sullivan[1]
ComposerMark Van Hecke[1]
PlatformNintendo Entertainment System
Release
  • NA: April 1990
  • UK: March 1991
GenreAction
ModeSingle-player

Ghostbusters II is a 1990action game for theNES, developed byImagineering and published byActivision. It is based on the 1989film of the same name, and was released in the United States in April 1990,[2] followed by a United Kingdom release in March 1991.[3][4]

In Europe and Japan,HAL Laboratory released its ownGhostbusters II game calledNew Ghostbusters II.

Gameplay

[edit]
See also:Ghostbusters II § Plot

Ghostbusters II is aside-scrollingaction game.[5][6] It features various levels, including one in which the player, as a Ghostbuster, must avoid giant spiders and ghosts in a sewer. The game also allows the player to drive theEctomobile, which must avoid obstacles and can shoot at oncoming ghosts. The player can also control theStatue of Liberty. In the final level, the player faces off againstVigo the Carpathian.[4][7]

Reception

[edit]
Reception
Review scores
PublicationScore
AllGameStarHalf star[5]
Computer and Video Games61%[3]
Electronic Gaming Monthly4/10[a]
Nintendo Power2.8/5[b]
Mean Machines57%[4]
Power Play45%[9]
VideoGameStarStarStar[10]

Computer and Video Games wrote that the game has bad graphics and average sound and recommended to avoid it.[3] Reviewers forElectronic Gaming Monthly criticized the gameplay, believing it to be inadequate.[6]

Mean Machines praised the variety and considered the game to be adequately difficult, but criticism was directed at the graphics, sound, and lack of originality.[4] In a later review, Skyler Miller ofAllGame criticized the graphics and called the game's difficulty as grueling, but stated that theGhostbusters theme music was well done.[5]

Notes

[edit]
  1. ^InElectronic Gaming Monthly's review, two critics gave it a 4/10, one a 3/10, and another a 5/10.[6]
  2. ^Nintendo Power gaveGhostbusters II 3.1/5 for graphics/sound, 2.9/5 for theme/fun, and two 2.6/5 scores for play control and challenge.[8]

References

[edit]
  1. ^abcdefghiImagineering (1990).Ghostbusters II (Nintendo Entertainment System). Activision. Scene: Opening credits.
  2. ^"NES Games"(PDF). Nintendo. p. 5.Archived(PDF) from the original on September 21, 2008. RetrievedApril 24, 2019.
  3. ^abc"Ghostbusters 2".Computer and Video Games. March 1991. p. 74. RetrievedAugust 14, 2016.
  4. ^abcd"Ghostbusters II".Mean Machines. February 1991. pp. 58–59. RetrievedApril 24, 2019.
  5. ^abcMiller, Skyler."Ghostbusters II Review".AllGame. Archived fromthe original on November 14, 2014. RetrievedApril 24, 2019.
  6. ^abc"Ghostbusters II".Electronic Gaming Monthly. 1990. p. 16. RetrievedApril 24, 2019.
  7. ^"Ghostbusters II".Nintendo Power. May 1990. p. 81. RetrievedApril 24, 2019.
  8. ^"Ghostbusters II".Nintendo Power. Vol. 12. May 1990. p. 81.
  9. ^"Ghostbusters II".Power Play (in German). May 1991. p. 130. RetrievedApril 24, 2019.
  10. ^"Ghostbusters II".VideoGame (in Portuguese). Brazil. February 1991. p. 32. RetrievedApril 24, 2019.

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