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Fullbright (company)

From Wikipedia, the free encyclopedia
American video game developer
Fullbright
FormerlyThe Fullbright Company (2012–2014)
Company typePrivate
IndustryVideo games
FoundedMarch 2012; 13 years ago (2012-03)
Founder
  • Steve Gaynor
  • Johnnemann Nordhagen
  • Karla Zimonja
Headquarters,
US
Products
Number of employees
1 (2023)
Websitefullbrig.ht

Fullbright (formerlyThe Fullbright Company) is an Americanindie video gamedeveloper based inPortland, Oregon, best known for its 2013 titleGone Home. Before forming Fullbright, Steve Gaynor, Johnnemann Nordhagen, and Karla Zimonja had worked together onMinerva's Den, the single-player expansion toBioShock 2. During the development ofGone Home, the team worked and lived together in the same house. After its release, Nordhagen left to found a new studio, Dim Bulb Games. Fullbright's next game,Tacoma, was released in August 2017. As of 2023, Gaynor is the sole employee of Fullbright.

History

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Minerva's Den and founding

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Steve Gaynor, one of the founders of Fullbright

The Fullbright Company was formed by Steve Gaynor, Johnnemann Nordhagen, and Karla Zimonja in March 2012.[1] Kate Craig, an environment artist, joined the company full-time in August 2012.[1] They had previously worked together at other video game developers but "were attracted to the artistic liberty and self-management of a small game studio", with the freedoms of working without rigid schedules and relationships.[2] The three founders lived and worked together in a northeastPortland, Oregon house known as the Fullbright House. Craig worked remotely fromVancouver.[2] Craig likened the group to a band due to the closeness partially necessitated by lack of money, such as in sharing flights and lodging.[2]

Steve Gaynor had attendedPortland State and dabbled in several arts fields before usinglevel design to enter the games industry. He madelevels forfirst-person shooter video gameF.E.A.R. on his own, and entered Sony in San Francisco as a games tester in 2006. His experience withF.E.A.R. levels brought him to Houston'sTimeGate Studios, at work on the low-pressureF.E.A.R. expansionPerseus Mandate. He joined2K Marin in 2008 after receiving encouragement from theBioShock 2 creative director to apply. Gaynor was the lead designer on the game's single-player expansionMinerva's Den in 2010. TheMinerva team was small, and included Zimonja and Nordhagen. Zimonja was their 2D artist and collaborated on the game's story with Gaynor, though she saw herself more as an editor than a writer. Gaynor left 2K Marin forIrrational Games in 2011 to work onBioShock Infinite. Though the two wanted to collaborate, they were now split between Boston and San Francisco, where Zimonja continued at 2K Marin onThe Bureau: XCOM Declassified. Unsatisfied with big-budget work, Gaynor and his wife moved to Portland, where they wanted to live, and Gaynor sought to make a "personal game, one with an intimate narrative" without soliciting outside money or growing larger than a small team. As Gaynor and Zimonja lacked programming expertise, they reached out to Nordhagen, who had recently sent an "existentially introspective" tweet about his career. Together, they formed The Fullbright Company.[2]

Gone Home

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The Fullbright Company at theGame Developers Choice Awards in 2014. From left, Kate Craig, Steve Gaynor, Johnnemann Nordhagen and Karla Zimonja

Gone Home is a video game that features a female protagonist. It included support forcontrollers, whichPolygon credited to the team's experience onAAAfirst-person shooters. In its first weeks following release,Gone Home was a top seller onSteam and covered inThe New York Times.[3] It won "Best Debut" at the2014 BAFTA Game Awards and 2014Game Developers Choice Awards,[4][5] as well asPolygon's 2013game of the year.[6] Its release begat discussions about narrative and gameplay in video games, for the game's focus on empathic story and lack of gun-based gameplay.[3]

The Fullbright Company partnered with indie publisher Midnight City to produce aconsoleport ofGone Home. Fullbright originally built the game for personal computers so as to not worry about the design limitations and optimizations necessary for a console release. Wanting to move on to their next game, the company sought out a publisher to do the porting work for them.[3] Following release, Nordhagen left to found his own studio, Dim Bulb Games, in June 2014.[7] The Fullbright Company rebranded itself as Fullbright two months later, on August 4, 2014, and wrote that its continued focus would be on "immersive, unforgettable story exploration video games".[1][8]

Chris Plante ofPolygon cited Fullbright as an example of "smaller, independently owned studios" whose games show signs of social progress in the video game medium.[3]

Tacoma

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Fullbright announced their next game,Tacoma, atThe Game Awards 2014. The brief trailer featured a radio dialogue between a man and a woman, set in the Lunar Transfer Station Tacoma 200,000 miles from Earth.Polygon noted that its aesthetic was similar to Rapture, the underwater city ofBioShock.Tacoma was released on August 2, 2017 on PC and Xbox One.[9]

Open Roads and issues with Gaynor's behaviour

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The company announcedOpen Roads atThe Game Awards 2020.[10] The game had been in development since at least 2019, when Fullbright had a staff of around twenty people.[11] In August 2021,Polygon reported that about fifteen employees, including ten women, had left the studio over the course ofOpen Roads' development due to Gaynor's behavior, particularly towards female employees, which includedmicromanagement, belittling treatment, and othertoxic behaviors. Other former employees said that they did not witness any sexual harassment. By 2021, only six employees remained andOpen Roads was delayed indefinitely. Gaynor stepped down as the creative lead in March 2021. Having been informed beforehand of the move, plannedOpen Roads publisherAnnapurna Interactive remained supportive of the Fullbright staff, while Gaynor apologized for his mistreatment of employees, and said that stepping back from development "has given me space and perspective to see how my role needs to change and how I need to learn and improve as part of a team, including working with an expert management consultant, and rethinking my relationship to the work at Fullbright."[11] In May 2023,PC Gamer reported that all Fullbright staff except Gaynor had moved away from Fullbright and were developingOpen Roads under a different development label. Gaynor remained the sole developer at Fullbright, working on a different title.[12]

Games

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YearTitlePlatform(s)Publisher
2013Gone HomeWindows,PlayStation 4,Xbox One,Nintendo SwitchThe Fullbright Company
2017TacomaWindows,PlayStation 4,Xbox One,Nintendo SwitchThe Fullbright Company
2024Fullbright Presents: Toilet SpidersWindowsFullbright

See also

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References

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  1. ^abc"About The Fullbright Company".The Fullbright Company.Archived from the original on 2018-11-28. Retrieved2019-11-20.
  2. ^abcdMahardy, Mike (August 13, 2013)."Meet Me in Portland: The Fullbright Company's Journey Home".Polygon.Vox Media.Archived from the original on December 8, 2014. RetrievedDecember 6, 2014.
  3. ^abcdTach, Dave (March 11, 2014)."Why Double Fine and Fullbright teamed up with Midnight City".Polygon.Vox Media.Archived from the original on April 7, 2014. RetrievedDecember 6, 2014.
  4. ^Savage, Phil (March 12, 2014)."Papers, Please and Gone Home take BAFTA Awards, Houser brothers make rare appearance for Rockstar's".PC Gamer.Future Publishing.Archived from the original on December 10, 2014. RetrievedDecember 6, 2014.
  5. ^Aziz, Hamza (March 19, 2014)."GDC Awards led by The Last of Us, Papers, Please".Destructoid.Game Revolution.Archived from the original on December 11, 2014. RetrievedDecember 6, 2014.
  6. ^Hall, Charlie (December 5, 2014)."Tacoma is the next game from Gone Home developer Fullbright".Polygon.Vox Media.Archived from the original on December 8, 2014. RetrievedDecember 6, 2014.
  7. ^Pitcher, Jenna (June 19, 2014)."Gone Home developer establishes new studio to explore the outer edges of games".Polygon.Vox Media.Archived from the original on December 7, 2014. RetrievedDecember 6, 2014.
  8. ^McElroy, Griffin (August 4, 2014)."Gone Home developer rebrands and expands".Polygon.Vox Media.Archived from the original on December 8, 2014. RetrievedDecember 6, 2014.
  9. ^Elliott, James (2017-07-30)."Video game releases for August 2017".Polygon.Archived from the original on 2023-09-03. Retrieved2020-06-02.
  10. ^"Annapurna Interactive and Fullbright announce Open Roads, a mother-daughter road trip game". December 11, 2020.Archived from the original on September 3, 2023. RetrievedDecember 11, 2020.
  11. ^abCarpenter, Nicole (August 4, 2021)."How the founder's toxic culture tore apart Fullbright, the studio behind Gone Home".Polygon.Archived from the original on September 3, 2023. RetrievedAugust 4, 2021.
  12. ^Lane, Rick (May 12, 2023)."Two years after 'toxic' studio management scandal, Steve Gaynor is working as a solo developer under the Fullbright name".PC Gamer.Archived from the original on September 3, 2023. RetrievedMay 12, 2023.

External links

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