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Feudal Lords (play-by-mail game)

From Wikipedia, the free encyclopedia
Play-by-mail role-playing game
Feudal Lords
Cover image of game.
DesignersJohn Van De Graaf
PublishersGraaf Simulations,Flying Buffalo Inc., Rick Loomis PBM Games
Years active1977 to current
GenresRole-playing, medieval fantasy
LanguagesEnglish
Players8–17
Playing timeFixed
Materials requiredInstructions, order sheets, turn results,paper,pencil
Media typePlay-by-mail or email
Websitehttp://rickloomispbm.com/

Feudal Lords is aclosed-end, computer moderated,play-by-mail game set in medieval England. Starting as a game run through a magazine in 1977, it was first published by Graaf Simulations, later run by Flying Buffalo, Inc, and is today published by Rick Loomis PBM Games.

History and development

[edit]

John Van De Graaf createdFeudal Lords in 1977 with basic gameplay, set inKing Arthur times.[1] Van de Graaf published the game in hisDiplomacy magazine, updating the rules and integrating a computer in 1980.[1] In 1982, following a playtest, he published the game through a new company, Graaf Simulations.[1] The design comprised economic, military and diplomatic aspects.[1]

Bill Paxton won Game #1, which ended in 1982.[1] Flying Buffalo also ran the game.[2] The copyright date on Flying Buffalo's rules written by John Van De Graaf is 1982.[2] The UK company, ICBM, ran the game from 1983 to 1990, with Sloth Enterprises picking up the game in 1991.[3] In 1984, Graaf Simulations had over 35 games running.[4] As of October 2021, Rick Loomis PBM Games publishes the game.[5] The game is computer-moderated.[6]

Gameplay

[edit]

The game is set inmedieval England after the death ofKing Arthur.[7] Each player controls one of the 46 fiefs on the map of England, with non-played fiefs acting independently.[6] Players have 32 possible orders available, but can only submit 12 per one-year turn.[6] Other limits apply, such as one military campaign annually.[6] According to reviewer Chris Frink, these constraints "make for a better-balanced, more interesting game".[6] Players must manage various aspects of medieval life, including maintaining knights, peasants, and townspeople, and accounting for economic factors such as mining and agriculture.[6] Diplomacy is critical to success; winning is not possible without alliances.[6]

The object of the game is to gain control of 23 of the 46 feifs.[6]

Reviews

[edit]

Michael Gray reviewed the game in a 1983 issue ofDragon. He gave it positive marks for the rules and the logical setup of the orders sheets. He assessed the game as "fun", stating "I heartily recommend it."[8]

See also

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References

[edit]
  1. ^abcdeVan de Graaf 1983. p. 19.
  2. ^abVan De Graaf 1982.
  3. ^Holokar 1992. p. 24.
  4. ^Fantasy Gamer 1984. p. 44.
  5. ^Spencer 2021.
  6. ^abcdefghFrink 1984. p. 29.
  7. ^Fast 1987. p. 16.
  8. ^Gray 1983. pp. 35–36

Bibliography

[edit]
  • Fast, Byron (Nov–Dec 1987). "The Ins and Outs of Feudal Lords".Paper Mayhem. No. 27. pp. 16–17.
  • Frink, Christopher (April–May 1984). "Simply Captivating: Feudal Lords Review". Keeping Posted.Fantasy Gamer. No. 5. pp. 29–30.
  • Graaf, John Van De (1982)."Feudal Lords Rules"(PDF). Flying Buffalo, Inc. RetrievedMarch 25, 2022.
  • Neal, Michael D. (Sep–Oct 2005). "Lordly Designs".Flagship. No. 115. pp. 22–23.
  • "PBM Update: Graaf Simulations".Fantasy Gamer. No. 4. February–March 1984. p. 44.
  • Spencer, David (October 7, 2021)."PBM's Newest Company: Rick Loomis PBM Games".Suspense & Decision. Archived fromthe original on October 8, 2021. RetrievedOctober 8, 2021.
  • Van de Graaf, John (November–December 1983). "The Evolution of Feudal Lords".PBM Universal. No. 1. p. 19=Van83.

Further reading

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  • Carrier, Chris (May–June 1985). "Feudal Lords".Paper Mayhem. No. 12. pp. 13–15.
  • Gray, Mike (April 1983). "The PBM Scene: Facts You Can Use When YOU Choose What Game to Play: Feudal Lords".Dragon. No. 72. pp. 35–36.
  • Holkar, Mo (May 1992). "Putting the Feud in Feudal Lords".Flagship. No. 37. pp. 24–27.
  • Marte, Stephen B. (July–August 1990). "Feudal Lords Game 31 / Year 812".American Gamer. No. 1. pp. 5–8.
  • McLain, Bob (November–December 1983). "A Looke at Feudal Lords: On How Things Work and Related Matters".PBM Universal. No. 1. pp. 12–16.
  • McLain, Bob (November–December 1983). "On Crowning the King and Other Heroic Matters".PBM Universal. No. 1. pp. 17–18.
  • McLain, Bob (Jun–Jul 2004). "Right of Kings".Flagship. No. 108. pp. 10–11.
  • Orzoff, Nathan (1983). "Rules Review of Feudal Lords".Nuts & Bolts of Gaming. Vol. 3, no. 14. p. 14.
  • Palmer, Nicky (Summer 1984). "Feudal Lords".Flagship. No. 3. pp. 4–7.
  • Van De Graaf, John (May–June 1985). "Feudal Lords Designer's Comments".Paper Mayhem. No. 12. pp. 16–18.
  • Young, A.D. (April–May 1984). "Econo-Strategy for Feudal Lords".Fantasy Gamer. No. 5. pp. 30–31.
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