| Company type | Private |
|---|---|
| Industry | Video games |
| Founded | 1987 |
| Defunct | 2011 |
| Headquarters | Cologne, Germany San Rafael, California, U.S. |
Key people | Achim Moller, CEO Julian Eggebrecht, President (U.S. branch) |
| Products | Lair Rogue Squadron series Turrican series MusyX: Dolby Sound Tools DivX For Games SDK |
| Website | Official website |
Factor 5 GmbH was a German-Americanindependentsoftware andvideo game developer. The company was co-founded by five formerRainbow Arts employees in 1987 inCologne, Germany, which served as the inspiration behind the studio's name.
In order to have a stronger relationship with Factor 5's North American partners likeLucasArts,Factor 5, Inc. was established in the United States in May 1996 with legal support from LucasArts, and in late 1996 the core of the development team in Germany was relocated to the North American company headquarters inSan Rafael,California.[1][2]Julian Eggebrecht, one of the five initial co-founders, served as President of Factor 5's U.S. branch.
The U.S. company closed in May 2009, following the closure ofBrash Entertainment, with which the company had multiple contracts.[3] The original German company, headed by CEO Achim Moller, remained active due to its unrelated business policy and operations with the North American company.[4][5]
However, in January 2011, Moller liquidated Factor 5 GmbH, and all game licenses were transferred to "Eggebrecht, Engel, Schmidt GbR".[6]
On March 15, 2017, Factor 5 co-founder Julian Eggebrecht had announced that the company has returned and re-acquired the rights to theTurrican franchise.[7]
The programming group which would eventually become Factor 5 had originally formed in the 1980s, in what cofounderJulian Eggebrecht described as a culture ofhacking and multimedia programming on the localdemo scene. Eggebrecht attended the Filmhochschule in Munich to become a movie director[citation needed], and all the other members studiedcomputer science.[8]
While its founders were still university students, Factor 5 started out in game development as a part-time activity under partnership withRainbow Arts for theAmiga computer. There, they had their earliest moderate success withKatakis, anR-Type clone of impressive technical performance.[citation needed] Due to the game's obvious similarity toR-Type, rights holder Activision Europe delivered an ultimatum: either Factor 5 accept a contract to perform the officialR-Type conversion for theAmiga home computer, or receive a lawsuit for rights infringement. According to Julian Eggebrecht, this was because "Activision couldn't find any programmers" however the opportunity was "a dream come true".[8]
Their first important success, however, came withTurrican,[8] a game designed by Rainbow Arts designerManfred Trenz. Factor 5 handled the Amiga andAtari ST versions of the game; and together with the originalCommodore 64 version and several others,Turrican was a major hit across Europe in 1990.[citation needed]
In 1991, faced with the prospect of corporate formalities imposed by the video game console industry, the company founders quit school in favor of full-time corporate careers. Eggebrecht explained, "[t]he moment you go into console programming, you won't get a development system from Nintendo unless you have a reputable company."[8] After they finished work onTurrican II: The Final Fight for the Amiga and Atari ST in 1991, Factor 5 built their own development kits and software environments for theSuper Nintendo Entertainment System andSega Mega Drive/Genesis, codenamed Pegasus SNES and Pegasus Mega Drive. Subsequently, they decided to focus their efforts towards console game development in 1992 with several projects for the SNES and Mega Drive/Genesis, including newTurrican games and other titles contracted by companies likeLucasArts,Hudson Soft andKonami, the latter of which had alsoGame Boy development contracts with them. In 1993, Factor 5 produced their last Amiga effort, an Amiga conversion ofMega Turrican handled with programming support from fellow company Neon Studios. They would develop games for the SNES, Mega Drive/Genesis, and Game Boy until 1996, when they switched their efforts to thePlayStation.
With the development of PlayStation games for LucasArts, the personnel located in Germany experienced communication difficulties in working with their North American partner due to the distance between both countries and the Internet speeds of that time being insufficient for the requirements of console development. This, together with legal assistance offered by LucasArts, resulted in a new Factor 5 branch in California. There, the core of the development team from Germany was established after they finished work on their PlayStation games in late 1996.
For a long time, the North American branch of Factor 5 was an exclusive, prominent development partner with both LucasArts andNintendo, developing both game titles for the former andmiddleware tools for the latter. During that time, the studio gained considerable critical and commercial praise for its technical proficiency,[citation needed] producing what are often cited as some of the most visually advanced titles on theNintendo 64 andGameCube, all based on LucasArts properties. Two high-profile middleware tools were also developed by the company for Nintendo: MusyX, a sound system produced in cooperation withDolby Laboratories; and theDivX For Games SDK, integrating the functionality of the popular video codec into Nintendo's development tools.
In late December 2008, several online media outlets reported thatBrash Entertainment (Factor 5's publisher of their current project) would close at the end of the month after encountering financial problems. This sudden interruption in funding left Factor 5 with their own funding difficulties, eventually causing its closure in May 2009.[3]
Factor 5 had been involved in litigation with its former employees in the defunct North American Factor 5 company. The suit alleges that Factor 5 did not pay its employees for work during November and December, that employees were laid off without the required notice by law, that employees did not receive their vacation pay, and that the company misled the employees.[9] The suit was filed in Marin Superior Court.[citation needed]