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FarmVille

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2009 video game
2009 video game
FarmVille
DeveloperZynga
PublisherZynga
EngineFlare3D
PlatformsAndroid[1]
iOS[2]
Adobe Flash
HTML5
ReleaseFacebookHTML5
GenreSimulation
ModesSingle-player,multiplayer

FarmVille is a series ofagriculture-simulationsocial network games developed and published byZynga beginning in 2009.[3][4] It is similar toHappy Farm[5] andFarm Town.[6][7][8] Its gameplay involves various aspects offarmland management, such asplowing land,planting,growing, andharvestingcrops,harvesting trees and raisinglivestock.[9][10] The sequelsFarmVille 2 andFarmVille 3 were released in 2012 and 2021.

The game was available as anAdobe Flash application via thesocial networking websiteFacebook andMicrosoft'sMSN Games.[11] It was briefly available as amobile app for theiPhone,iPod Touch, andiPad in 2010. The game is free to play, but to progress quickly, players are encouraged to spendFarm Cash (inFarmVille) orFarm Bucks (inFarmVille 2), which are purchasable with real-worldcurrency.FarmVille was thus one of the first majorfreemium games.[12][13][14]

After launching on Facebook in 2009,FarmVille became the most popular game on the site, and held that position for over two years. At its peak, in March 2010, the game had 83.76 million monthlyactive users.Daily active users peaked at 34.5 million.[15] After 2011, the game's popularity declined considerably. By May 2012, it was ranked the seventh-most popular Facebook game. As of April 30, 2016, its had fallen to the 110th-most popular Facebook game as measured by daily active users, whileFarmVille 2 had climbed to 42nd place.[16]

On September 27, 2020, Zynga announced that it would discontinue the firstFarmVille on Facebook on December 31, 2020, as Facebook was to stop supporting games running onFlash Player—required byFarmVille—on that day.[17] LikeFarmVille 2,FarmVille 3 focuses on mobile devices.

Gameplay

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Once a player begins a farm, they create a customizable avatar, which can be changed at any point.[citation needed]

One player's customized farm

The player begins with an empty farm and a fixed starting number of Farm Coins, the primary currency in the game. Players earn XP (experience points) for performing certain actions in the game such as plowing land or buying items. At certain XP benchmarks, the player's level rises. As the player obtains more items and progresses through levels, crops and animals become available to them via the "market" where items can be purchased using either Farm Coins or Farm Cash. Farm Cash is earned by leveling up or completing offers, or purchased for real money.[citation needed]

The main way a player earns Farm Coins, the less important of the two in-game currencies, is by harvesting crops or visiting their neighbors. The player does this by paying coins for plowing a unit of land. This readies the land for planting seeds, which are eventually harvested after a set amount of time. How much time it takes a crop to mature, and how much money it yields when harvested, depends on the crop planted and is noted on its entry in the "market" dialog.[18] They wither or are of no use when a crop-specific amount of time elapses equal to 2.5 times the amount of time taken to grow the crop (for example, crops that take 8 hours to grow wither after 2.5×8=20 hours). But players can use Farm Cash (purchasable with real-world cash) to buy an "unwither" to rejuvenate the crops, or use a biplane with "instant grow" to cause crops to be immediately available for harvest. Although the biplane can be purchased with coins, this special feature is available only for Farm Cash. As players level up more, crops with a higher payoff and economy become available. Sometimes a crop needs a permit that costs Farm Cash to be planted.[citation needed]

A player can buy or receive from friends livestock and trees or bushels, such ascherry trees orchickens, which do not wither but become ready for harvest for preset amounts of money a set amount of time from their last harvest. Trees and livestock cannot die.[citation needed]

In-game purchases

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The two main in-game currencies, Farm Coins and Farm Cash (inFarmVille) or Farm Bucks (inFarmVille 2), were available for purchase from Zynga with real-world money. Coins could also be "earned" within the game by completing tasks or selling crops, and could be spent on basic in-game items such as seeds. Farm Cash and Farm Bucks were more difficult to acquire within the game, and could not be earned within the farm's economic system, only by special actions like leveling up or completing tasks. Farm Cash and Farm Bucks provided a route to acquire further in-game items, such as additional animals for the farm, or to acquire in-game resources like animal feed, water, fuel and power, which were otherwise slow and/or laborious for players to acquire.[citation needed]

Social interaction

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Like most Zynga games,FarmVille incorporated thesocial networking aspect of Facebook into many areas of gameplay. Contacting other players allowed the player to improve their farm more quickly, by using their help as farmhands or by gaining rewards from helping them. Often the aid of other players was a substitute for Farm Cash, the game's purchasable in-game currency, giving players an effective choice between spamming their friends withFarmVille messages and requests, or paying real-world cash.FarmVille had allowed players to add neighbors that are not Facebook friends, thus allowing the player to have many neighbors at hand. Players invited friends or other players that were not Facebook friends to be their neighbors, allowing them to perform five actions on each other's farms per day by "visiting" it. Neighbors could also send gifts and supplies to each other, complete specialized tasks together for rewards, and join "co-ops" - joint efforts to grow a certain amount of certain crops. Gifts were sent as mystery gifts with expensive, but random items, special deliveries with building supplies, or by choosing a particular item to send. They cost the sending user nothing. ForFarmVille's 2nd birthday, a series of different mystery gifts were added to the Gifts Page.[citation needed]

Development

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This sectionneeds expansion. You can help byadding to it.(April 2020)

The game was presented as a concept toZynga by a small team from the University of Illinois, and was based on a previousSims-style browser game.[4] The team of four was hired and paired up with other Zynga staff, and an initial version of the game was released about 5 weeks later.[4]

The game used Facebook's then-new API access, which allowed the game to exploit the interconnectedness of players.[4]

In order to maintain engagement, the game demanded that players return frequently, e.g. to harvest a virtual crop before it withers and dies.[4] This was beneficial to Facebook, since it drove some engagement with the platform.

Partnerships

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FarmVille occasionally ran in-game partnerships where users can visit another company's virtual farm and buy or receive items with their brand logo. For example, as of June 9, 2011, users could get freeMcDonald's hot air balloons, McCafe products and the ability to visit McDonald's' virtual farm. Other brand partnerships include Minion,Frito Lay,Dish Network Hopper,Capital One,American Express,Lady Gaga,Rio (the motion picture),Haiti Relief Fund,Discover Card,Cascadian Farms,[19]Megamind,[20]Farmers Insurance,[21] MicrosoftBing,[22] and7-Eleven.[23]FarmVille also offered engagement advertising where users could interact with a brand in exchange for free Farm Cash through an ad platform calledSVnetwork.[24]

Release

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This sectionneeds expansion. You can help byadding to it.(April 2020)

FarmVille has added numerous expansions over the game's lifetime, where players farm in new locales that include England, Hawaii, Japan, Atlantis,[25] Winter holiday locations,[26] Australia and more. As of 2014,FarmVille releases a new farm approximately every six weeks.

Board games

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In 2012, Zynga, in conjunction withHasbro, released several kids' "Animal Games" based onFarmVille under the "Hasbro Gaming" imprint. These include versions ofMemory (in a "Disco Dancing Sheep" pouch),Go Fish (in a "Groovy Chicken" pouch),Old Maid (in a "Rockstar Cow" pouch), andHungry Hungry Herd (a redux ofHungry Hungry Hippos with the characters Gobbling Horse, Munching Pig, Snacking Sheep and Chomping Cow replacing the Hippos in the original game).

This is one of several games in the Zynga game library to be released as physical board game versions. Others includeDraw Something,Words with Friends and aCityVille edition ofMonopoly.[27]

Reception

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Despite the initial success of the game, it has received a negative reaction from critics, video game designers, and personalities.Time magazine called the game one of the "50 Worst Inventions" in recent decades due to it being "the most addictive of Facebook games" and a "series of mindless chores on a digital farm".[28]

In a December 2010 interview withGamasutra, game designer and programmerJonathan Blow criticizedFarmVille for being designed to create an atmosphere of negativity, requiring an unprecedented commitment to the game, and encouraging users to exploit their friends.[29]

The video game researcherIan Bogost designedCow Clicker as a satire ofFarmVille and similar Zynga games to deconstruct the repetitiveness and perceived absurdity of such games.[30]

Awards

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FarmVille won an award at theGame Developers Conference for the "Best New Social/Online Game" in 2010.[31] The crowd booed a Zynga executive as he accepted the award.[3] During the13th Annual Interactive Achievement Awards, theAcademy of Interactive Arts & Sciences awardedFarmVille with "Social Networking Game of the Year", along with receiving nominations for "Outstanding Innovation in Gaming" and "Outstanding Achievement in Online Gameplay".[32]

Sequels

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On June 26, 2012,FarmVille 2 was unveiled,[33] and it was released in September 2012. It differs from the originalFarmVille in a number of ways.[how?]

FarmVille 2: Country Escape for mobile devices (iOS,Android,Windows Phone[34] andWindows[35] operating systems) was released on April 10, 2014, and received a positive review fromThe New York Times.[36] Unlike other games in theFarmVille series,FarmVille 2: Country Escape can be played offline.

FarmVille 3 was released on November 4, 2021.[37]

References

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  1. ^Zynga."FarmVille 2: Country Escape - Android Apps on Google Play".google.com.Archived from the original on 2015-04-05. Retrieved2015-05-13.
  2. ^Zynga Inc. (17 April 2014)."FarmVille 2: Country Escape".App Store.Archived from the original on 18 May 2015. Retrieved13 May 2015.
  3. ^abVictor, Daniel (2020-12-31)."FarmVille Once Took Over Facebook. Now Everything Is FarmVille".The New York Times.ISSN 0362-4331.Archived from the original on 2021-01-01. Retrieved2021-01-01.
  4. ^abcdeBains, Callum (5 July 2024)."FarmVille at 15: how a cutesy Facebook game shaped the modern internet".The Guardian. Retrieved2024-07-05.
  5. ^Kohler, Chris (24 December 2009)."14. Happy Farm (2008)".The 15 Most Influential Games of the Decade.Wired. p. 2.Archived from the original on 2 October 2011. Retrieved10 September 2011.
  6. ^Gardner, Jasmine (29 September 2009)."Futurology: FarmVille on Facebook".London Today. Archived fromthe original on 1 October 2009. Retrieved11 October 2009.
  7. ^"Zynga Launches "FarmVille". Does it Look Familiar?".All Facebook. 22 June 2009. Archived fromthe original on 16 August 2010. Retrieved3 November 2009.
  8. ^Nutt, Christian (October 11, 2009)."GDC China: Chinese Indie Game Trends and Opportunities".Gamasutra.Archived from the original on October 19, 2011. RetrievedJune 29, 2012.
  9. ^"Facebook farmers want India flag".BBC. 9 October 2009.Archived from the original on 11 October 2009. Retrieved11 October 2009.
  10. ^"Zynga's FarmVille Becomes Largest and Fastest Growing Social Game Ever" (Press release).Market Watch. 27 August 2009.Archived from the original on 27 October 2009. Retrieved11 October 2009.
  11. ^"Farmville Coming To The iPhone In June".TechCrunch. 7 June 2010.Archived from the original on 9 June 2010. Retrieved7 June 2010.
  12. ^Beausoleil, Michael (January 6, 2021)."RIP Farmville: The Facebook App that Shockingly Changed Gaming".
  13. ^Workman, Lance; Reader, Will; Barkow, Jerome H. (March 19, 2020).The Cambridge Handbook of Evolutionary Perspectives on Human Behavior. Cambridge University Press.ISBN 9781108900966 – via Google Books.
  14. ^Poell, Thomas; Nieborg, David B.; Duffy, Brooke Erin (October 14, 2021).Platforms and Cultural Production. John Wiley & Sons.ISBN 9781509540525 – via Google Books.
  15. ^"Zynga's CityVille becomes the biggest-ever app on Facebook | GamesBeat".venturebeat.com. 3 January 2011.Archived from the original on 2018-07-05. Retrieved2017-11-12.
  16. ^"Facebook Apps Leaderboard - AppData".appdata.com. Archived fromthe original on 16 April 2016. Retrieved30 April 2016.
  17. ^Bigtas, Jannielyn Ann (27 September 2020)."FarmVille on Facebook officially announces closure after 11 years".GMA Network.Archived from the original on 13 January 2021. Retrieved28 February 2021.
  18. ^"How long does it take for a crop to wither?".Zynga. 1 October 2009. Retrieved28 October 2009.[permanent dead link]
  19. ^"FarmVille Users Plant 310 Million Virtual Organic Blueberries".Mashable. 22 July 2010.Archived from the original on 14 October 2011. Retrieved14 October 2011.
  20. ^"FarmVille Megamind promotion is in full bloom for 24 hours only".Archived from the original on 29 October 2011. Retrieved14 October 2011.
  21. ^"Farmers Insurance Partners with Zynga's FarmVille, Protects Against Virtual Crop Withering". 15 October 2010.Archived from the original on 16 September 2011. Retrieved14 October 2011.
  22. ^"Bing Advertises On Farmville, Acquires 400,000 Facebook Fans In One Day". Archived fromthe original on 5 October 2011. Retrieved14 October 2011.
  23. ^"7-11 Starts Selling "FarmVille" Slurpees".Mashable. 24 May 2010.Archived from the original on 10 November 2011. Retrieved14 October 2011.
  24. ^Michael Learmonth. (25 October 2010)."Zynga Grows One Thing Advertisers Want: Mass Reach".adage.com.Archived from the original on 7 February 2011. Retrieved3 April 2015.
  25. ^"Atlantis Onboarding Guide".FarmVille Blog. 4 March 2013.Archived from the original on 5 March 2013. Retrieved4 March 2013.
  26. ^Oxford, Nadia (5 November 2012)."Christmas comes to FarmVille with Mistletoe Lane".Gamezebo. Archived fromthe original on 9 November 2012. Retrieved20 November 2012.
  27. ^"Games, Toys, Action Figures, Collectibles, and Gifts - HasbroToyShop.com".hasbrotoyshop.com.Archived from the original on 25 October 2014. Retrieved3 April 2015.
  28. ^Fletcher, Dan (May 27, 2010)."Worst Inventions: Farmville".Time. Archived fromthe original on May 30, 2010. Retrieved2013-06-07.
  29. ^Parkin, Simon (6 December 2010)."Catching up with Jonathan Blow".Gamasutra. p. 3.Archived from the original on 10 December 2010. Retrieved9 December 2010.
  30. ^"Poking at Cow Clicker".Edge. Archived fromthe original on 4 August 2011. Retrieved31 July 2011.
  31. ^"Game Developers Choice Online Awards Archive 10th Annual GDCA".Archived from the original on 1 April 2013. Retrieved8 December 2010.
  32. ^"D.I.C.E. Awards By Video Game Details FarmVille".interactive.org.Academy of Interactive Arts & Sciences. Retrieved19 November 2023.
  33. ^"Zynga unveils Farmville 2 game at Unleashed event".BBC News. 26 June 2012.Archived from the original on 14 October 2013. Retrieved23 December 2012.
  34. ^Callaham, John (December 2, 2014)."Zynga's FarmVille 2: Country Escape has quietly made its Windows Phone debut".Windows Central.Archived from the original on March 29, 2015. RetrievedFebruary 20, 2015.
  35. ^Ponder, George (February 18, 2015)."Farmville 2: Country Escape - life in the boondocks for Windows Phone and Windows 8".Windows Central.Archived from the original on February 20, 2015. RetrievedFebruary 20, 2015.
  36. ^"Reviews: Metal Gear Solid V: Ground Zeroes, FarmVille 2: Country Escape and Monument Valley".The New York Times. April 22, 2014.Archived from the original on May 2, 2014. RetrievedMay 1, 2014.
  37. ^Orr, Aaron (2021-10-07)."Zynga opens pre-registration for FarmVille 3".Pocket Gamer. Retrieved2023-06-05.

Further reading

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External links

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