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List ofGame & Watch games

From Wikipedia, the free encyclopedia
(Redirected fromGame & Watch: Oil Panic)

This is a list ofGame & Watch games released byNintendo. Several were collected andremade as part for theGame & Watch Gallery series forGame Boy,Game Boy Color, andGame Boy Advance. They were re-released in theNintendo Mini Classics series in the late 1990s. Digital recreations inDSiWare were released forNintendo DSi in 2009 (2010 internationally) and forNintendo 3DS in 2011.

Overview

[edit]
TitleReleaseSalesSeriesModelImage
Ball
(NA:Toss-Up)
April 28, 1980<250,000SilverAC-01
Flagman
(NA:Flag Man)
June 5, 1980<250,000SilverFL-02
Vermin
(NA:The Exterminator)
July 10, 1980>1,000,000SilverMT-03
Fire
(NA:Fireman Fireman)
July 31, 1980250,000–1,000,000SilverRC-04
JudgeOctober 4, 1980<250,000SilverIP-05
ManholeJanuary 29, 1981>1,000,000GoldMH-06
Helmet
(UK:Headache)
February 21, 1981>1,000,000GoldCN-07
LionApril 29, 1981<250,000GoldLN-08
ParachuteJune 19, 1981[1]250,000–1,000,000Wide ScreenPR-21
OctopusJuly 16, 1981[2]250,000–1,000,000Wide ScreenOC-22
PopeyeAugust 5, 1981250,000–1,000,000Wide ScreenPP-23
ChefSeptember 8, 1981[3]>1,000,000Wide ScreenFP-24
Mickey MouseOctober 9, 1981250,000–1,000,000Wide ScreenMC-25
EggOctober 14, 1981[4]<250,000Wide ScreenEG-26
FireDecember 4, 1981[5]250,000–1,000,000Wide ScreenFR-27
Turtle BridgeFebruary 1, 1982[6]>1,000,000Wide ScreenTL-28
Fire AttackMarch 26, 1982[7]>1,000,000Wide ScreenID-29
Snoopy TennisApril 28, 1982250,000–1,000,000Wide ScreenSP-30
Oil PanicMay 28, 1982[8]250,000–1,000,000Vertical Multi ScreenOP-51
Donkey KongJune 3, 1982[9]8,000,000[10]Vertical Multi ScreenDK-52
Mickey & DonaldNovember 12, 1982250,000–1,000,000Vertical Multi ScreenDM-53
Green HouseDecember 6, 1982[11]250,000–1,000,000Vertical Multi ScreenGH-54
Donkey Kong IIMarch 7, 1983[12]250,000–1,000,000Vertical Multi ScreenJR-55
PinballDecember 5, 1983[13]<250,000Vertical Multi ScreenPB-59
Black JackFebruary 15, 1985<250,000Vertical Multi ScreenBJ-60
SquishApril 17, 1986<250,000Vertical Multi ScreenMG-61
Bomb SweeperJune 15, 1987<250,000Vertical Multi ScreenBD-62
SafebusterJanuary 12, 1988>1,000,000Vertical Multi ScreenJB-63
Gold CliffOctober 19, 1988<250,000Vertical Multi ScreenMV-64
ZeldaAugust 26, 1989<250,000Vertical Multi ScreenZL-65
Tetris Jr.Never released,
only prototypes.[14][15]
Vertical Multi ScreenTR-66[16]
Mario Bros.March 14, 1983[17]250,000–1,000,000Horizontal Multi ScreenMW-56
Rain ShowerAugust 9, 1983[18]<250,000Horizontal Multi ScreenLP-57
LifeboatOctober 27, 1983[19]>1,000,000Horizontal Multi ScreenTC-58
Donkey Kong Jr.October 26, 1982[20]250,000–1,000,000New Wide ScreenDJ-101
Mario's Cement FactoryJune 8, 1983[21]>1,000,000New Wide ScreenML-102
ManholeAugust 23, 1983[22]<250,000New Wide ScreenNH-103
Tropical FishJuly 8, 1985[23]<250,000New Wide ScreenTF-104
Super Mario Bros.March 8, 1988250,000–1,000,000New Wide ScreenYM-105
ClimberMarch 8, 1988<250,000New Wide ScreenDR-106
Balloon FightMarch 8, 1988<250,000New Wide ScreenBF-107
Mario the JugglerOctober 14, 1991<250,000New Wide ScreenMB-108
Donkey Kong Jr.April 28, 1983<250,000Table TopCJ-71
Mario's Cement FactoryApril 28, 1983[24]<250,000Table TopCM-72
SnoopyJuly 5, 1983<250,000Table TopSM-73
PopeyeAugust 17, 1983<250,000Table TopPG-74
SnoopyAugust 30, 1983<250,000PanoramaSM-91
PopeyeAugust 30, 1983<250,000PanoramaPG-92
Donkey Kong Jr.October 4, 1983[25]<250,000PanoramaCJ-93
Mario's Bombs AwayNovember 4, 1983[26]<250,000PanoramaTB-94
Mickey MouseFebruary 28, 1984<250,000PanoramaDC-95
Donkey Kong CircusMarch 2, 1984[27]<250,000PanoramaMK-96
Spitball SparkyFebruary 6, 1984[28]<250,000Super ColorBU-201
Crab GrabFebruary 20, 1984[29]<250,000Super ColorUD-202
Boxing
Punch Out (NA)
July 31, 1984<250,000Micro VS. SystemBX-301
Donkey Kong 3August 20, 1984<250,000Micro VS. SystemAK-302
Donkey Kong HockeyNovember 13, 1984<250,000Micro VS. SystemHK-303
Super Mario Bros.June 25, 1986<250,000Crystal ScreenYM-801
ClimberJuly 4, 1986<250,000Crystal ScreenDR-802
Balloon FightNovember 19, 1986<250,000Crystal ScreenBF-803

Special models

[edit]
TitleReleaseSalesModelImage
Super Mario Bros.August 1, 198710,000YM-901-S
Ball (reissue)April 1, 2010RGW-001
Game & Watch: Super Mario Bros.
(35th anniversary edition)
November 13, 2020[30]SM-35
Game & Watch: The Legend of Zelda
(35th anniversary edition)
November 12, 2021[31]ZL-35

Games

[edit]

Ball

[edit]
Main article:Ball (video game)
Ball (original version)
Ball (Club Nintendo reissued version)

Ball (originally released asToss-Up in North America) was released in theSilver series on April 28, 1980. It is the firstGame & Watch game and is a single-screen single-player game.

In Game A, the player tosses two balls in the air. As the balls fall, the player must catch and toss them up again. One point is earned for each successful catch. A dropped ball will display a broken ball and end the game. The object is to continuously catch the balls that fall and throw them back up, as injuggling. In Game B, the player must juggle three balls, and each successful catch rewards ten points instead of one.

It was re-released exclusively viaClub Nintendo to celebrate the 30th anniversary ofGame & Watch, with the Club Nintendo logo on the back. Unlike the original release, this version includes an option to mute the game by pressing the Time button during gameplay.[32] For members of the Japanese Club Nintendo, it was shipped in April 2010 to Platinum members.[33][34][35] For members of the North American Club Nintendo, it was available for 1200 coins from February 2011.[36][37] For members of the European Club Nintendo, it was available for 7500 stars from November 2011.[38][39]

Ball was recreated inGame Boy Gallery forGame Boy andGame & Watch Gallery 2 forGame Boy Color. It was recreated as aDSiWare game that was released forNintendo DSi on July 15, 2009 in Japan,[40][41] on April 19, 2010 in the United States[42] and on April 23 in Europe;[43] and forNintendo 3DS on July 7, 2011 in Europe.[43] It also appears as a minigame for theGame Boy Camera, where players can paste images of their own face over that of the juggler. It is also included in theGame & Watch: Super Mario Bros. Edition, released in 2020 as a part of theSuper Mario Bros. 35th Anniversary.

In theSuper Smash Bros. series,Mr. Game & Watch's throws referenceBall.

Flagman

[edit]

Flagman (known asFlag Man in North America) was released in theSilver series on June 5, 1980. It is a single-screen single-player game.

The object is to repeat the pattern of numbers on the flags held up by the on-screen character Mr. Game & Watch. A life is lost each time the player pushes the wrong button or hits the correct number too late. The game ends when three lives are lost. Game B requires the character to push the right number as quickly as possible, before time runs out.

Flagman was recreated inGame Boy Gallery for Game Boy andGame & Watch Gallery 3 for Game Boy Color. A version ofFlagman becomes available inWario Land II once the player has achieved 100% completion of the game. It is included inWarioWare: Touched! as a microgame calledFlagman Game & Watch. It was recreated as a DSiWare game that was released for Nintendo DSi on July 15, 2009 in Japan,[40][41] on April 19, 2010 in the United States[44] and on April 23 in Europe;[45] and for Nintendo 3DS on July 7, 2011 in Europe.[45]

In theSuper Smash Bros. series, Mr. Game & Watch has an attack which has him hit opponents with a flag, referencingFlagman.

Vermin

[edit]

Vermin (originally released asThe Exterminator in North America) was released in theSilver series on July 10, 1980 with 500,000 units sold. It is a single-screen single-player game.

InVermin,moles pop out of the ground and try to get into the player's garden. The player has to hit the moles with a hammer to keep them out of the garden.

Vermin was recreated inGame Boy Gallery for Game Boy andGame & Watch Gallery 2 for Game Boy Color. InWarioWare, Inc.: Mega Microgame$!, there is a microgame called "Vermin" in which Wario has to whack a mole with a hammer. It was recreated as a DSiWare game that was released for Nintendo DSi on July 15, 2009 in Japan,[40][41]on April 5, 2010 in the United States[46] and on April 9 in Europe;[47] and for Nintendo 3DS on July 7, 2011 in Europe.[47] ALegend of Zelda-themed version is included in theGame & Watch: The Legend of Zelda edition as part ofThe Legend of Zelda 35th Anniversary.

In theSuper Smash Bros. series, Mr. Game & Watch has several attacks which has him hit opponents on either side with two hammers, referencingVermin.

Fire

[edit]
Fire (original version)
Fire (Wide Screen version)

Fire (originally released asFireman Fireman in North America) was released in theSilver series on July 31, 1980, and in theWide Screen series on December 4, 1981.[5] It is a single-screen single-player game.

The player controls twofiremen who carry a trampoline and must catch people who fall from a burning building and bounce them into a waiting ambulance. In the original Silver series, the player is awarded 1 point for each person who reaches the ambulances, while in the Widescreen, the player is awarded 1 point every time a person is bounced the trampoline, and loses one of their three lives for each person who hits the ground.

Fire was recreated inGame & Watch Gallery for Game Boy,Game & Watch Gallery 3 for Game Boy Color andGame & Watch Gallery 4 forGame Boy Advance. It was also rereleased in theMini Classics series.

In theSuper Smash Bros. series, Mr. Game & Watch has a move called "Fire", which has two firemen launch him upwards with a trampoline, referencingFire. InBrawl and3DS and Wii U, he then floats down with a parachute, referencingParachute.[48] Both inBrawl and3DS and Wii U, the stage Flat Zone 2 shifts between several layouts, one of which is based onFire.[49] InSuper Smash Bros. for Wii U, the stage Flat Zone X shifts between several layouts, one of which is based onFire.[50]

Judge

[edit]
Game & Watch gameJudge. Green and Purple versions.

Judge was released in theSilver series on October 4, 1980. It is a single-screen game for either 1 or 2 players.

Players control two figures who hold hammers in their hands and hold up numbers. The one with the higher number must attack, and the one with the lower number must flee. An attack may be performed before the number is held up, as a gamble.

Judge was recreated inGame & Watch Gallery 3 for Game Boy Color. It was recreated as a DSiWare game that was released on July 15, 2009 in Japan,[40][41] on March 22, 2010 in the United States[51] and on March 26 in Europe;[52] and for Nintendo 3DS on July 7, 2011 in Europe.[52]

In theSuper Smash Bros. series, Mr. Game & Watch has a move called "Judge", which has him hit opponents with a hammer that has an additional effect dependent on a random number from 1 to 9 that appears above his head, referencingJudge.[48]

Manhole

[edit]
Main article:Manhole (video game)
Manhole (New Wide Screen)

Manhole was released in theGold series on January 29, 1981, and in theNew Wide Screen series on August 23, 1983.[22] It is the first game in theGold series and is a single-screen single-player game.

The player must prevent pedestrians from falling into one of four sewers by temporarily bridging the open gaps with a manhole cover.

TheNew Wide Screen version ofManhole was recreated inGame Boy Gallery andGame & Watch Gallery for Game Boy andGame & Watch Gallery 4 for Game Boy Advance. This version of Manhole was one of the cards included with purchase of theNintendo e-Reader.[53] TheNew Wide Screen version ofManhole was recreated as a DSiWare game that was released on August 19, 2009 in Japan,[41] on April 5, 2010 in the United States[54] and on April 9 in Europe;[55] and for Nintendo 3DS on July 7, 2011 in Europe.[55]

InWarioWare Gold,Manhole is one of the unlockable minigames.

In theSuper Smash Bros. series, Mr. Game & Watch has an attack which has him hit opponents with a manhole cover, referencingManhole. InMelee, the stage Flat Zone is based on a number ofGame & Watch games, includingManhole. InBrawl andSuper Smash Bros. for Nintendo 3DS, the stage Flat Zone 2 shifts between several layouts, one of which is based onManhole.[49] InSuper Smash Bros. for Wii U, the stage Flat Zone X shifts between several layouts, one of which is based onManhole.[50]

Helmet

[edit]
Helmet

Helmet, originally released asHeadache in the United Kingdom, was released in theGold series on February 21, 1981. It is a single-screen single-player game.

Tools fall from the sky, but there is a house on the right side of the screen. The player must guide the character towards the house, and dodge the tools until the door opens.

Helmet was recreated inGame & Watch Gallery 2 for Game Boy Color. It was recreated as a DSiWare game that was released for Nintendo DSi on July 29, 2009 in Japan,[40][41] on April 5, 2010 in the United States[56] and on April 9 in Europe;[57] and for 3DS on July 7, 2011 in Europe.[57]

In theSuper Smash Bros. series, Mr. Game & Watch has an attack which has him hit opponents with a helmet, referencingHelmet. InMelee, the stage Flat Zone is based on a number ofGame & Watch games, includingHelmet. InSuper Smash Bros. for Wii U, the stage Flat Zone X shifts between several layouts, one of which is based onHelmet.[50]

Lion

[edit]
Lion

Lion was released in theGold series on April 29, 1981. It is a single-screen single-player game with a maroon body and a gold faceplate.

The player is alion tamer who must prevent thelion from escaping from its cage.

Lion was ported toGame & Watch Gallery 3 for Game Boy Color.

In theSuper Smash Bros. series, Mr. Game & Watch has an attack which has him hit opponents with a chair, referencingLion. InBrawl andSuper Smash Bros. for Nintendo 3DS, the stage Flat Zone 2 shifts between several layouts, one of which is based onLion.[49] InSuper Smash Bros. for Wii U andUltimate, the stage Flat Zone X shifts between several layouts, one of which is based onLion.[50]

Parachute

[edit]
Parachute

Parachute was released in theWide Screen series on June 19, 1981.[1] It is the first game in theWide Screen series and is a single-screen single-player game.

The player controls a character in a boat and has to prevent parachutists from landing in shark-infested waters. A life is lost every time the player fails to do this. In Game B, the parachutes can get stuck in trees.

Parachute was recreated inGame & Watch Gallery 2 for Game Boy Color,Game & Watch Gallery 4 for Game Boy Advance, andGame & Watch Collection 2 for theNintendo DS (a Club Nintendo-exclusive).

InSuper Smash Bros. Melee, Mr. Game & Watch's neutral air has him opening a parachute, referencingParachute. InBrawl onward, after performing "Fire" in the same way as inMelee, he then floats down with a parachute, referencingParachute.[48]

In March 2010,Takara Tomy released officially licensedGame & Watch-styled keychains based on three different Wide ScreenGame & Watch models, one of which wasParachute. It does not actually run the game, instead just displaying a demo screen. While the game cannot be played, the speed at which the demo runs can be adjusted. The batteries are recharged with solar panels on the unit.[58]

Octopus

[edit]
Octopus

Octopus, known asMysteries of the Sea andMysteries of the Deep in the United Kingdom, was released in theWide Screen series on July 16, 1981.[2] It is a single-screen single-player game.

The object is to recover treasure from a sunken ship without getting caught by anoctopus. The player must aim their diver under water by jumping off the side of a boat. Each time the octopus touches the player, one life is lost. A point is awarded for each portion of treasure retrieved from a sunken ship, and three additional points are awarded for evading the octopus a second time and returning to the boat. The game speeds as it progresses, and additional lives are granted at 200 and 500 points. In Game B, the octopus is quicker and there are more hazards.

Octopus was recreated inGame & Watch Gallery for Game Boy,Game & Watch Gallery 4 for Game Boy Advance andGame & Watch Collection 2 for the Nintendo DS (a Club Nintendo-exclusive). It was also rereleased in theMini Classics series.

In theSuper Smash Bros. series, Mr. Game & Watch up smash has him hit opponents with a diving helmet, referencingOctopus. InBrawl,3DS and Wii U andUltimate Mr. Game & Watch's Final Smash is "Octopus", which has him transform into the octopus and hit opponents with his tentacles, referencingOctopus while inUltimate he instead grabs the opponents and drags them offscreen. InNintendo Land, the octopus and the diver appear in theOctopus Dance minigame.

In March 2010, Takara Tomy released officially licensedGame & Watch-styled keychains based on three different Wide ScreenGame & Watch models, one of which wasOctopus. It does not actually run the game, instead just displaying a demo screen. While the game cannot be played, the speed at which the demo runs can be adjusted. The batteries are recharged with solar panels on the unit.[58]

Popeye

[edit]

Popeye was released in theWide Screen series on August 5, 1981, and was later released inTable Top andPanorama series in August 1983. It is a single-screen single-player game. For the 1983 version,Hirokazu Tanaka composed the music.[59]

The player controlsPopeye, who has to catch objects thrown byOlive Oyl while at the same time avoidingBluto's attacks. If Popeye is upright in the center of the boat, he is safe from Bluto's attacks, but he may miss objects thrown by Olive Oyl. The game speeds up as it progresses, and Olive Oyl will start throwing more than one objects at the same time.

ThePanorama Screen and theTable Top versions are different from theWide Screen version. In these versions, Popeye must fight to save Olive Oyl, who has been captured by Bluto. Each time Popeye defeats Bluto, a Spinach Can will appear near Olive Oyl. After three fights, She kicks the can to Popeye to help him defeat Bluto, and save her.

Chef

[edit]
Chef

Chef was released in theWide Screen series on September 8, 1981.[3] It is a single-screen single-player game.

The player controls achef who flips various pieces of food, including sausage and fish, into the air with a pan. Failure to keep the food airborne causes a mouse to steal the food off the floor and the player to use up one miss. The game ends with the player's third miss. A cat often pokes the left piece of food, which holds it in place for a small amount of time and makes it harder for the player to guess when the piece will be flippable. The game speeds up as it progresses. In Game A, the player must flip three items of food. In Game B, the player must flip four food items.

Chef was recreated inGame & Watch Gallery 2 for Game Boy Color, andGame & Watch Gallery 4 for Game Boy Advance. It is unlockable inPersonal Trainer: Cooking for the Nintendo DS after the player has cooked a certain number of meals. It was recreated as a DSiWare game that was released on July 29, 2009 in Japan,[40][41] on March 22, 2010 in the United States,[60] and on March 26 in Europe;[61] and for Nintendo 3DS on July 7, 2011 in Europe.[61]

In theSuper Smash Bros. series, Mr. Game & Watch has a move called "Chef", which has him flip food out of pan, referencingChef.[48] InBrawl andSuper Smash Bros. for Nintendo 3DS, the stage Flat Zone 2 shifts between several layouts, one of which is based onChef.[49] InSuper Smash Bros. for Wii U, the stage Flat Zone X shifts between several layouts, one of which is based onChef.[50]

In March 2010, Takara Tomy released officially licensedGame & Watch-styled keychains based on three differentWide Screen models, one of which isChef. It only displays a non-playable demo screen with adjustable speed. Its solar panel recharges its batteries.[58] Anunofficial fan remake of the game,Modern Modern Chef, was released in 2024.[62]

Mickey Mouse

[edit]
Mickey Mouse (Wide Screen)

Mickey Mouse was released in theWide Screen series on October 9, 1981, and in thePanorama series on February 28, 1984. It is a single-screen single-player game and the first Game & Watch to feature a Disney character. There are two different versions:

In theWide Screen version, the player controlsMickey Mouse whose task is to catch eggs as they roll down four slopes, two on either side of the screen. If an egg is dropped, it lands on the floor and is registered as a miss. The eggs roll faster as the total caught count increases, but temporarily slow down upon reaching multiples of 100. The misses are reset at 200 and 500 caught eggs. Missing three eggs between resets will end the game. Periodically,Minnie Mouse peers out of the window; if Mickey misses an egg while Minnie is present onscreen, the miss counts as half and the egg releases a chick who walks away off screen. This half-miss is displayed as a blinking miss symbol. In Game A eggs roll from three of four slopes, the inactive slope depends on the current miss count. In Game B eggs roll from all four slopes, the number and rate of descent of eggs is higher than in Game A. The gameplay is similar toEgg which was only released outside of Japan, whileMickey Mouse was released in Japan and a few European countries.

ThePanorama version is completely different, where the player controls Mickey Mouse, who is performing acrobatics in a circus. The player must move Mickey left and right to catch batons, whilst avoiding flaming torches. The speed the objects fall increases upon the total score closing in on multiples of 100. If the player misses a baton or touches a flaming torch, a life is lost. After three lives are lost, the game ends. Once the player reaches 300 points, all misses are cancelled. If the player has no misses, they will receive double points until the next miss. The gameplay is similar toDonkey Kong Circus.

Egg

[edit]
Egg

Egg was released in theWide Screen series on October 14, 1981.[4] It is a single-screen single-player game.

The player character is a wolf who waits outside a hen house. The wolf must catch the eggs that fall out of the side of the hen house, for one point each. Three lives are given. A life is lost for each egg missed, or half of a life if the egg is missed while a hen appears. The game ends when all three lives are lost. The gameplay is the same asMickey Mouse in theWide Screen series.

Egg was recreated inGame & Watch Gallery 3 for Game Boy Color.

Turtle Bridge

[edit]
Turtle Bridge

Turtle Bridge was released in theWide Screen series on February 1, 1982.[6] It is a single-screen single-player game.

The player uses a line of fiveturtles as stepping stones to transfer baggage from one side of a river to the other. Once a package is tossed to a colleague on the other side, the player can return to the home bank to fetch the next package. The turtles are not motionless but will dive to feed on any fish within reach, and they dive more frequently as the game progresses. The player may need to wait for the colleague on the far bank and cannot return to the home bank while carrying a package. Two to twelve points are awarded, depending on how quickly the package is delivered. It takes approximately 1 hour of gameplay to accrue 1000 points. Unlike other similar games, the scoreboard can display scores past 1000. Lives are lost if the explorer lands on a turtle that dives. A life can be recovered at the score levels 200 and 500. The game ends when all lives are lost.

In Game A, the middle turtle of the five has no fish swimming in reach and never dives unless the explorer waits too long on its back, at which point fish appear and the turtle dives. In Game B, all turtles will dive from the outset, and the colleague appears less frequently.

In both Game A and Game B if the player reaches 200 and 500 points without any lives lost, there will be a period of 20 and 30 seconds respectively when no new fish appear under the turtles. The same goes for 1200, 1500, 2200 points etc.

Turtle Bridge was recreated inGame & Watch Gallery 3 for Game Boy Color.

In theSuper Smash Bros. series, Mr. Game & Watch back air has him hit opponents with a turtle, referencingTurtle Bridge.

Fire Attack

[edit]
Fire Attack

Fire Attack was released in theWide Screen series on March 26, 1982.[7] It is a single-screen single-player game.

The main character uses a tomahawk-type weapon to protect a fort from burning. The top row of enemies aretribalchiefs who throw firesticks, and the bottom row of enemies are traditionalGame & Watch characters who try to set fire to the fort with a match. Two points are earned for each fire blocked. Three misses are allowed, which occur each time the fort catches fire. All misses are erased at 200 points and again at 500; if there are not any misses at these times, 5 points are awarded per hit for a period of time.

Fire Attack was recreated inGame & Watch Gallery 4 for Game Boy Advance, although, the Game Boy Advance version of the "Legacy Mode" was censored, due to "outdated stereotypes", being turned into generic "Bandits".

In theSuper Smash Bros. series, Mr. Game & Watch has an attack which has him hit opponents with a fire stick, referencingFire Attack. InUltimate, Mr. Game & Watch's animations were updated to reflect individual frames from the original games, including gaining a feathered headband when using the move based on Fire Attack. The controversy following this discovery prompted Nintendo to apologize for the potentially offensive stereotype and announce that the animation would be changed in a post-release patch.

Snoopy Tennis

[edit]
Snoopy Tennis

Snoopy Tennis was released in theWide Screen series on April 28, 1982. It was rereleased in the NintendoMini Classics series.

Charlie Brown throws and hits a ball towardSnoopy, who must hit the ball back. Lucy sometimes will hit the ball to Snoopy.

Oil Panic

[edit]
Oil Panic

Oil Panic was released in theMulti Screen series on May 28, 1982.[8] It is the first game in theMulti Screen series and is a dual-screen single-player game with a white case. It opens like a clamshell, with an upper and lower screen.

The player controls a station helper who uses a bucket to catch drops of oil from a leaking pipe and empties the bucket into an oil drum. Missing a drop from the pipe or missing the oil drum causes the player to lose a life. The player has four lives, rather than the usual three.

Oil Panic was recreated inGame & Watch Gallery for Game Boy andGame & Watch Collection for the Nintendo DS (a Club Nintendo-exclusive).Oil Panic is also one of the microgames featured in the collection presented by9 Volt inWarioWare: Touched!. In Europe, it was also rereleased in theMini Classics series.

In theSuper Smash Bros. series, Mr. Game & Watch has a move called "Oil Panic", where he collects energy-based attacks in an oil bucket to throw at opponents as oil later, referencingOil Panic.[48] InMelee, the stage Flat Zone is based on a number ofGame & Watch games, includingManhole. InBrawl andSuper Smash Bros. for Nintendo 3DS, the stage Flat Zone 2 shifts between several layouts, one of which is based onOil Panic.[49] InSuper Smash Bros. for Wii U, the stage Flat Zone X shifts between several layouts, one of which is based onOil Panic.[50]

Donkey Kong

[edit]
Main article:List of LCD games featuring Mario § Donkey Kong
Donkey Kong

Donkey Kong was released in theMulti Screen series on June 3, 1982.[9] It is a dual-screen single-player game with an orange clamshell body. It is the first use of the directional pad or D-pad in Nintendo products.

The Game & Watch version ofDonkey Kong sold 8 million units.[10]

Donkey Kong was recreated inGame & Watch Gallery 2 for Game Boy Color,Game & Watch Gallery 4 for Game Boy Advance, andGame & Watch Collection for the Nintendo DS (a Club Nintendo-exclusive). It was rereleased in theNintendo Mini Classics series.

Donkey Kong Jr.

[edit]
Main article:List of LCD games featuring Mario § Donkey Kong Jr.
Donkey Kong Jr. (New Wide Screen)

Donkey Kong Jr. was released in theNew Wide Screen series on October 26, 1982,[20] in theTable Top series on April 28, 1983, and in thePanorama series on October 4 the same year.[25] It is the first game in theNew Wide Screen series and a single-screen single-player game. Hirokazu Tanaka composed the music.[59]

Donkey Kong Jr. was recreated inGame & Watch Gallery 3 for Game Boy Color, andGame & Watch Gallery 4 for Game Boy Advance. It was recreated as a DSiWare game that was released for Nintendo DSi on August 19, 2009 in Japan,[41] on April 19, 2010 in the United States[63] and on April 23 in Europe,[64] and for Nintendo 3DS on July 7, 2011 in Europe.[64] It was rereleased in theNintendo Mini Classics.

In theSuper Smash Bros. series, Mr. Game & Watch has an attack which has him hit opponents with a key, referencingDonkey Kong Jr..

Mickey & Donald

[edit]
Mickey & Donald

Mickey & Donald was released in theMulti Screen series on November 12, 1982. It is a dual-screen single-player game, with a clamshell case. Hirokazu Tanaka composed the music.[59]

The goal is put out the fire in a three-story apartment building as quickly as possible.Donald operates the hose, while Mickey runs the pump. Bulges in the hose give more water for Donald to use, but require Mickey to leave the pump to stop leaks.

Green House

[edit]
Green House

Green House was released in theMulti Screen series on December 6, 1982.[11] It is a dual-screen single-player game with a clamshell case.

The object is to protect the flowers at each corner of the screen from enemies using a can of bug spray.Worms attack the top flowers whilespiders approach the bottom flowers. The game ends when three flowers have been eaten.

Green House was recreated inGame & Watch Gallery 3 for Game Boy Color andGame & Watch Collection for the Nintendo DS (a Club Nintendo-exclusive).

In theSuper Smash Bros. series, Mr. Game & Watch has an attack which has him spray opponents with a can of bug spray, referencingGreen House.

This is the first appearance of Stanley the Bugman, the lead character in the 1983 arcade gameDonkey Kong 3.

Donkey Kong II

[edit]
Main article:List of Mario LCD games § Donkey Kong II
Donkey Kong II

Donkey Kong II was released as a part of theMulti Screen series on March 7, 1983.[12] It is a dual-screen single-player game and has a brown clamshell body. Hirokazu Tanaka composed the music.[59]

Donkey Kong II was recreated inGame & Watch Gallery 3 for Game Boy Color.

Mario Bros.

[edit]
Main article:List of Mario LCD games § Mario Bros.
Mario Bros.

Mario Bros. was released in theMulti Screen series on March 14, 1983.[17] It is a dual-screen single-player game and has a maroon clamshell body. It opens like a Japanese book (to the right), with a left and right screen.

Mario andLuigi are working in a bottling plant, on either side of several stacked conveyor belts. The object of the game is to move boxes of bottles through the machine without dropping any. Each brother can climb a ladder to one of three positions. Mario receives a box at the bottom right, and must be in his lowest position to move it into the bottling machine. The box moves left through the machine, to Luigi, who must be in his lowest position to move it to the next level, which moves it to the right, to Mario's middle position, who raises it to the next level. The box moves to Luigi's middle position, then to Mario's highest position, and finally to Luigi's highest position, where Luigi throws the box onto a truck. When the truck is full, the Brothers have a short break, before getting back to work. Successfully moving a box up one level earns the player 1 point, and loading the truck with eight boxes earns 10 points, for a total of 58 points for all the boxes in the truck. If a Brother is not there to catch a box, however, it falls to the floor and breaks, angering the Brothers' supervisor, resulting in a miss. The third miss ends the game.

Mario Bros. was recreated inGame & Watch Gallery 3 for Game Boy Color, andGame & Watch Gallery 4 for Game Boy Advance.

In theSuper Smash Bros. series untilUltimate, Mr. Game & Watch's forward air has him hit opponents with a package, referencingMario Bros. One of his taunts fromSuper Smash Bros. for Nintendo 3DS andWii U onward also references the game where he sits and sighs, referencing Mario and Luigi completing a level.

This game marks as Luigi's official debut.

Mario's Cement Factory

[edit]
Main article:Mario's Cement Factory
Mario's Cement Factory (New Wide Screen)

Mario's Cement Factory was released in theTable Top series on April 28, 1983[24] and in theNew Wide Screen series on June 8 the same year.[21] It is the first game in theTable Top series and a single-screen single-player game. Hirokazu Tanaka designed the sounds.[59]

Mario's Cement Factory was recreated inGame Boy Gallery for Game Boy andGame & Watch Gallery 4 for Game Boy Advance. It was recreated as a DSiWare game that was released for Nintendo DSi on August 19, 2009 in Japan[41] on March 22, 2010 in the United States,[65] and on March 26 in Europe,[66] and for Nintendo 3DS on July 7, 2011 in Europe.[66] It was rereleased in the Nintendo Mini Classics.

In theSuper Smash Bros. series, Mr. Game & Watch grabs opponents with a similar pose to how Mario grabs levers, referencingMario's Cement Factory.

Snoopy

[edit]
Snoopy (Table Top)

Snoopy was released in theTable Top series on June 5, 1983, and in thePanorama series on August 30 the same year. It is the first game in thePanorama series and a single-screen single-player game. Hirokazu Tanaka composed the music.[59]

When Game A or Game B is pressed, an introductory sequence plays, and after that, the player controls Snoopy to move on different colored platforms. He then must whack the corresponding colored music notes coming from Schroeder's piano before they reach Woodstock and his friends. Failing to whack them in time or going too far to the left or right will make the player earn a miss. After 100 points, Lucy will wake up and attack Schroeder, stunning him for a few seconds.

Rain Shower

[edit]
Rain Shower

Rain Shower was released in theMulti Screen series on August 9, 1983.[18] It is a dual-screen single-player game and opens like a book, with a left and right screen.

The player moves clothing away from falling raindrops by pulling on a clothes line. In Game B, a bird may swoop down and move the clothing.

Rain Shower was recreated inGame & Watch Gallery 4 for Game Boy Advance.

Lifeboat

[edit]
Lifeboat

Lifeboat was released in theMulti Screen series on October 27, 1983.[19] It is a dual-screen single-player game. Its light orange case opens like a book, with a left and right screen.

A burning oceanliner is displayed, and the player pulls a raft throughshark-infested waters to catch the people who fall from the ship. The rafts can hold up to 4 people, and can be emptied no matter how many people are in them. A point is awarded for each rescue. The alarm on is indicated by a bucket of water on the cliffside, and when it goes off, a man uses the bucket to attempt to douse the fire.

Game A mode controls two rafts, one on each side of the screen, which move together when the left and right buttons are pressed. In Game B there is only one raft, which can move from one side of the screen to the other.

Lifeboat was recreated inGame & Watch Gallery 4 for Game Boy Advance.

Mario's Bombs Away

[edit]
Main article:List of Mario LCD games § Mario's Bombs Away
Mario's Bombs Away

Mario's Bombs Away was released in thePanorama series on November 4, 1983.[26] It is a single-screen single-player game. It features an unlit color LCD screen that faces downward to expose the translucent rear to an external light source, such as daylight. Hirokazu Tanaka composed the music.[59]

The player character is a military-clad Mario who delivers bombs from left to right, and must keep them away from flaming oil spills and enemy torches. Action is viewed in a mirror that reflects the screen.

Mario's Bombs Away was recreated inGame & Watch Gallery 4 for Game Boy Advance.

Pinball

[edit]
Pinball

Pinball was released in theMulti Screen series on December 5, 1983.[13] It is a dual-screen single-player game, with a clamshell case. Hirokazu Tanaka composed the music.[59]

The player controls two flippers on the bottom screen and two on the top screen. Other pinball objects include bumpers, outlanes, rollover lanes, kickbacks and plungers.

Spitball Sparky

[edit]
Spitball Sparky

Spitball Sparky was released in theSuper Color series on February 6, 1984.[28] It is the first game in theSuper Color series and a single-screen single-player game. Hirokazu Tanaka composed the music.[59]

Spitball Sparky works similarly toBreakout, where a ball moves across the screen and is propelled by the player, blowing it upwards as long it is directly above the player in the purple space. If all blocks are eliminated fast enough, a bonus bar at the top would add 5 points per segment, the most being 20 points. Along the top row are red blocks, which require two hits to destroy. If the player eliminates all but the red blocks, and then hits each red block once to make them flash, it awards more bonus points.

Spitball Sparky was recreated inGame & Watch Gallery 3 for Game Boy Color.

In theSuper Smash Bros. series, Mr. Game & Watch's up air has him blow opponents upwards, referencingSpitball Sparky.

Crab Grab

[edit]
Crab Grab

Crab Grab was released in theSuper Color series on February 20, 1984.[29] It is a single-screen single-player game.

Crabs emerge from four differently colored columns along the bottom of the screen, and settle at the top. The objective is to avoid being in front of the crab, and to push the crabs from the bottom to prevent them from mounting on the screen. Points are earned by pushing and eliminating crabs. The game ends when the player has been bitten three times. Player movement is in all four directions (Up, Down, Left, Right). The A & B games had similar objectives, but with slightly different speeds.

Donkey Kong Circus

[edit]
Main article:List of Mario LCD games § Donkey Kong Circus

Donkey Kong Circus was released in thePanorama series on March 2, 1984.[27] It is a single-screen two-player game with a lilac body. The gameplay is similar toMickey Mouse in thePanorama series.

Boxing

[edit]
Punch-Out!!

Boxing, known asPunch-Out!! in the United States, was released in theMicro Vs. series on July 31, 1984. It is the first game in theMicro Vs. series and a single-screen two-player game.

It is similar toUrban Champion, although it was released shortly before theNES game.

Boxing was recreated inGame & Watch Gallery 4 for Game Boy Advance.

Donkey Kong 3

[edit]
Donkey Kong 3

Donkey Kong 3 was released in theMicro Vs. series on August 20, 1984.

Donkey Kong 3 was recreated inGame & Watch Gallery 4 for Game Boy Advance.

Donkey Kong Hockey

[edit]
Main article:List of Mario LCD games § Donkey Kong Hockey
Donkey Kong Hockey

Donkey Kong Hockey was released as a part of theMicro Vs. series on November 13, 1984. It is a single-screen two-player game.

Black Jack

[edit]
Black Jack

Black Jack was released as a part of theMulti Screen series on February 15, 1985. It is a dual-screen single-player game. Its maroon clamshell body has an upper and lower screen.

Game A is ablackjack game. The dealer's hand is on the upper screen and the player's hand is on the bottom screen. Four buttons are available: double down, bet ×10/hit, bet ×1/stand and enter. The player starts with a $500 bankroll and can bet up to $100 each hand. Pair splitting is not allowed, and bets must be locked before shuffling is done, contrary to real-world blackjack rules.

In Game B, the player starts with $500 as five numbers cycle on the bottom screen. Pressing the enter button causes the numbers to stop one at a time. There is a $50 reward if all five stop on the same number, or a deduction of $25 if not.

Tropical Fish

[edit]
Tropical Fish

Tropical Fish was released in theNew Wide Screen series on July 8, 1985.[23] It is a single-screen single-player game.

The player uses a fishbowl to catch fish that jump out of a tank and must move them into a tank on the other side. The game ends when three fish are missed.

Tropical Fish was recreated inGame & Watch Gallery 4 for Game Boy Advance.

InSuper Smash Bros. Brawl and3DS and Wii U, Mr. Game & Watch has an attack which has him hit opponents with a fish bowl, referencingTropical Fish.

Squish

[edit]
Squish

Squish was released in theMulti Screen series on April 17, 1986. It is a dual-screen single-player game, with a clamshell case and an upper and lower screen. It is similar toDevil World.

Super Mario Bros.

[edit]
Super Mario Bros. (New Wide Screen)
Super Mario Bros. YM-901-S, special edition for tournament

Super Mario Bros. was released in theCrystal Screen series on June 25, 1986, and in theNew Wide Screen series on March 8, 1988. It is the first game in theCrystal Screen series and a single-screen single-player game.

Mario traverses levels to save Princess Toadstool (also known asPeach), as in the NES gameSuper Mario Bros. (1985).

It was a prize for the Famicom'sF-1 Grand Prix tournament on August 1, 1987 with the code YM-901-S.[67] It is a single-screen single-player game with a yellow case. It came in a plastic box modeled afterDisk-kun, theFamicom Disk System mascot. This edition is the rarest of allGame & Watch models, with only 10,000 units produced and never available at retail.[68] It was rereleased in theNintendo Mini Classics 1998 series.

Climber

[edit]
Climber (New Wide Screen)

Climber was released in theCrystal Screen series on July 4, 1986, and in theNew Wide Screen series on March 8, 1988. It is a single-screen single-player game and is similar toIce Climber.

A boy known as the Climber sets out for the Block Mountain where the Blockmen live to train as warriors. Lord Meiji, who he meets on the way, grants him a pair of boots which enable him to jump very high, armor that can break ceilings, and a head band which will help him find a sword that can defeat Dragalo theDragon. The climber pursues his quest with the assistance of the mysteriousbird Hentori. The objective of the game is to control Climber by jumping through a tower of platforms and landing on them, and by avoiding monsters and Blockmen. The goal is to either grab Hentori or slash Dragalo while achieving the highest score possible.

Climber was recreated inGame & Watch Gallery 4 for Game Boy Advance.

Balloon Fight

[edit]
Main article:Balloon Fight
Balloon Fight (New Wide Screen)

Balloon Fight was released in theCrystal Screen series on November 19, 1986, and in theNew Wide Screen series on March 8, 1988. It is a single-screen single-player game.

This game is modeled after the Balloon Trip mode of the NES version. The screen auto-scrolls from the left, and the player must collect balloons while avoiding airborne sparks. The player controls a "Balloon Man" who is chasing an escaped criminal known as Oiram Repus. Every eight phases, there is a boss fight against Oiram Repus, where the player must avoid a pattern of sparks for an amount of time.

This game has not received any official playable ports, but it does appear in the museum portion ofGame & Watch Gallery 3, showcasing a simple and non-interactive demo.

Bomb Sweeper

[edit]
Bomb Sweeper

Bomb Sweeper was released in theMulti Screen series on June 15, 1987. It is a dual-screen single-player game with a clamshell case.

The player character is John Solver, who must navigate a maze to defuse bombs set by "Jack". When playing on "Game A" mode, the maze begins to move from left to right after a certain number of bombs are defused, and the player must find an exit back to the surface. The top screen is merely cosmetic, and shows the boss who sends the player character into the underground maze. Unlike in most Game & Watch games, lost lives are not reset when a player reaches 300 points.

Bomb Sweeper was recreated inGame & Watch Gallery 4 for Game Boy Advance.

Safebuster

[edit]
Safebuster

Safebuster was released in theMulti Screen series on January 12, 1988. It is a dual-screen single-player game with a clamshell case.

Asecurity guard on the bottom screen uses a tube to catch bombs thrown by a bandit on the top screen. The tube is able to hold three bombs, which can be dumped down a chute at either side of the bottom screen for 1 point each. A life is lost for each bomb missed. The game ends when three lives are lost.

Safebuster was recreated inGame & Watch Gallery 4 for Game Boy Advance.

Gold Cliff

[edit]
Gold Cliff

Gold Cliff was released in theMulti Screen series on October 19, 1988. It is a dual-screen single-player game. It has a light blue clamshell case with colorful printed metal plate on the cover.

The player controls anIndiana Jones-type archaeologist character who is on a mission to acquire treasure. Stone platforms appear and disappear in a pattern, and the player must jump across them to reach a key at the top of the screen and gain entry to the temple. Action speeds as the game continues. It was one of only two Game & Watch games that included a "continue" feature, which allowed a player to continue the game, with a loss of points, from the last place where they were killed.

Zelda

[edit]
Main article:LCD games from The Legend of Zelda series § Zelda (Game & Watch)
Zelda

Zelda was released in theMulti Screen series on August 26, 1989. It is a dual-screen single-player game with a clamshell case.

Zelda was recreated inGame & Watch Gallery 4 for Game Boy Advance. It was rereleased in theNintendo Mini Classics.

Tetris Jr.

[edit]

Tetris Jr. is a prototype in theMulti Screen series that was never released to the public. There is only one known copy in existence, making it the rarest of all Game & Watches. Like regularTetris, the object of theTetris Jr. is to score as many points as possible by forming complete rows from falling blocks of various shapes, but instead of positioning the falling block by moving it left or right, the players move the entire playing field instead. There are two game modes available.

In game A, a clown on the top screen throws randomly selected blocks of various shapes down a chute toward the bottom screen. The Rotate Button turns blocks 90° as they falls. The down direction theD-pad increase the speed of the falling block. The left and right directions on the D-pad moves the entire playing field.

When a row is completely filled, it is removed and points are awarded based on how many rows are cleared in one turn: 1 row – 7 points, 2 rows – 25 points, 3 rows – 100 points, and 4 rows – 400 points.

If the playing field fills up with enough blocks so that a falling block can not move beyond the narrow chute, the playing field can then no longer be moved left or right and the chute will fill with blocks until it reaches the top when a miss is scored. When three misses are scored, the game is over.

In Game B, the players have 3 rounds of 60 seconds each to try and score as many points as possible by forming complete rows. Every time they clear a row, points are awarded (similar to Game A) and in addition, a few more seconds are added back on the clock extending the time they have in the round. When the timer reaches 0, however, a miss is scored. The game ends after the third miss.

Tetris Jr. was recreated unofficially on itizso.itch.io[69] and can be played with a controller, mouse, keyboard, or touchscreen.

Mario the Juggler

[edit]
Main article:List of Mario LCD games § Mario the Juggler

Mario the Juggler is the lastGame & Watch game released in theNew Wide Screen series on October 14, 1991. It is a single-screen single-player game. The gameplay is similar to that of the firstGame & Watch game,Ball.

Super Mario Bros. 35th Anniversary Edition

[edit]
Main article:Game & Watch: Super Mario Bros.
Super Mario Bros. 35th Anniversary Edition

This limited 35th Anniversary EditionGame & Watch version ofSuper Mario Bros. has a full-color pixel screen. It has several modes: NES versions ofSuper Mario Bros. andSuper Mario Bros.: The Lost Levels; another newMario-themed variant ofBall; and traditionalGame & Watch clock features. The size and shape of the hardware is similar to theWide Screen series, plus a cross-shaped D-pad like theDonkey Kong model. It was released on November 13, 2020.[70][30]

The Legend of Zelda 35th Anniversary Edition

[edit]
Main article:LCD games from The Legend of Zelda series § Game & Watch: The Legend of Zelda
The Legend of Zelda. 35th Anniversary Edition

This limited edition 35th Anniversary EditionGame & Watch version ofThe Legend of Zelda has a full-color pixel screen. It has several modes that include the NES/Famicom versions ofThe Legend of Zelda andZelda II: The Adventure of Link in various languages, both Japanese and international Game Boy versions ofLink's Awakening in various languages, a newZelda-themed variant ofVermin, playable timer and playable traditionalGame & Watch clock. The size and shape of the external hardware is similar to theGame & Watch Wide Screen series, plus a cross-shaped D-pad like on theZelda (Game & Watch). This edition was released on November 12, 2021.[71][31]

Compilations

[edit]
"Game Boy Gallery" redirects here. For the game released in Japan under this name, seeGame & Watch Gallery.

Game & Watch Gallery

[edit]

TheGame & Watch Gallery series, known inJapan andAustralia as theGame Boy Gallery[72] series, is a collection of video game compilations based on titles originally released as part of Nintendo'sGame & Watch line. The series began in 1995, and five installments were released for handheld systems in theGame Boy line. Four of these titles were later re-released via theVirtual Console service on theNintendo 3DS andWii U.

Beginning withGame & Watch Gallery (1997), each title in the series includes both "Classic" and "Modern" versions of the featured games. The Classic versions aim to replicate the original Game & Watch gameplay and presentation, while the Modern versions reimagine the games with updated graphics and characters from theMario series. Not all included games feature both modes. The titles often include supplementary galleries that document the history of the Game & Watch series. The first four entries are compatible with theSuper Game Boy, displaying borders that resemble the original Game & Watch hardware when played on theSuper Nintendo Entertainment System.

The series consists of five releases:

Other compilations

[edit]

Two additional Game & Watch compilations, titledGame & Watch Collection andGame & Watch Collection 2, were released exclusively through theClub Nintendo program for theNintendo DS. The first compilation includesDonkey Kong,Green House, andOil Panic. The second includesParachute,Octopus, and a dual-screen mode combining elements from both.

Additionally, the Japanese-language softwareKanji Sonomama Rakubiki Jiten DS features unlockable versions ofBall,Manhole,Judge, andFlagman.[74][75]

External links

[edit]

References

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  2. ^ab"Octopus. (Registration Number PA0000136950)".United States Copyright Office. Retrieved5 June 2021.
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