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Gauntlet Legends

From Wikipedia, the free encyclopedia
1998 video game
1998 video game
Gauntlet Legends
North American arcade flyer
DeveloperAtari Games
Publishers
Atari Games
ProducerMike Hally
ArtistSteve Caterson
ComposersJohn Paul
Barry Leitch
SeriesGauntlet
PlatformsArcade,Nintendo 64,PlayStation,Dreamcast
Release
October 1998
  • Arcade
    Nintendo 64
    • NA: September 29, 1999[3]
    • PAL: December 1, 1999
    • JP: April 7, 2000
    PlayStation
    Dreamcast
GenresHack and slash,dungeon crawl
ModesSingle-player,multiplayer
Arcade systemMidway Vegas

Gauntlet Legends is a 1998hack and slashvideo game developed and published byAtari Games forarcades. It is a sequel to 1985'sGauntlet and 1986'sGauntlet II, and the final game in theGauntlet series to be produced by Atari Games. It has many unusual features for an arcade game, includingpasswords and characters that can be saved, enabling players to play over the course of a long period.

The game was later ported to theNintendo 64,PlayStation, andDreamcast. In 2000, it was followed byGauntlet Dark Legacy, which featured new characters and levels.

Gameplay

[edit]

In ages past, a corrupt mage named Garm used a set of Runestones to summon a demon named Skorne. However, Skorne crushed Garm and imprisoned his soul in the Underworld. Skorne, fearing the power of the Runestones, scattered them throughout the four realms, so that they could never be used against him. The player(s) must defeat the end bosses of each of the four kingdoms to obtain the four keys which allow access to the desecrated temple and be able to banish Skorne to the Underworld. While traveling through each realm, they must also collect the Thirteen Runestones from where they have been scattered. The complete set of Runestones allows them to pursue Skorne to the Underworld in order to finally destroy him. The players must find three rune stones on each kingdom in order to defeat Skorne in the Underworld (in the arcades only), and one from the battle grounds (home versions only). The initial arcade version had a contest by which the first 500 players to complete the game and send in the supplied validation code would win a freeGauntlet Legends shirt. This game will not end unless the player runs out of health.

A new aspect of theGauntlet series is established inLegends: the ability tolevel up the player's character(s) as the game is played, increasing their abilities throughexperience earned by slaying enemies and acquiring treasure, similar to the character progression methods in manyrole-playing video games. The four primary attributes are:

  • Strength - Determines damage dealt by physical attacks.
  • Speed - Determines character movement and attack rates.
  • Armor - Determines amount of damage character takes from enemy attacks.
  • Magic - Determines the range and effectiveness of magic potion attacks

Attributes increase with each level attained; increases can also be purchased from the Items menu with gold acquired in gameplay.

The stock fantasy characters from the originalGauntlet return forLegends; as before, each has greater starting ability in a single attribute than their fellows.

  • Warrior/Minotaur - Strength
  • Wizard/Jackal/Sumner - Magic
  • Archer/Tigress - Speed
  • Valkyrie/Falconess - Armor

Character progression is saved through a password system; a player can progress all four characters to a maximum level of 99, and each of their attributes to a maximum of 999.

Ports

[edit]

The firsthome console port ofGauntlet Legends was released for theNintendo 64 in September 1999 in North America. This port saw a European release by the end of the year, and it was the exclusive platform for the Japanese release in the following year, on April 7, 2000.[6] It can support up to four players by using theExpansion Pak, or up to three when using the standardJumper Pak. It requires aController Pak to save game progress, and it is compatible with theRumble Pak.

Though it was originally planned to be released in 1999 alongside the Nintendo 64 version,[7] thePlayStation port was released in 2000 for North America and Europe. Unlike the other versions, this release only supports one or two players, as it omittedmultitap support.

TheDreamcast port was also released in 2000 for North America and Europe. It incorporated much of the features fromGauntlet Dark Legacy.[5]

Reception

[edit]
Reception
Aggregate scores
AggregatorScore
DreamcastN64PS
GameRankings74%[8]71%[9]60%[10]
MetacriticN/AN/A59/100[11]
Review scores
PublicationScore
DreamcastN64PS
AllGameStarStarStar[12]StarStarStarHalf star[13]StarStarStarHalf star[14]
CNET Gamecenter7/10[15]9/10[16]3/10[17]
Electronic Gaming Monthly6.83/10[18][a]6/10[19]N/A
EP Daily8/10[20]7.5/10[21]6.5/10[22]
Game Informer7.75/10[23]7/10[24]6.5/10[25]
GameFan72%[26][b]
(J.W.) 70%[27]
N/AN/A
GameSpot4.2/10[28]4.3/10[29]3.9/10[30]
GameSpy8/10[31]N/AN/A
HyperN/A86%[32]N/A
IGN8.4/10[33]7.7/10[34]7.2/10[35]
N64 MagazineN/A81%[36]N/A
Next GenerationStarStarStar[37]N/AN/A
Nintendo PowerN/A7.8/10[38]N/A
Official U.S. PlayStation MagazineN/AN/AStarStarHalf star[39]

The arcade version received favorable reviews. Dan Elektro ofGamePro said, "Overall,Gauntlet Legends takes advantage of the 3D space and uses it as much more than a gimmick. [...]Gauntlet deserved an update—and the legend has been treated with befitting respect."[40][c] In Japan,Game Machine listed the game in their March 1, 1999 issue as the sixth most-successful dedicated arcade game of the previous year.[41]

The PlayStation version received "mixed" reviews according to thereview aggregation websiteMetacritic.[11] Greg Orlando ofNextGen said of the Dreamcast version, "Four controllers and oneLegends make for party-game excitement of the highest order."[37]

Vicious Sid ofGamePro said of the N64 version in one review, "Gauntlet Legends is not perfect by any stretch of the imagination, but it's an impressive port of a polished arcade game that manages to cram in some extra playability to boot. If role-playing with an arcade twist lights your fire, you'll combust withGauntlet Legends."[42][d] In anotherGamePro review, Ash said, "Die-hard fans ofGauntlet will especially want to own this game, but it's also a great one for gamers who love the idea of intense multiplayer action. It doesn't get much better than wasting line after line of grunts with a group of friends."[43][e] Boba Fatt later said that the PlayStation version "makes up for its crimes with a responsive, though complicated, interface and a strong two-player performance. Ultimately, this is a rental at best, unless you're a huge fan of the arcade version."[44][f] Dan Elektro said in oneGamePro review, "With all the hidden stuff and the reworked sections,Gauntlet Legends on the Dreamcast feels as fresh as a newly minted quarter."[45][g] In anotherGamePro review, The D-Pad Destroyer said, "If you like mindless action, gather some friends and playGauntlet Legends for a day or two. As long as you're not looking for depth, you'll enjoy walking thigh-deep in bad guys and knocking over barrels in a desperate quest for food."[46][h]

During theAcademy of Interactive Arts & Sciences'3rd Annual Interactive Achievement Awards, the Nintendo 64 version was nominated for the "Console Action Game of the Year" award, which went toCrazy Taxi.[47] Likewise, the same console version was a nominee forCNET Gamecenter's 1999 "Nintendo 64" award, which went toRayman 2: The Great Escape.[48] It was also nominated for the "Best Console Multiplayer Game of the Year" atThe Electric Playground's Blister Awards 1999, which went toYou Don't Know Jack.[49]

Notes

[edit]
  1. ^Three critics ofElectronic Gaming Monthly gave the Dreamcast version each a score of 8/10, 7/10, and 5.5/10.
  2. ^InGameFan's viewpoint of the Dreamcast version, three critics gave it each a score of 69, 64, and 82.
  3. ^GamePro gave the arcade version two 4.5/5 scores for graphics and fun factor, and two 5/5 scores for sound and control.
  4. ^GamePro gave the Nintendo 64 version two 4/5 scores for graphics and control, 3.5/5 for sound, and 4.5/5 for fun factor in one review.
  5. ^GamePro gave the Nintendo 64 version 3.5/5 for graphics, 4/5 for sound, 4.5/5 for control, and 5/5 for fun factor in another review.
  6. ^GamePro gave the PlayStation version two 3/5 scores for graphics and fun factor, 2/5 for sound, and 3.5/5 for control.
  7. ^GamePro gave the Dreamcast version all 4.5/5 scores for graphics, sound, control, and fun factor in one review.
  8. ^GamePro gave the Dreamcast version two 4/5 scores for graphics and control, and two 3.5/5 scores for sound and fun factor in another review.

References

[edit]
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  4. ^"Midway's Popular Gauntlet Legends™ Launches on the Playstation [sic] Game Console".Midway Games. March 30, 2000. Archived fromthe original on November 9, 2006. RetrievedMarch 19, 2023.
  5. ^ab"Arcade Perfection Comes Home With Midway's Gauntlet Legends For Sega Dreamcast".Midway Games. June 6, 2000. Archived fromthe original on November 10, 2006. RetrievedMarch 19, 2023.
  6. ^"ガントレット レジェンド (ニンテンドウ64)".Famitsu (in Japanese). Kadokawa Game Linkage.Archived from the original on April 19, 2024. RetrievedApril 19, 2024.
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  44. ^Boba Fatt (May 2000)."Gauntlet Legends (PS)"(PDF).GamePro. No. 140. IDG. p. 92.Archived(PDF) from the original on August 22, 2023. RetrievedApril 19, 2024.
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External links

[edit]
Gauntlet video games
Original series
Legends series
Modern games
Compilations
Related
Games
Developed
1980s
1990s
Cancelled
Published
1980s
1990s
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See also
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