| Ghostbusters II | |
|---|---|
North American box art | |
| Developer | Imagineering |
| Publisher | Activision |
| Director | Dan Kitchen[1] |
| Producer | Tom Sloper[1] |
| Designer | Dan Kitchen[1] |
| Programmers | Dan Kitchen[1] Rob Harris[1] Tony Chung Lau[1] Alex De Meo[1] |
| Artist | Mike Sullivan[1] |
| Composer | Mark Van Hecke[1] |
| Platform | Nintendo Entertainment System |
| Release | |
| Genre | Action |
| Mode | Single-player |
Ghostbusters II is a 1990action game for theNES, developed byImagineering and published byActivision. It is based on the 1989film of the same name, and was released in the United States in April 1990,[2] followed by a United Kingdom release in March 1991.[3][4]
In Europe and Japan,HAL Laboratory released its ownGhostbusters II game calledNew Ghostbusters II.
Ghostbusters II is aside-scrollingaction game.[5][6] It features various levels, including one in which the player, as a Ghostbuster, must avoid giant spiders and ghosts in a sewer. The game also allows the player to drive theEctomobile, which must avoid obstacles and can shoot at oncoming ghosts. The player can also control theStatue of Liberty. In the final level, the player faces off againstVigo the Carpathian.[4][7]
| Publication | Score |
|---|---|
| AllGame | |
| Computer and Video Games | 61%[3] |
| Electronic Gaming Monthly | 4/10[a] |
| Nintendo Power | 2.8/5[b] |
| Mean Machines | 57%[4] |
| Power Play | 45%[9] |
| VideoGame |
Computer and Video Games wrote that the game has bad graphics and average sound and recommended to avoid it.[3] Reviewers forElectronic Gaming Monthly criticized the gameplay, believing it to be inadequate.[6]
Mean Machines praised the variety and considered the game to be adequately difficult, but criticism was directed at the graphics, sound, and lack of originality.[4] In a later review, Skyler Miller ofAllGame criticized the graphics and called the game's difficulty as grueling, but stated that theGhostbusters theme music was well done.[5]