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IBMGekko processor | |
| General information | |
|---|---|
| Launched | 2000 |
| Discontinued | 2007 |
| Designed by | IBM andNintendo |
| Common manufacturer | |
| Performance | |
| Max.CPUclock rate | 486 MHz |
| Physical specifications | |
| Cores |
|
| Cache | |
| L1cache | 32/32 KB |
| L2 cache | 256 KB |
| Architecture and classification | |
| Application | GameCube Triforce Arcade Board |
| Technology node | 180 nm |
| Microarchitecture | PowerPC G3 |
| Instruction set | PowerPC ISA 1.10 |
| Products, models, variants | |
| Variant | |
| History | |
| Predecessor | NEC VR4300 |
| Successor | Broadway |

| POWER,PowerPC, andPower ISA architectures |
|---|
| NXP (formerly Freescale and Motorola) |
| IBM |
|
| IBM/Nintendo |
| Other |
| Related links |
| Cancelled in gray,historic in italic |
Gekko is a superscalar out-of-order32-bitPowerPCmicroprocessor custom-made byIBM in 2000 forNintendo to use as theCPU in theirsixth generation game console, theGameCube, and later theTriforce Arcade Board.
Gekko's role in the game system was to facilitate game scripting,artificial intelligence, physics and collision detection, custom graphics lighting effects and geometry such as smooth transformations, and moving graphics data through the system.
The project was announced in 1999 whenIBM and Nintendo agreed to a$1 billion dollar contract (IBM's largest ever single order)[1] for a CPU running at approximately 400 MHz. IBM chose to modify their existingPowerPC 750CXe processor to suit Nintendo's needs, such as tight and balanced operation alongside the "Flipper" graphics processor. The customization was to the bus architecture,DMA, compression and floating point unit which support a special set of SIMD instructions. The CPU made ground work for custom lighting and geometry effects and could burst compressed data directly to the GPU.[citation needed]
The Gekko is considered to be the direct ancestor to theBroadway processor, also designed and manufactured byIBM, that powers theWii console.