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Gazelle (software company)

From Wikipedia, the free encyclopedia
Japanese video game developer 1994-2002
Gazelle Co., Ltd.
Native name
株式会社ガゼル
Kabushiki-gaisha Gazeru
Company typeKabushiki gaisha
IndustryVideo games
PredecessorToaplan
Founded1994; 31 years ago (1994)
Defunct2002; 23 years ago (2002)
FateDisbanded
Headquarters
Japan
ProductsSoftware

Gazelle Co., Ltd.[a] was a Japanesevideo game developer founded in 1994 by formerToaplan employees after the latter company declared bankruptcy the same year.

History

[edit]

After Toaplan declared bankruptcy, Gazelle was founded byTatsuya Uemura,Junya Inoue,[1] Mikio Yamaguchi, Kaneyo Ōhira, and Yoshitatsu Sakai. The new firm originally focused onprinted circuit board exportation prior togame development.[2][3][4][5][6][7][8]Cave co-founder Tsuneki Ikeda refused to join the company. According to Uemura, his former Toaplan CEO sold the company'sIPs to both Gazelle andRaizing but doubted about the procedure's overall legality.[4] During its existence, Gazelle developed three arcade titles for Banpresto, utilizing Atlus's chipset and platform:Pretty Soldier Sailor Moon,Air Gallet, andQuiz Bishōjo Senshi Sailor Moon: Chiryoku Tairyoku Toki no Un.[3][8][9] The company alsoported three Toaplan titles tofifth generation game consoles, among other projects.[4][6] Prior to ceasing game development and closure, many of the company's staff later joined Cave and Raizing.[3][4]

Games developed

[edit]
TitleDetails

Original release date:
22 March1995
Release years by system:
1995 –Arcade game
Notes:

Original release date:
February1996
Release years by system:
1996 – Arcade game
Notes:
Toaplan Shooting Battle 1

Original release date:
30 August 1996
Release years by system:
1996 –PlayStation
Notes:

Original release date:
25 October 1996
Release years by system:
1996 –Sega Saturn
Notes:
  • Vertically scrolling bullet hell
  • Published by Banpresto
  • 2-in-1 package conversion of the1993 arcade original and its unreleased1994 special version[4]
Quiz Bishōjo Senshi Sailor Moon: Chiryoku Tairyoku Toki no Un

Original release date:
February1997
Release years by system:
1997 – Arcade game
Notes:
  • Quiz game[10]
  • Published by Banpresto
  • Based upon Naoko Takeuchi'sSailor Moon shōjo manga and anime series

Notes

[edit]
  1. ^Japanese:株式会社ガゼル,Hepburn:Kabushiki-gaisha Gazeru

References

[edit]
  1. ^Kemps, Heidi (September 13, 2010)."The Art of Shooting with Junya Inoue".Otaku USA. Sovereign Media.Archived from the original on 2018-02-24. Retrieved2020-03-08.
  2. ^abCiolek, Todd (November 12, 2008)."Paint a Vulgar Picture – The X Button".Anime News Network.Archived from the original on January 7, 2019. RetrievedJanuary 2, 2020.
  3. ^abcNeal, David.{{cite journal}}:Cite journal requires|journal= (help);Missing or empty|title= (help)
  4. ^abcdefIona; VHS; K-HEX (June 2009). "東亜プラン FOREVER".Floor 25 (in Japanese). Vol. 9. pp. 1–70. (Translation by Gamengai.Archived 2020-10-10 at theWayback Machine).
  5. ^CRV (November 1, 2011)."Gazelle".gdri.smspower.org.Archived from the original on 9 October 2016. Retrieved2020-01-02.
  6. ^abKiyoshi, Tane; hally (VORC); Yūsaku, Yamamoto (3 February 2012). "東亜プラン特集 - 元・東亜プラン 開発者インタビュー: 上村建也".Shooting Gameside (in Japanese). Vol. 4. Micro Magazine. pp. 33–40.ISBN 978-4896373844. (Translation by Shmuplations.Archived 2019-09-06 at theWayback Machine).
  7. ^Freeman, Will (8 December 2013)."DoDonPachi retrospective - The full extent of the Jam".Eurogamer.Gamer Network.Archived from the original on 8 December 2019. Retrieved2020-01-02.
  8. ^ab"Interface - Developer Profile / Toaplan".Wireframe. No. 13.Raspberry Pi Foundation. May 9, 2019. pp. 50–51.
  9. ^Lambie, Ryan (21 June 2018)."Toaplan: the rise and fall of Japan's greatest shooting game company".Den of Geek.Dennis Publishing.Archived from the original on 21 June 2018. Retrieved2020-01-02.
  10. ^Eisenbeis, Richard (January 30, 2015)."The Sailor Scouts Don't Look Half Bad as Retro Game Sprites".Kotaku.Archived from the original on August 16, 2017. RetrievedJanuary 3, 2020.
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