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Front Mission

From Wikipedia, the free encyclopedia
This article is about the video game series. For the first game in the series, seeFront Mission (video game).
Video game series
Video game series
Front Mission
The text "Front Mission"
Series logo
GenresTactical role-playing game,Third-person shooter,Side-scrolling shooter,Real-time strategy,Massively multiplayer online game
DevelopersG-Craft,Square,Square Enix, Omiya Soft, Winds, h.a.n.d., Double Helix Games, Ilinx, Forever Entertainment, Storm Trident
PublishersSquare, Square Enix, Forever Entertainment
CreatorToshiro Tsuchida
PlatformsSuper Famicom,PlayStation,WonderSwan Color,PlayStation 2,PC,Nintendo DS,PlayStation 3,Xbox 360,PlayStation 4,Nintendo Switch,PlayStation 5,Windows,Xbox One,Xbox Series X/S
Original release1995
First releaseFront Mission
February 24, 1995
Latest releaseFront Mission 2: Remake
October 5, 2023

Front Mission (フロントミッション,Furonto Misshon) is a collection of video games and related media produced bySquare, nowSquare Enix.[1] The series was created byToshiro Tsuchida and developed byG-Craft, a studio that was later absorbed by Square and existed within Square Enix as Product Development Division-6. Since the release of the originalFront Mission in 1995, the series has gone on to encompass several media, including film,manga, novels,radio dramas,mobile phone applications, and toys. While the series is primarily rooted in theturn-based tactical role-playing genre, it has also ventured into other genres such asside-scrolling shooter,real-time strategy (RTS),massive multiplayer online (MMO), andthird-person shooter through its spin-offs. TheFront Mission video games achieved moderate success, selling over 3 million units worldwide up until January 2006.[2]

The main selling point ofFront Mission is its storytelling approach. Taking place during the 21st and 22nd centuries, the series revolves around military conflicts and political tension between powerfulsupranational unions and their member states.[3] Although theFront Mission video games use self-contained, standalone stories, these tie into a greater overarching storyline that encompasses the entire series. In combination with the stories from its other media, the series possesses a level of storytelling depth and continuity comparable to aserial drama.[4] Another major draw ofFront Mission is its use of giantmecha called "wanzers" (from the fictional German wordWanderpanzer, or walkingtanks) in battle.

Development

[edit]

Development of the firstFront Mission started with discussions between software developers Square and G-Craft.[5] Square had never had another developer make a game for them and planning proceeded slowly, but an agreement between the two was finished in the Fall of 1993.[5] Game producer and writerToshiro Tsuchida presented a proposal for a game called “100 Mission” to Square through his own development company, Solid, on G-Crafts behalf.[5] When Square producer Shinji Hashimoto first saw the first version of the game proposal, he thought it was “too radical” and usually such proposals would not be approved.[5] Square was not enthusiastic, repeatedly telling Tsuchida “no robots”, and being told by Square that game development couldn't just be driven by a creators passion anymore.[5] Tsuchida also had difficulty explaining how much of a role robots would have in the proposed game, and so he obtained some development hardware to create a prototype of the title.[5] Square was the only publisher at the time willing to consider Tsuchidas’ proposal.[5] They finally agreed to make the game because they thought working in a new genre would be stimulating and it was a title they probably could not do themselves as to that point Square had mostly made fantasy games.[5]

There are two types ofFront Mission installments: the numbered entries and the non-numbered entries. The numberedFront Mission titles are all structured astactical role-playing games. All otherFront Mission titles that do not have a number assigned to it are genre spin-offs.[3] Each of the five spin-off entries are classified under different genres.Front Mission: Gun Hazard is aside-scrolling shooter video game.Front Mission Alternative is areal-time strategy video game.Front Mission: Online is amassively multiplayer onlinethird-person shooter video game.Front Mission Evolved is athird-person shooter video game withrail shooter segments. In an RPGamer interview with Front Mission developer Koichi Sakamoto in 2007, he suggested that the development team is interested in combining real-time and turn-based aspects for future installments.[6]

Games

[edit]
Further information:List of Front Mission media
Release timeline
1995Front Mission
1996Front Mission: Gun Hazard
1997Front Mission 2
Front Mission Alternative
1998
1999Front Mission 3
2000–2002
2003Front Mission First
Front Mission History
Front Mission 4
2004
2005Front Mission 2089
Front Mission: Online
Front Mission 5
2006Front Mission 2089-II
2007
20082089: Border of Madness
2009
2010Front Mission Evolved
2011–2018
2019Left Alive
2020–2021
2022Front Mission 1st: Remake
2023Front Mission 2: Remake
2024
2025Front Mission 3: Remake

Since 1995, theFront Mission series has released 15 video games, seven of which are main (numbered) entries and the other five are spin-off entries.[3] Additionally, the series has spawned a number of video game ports, remakes, and compilations over its 15-year history. On July 12, 2002, a direct port ofFront Mission was released for the BandaiWonderSwan Color. A year later, the video game entry received a SonyPlayStation remake under the titleFront Mission First on October 23, 2003.[7] Shortly after its release, a compilation titledFront Mission History was released in Japan on December 11, 2003. The compilation contained theFront Mission First remake, a modifiedFront Mission 2, andFront Mission 3.[8]Front Mission First also spawned an enhanced port of the game on March 22, 2007 for theNintendo DS.[9] A second remake forFront Mission 2089 was developed and titled asFront Mission 2089: Border of Madness.[10] This remake was released for theNintendo DS in Japan on May 29, 2008.[11] A third remake for Front Mission (called Front Mission 1st) was released on November the 30th 2022 for theNintendo Switch, Xbox, and PS5.

While allFront Mission video games have seen releases in Japan, only a few been localized overseas.Front Mission 3 was the first entry to receive both a North American and European localization on March 22, 2000 and August 11, 2000 respectively.[12]Front Mission 4 became the second entry to undergo an English localization and was released in North America on June 15, 2004.[13] A three-year gap followed before the localization of the Nintendo DS port ofFront Mission First, which saw a release in North America on October 23, 2007.[14] This marked the third time that aFront Mission title was localized for the North American region.Front Mission Evolved became the first spin-off entry to be localized in North America and Europe, making it the fourth and second titles respectively to reach those regions. It was released in Japan on September 16, 2010, in North America on September 28, 2010, and in Europe on October 8, 2010.[15][16][17]

To date, only sevenFront Mission entries have ever been officially localized and released outside Japan.

Common elements

[edit]

Gameplay

[edit]

AlthoughFront Mission video games venture into multiple genres, each of them contain core elements that are universal to the entire series. In theFront Mission series, players use playable units called wanzers, a term for mecha derived from the German word "Wanderpanzer", or "walking tank". Wanzers differ from the typical combat unit in that it has fourmodular parts: body, left arm, right arm, and legs. Each part has a specific function and its ownhealth bar.[1] The legs parts enable movement and evasion, the arm parts are necessary to use hand and shoulder weapons, and the body part maintains the wanzer's operability. In the event the body is destroyed, the wanzer is removed from play completely. Destruction of arm and leg parts does not remove the wanzer from play, but it severely cripples its performance.[1] While the player fights mostly wanzers, vehicles, aircraft, and mobile weapons platforms are also featured. These enemy units generally have only one part, the body, and are much stronger than wanzers themselves.

Wanzers can be customized with a variety of parts, computers, auxiliary backpacks, and weapons.[3] The player has full control over customizing their wanzers and can do so as long as its total weight value does not exceed its given power output. To field a wanzer in battle, it must have a complete frame of parts: body, left arm, right arm, and legs. Parts with built-in weapons in the body or arm sections can also be equipped on a wanzer. In mostFront Mission titles, computers must also be installed; these improve the accuracy of the weapons equipped on the wanzer and allow for specialized attacks. Auxiliary backpacks and weapons are not mandatory equipment to use wanzers, but are crucial in order to progress through the games. Auxiliary backpacks serve to give a wanzer special features during combat. For example, storage backpacks allow the player to carry extra ammunition or armor repair items.

In terms of weapons, there are four classes of weapons: melee weapons, short-range weapons, long-range weapons, and support fire weapons.[3] Melee weapons are hand-to-hand weapons with a tendency to strike the body part of its target. Knuckles, pile bunkers (a fist weapon consisting of a hydraulic spike), and rods are examples of melee weapons. Short-range weapons, such as machine guns, shotguns, and flamethrowers are used at close range and deal damage to all parts of a target. Long-range weapons have a long reach and are ideal for avoiding counterattacks. Sniper rifles, bazookas, and Gatling guns are examples of long-range weapons. Support-fire weapons, such as missiles, grenades, and rockets are indirect fire weapons; they can never be counterattacked and almost always hit their target, but have limited ammunition supply. Lastly, shields can be equipped on wanzers to absorb some of the damage taken from incoming attacks.

These are other gameplay features that are commonly seen in multipleFront Mission titles.

  • Arena, introduced inFront Mission, allows the player to participate in special fights to earn monetary rewards or new parts. These fights take place in either individual matches, or team battles. This feature is also present inFront Mission 2,Front Mission 5: Scars of the War,Front Mission 2089: Border of Madness, andFront Mission: Online.
  • Action Points (AP), introduced inFront Mission 2, determines the number of actions that can be taken during a Player and Enemy Phase.[1] Every action, such as movement or counterattacks, has a certain AP cost.[1] After one full turn (which is made up of one Player Phase and Enemy Phase) has passed, a set amount of AP is recharged. This feature is also present inFront Mission 3,Front Mission 4, andFront Mission 5: Scars of the War.
  • Links, introduced inFront Mission 2, allows multiple units to assist each other in battles. A linked unit can provide support to other units offensively and defensively. This feature is also present inFront Mission 4,Front Mission 5: Scars of the War, andFront Mission 2089: Border of Madness.
  • Network, introduced inFront Mission 2, is a pseudo-Internet that allows players to gain a better understanding of theFront Mission world, its characters, and the storyline through a series of websites. The player can also access online shopping (to purchase new equipment), battle simulations, and check e-mail messages through the Network. This feature is also present inFront Mission 3.
  • Battle Simulator, introduced inFront Mission 3, allows the player to participate inVR training exercises. These training exercises can be used to increase the fighting proficiencies of the player's pilots and can be taken as many times as needed. This feature is also present inFront Mission 4, andFront Mission 5: Scars of the War.
  • Survival Simulator, introduced inFront Mission 5: Scars of the War, is a survival simulation in which the player goes through a set number of floors with one pilot. Along the way, parts and weapons can be collected and brought back for usage in the main game upon the completion of a simulation. This feature is also present inFront Mission 2089-II.

Setting

[edit]

These are the fictional nations that play a major role in theFront Mission series.

Oceania Cooperative Union

The Oceania Cooperative Union (OCU) is a supranational union of countries in Southeast Asia,Oceania, and Australia. The OCU capital, where the OCU Central Parliament located, isCanberra, Australia.[18] The union's roots date back to 2006, when theAssociation of Southeast Asian Nations reorganized itself into the Bangkok Economic Alliance. The alliance is later renamed into the Oceania Cooperative Union in 2019 after Australia and Oceania decided to join the bloc. It is finally consolidated as a political union in 2026.

In the localized version ofFront Mission 3, the OCU's full name is presented as "Oceana Community Union". The localized versions of subsequent games use the current naming convention instead.

United States of the New Continent

The United States of the New Continent (USN) is a supranational union of theNorth andSouth American countries. The USN capital, where the USN Central Government operates, isWashington DC. The union's roots date back to 2011, when its relations with Australia began to sour following a diplomatic incident over the detention of an Australian ship namedThe Trinidad.[9] The United States and Canada begin negotiations on merging with South American countries after the Republic of Zaftra is formed in 2015. These talks culminate in the creation of the USN five years later.

In the localized versions ofFront Mission First,Front Mission 4, andFront Mission Evolved, the USN is presented as the Unified Continental States (UCS). The localized version ofFront Mission 3 retains the original naming convention.

European Community

The European Community (EC) is a supranational union of the nations in Europe. The capital, where the EC Central Assembly operates, isParis, France. The union's roots date back to theEuropean Union's (EU) genesis in 1993. In the late 1990s, the EU's founding member-states began to convince other European countries to join their banner. The EU is renamed as the European Community in 2005 as the last of the non-EU countries agree to join the bloc.[19]

Organization of African Consolidation

The Organization of African Consolidation (OAC) is an alliance of African countries. The union's roots date back to 2026, when the EC and the OCU assisted the African nations to merge as a super-state. Unlike the other unions, the OAC is divided into five semi-autonomous regional blocs: the South African United States (SAUS), Union of North African States (UNAS), West African States Community Union (WA), the Community of Central African States (CA), and the East African Community (EA).[20]

Republic of Zaftra

The Republic of Zaftra is a supranational union consisting ofRussia and theCommonwealth of Independent States. The Zaftran capital, where the Zaftra Central Administration operates, isMoscow, Russia. The union's roots date back to thedissolution of the Soviet Union in 1991. The former Soviet republics struggled to survive on their own after it collapsed, facing economic hardships and civil conflicts.[21] In an attempt to remedy their issues and make capitalism work, the post-Soviet nations reformed as the Republic of Zaftra in 2015.

Republic of Ravnui

The Republic of Ravnui isBelarus renamed after it seceded from theCommonwealth of Independent States rather than join the Republic of Zaftra in 2015.[22] The nation's capital isMinsk.

People's Republic of Da Han Zhong

The People's Republic of Da Han Zhong (DHZ) is formed from the presumably peacefulreunification of China andTaiwan. The nation's capital isBeijing.

Music

[edit]
Main article:Music of the Front Mission series

The music of the series includes the soundtracks to the main series, composed ofFront Mission through Front Mission 5: Scars of the War, as well as the spin-off games, which includeFront Mission: Gun Hazard,Front Mission Alternative,Front Mission: Online,Front Mission 2089 and its remakeFront Mission 2089: Border of Madness,Front Mission 2089-II, andFront Mission Evolved. The soundtracks of the series' installments have been released in album form in Japan, with the exceptions of2089,2089-II,Border of Madness (which reuse music from the other installments) andEvolved, which was published in 2010. The soundtrack toFront Mission was released in 1995 by NTT Publishing, which also published the soundtrack toFront Mission: Gun Hazard in 1996. DigiCube published soundtrack albums forFront Mission 2 andAlternative in 1997 and3 in 1999. Square Enix published the albums forFront Mission 4 in 2004, and5 andOnline in 2006.

The soundtracks of the series have been warmly reviewed by critics, especially those of the main series andGun Hazard. The music ofAlternative andOnline was less well-received. The music of the series typically includes a fusion of electronic and orchestral music, though each game and composer in the series has taken the music in different directions. The composers for the series have includedYoko Shimomura,Noriko Matsueda, Koji Hayama,Hayato Matsuo,Hidenori Iwasaki, andGarry Schyman. A box set of music from across the series is currently planned, but has not yet been formally announced or given a release date.

Reception

[edit]
Aggregate review scores
GameMetacritic
Front Mission (video game)DS: 72/100[23]
Front Mission Series: Gun HazardN/A
Front Mission 2N/A
Front Mission AlternativeN/A
Front Mission 3N/A
Front Mission 475/100[24]
Front Mission 2089N/A
Front Mission: OnlineN/A
Front Mission 5: Scars of the WarN/A
Front Mission 2089-IIN/A
Front Mission EvolvedPC: 63/100[25]
PS3: 58/100[26]
X360: 58/100[27]
Left AlivePC: 40/100[28]
PS4: 37/100[29]

In April 1995, Front Mission's original release on theSuper Famicom was well received.Famitsu magazine gave the Super Famicom version of the game first a 9 out of 10[30] and later an 8 out of 10 in their Reader Cross Review.[31]Mega Fun gave the game a Gold for an import game.[32]Front Mission: Gun Hazard was rated byFun Generation a 7 out of 10, whileSuper GamePower gave it a 4.2 out of 5.[33][34]Famitsu magazine awardedFront Mission 2 the game 32 out of 40 upon its release.[35][36] The magazine chose the game as the number 63rd best game on the original PlayStation.[37]Greg Kasavin ofGameSpot praised the graphics ofFront Mission Alternative and audio experience, but criticized the game for being too short and rewarding players with more elaborate story sections if they failed to achieve game missions, indirectly rewarding failure.[38] He also called the soundtrack "a bunch of dizzying techno that doesn't suit the onscreen grandeur".[38]Hardcore Gaming 101 noted it was not a very deep real time strategy game, but praised its branching stories and variety of endings.[39]GameSpot noted thatFront Mission 3 may be a title worth introducing the franchise to American audiences, but criticized its graphics for being a notch lower thanFront Mission 2.[40]IGN lauded the game's battle mechanics as rare in other Square installments sinceFinal Fantasy Tactics, but cited the graphics transitions between overhead play and individual battles as spotty.[41]

Front Mission 4 holds a 75% on bothGameRankings andMetacritic.[42][24] North American reaction to the game was consistent across the board, receiving mixed to generally good reviews. It was praised for its deep gameplay, customizable wanzers, and high production values. On the disapproving side many felt the plot advanced at a sluggish pace, the AI was subpar, and the menu system was cumbersome at times.GameSpot gave generally positive feedback forFront Mission Online, describing how the game was successfully transforming the strategy game series into an action and combat based experience.[43] In RPG Fan's Games of 2006 feature, they enumerated the reasons thatFront Mission 5: Scars of the War was theImport RPG of the Year make note of the game's improvements and excellent execution in design and functionality. The game was also voted the runner-upStrategy RPG of the Year by RPG Fan in their "Games of 2006" awards.[44] While the developers acknowledge the good reception of the cinematic focus of the game, they noted that later entries in the series would not necessarily follow the same direction.[45]

Greg Miller ofIGN scoredFront Mission Evolved a 6.0/10, calling it "uninspired" and that it would only appeal to "hardcore mech-heads". He commented that the missions were mainly "frustrating filler", and while the customization of the wanzer was enjoyable, it was often negated by missions "shoehorning you into annoying loadouts". Calling its story "less than stellar", he stated that "it doesn't feel like a full fledged game".[46]IGN calledLeft Alive a “failure on every level”, with poor controls and game balances issues cited along with technical glitches.[47]Destructoid praises the game's soundtrack and art direction, but highlighted the low resolution graphical textures that gave the game a “drab” look.[48] They also noted “laughable” enemy physics, where killed enemies bodies would jump in the air however they died.[48] They further describes voice acting as “varied”, from decent, to sounding like the actors “gave up” after one take.[48]Kotaku loved the idea ofurban warfare, including searching for improvised weapons to take on war mechs, but the game's “stiff” and “sluggish” controls made the game impossibly hard to play.[49]

Legacy

[edit]
Further information:List of Front Mission media

Since 1994, theFront Mission series has spawned numerous products in various media outside of video games.[50][51][52] The series has a long-running line ofmanga and novels that are expanded universe supplements to the stories of theFront Mission video games. Likewise, the series has produced two live-action films directed by Yoshihiko Dai and a ten-episoderadio drama directed by Hiroshi Yamaguchi, both of which further expand theFront Mission universe.[53][54] Some of the actors and actresses that have been involved in these productions includeBanjō Ginga,Hiromi Tsuru,Dax Griffin, Danielle Keaton, and Tina Coté.[55] Apart from these media, there have been numerous books, toys, andsoundtracks that have been published under theFront Mission brand name.

See also

[edit]

References

[edit]
  1. ^abcdePineda, Angelo; Thompson, Kyle; Tam, Wilson."Hardcore Gaming 101: Front Mission". Gamespy. Archived fromthe original on 2009-04-12. Retrieved2010-12-07.
  2. ^Winkler, Chris (2006-01-12)."Front Mission Series Reaches 3 Million Plateau". RPGFan. Archived fromthe original on 2015-09-23. Retrieved2010-12-08.
  3. ^abcdeDengeki PlayStation Editorial, LogicGate, ed. (March 2007).Front Mission World Historica – Report of Conflicts 1970–2121 (in Japanese). MediaWorks.ISBN 978-4-8402-3663-8.
  4. ^Dengeki, ed. (February 2004). "100 Year History of Front Mission".Dengeki GAMES (in Japanese). No. February 2004 Special Edition. MediaWorks.
  5. ^abcdefgh"Front Mission – 1995 Developer Interviews". Front Mission Official Guidebook. January 1, 1995. RetrievedMay 30, 2020.
  6. ^Boulette, Bryan (2007-07-12)."E3 – Front Mission Interview". RPGamer. Archived fromthe original on 2011-05-25. Retrieved2009-02-22.
  7. ^Niizumi, Hirohiko."New Front Mission 1st, Front Mission History, and Front Mission 4 information".GameSpot. Retrieved2010-12-08.
  8. ^"Front Mission History". Square Haven. Retrieved2010-12-08.
  9. ^abFront Mission The First Official Complete Guide (in Japanese). Square Enix. March 2007.ISBN 978-4-7575-1981-7.
  10. ^Front Mission 2089: Border of Madness Official Complete Guide (in Japanese). Square Enix. June 2008.ISBN 978-4-7575-2321-0.
  11. ^"More mecha battles in May, Front Mission 2089: Border of Madness dated". Siliconera. 3 March 2008. Retrieved2010-12-07.
  12. ^Cassidy, David (March 2000).Front Mission 3 Official Strategy Guide. BradyGames.ISBN 978-1-56686-978-2.
  13. ^Barba, Rick (June 2004).Front Mission 4 Official Strategy Guide. BradyGames.ISBN 978-0-7440-0389-5.
  14. ^Hatfield, Daemon (23 October 2007)."Front Mission Wanders onto DS".IGN. Retrieved2010-12-08.
  15. ^"Front Mission Evolved Dated for September in Japan".Destructoid. 25 May 2010. Archived fromthe original on 2011-07-09. Retrieved2010-12-07.
  16. ^North, Dale."Front Mission Evolved Launch Date Updated to September 28, 2010". Square Enix. Retrieved2010-12-07.
  17. ^Purchese, Robert (18 August 2010)."Front Mission Evolved nudged to October".Eurogamer.net. Retrieved2010-12-07.
  18. ^Famitsu Books Editorial, ed. (January 1998).Front Mission 2 Guidebook – Wanzers of the Elite (in Japanese). ASCII.ISBN 978-4-89366-883-7.
  19. ^Iino, Fumihiko; Iwasaki, Hideo (July 1995).Front Mission – Front Line Report (in Japanese). LOGOUT Paperback Adventures, Aspect Novels.ISBN 978-4-89366-375-7.
  20. ^Famitsu Books Editorial, ed. (December 1997).Front Mission Alternative Official Guidebook (in Japanese). ASCII.ISBN 978-4-89366-960-5.
  21. ^Famitsu Books Editorial, ed. (February 2004).Front Mission 4 Official Perfect Guide (in Japanese). Enterbrain.ISBN 978-4-7577-1782-4.
  22. ^Front Mission 3 Perfect Works (in Japanese). DigiCube. November 1999.ISBN 978-4-925075-66-4.
  23. ^"Front Mission for DS Reviews".Metacritic.CBS Interactive.Archived from the original on 2018-10-25. Retrieved2018-09-11.
  24. ^ab"Front Mission 4 for PlayStation 2 Reviews".Metacritic.CBS Interactive. Retrieved2018-09-20.
  25. ^"Front Mission Evolved for PC Reviews".Metacritic.CBS Interactive. Retrieved2018-09-20.
  26. ^"Front Mission Evolved for PlayStation 3 Reviews".Metacritic.CBS Interactive. Retrieved2017-06-20.
  27. ^"Front Mission Evolved for Xbox 360 Reviews".Metacritic.CBS Interactive. Retrieved2018-09-20.
  28. ^"Left Alive for PC Reviews".Metacritic.CBS Interactive.Archived from the original on 2019-03-31. Retrieved2019-06-14.
  29. ^"Left Alive for PlayStation 4 Reviews".Metacritic.CBS Interactive.Archived from the original on 2019-04-12. Retrieved2019-03-13.
  30. ^読者 クロスレビュー: フロントミッション. Weekly Famicom Tsūshin. No.330. Pg.31. 14 April 1995.
  31. ^読者 クロスレビュー: フロントミッション. Weekly Famicom Tsūshin. No.332. Pg.32. 28 April 1995.
  32. ^Hellert, Stefan (June 1995). "Front Mission".Mega Fun (in German). Germany. p. 65.
  33. ^"Super NES: Front Mission Gun Hazard".Fun Generation (in German). Germany. May 1996. p. 41.
  34. ^Kamikaze, Marcelo (July 1996). "SNES: Front Mission Gun Hazard".Super GamePower (in Portuguese). No. 28. Brazil: Nova Cultural. p. 40.
  35. ^"フロントミッション2 [PS] / ファミ通.com".www.famitsu.com.Archived from the original on 2015-11-02. Retrieved2018-07-26.
  36. ^Chinn, Marty (June 23, 2000)."Famitsu Top 120 PlayStation games".Gaming-Age.com. Archived fromthe original on June 5, 2011. Retrieved2008-12-15.
  37. ^IGN staff (November 20, 2000)."Famitsu Weekly PlayStation Top 100".IGN.com.Archived from the original on August 5, 2011. Retrieved2008-12-16.
  38. ^abKasavin, Greg."Front Mission Alternative Review".GameSpot. Retrieved2010-12-08.
  39. ^Pineda, Angelo D.; Thompson, Kyle A.; Tam, Wilson K. (March 26, 2011)."Front Mission Alternative". Hardcore Gaming 101. RetrievedMay 3, 2020.
  40. ^Ike Sato (December 15, 1999)."Front Mission 3 Review".GameSpot.Archived from the original on July 10, 2012. RetrievedJune 28, 2012.
  41. ^Sam Bishop (March 21, 2000)."Front Mission 3 – PlayStation Review".IGN. Archived fromthe original on August 9, 2009. RetrievedJune 28, 2012.
  42. ^"Front Mission 4 for PlayStation 2".GameRankings.CBS Interactive. Retrieved2018-09-20.
  43. ^Niizumi, Hirohiko (2005-07-31)."Front Misson Online Hands-On: Square Enix Party 2005".GameSpot. Retrieved2014-04-26.
  44. ^"RPGFan Feature - Games of 2006". RPG Fan.Archived from the original on 2010-11-30. Retrieved2010-12-08.
  45. ^McCarroll, John."E3 2007: Square Enix Impressions and Interviews - Front Mission Interview". RPGFan.Archived from the original on 2011-05-24. Retrieved2010-12-08.
  46. ^Miller, Greg (2010-10-01)."Front Mission Evolved Review".IGN. Retrieved2017-06-20.
  47. ^Schmeyer, Dm (13 March 2019)."Left Alive Review".IGN.Archived from the original on 12 April 2019. Retrieved13 March 2019.
  48. ^abcRoemer, Dan (24 March 2019)."Review: Left Alive".Destructoid.Archived from the original on 12 April 2019. Retrieved24 March 2019.
  49. ^Alexandra, Heather (March 6, 2019)."Left Alive Is A Fascinating Concept, But A Crappy Game". Kotaku. RetrievedMay 11, 2020.
  50. ^Famitsu, ed. (1994-07-09).FamiComics Special Edition, Summer 1994 (in Japanese). ASCII.
  51. ^Nicholson, Zy (May 1995). "Front Mission Goes Live!".Super Play. No. 31. Future Publishing.
  52. ^"クロノトリガー・フロントミッションVP" (in Japanese). Show-tv. Archived fromthe original on 2017-01-18. Retrieved2010-03-21.
  53. ^"Dai Yoshihiko" (in Japanese). allcinema Movie & DVD Database. Retrieved2010-12-07.
  54. ^Famitsu Books Editorial, ed. (1996-04-08).Front Mission Series: Gun Hazard Official Fanbook (in Japanese). ASCII.
  55. ^"Tina Cote".The Internet Movie Database. Retrieved2010-12-07.

See also

[edit]

External links

[edit]
Main series
Spin-offs
Square Enix
Square Enix Europe
Taito
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