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Gex: Enter the Gecko

From Wikipedia, the free encyclopedia
1998 video game

1998 video game
Gex: Enter the Gecko
North American PlayStation box art
DeveloperCrystal Dynamics[a]
Publishers
DirectorGlen Schofield
ProducerJeffrey Zwelling
DesignerEvan Wells
Programmers
  • Adrian Longland
  • Daniel Chan
Artists
Writers
Composers
SeriesGex
Platforms
Release
  • PlayStation
    • NA: February 24, 1998[2]
    • EU: April 3, 1998[1]
    • JP: September 10, 1998
  • Nintendo 64
    • NA: August 26, 1998[3]
    • EU: February 26, 1999
  • Windows
    • NA: September 30, 1998
    • EU: 1998
  • Game Boy Color
GenresPlatform,action-adventure
ModeSingle-player

Gex: Enter the Gecko[b] is a 1998platform game developed and published byCrystal Dynamics for thePlayStation. It was originally released in 1998, with ports to theNintendo 64,Microsoft Windows, andGame Boy Color releasing later. The game is the second installment of theGex video game series and the first with3D graphics. Its protagonist, Gex, a TV-binging, wisecrackinggecko, seeks to collect three types of remotes to unlock different TVs in theoverworld that aid in the fight against his arch-nemesis, Rez.

After creating the originalGex, which released for the3DO Interactive Multiplayer,PC,Sega Saturn, and PlayStation in 1995, developer Crystal Dynamics sought a sequel in the form of a3D platform video game in the style ofSuper Mario 64. The Gex model was rebuilt with this perspective in mind, and much of the game's humor was inspired by theFoxanimated sitcomThe Simpsons, on which scriptwriterRobert Cohen had previously worked as a writer.

Critical reception ofGex: Enter the Gecko was mostly positive. Critics' main concerns centered on the game's camera, graphics, low-polygon enemies, and simplicity. The game was followed by 1999'sGex 3: Deep Cover Gecko, which was released on the PlayStation, Nintendo 64, and Game Boy Color.

Gameplay

[edit]
Gex in the first level, "Out of Toon". Pawprints at the top represent his remaining health, and the carrots in front of him are collectibles. When Gex stands on the green button across the water, the player will finish the level if the requirements have been met.

The player controls Gex, an anthropomorphic gecko who runs, jumps, and attacks his way through television-themed levels. Gex can perform a tail whip attack, a tail bounce, and a flying karate kick, and he can climb certain walls and ceilings, a quality shared with real-life geckos. Gex's attacks can inflict damage on enemies, activate icons in the hub world that provide helpful hints, and break small TV sets that contain different colored flies, which, when consumed, can add an extra health point, add an extra life, unlock temporary upgrades, add oxygen in the outer space levels, or mark a level checkpoint.[6] Specific stages require the player to collect power-ups to move throughout the level or to stay alive, as is the case with the futuristic stages in which the player must collect cyber energy to activate certain jump pads and bridges. While the majority of enemies can be defeated using Gex's move set, others must be eliminated by manipulating objects or machinery.

TV sets act as level entrances in the hub world, which expands as the player collects remotes. Completing level objectives grants red and silver remotes in normal stages and gold remotes in bonus stages. Red remotes are collected by standing on a green button in front of in-world television sets after meeting level-specific objectives, which can be completed in any order, after which the player is transported to the hub world. Each normal stage has two silver remotes: one is hidden in the level, and another is awarded when the player collects 120 collectibles. Gold remotes are rewarded upon completion of bonus levels, which are unlocked by collecting silver remotes. Collecting all available remotes unlocks a special ending showcasing the game's concept art.

Nintendo 64 version

[edit]

Due to hardware limitations, the Nintendo 64 version, calledGex 64, features limited audio, a different introduction, no main menu, and no cut scenes in comparison with the PlayStation and Windows versions. Three secret levels, one normal level, and two bonus levels are removed. The Nintendo 64 version includes the exclusive "Gecques Cousteau" level centered on theRMS Titanic and plays almost entirely underwater.

Plot

[edit]

Following his victory over Rez in the Media Dimension, Gex (voiced by comedianDana Gould in the North American release,Leslie Phillips in the European release, andMitsuo Senda in the Japanese release) has retired from the public eye and turned to solitude.

Two years later, Gex has his quiet life turned upside down when one day he is watching television when all of a sudden, it goes blank and Rez's image begins flashing on the screen. Two government agents appear and explain that Rez has returned and they need Gex's help in taking him down again. Gex refuses, saying that he has already saved the world once and that they should try to find someone else. In response, the agents abduct Gex to their headquarters, in which Gex is interrogated. When the agents make a fair negotiation for a huge sum of cash and gadgets, Gex tells them everything. He accepts the mission, to which he leaves the building and is then accosted by a female agent who introduces herself as Agent Xtra and wishes him good luck.

After navigating numerous television channels in the Media Dimension, Gex finally confronts Rez, and the two battle once again until Gex drops a huge television set on Rez severely weakening him. In desperation, Rez tells Gex through a television that he is his father. Gex merely turns the television off. Whether or not he believes Rez is unknown. In the final scene, Gex shares a hotel room with Nikki from thePandemonium series.

Development

[edit]
Dana Gould, who voices Gex in the American release, wrote quotations for Gex and thought up different costumes for different levels.

In early 1997,Crystal Dynamics announced that they were working on a 3D sequel toGex in the style ofSuper Mario 64.[7] They originally intended to debut the sequel with the technology available at the time. Lead programmer Adrian Longland recalled: "It actually started as a 2D game and after three months we had a prototype with Gex jumping around and using this hover mechanic. Then E3 came along and suddenly it was, 'Okay,Crash Bandicoot shows you can do 3D graphics on the PlayStation andMario 64 has this open world... let's put those two together for Gex!"[8]

Rather than a grouping of polygons, Gex was built with a full skeletal system, with more bones than a real gecko, and a 'skin' stretched over-top to eliminate pop and tearing. This allows his mouth to move with the voiced dialogue.[9]

The Simpsons made for a noteworthy inspiration for the comedy set-ups based upon the show's popular style of humor.Rob Cohen, a writer fromThe Simpsons, worked on the script forGex: Enter the Gecko, particularly Gex's one-liners.[10] The end result of the idea gaveDana Gould over 700 voice-overs forGex, while giving the character different costumes in order to suit the mood of the levels. When the game was ported to the Nintendo 64, over 500 voice-overs were cut due to the much lower storage capacity of cartridges as compared to CDs, leaving the Nintendo 64 version with roughly 100 samples.[11] Since the game uses aMIDI soundtrack, no compromises were necessary for porting the music to the Nintendo 64.[11] When Gould was being interviewed for the game, he explained howGex in the third dimension differed from other platform games at the time, saying, "The character's natural God-given abilities lend themselves extremely well to designing 3D gameplay."[12] Gould reprised the role of Gex in the game for the American market, although the British version featured the voice ofLeslie Phillips instead.[13]

It can give a game a certain charm, like the quips inBanjo-Kazooie. WithGex, though, it was hard to see where the humour fell. We had all these lines from Dana Gould, thousands of them, and we had to take out hundreds because we didn't want to offend this famous person or risk getting sued by this company... we scratched out about half! It would have been way funnier if we'd just left them all in.

— Adrian Longland,Retro Gamer[8]

The designers put heavy emphasis on variety in the levels, to both give each world a different feel and help the player find their way around by creating recognizably unique landmarks.[14]

In mid-1997 Crystal Dynamics signed an agreement forMidway to publish the game for the PlayStation and Nintendo 64.[15]

Release

[edit]

Gex: Enter the Gecko was released onPlayStation in North America on February 24, 1998,[2] and in Europe on April 3, 1998. ANintendo 64 version retitledGex 64 was released in North America on August 26, 1998,[3] and in Europe on February 26, 1999. AMicrosoft Windows version was released in North America on September 30, 1998, and in Europe that same year. A port of the game forGame Boy Color was released in North America on December 14, 1998,[5] and in Europe on February 26, 1999.[4]

In Japan, the console version was ported and published byBandai under the nameSpin Tail (スピンテイル,Supin Teiru) on September 10, 1998.[16]

Limited Run Games announcedGex Trilogy, a compilation release of all three games emulated through Limited Run'sCarbon Engine. The compilation was released forNintendo Switch,PlayStation 5,Windows andXbox Series X/S on June 16, 2025.[17]

Reception

[edit]
Reception
Aggregate score
AggregatorScore
GBCN64PCPS
GameRankings57%[18]61%[19]N/A82%[20]
Review scores
PublicationScore
GBCN64PCPS
CNET GamecenterN/A4/10[21]N/A9/10[22]
Computer Gaming WorldN/AN/AStarStarStarHalf star[23]N/A
Electronic Gaming MonthlyN/A5.5/10[24][c]N/A8.375/10[25][d]
FamitsuN/AN/AN/A23/40[26]
Game Informer8/10[27]7.75/10[28]N/A9.25/10[29]
GameFanN/AN/AN/A88%[30][e]
GameRevolutionN/AB[31]N/AA−[32]
GameSpotN/A4.7/10[33]N/A6/10[34]
IGN5/10[35]5.7/10[36]N/A8/10[37]
N64 MagazineN/A59%[38]N/AN/A
Next GenerationN/AN/AN/AStarStarStar[39]
Nintendo Power6.4/10[40]7.5/10[41]N/AN/A
Official U.S. PlayStation MagazineN/AN/AN/AStarStarStarHalf star[42]
PC ZoneN/AN/A82%[43]N/A
Game World NavigatorN/AN/A6.6/10[44]N/A
Strana IgrN/AN/AN/A7/10[45]

The PlayStation version received favorable reviews, while the Nintendo 64 and Game Boy Color versions received mixed reviews, according to thereview aggregation websiteGameRankings.[18][19][20]

Critics almost unanimously described the levels as extremely well-designed, varied, and expansive.[25][37][39][46] Dan Hsu ofElectronic Gaming Monthly (EGM) said that ninety percent of what madeGex: Enter the Gecko fun was the level design with its wealth of imagination and diverse, humorous settings.[25]IGN said the variety of objectives in each level was what set the game above most platformers.[37] The graphics were also uniformly praised,[25][34][37][46] withJeff Gerstmann ofGameSpot describing the overall look andframe rate as "about as close toMario 64 as you'll ever get on a PlayStation"[34] and Hsu's co-reviewer John Ricciardi commenting that "Gex's gorgeous graphics really exemplify just how far the PS has come since its release. Loads of beautiful textures, seamless animation, great lighting effects – the game is just a joy to look at."[25]Famitsu gave it a score of 23 out of 40.[26]

Response to the virtual camera was more mixed.IGN andGamePro both hailed it as a major step forward for 3D gaming cameras,[37][46] whileEGM reviewers remarked that, while the virtual camera was a valiant effort and could be made to work, it still was annoying at times.[25]Next Generation, while similarly noting that the problems with camera angles in 3D gaming had yet to be solved by any game and that the developers had at least made an effort at a fix, felt that these ongoing problems inGex: Enter the Gecko by themselves made it impossible to wholeheartedly recommend the game.[39]

While the majority of reviewers praised the game's humor and personality,[25][37][39][46] Gerstmann found the jokes so lame that they dragged the entire game down to a mediocre level. He added that "You can turn the commentary down or off, but considering that the game's entire selling point is based around these pathetic one-liners, you kind of feel obligated to leave them on."[34]IGN had a much more positive overall assessment: "In the end, Gex is a surprising amount of fun, and gamers will like it because of its off-beat humor, large levels and great replay value."[37]

GamePro called the PlayStation version "A must-own for platform fans" and gave it a 4.5 out of 5 for control and a perfect 5 in every other category (graphics, sound, and fun factor).[46] The magazine later said of the Nintendo 64 version, "Clean 3D worlds and humorous sounds complete the experience, though you should be wary of a few hiccups with the game's controls. All told, if you enjoyedMario 64 andBanjo-Kazooie,Gex is worth considering as your next purchase."[47][f]

Game.EXE said that it lacked attention to detail and care.[48] AGame World Navigator reviewer praised the graphics, noting that the backgrounds are detailed, but noticed that the monsters have few polygons. The reviewer complained about the bad behavior of the camera, but eventually concluded that the game is worth playing.[44] Dmitriy Estrin, reviewer of aStrana Igr magazine, commented on the graphics, saying that the "developers skillfully managed the resources available to them", but he also noticed that the game had "too much simplicity in all aspects of the gameplay".[45]

AllGame gave the PlayStation version four-and-a-half stars out of five, saying, "In conclusion,Gex: Enter the Gecko is a surprising amount of fun. From its vast and complex level design with humor-ridden gameplay, there is something for everyone. Anyone looking for the nextSuper Mario 64 or an incredibly good PlayStation platformer need look no further -- it is money well spent."[49]Edge gave the same console version seven out of ten, saying, "WhileGex 3D is possibly the best free-roaming 3D platformer for the PlayStation, the game's design is ultimately bereft of real inspiration."[50]

Upon thePC version's initial release,USA Today gave the game 4 stars out of 5.[citation needed]

The PlayStation version was a finalist for theAIAS'inaugural Interactive Achievement Awards (now known as theD.I.C.E. Awards) for "Console Game of the Year" and "Console Action Game of the Year",[51] both of which went toGoldenEye 007.[52]

Notes

[edit]
  1. ^Ported to Nintendo 64 byRealtime Associates, David A. Palmer Productions for Game Boy Color and LTI Gray Matter for Windows.
  2. ^Known in PAL regions asGex 3D: Enter the Gecko orReturn of the Gecko on PlayStation and Windows orGex 64: Enter the Gecko on the Nintendo 64. The Japanese PlayStation release is calledSpin Tail (スピンテイル,Supin Teiru).
  3. ^InElectronic Gaming Monthly's review of the Nintendo 64 version, one critic gave it 6/10, two others gave it each a score of 5.5/10, and the other gave it 5/10.
  4. ^Three critics ofElectronic Gaming Monthly gave the PlayStation version each a score of 8.5/10, and one gave it 8/10.
  5. ^InGameFan's viewpoint of the PlayStation version, three critics gave it each a score of 87, 85, and 91.
  6. ^GamePro gave the Nintendo 64 version two 4.5/5 scores for graphics and fun factor, and two 3.5/5 scores for sound and control.

References

[edit]
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  8. ^abJones, Darran; Drury, Paul (2017). "Adrian Longland: What Cherished Games Would You Take to the Island?".Retro Gamer. No. 172. pp. 94–99.ISSN 1742-3155.
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External links

[edit]
Gex series
Eclipse series
Gex series
Legacy of Kain series
Tomb Raider series
Other games
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