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Genre | Role-playing game |
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Publisher | Wizards of the Coast |
Publication date | 2008 |
Media type | |
ISBN | 978-0-7869-4924-3 |
TheForgotten Realms Campaign Guide is a supplement to the4th edition of theDungeons & Dragonsrole-playing game.
TheForgotten Realms Campaign Guide includes everything aDungeon Master needs to run a 4th editionD&D campaign in theForgotten Realms setting, as well as elements that DMs can incorporate into their ownD&D campaigns. The book provides background information on the lands ofFaerûn, a fully detailed town in which to start a campaign, adventure seeds, new monsters, ready-to-playnon-player characters, and a full-color poster map of Faerûn.
TheForgotten Realms Campaign Guide was written byPhilip Athans,Bruce R. Cordell,Ed Greenwood, and Chris Sims, and published in 2008. The book features art by Drew Baker,Leon Cortez,Eric Deschamps,Steve Ellis,Randy Gallegos,Adam Gillespie,Michael Komarck,Robert Lazzaretti,Ron Lemen,Lee Moyer,William O'Connor,Mike Schley,Keven Smith,Emi Tanji,Mark Tedin,Francis Tsai,Matt Wilson,Sam Wood,Ben Wootten,Kieran Yanner, andJames Zhang.
Shannon Appelcline commented that with Fourth EditionDungeons & Dragons, Wizards of the Coast intended to publish only three books for each campaign setting, and after that move on to a new setting the following year: "TheForgotten Realms Campaign Guide (2008), theForgotten Realms Player's Guide (2008) andFR1:Scepter Tower of Spellgard (2008) kicked off the cycle... and were some of Wizards' worst-received supplements ever. This was largely because Wizards had decided to destroy the old Forgotten Realms to make it fit into their ideas of a 'points of light' setting. Old gods and NPCs were gone, kingdoms had fallen, the timeline was dramatically advanced and the Realms lay in ruins. From the scathing reviews that the new setting books got, it seems likely that they did as much to alienate existing fans from fourth-edition play as the core rulebooks had."[1]: 300
Wired commented that "Some readers complained that the book was too vague, but that seems reasonable to me – how could you thoroughly describe such a vast campaign setting in one book? Ultimately, the product succeeds at both entertaining old Forgotten Realms players while informing new ones."[2]