| Final Fantasy Grandmasters | |
|---|---|
App icon of iOS version | |
| Developer | CROOZ |
| Publisher | Square Enix |
| Series | Final Fantasy |
| Platforms | iOS,Android |
| Release | September 30, 2015 |
| Genre | MMORPG |
| Modes | Single-player,multiplayer |
Final Fantasy Grandmasters was amobileMMORPGspin-off ofFinal Fantasy XI, developed by CROOZ and published bySquare Enix. It saw a Japan-only release on September 30, 2015 foriOS andAndroid following a closed beta that summer.[1] Part of the "Vana'diel Project", it was initially meant to be a tie-in withRhapsodies of Vana'diel, at the time meant to be the final major scenario pack forFFXI, and a separate mobileremake of the original MMO calledFinal Fantasy XI R in development fromNexon, then scheduled for release in 2016.[2] However, the remake becamevaporware, withGrandmasters the only additional game to be released. It was shut down on April 25, 2019.[3]
Taking place in the same fictional world ofVana'diel, the game involved players creating a character as a Hume (human) or one of four other fantasy races, Elvaan, Tarutaru, Mithra, and Galka, all depicted withchibi character models. The player traveled the world by airship in a quest to become the strongest "Grandmaster" adventurer. Meant to give a similar experience as the original game, players could select from a variety of jobs for their character, and engage incooperative multiplayer battles against enemies, while communicating with other players using an in-gamechat.[4]
The game allowed the player to create and customize a unique player character from one of five races, assigning them a job and equipment. From their home base, the player took quests to hunt monsters in dungeons, gaining experience points. Combat was turn-based, using anActive Time Battle (ATB) system that gradually recharged a player's action points and allowed them to trigger moves. Up to four players could join a battle in progress without affecting the experience gained. Text chat and emoticons could be used to communicate with other players and organizeraids.[1]
By January 2016, the game had surpassed two million downloads. In the same month, Square Enix planned an item giveaway for the subsequent week.[5]
In a preview, Romendil ofJeuxvideo.com rated the game 3/5 points, or "Average". They called one of the game's primary strengths and weaknesses its MMO-style design, causing players to be dependent on the goodwill of others to help them. They criticized a lack of variety with quests, noting they all revolved around hunting down specific monsters, and the "relatively deserted" environments. They summed up their judgement of the game as containing interesting ideas, but also being worryingly repetitive with its missions, stating that it would nevertheless be of interest to fans of the original game.[1]
In a separate preview, Seiichiro Kawasaki of4Gamer.net stated that he was not completely satisfied with the game compared to its original incarnation, but that it had a different form of fun. Saying that the game was easily accessible even for those who were not familiar withFFXI, he also praised how easy its party system was to use, the lack of anenergy system to impede play, and its soundtrack.[6] Chris Priestman ofPocket Gamer describedGrandmasters as "cute" and expressed the hope that it would be released in the West,[7] but Heath Hindman ofGameRevolution had a less positive impression of the game, stating that it looked "stupid".[8]