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Glossary of card game terms

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(Redirected fromFace (cards))

Hand of cards during a game

The following is aglossary of terms used incard games. Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific (e.g. specific tobridge,hearts,poker orrummy), but apply to a wide range of card games played with non-proprietary packs. It should not include terms solely related to casino or banking games. For glossaries that relate primarily to one game or family of similar games, seeGame-specific glossaries.

A

[edit]
ace
  1. The card with one pip in a pack of cards. Usually the highest card of asuit,ranking immediately above theking. May also occupy the lowest rank.
  2. Commonly refers to theDeuce or Two inGerman-suited packs which don't have real Aces. Often the highest card of a suit.
Suit of acorns
acorns
One of the foursuits in aGerman-suited pack of cards.[1] Symbol:
active
  1. A card that is in play i.e. notsleeping.[2]
  2. Seeactive player.
active player
  1. A player who receives cards in the currentdeal (i.e. is not sitting out because there are more players than thegame is designed for as in four-handSkat or five-handSchafkopf).[3]
  2. A player who hasnot withdrawn from the currentdeal but elected to play on (as inRams orPoker).[3]
adversary
Any opposing player, especially in two-handgames, or an opponent of thedeclarer. Seedefenders.[3]
adverse
Pertaining to anadversary or opponent e.g. an adverselead is one made by an opponent; adversetrumps are those held by one's opponent(s).[3]
age
Order of priority forleading,betting orbidding, starting from the player next to thedealer.[4] Seeeldest andyoungest.
alliance
A temporarypartnership that lasts only for the currentdeal orhand[4] (e.g. Prop and Cop inSolo Whist or the normalgame inSchafkopf).
alone
Playing without the help of apartner. Seedeclarer andsoloist.[3]
announce
Seedeclare.[3]
announcement
  1. Often used in both senses ofdeclaration. However, Dummett prefers to restrict 'announcement' for the intention to achieve certain feats inplay, while preferring'declaration' for a statement that one has a specialcombination of cards in one'shand.[5]
ante
  1. A mandatorystake made before thegame begins - usually by all players, sometimes by thedealer only.[4]
  2. Chips required to be put into thepot before the deal.[6]
  3. To put in such chips.[6]
around the corner
Phrase that describessequences orruns that are built either side of the Ace e.g. Q K A 2 3 4[7]
auction
The period of bidding.[8] The phase in somecard games where players maybid to lead thegame, or bid on a certainhand or privilege in that hand such as naming thetrump suit. The player with the highest bid wins the auction and plays his chosengame or exercises his privilege. Often used intrick-taking games.[9]

B

[edit]
The banking game of Faro (1895)
Suit of bells
balanced hand
A hand of cards with novoid suit,singleton or verylong suit.[10]
banker
Also called thehouse or the bank, the person responsible for distributingchips, keeping track of thebuy-ins, and paying winners at the end of abanking game. Adealer against whom thepunters bet.[11][3]
banking game
A less-skilledcard game of the gambling type in which one or morepunters play against abanker, who controls thegame.[12]
base value
A constant factor in working out the value of a game e.g.Skat.[13]
batch
Seepacket.
batons
One of the foursuits in aLatin-suitedpack of cards.[1] Symbol: or
beater
Term used in games of the Karnöffel family for quasi-trump cards able to beat those of lower rank or with no powers at all.
belle
The lastgame of therubber.[14]
bells
One of the foursuits in aGerman pack of cards.[1] Symbol:
best
Highestranking.[11]
best card
Highest card of asuit not yet played. Thecommanding card,master card. Alsoking card.[15]
bet
  1. Any wager on the outcome of adeal orgame; anychips put in apot; to put chips in a pot.[15]
  2. The first bet in a betting interval.[15]
bête, bate, bete or beet.
  1. Apenalty payment in certaingames for e.g. for failing to take the minimum number oftricks, or for astake or money which a player has lost.[16]
  2. A player who fails to takes a singletrick inMistigri.[17] Likewise inMauscheln, if thedeclarer, orMauschler, fails to win atrick, he is theMauschlerbete.
  3. Failure to make acontract.[15]
  4. Conceding defeat without playing.[18]
  5. Double bête: a doublepenalty, usually for failing to make acontract after choosing to play out the cards.[15]
bettel or bettler
Bid orcontract to win notricks. Alsomisère.[4]
bid
  1. An offer to win a minimum or specified number oftricks or points or the privilege of naming thetrump suit or thegame.[19][15]
  2. To make a bid.[15]
bidder
  1. Any player who makes abid.[11]
  2. The player who makes the highestbid and plays out his announcedcontract.[11]
blank
  1. In card-pointgames, a card that is worth no points. Anon-counter.[4]
  2. A hand with nocourt cards, i.e. onlypip cards.[4]
  3. A card that isunguarded by other, usually lower cards in the same suit: "I held the blank king of spades."[20]
  4. To discard in such a way as to leave a card unprotected: "She blanked the king of spades."[20]
  5. Tovoid a suit.[21]
blank suit
Asuit of which one holds no cards. Avoid (suit). Toblank a suit is to get rid of all the cards of that suit from one's hand.[15]
blaze
Ahand consisting only ofcourt cards.[15]
blind
  1. Adummy hand, for example, inCego.
  2. Cards dealt to the table as askat orwidow.
blocking
Blocking asuit is keeping a high card back so that the player with a number of smaller cards cannot wintricks with them.[22]
bluff
  1. To attempt to deceive one's opponent(s) about thevalue of cards in one'shand.[23]
  2. To use various tactics to mislead one's opponent(s) about the distribution of cards or one's strategy.
build
To add cards to those already on the table in order to extend aset orsequence.[9]
bonus
An extra amount added to a player's score for thegame for holding or winning certain cards[9] or for achieving certain goals, such asSchneider.
bower
Thejack of thetrump suit or the Jack of the same colour as thetrump suit e.g. inEuchre orReunion.
left bower: thejack of the same colour as thetrump suit.[24]
right bower: thejack of thetrump suit.[24]
bring in a suit
Maketricks in aplain suit after theadversetrumps are exhausted.[22]
bury a card
To place a card in the middle of thepack ordiscard pile so that it cannot be easily located.[11]
buy
  1. To receive a card from thedealer, face down, in return for astake e.g. inTwenty-One.[25]
  2. To receive or draw the sparehand, (skat orwidow) in return for one's own hand and, possibly, a stake e.g. inNewmarket.[26]
  3. To receive or pick up a card or cards in return for ahand card or cards e.g. inPréférence when the 2talon cards are picked up and 2 discarded.
  4. To draw cards from thestock ortalon.[26]

C

[edit]
Cavalier from a Tarock pack
call
Todeclare,bid orpass. Any suchdeclaration[26]
capture
To pick up or take cards during play, often as part of atrick.
captain
the player who directs the play of his team or who has the final decision in certainpartnershipgames.[26]
card money
The charge levied by an establishment on the playing of card games.[27]
card points
The scoring value of a card or cards inpoint-trick games.[4] Card points are used to determine the winner of ahand, based on the value of individual cards won. Not to be confused withgame points. Sometimes calledpips.
card value
Seecard points.
carte blanche
A hand with nocourt cards (seeblank), for example, inPiquet,[4]Comet orBezique; or with either no court cards or nopip cards inBriscan[28]
case card
The last remaining card of adenomination left in play.[11]
cavalier
Thecourt card in certain card packs that usually ranks below thequeen and above thejack.[26]
chicane
A hand with notrumps.[4]
chip
A token used in place of money; acounter; to put chips in thepot[29] Alsojeton.
chosen suit
A suit characterised by a disturbed ranking and in which some cards have privileges over cards of theunchosen suits or special powers when led. Chosen suits are found in most games of theKarnöffel group. Sometimes called a selected suit. Often misnamed atrump suit.[30]
circle
A local group of card players who meet regularly to play a particular game.[a]
claim
  1. An action or statement by which a player indicates he believes he will take all the remainingtricks.[32]
  2. To make such an action e.g. by laying one'shand down or saying "the rest are mine" in expectation that the opponents will concede.[32]
Suit of clubs
clear
  1. Establish a card orsuit by forcing outadverse higher cards orstoppers.[29]
  2. Having taken nopenalty cards e.g. inHearts.[29]
close
To bar further use of thetalon by turning thetrump card over and placing it on the top incard games such asSixty-Six andSchnapsen.[29]
clubs
One of the foursuits in aFrench-suited orSpanish-suitedpack of cards.[9][1] Symbol: or
coat card
Original term forcourt card, now obsolete.[29]
coffee housing
To talk and act in order to mislead one's opponents about one's cards.[29]
7 of Coins
Coins
One of the foursuits in aLatin-suitedpack of cards.[1] Symbol: or
color, colour
InFrench-suited packs, this is the colour of the suit symbols, which is red forhearts anddiamonds and black forclubs andspades.
combination
Two or more cards that score a bonus whenmelded. Often called ameld.[29]
command
The best card of asuit, usually applied to suits which theadversary is trying toestablish.[33] Seebest card,king card andmaster card.
commanding card
  1. The best card of asuit in play.[34] Alsobest card,king card ormaster card.
  2. Thetop trump or highestmatador such as the knave of clubs inknave noddy[35] or the right bower ineuchre.[36]
compendium game
A game in which a number of differentcontracts is played in succession e.g.Barbu,Quodlibet andPoch.[31]
contract
An agreement or obligation to play a certain type ofgame, to win a certain number of points ortricks in ahand,round orgame.[19]
contractor
The highestbidder who then plays out hiscontract.[11]
contrat
A short rectangular counter or chip used in some French card games andDanish Tarok that is worth a number ofjetons orfiches, typically 100 jetons.[37]
counter
  1. Object used to score. Token used in place of money; achip.[29] Alsojeton.
  2. Card with a point value. Alsocounting card.[4]
counting card
  1. A card that has an intrinsic scoring value when taken in atrick. Alsocounter.[38]
count out
  1. During play, to claim to have enough points forgame, thus ending the play; to go out during the play.[29]
court card
One of thepicture cards i.e. aking,queen orjack in aFrench pack;[39] a king,Ober orUnter in aGerman pack, or a king, queen,cavalier andvalet in aTarot pack. Alsoface card,picture card orroyal card. Originallycoat card.
cover
  1. To play a higher cardof the samesuit than any previously played to thetrick.[29] See alsoovertake.
  2. To play a higher card than the highest so far played to the trick.[40] See alsogo over,head the trick andplay over.
cross-ruff
Two partners alternatelytrumping a differentsuit.[41]
Ace of Cups
cross-suit
Suit of the opposite colour.[42]
Cups
One of the foursuits in aLatin-suitedpack of cards.[1] Symbol: or
cut
To divide thedeck into two parts; usually aftershuffling. Cards may also be cut to determine whodeals or whichsuit istrumps.[39]

D

[edit]
dead card
One that cannot be used in theplay.[43]
deadwood
Unmatched cards remaining in the hand e.g. inRummy.[42]
deal
  1. Verb: To distribute cards to players in accordance with the rules of thecard game being played.[44] In many games, this involves picking up all the cards,shuffling them, having themcut and redistributing them, but in othergames (such as Patience games) it simply involves turning over thewastepile to act as a newstock.
  2. Noun: The play from the time the cards are dealt until they are redealt.[44] Also referred to as ahand
dealer
The person whose turn and responsibility it is todeal the cards.[42]
deck
May refer either to thepack[42] or thestock /talon.
declaration
  1. Announcement ofmelds or scoringcombinations, as inPiquet.[42] Dummett prefers to restrict 'declaration' to this sense, while preferring 'announcement' for the intention to achieve certain feats in play i.e. the 2nd meaning below.[5]
  2. Thegame at which a deal is played.[42] Acall orbid.[45]
declare
  1. Tobid or toannounce thetrump.[26]
  2. To announce; predictschneider orschwarz.[26]
  3. Tomeld or show.[26]
  4. Tocount out.[26]

Note: Dummett prefers to restrict'announce' for the intention to achieve certain feats inplay, while using 'declare' for a statement that one has a specialcombination of cards in one'shand.[5]

declarer
In acontract game, the highestbidder who then tries to achieve the announcedcontract.[44]
declaring side, declaring team
The side that wins theauction.[46] The player who made the highest bid and his or herpartner who join forces to achieve the announcedcontract.[47]
defenders
The opponents of thedeclarer(s) incard games likeBridge orSkat.[9] Originally those 'defending' thepool (see Pigott's Hoyle (1800).).
denomination
Therank of a card e.g. 2, 3, 4, etc.[48]
Suit of diamonds
deuce
The two of anysuit.[44] InGerman-suited packs, the deuce is nowadays usually called theace despite having 2 suit symbols.[49] In Austria and Bavaria usually called the Sow (Sau).
diamonds
One of the foursuits in aFrench pack of cards.[9] Symbol:
discard
  1. To get rid ofplain suit cards when unable tofollow suit and unwilling or unable totrump.[41]
  2. Tolay away cards, e.g. of high value or to void a suit, after picking up from thetalon orskat.[42]
  3. A card that is removed from the hand in either of those ways.[42]
discard pile
The pile of cards already rejected by players.[39] The common pile of discarded cards.[42] Alsowastepile.
double, redouble
To increase thegame value by a factor of 2. Redoubling effectively quadruples the original game value.
double-ended, double-figured, double-headed
Of a playing card, being designed to be read either way up by having indices at each end and, in the case of court cards, dividing the picture horizontally or diagonally and displaying only the upper part of the figure at each end. Also reversible. Seesingle-ended.
doubleton
Only two cards of the samesuit in the hand.[41]
downcard
A card lying face down.[50]
draw
To take a card from thestock (talon).[39] Also 'buy' e.g. in Rummy.[51]
draw lots
To select e.g. the firstdealer by letting players choose a card at random from thefannedpack or bycutting the pack
draw pile
Thestock ortalon when it is specifically used fordrawing cards during play.
dress
  1. To set up the layout required before play e.g. to set up the 4 cards inNewmarket and place stakes on them
  2. Toante counters or stakes to apot orpool at the start of a hand.
drop, drop out
  1. To withdraw from the currentdeal,[38] for example inMauscheln,Préférence,Three-card Loo andToepen.[52] Alsofold.
  2. To discard one's hand rather thanstake enoughchips to stay in thegame,[38] for example invying games likeBrag andBlackjack.[53] Alsofold.
dummy,dummy hand
A hand dealt to an imaginary extra player, and often played out according to certain rules.[44]
durch, durchmarsch
Seemarch.

E

[edit]
elder
  1. Sitting at the left when therotation is clockwise.[38]
  2. Non-dealer in two-hand play.[38]
eldest
  1. Of several players, the one nearest thedealer's left when therotation is clockwise. May not necessarily beeldest hand.
  2. Short foreldest hand.
eldest hand
This is the player to the left of thedealer in games that are played clockwise; or to the right of the dealer in those played anti-clockwise and who is usually first tobid ordeclare andplay.[38] The first player to play in theround. Calledforehand in manygames.
empty card
InTarock games, a card without a special point value, usually apip card, but sometimes also an ordinary trump (i.e. not one of theTrull cards.[54]
endhand
Seerearhand.
entrump
To make a particular suittrumps.[44]
establish
To make cards the best by forcing outadverse higher cards; toclear.[38]
established suit
A suit is established if when you or your partner can take everytrick in it, regardless of wholeads.[55]
exit
To relinquish thelead; force another player to win thetrick.[38]

F

[edit]
face
  1. The side of a card depicting its rank
To turn a card so that its rank is visible and its back underneath
face card
Seecourt card.
face down
With thedenomination side of the card downwards and its back upwards.
faceup (US)
A card positioned so that it reveals itssuit and value.[39] Alsoupcard.[56]
face value
The marked value of a card. Alsopip value.Court cards are usually take to have a value of 10, the Ace 1 or 11.[9]
fall of the cards
The identity and order in which cards are played, especially as it gives an indication of the location of unplayed cards.[38]
fan
  1. To spread cards fanwise.[57] To spread a hand or pack of cards, face up, in an arc so that they can be identified from their cornerindices. Alternatively to spread them, face down, in order to enable players to 'draw lots' in order, for example, to choose teams or the first dealer.
  2. An arc of cards so fanned. A spread of face-up cards.[57]
  3. InPatience, a small number of cards laid in an overlapping row, so that only one is exposed.[58]
fatten
To discardcounting cards to one's partner'stricks.[55] Alsosmear.
fat trick
Atrick that is rich incounting cards.[38]
favourite, favourite suit
Seepreference suit.
fiche
A long rectangularcounter used in some French card games andDanish Tarok that is worth a number ofjetons, typically 10 or 20. See alsocontrat.[37]
finesse
An attempt to take atrick with a card that is not the best of thesuit.[55]
Flush of diamonds
first hand
  1. The leader to atrick.[38]
  2. The first player tocall.[43]
  3. Eldest hand.[38]
flush
Cards of the samesuit.[55]
fold
To concede;[59] to withdraw or surrender the currenthand orgame,[9] for example in games likeToepen,Watten and games of thePoker family.[60] Alsodrop ordrop out.
follow suit
To play a card of theled suit.[19]
force
  1. To compel a player totrump atrick in order to win it.[55] A player may 'force out' trumps by leading a long plain suit in which the opponent is void.
  2. A compulsoryround ordeal in which all players must play and none may drop out. Also known in Germangames as a 'muss'. SeeSchafkopf.
forehand
  1. Another term foreldest hand usually incard games originating from Europe. The player who is usually first to receive cards,bid andplay. Sits to the left of thedealer in clockwise games and right of the dealer in anticlockwise games.
  2. The player who has the right to lead to a trick or who is earlier in the order of play and therefore haspositional priority. Also said to bein forehand.
French-suited pack
Apack of cards with the foursuits:clubs,spades,hearts anddiamonds. So-called because it originated in France, but now used worldwide. Compare withGerman andLatin-suited pack. Thestandard 52-card pack consists of French-suited cards which may be of various patterns (English/International, Belgian-Genoese,Dondorf, Swedish, etc.).
free card
  1. A card with special privileges when led to a trick e.g. the Sevens inBruus or the Eights and Nines inKnüffeln.
  2. A card that cannot be beaten because all the trumps have been exhausted.[61][62]
  3. A card that cannot be beaten because all the trumps and higher cards have been played.

G

[edit]
game
  1. A pastime in general, usually involving some form of competing.[63]
  2. A variant of a basic game e.g.Gin Rummy orWendish Schafkopf.[63]
  3. Abid,declaration orcontract.[63]
  4. A period in asession of play which results in a winner.[63]
  5. The target number of points as in "game is 100 points".[63]
  6. Fulfilment of the declared contract as in "their team made game".[63]
  7. A style or system of play.[63]
game points
Inpoint-trick games, the score awarded to the players based on the outcome of ahand, the game value of acontract and anybonuses earned. Game points are accumulated (or deducted) to decide the overall winner. Not to be confused withcard points.
game value
The amount acontract is worth in points orhard score
German-suited pack
Apack of cards with the foursuits:acorns,leaves,hearts andbells. So-called because it originated in Germany. Such packs are common in Austria, Germany, north Italy, Hungary and several other countries in eastern Europe. Compare withFrench andLatin-suited pack.
good
Concession by a player that he or she accepts thebid and does not wish to bid against it. May be announced with "good."
go out
To finish playing in the currentdeal because a) you have got rid of all your cards (e.g. inRummy orDomino or b) you have achieved the tricks or points needed to win (e.g. inFipsen orSixty-Six).
go over
  1. Tobid higher;overcall.[64]
  2. Toplay a higher card than any so far played to the trick.[64] Alsohead the trick orplay over (but that can also mean to play a higher card of the same suit). Not to be confused withcover orovertake.
guard
One or more cards that protect a high card.[65] A high card may be singly guarded,[66] twice guarded, etc.[b]

H

[edit]
hand
  1. The cards held by one player ("playing hand")
  2. The player holding the cards, as in "Third hand bid 1."
  3. Synonymous with the noun usage ofdeal.
hand card
A card held in the hand as opposed to one on the table.
hand game or handplay.
A type ofcontract in certaingames in which theskat orwidow is not used.[64]
hard score
A game played for 'hard score' – as opposed to those played forsoft score – is one played for money. Coins may be used tostake; alternatively chips or counters with an agreed monetary value may be utilised.
head the trick
To play a better (i.e. higher) card than any already played to thetrick.[64] Alsogo over orplay over (but that can also mean to play a higher card of the same suit). Not to be confused withcover orovertake.
Suit of hearts (Swedish-pattern pack)
hearts
One of the foursuits in aFrench pack orGerman pack of cards.[9][1] Symbols: or
hold
As an earlierbidder in theauction, to match a higherbid, thus retaining the right to play acontract.
hold up
To refrain from playing (a high card).[64] Also 'hold back'.
honour
A card attracting a bonus score or side payment, usually to the player or team for holding and declaring them, but sometimes for capturing them in play.[67] From the Frenchhonneur. Seematador.
InBridge, the Ace, King, Queen, Jack or Ten in a suit.[68]
house
Seebanker.

I

[edit]
index
The number or letter printed in the corner of a playing card, so that it may be read when held in afan.[64]
in turn
A player, or an action, is said to be in turn if that player is expected to act next under the rules.Jerry said "check" while he was in turn, so he's not allowed to raise.
invite
To lead a small card of the long suit.[69]

J

[edit]
Wooden counters. Jetons are round, fiches are long and contrats are short and rectangular.
jan, jann
The equivalent oflurch orschneider in north German or Scandinavian games. It may mean losing without taking a trick, as in games of theBruus family, or scoring less than 1/4 of the points, as in games of theSjavs family.
Jack
Thecourt card ranking, naturally, between thequeen and the Ten. Also called theknave orvalet in certaincard games.
jeton
A circularcounter which forms the basic unit of scoring or payment, especially in French card games. Often used along withfiches andcontrats which are worth more.[37] See alsochip.
joker
A card, usually depicting a jester, used as the highesttrump or as awild card.[70]

K

[edit]
Four Kings (Spanish-suited pack)
kibitzer
Onlooker at acard game.[71]
kind
Seerank.
King
The highestcourt card, usuallyranking between theace and thequeen.
king card
The best card remaining unplayed of the suit.[69] Alsobest card,commanding card andmaster card.
kitty
Additional cards dealt face down in somecard games.
knave
Thejack in certaincard games. Alsovalet.
knight
Seecavalier.
knock
As thecutter, to tap thepack with a fist to indicate that you are satisfied with theshuffle and are happy not to cut the cards. Common informal practice in social or family circles in European countries.

L

[edit]
Latin-suited pack
Apack of cards with the foursuits:Swords,Batons,Cups andCoins. So-called because it originated in Spain and Italy. Compare withFrench andGerman-suited pack.
lay away
Todiscard after picking up theskat orwidow.[70]
lay down
Tomeld acombination.[70]
lay off
Especially in games of the Rummy family, to add a card to an existingmeld[72]
lead
  1. To play the first card of thetrick.[9]
  2. The card played first to the trick.[73]
  3. The privilege of leading e.g. "A has the lead" or "A is on lead".[74]
Suit of Leaves
Leaves
One of the foursuits in aGerman pack of cards.[1] Symbol:
led card
The first card played to atrick. Sometimes called the leading card.
led suit
Thesuit of the first card played to atrick. The suit of thelead card.
lone hand, lone player
A player who chooses to play without the help of hispartner's hand.[75]
long card
A card left in one's hand after all opponents are exhausted of thatsuit.[75] Similarly, long cards are the dregs of a suit which has been led several times and exhausted in the hands of other players.[69]
long suit
  1. Asuit containing more than four cards e.g. atWhist[69]
  2. The suit with the most cards in a player's hand.[75]
  3. TheSwords orBatons suit inLatin-suited packs
loser
  1. A player who has lost agame.
  2. Alosing card.[76]
losing card
A card that is unlikely to win atrick.[76]
low card
  1. A card of lowrank
  2. A card of low value, especially in Tarot and Tarock games.[77]
lurch
A player is 'lurched' or 'in the lurch' incard games likeCribbage, Saunt orCassino if they not only lose but fail to score a minimum number of points, typically half of a winning score. Being in the lurch typically costs double. Similar toschneider.[76][75]

M

[edit]
march
Euchre term, from the GermanMarsch orDurchmarsch. To win every trick in a deal. The score for doing so. The same asslam.[75][76]
make
  1. Fulfil acontract.[76]
  2. Name thetrump suit orcontract.[76]
maker
The player who names thecontract.[76] Alsodeclarer orcontractor.
master, master card
"Master card" redirects here. For the credit card company, seeMastercard.
The best (i.e. highest) card left in a suit which has been played. Alsobest card,commanding card orking card.[78][75]
The highest card in play from a particular suit.[2]
matador
Atop trump, sometimes with special privileges.[67] However, in somecard games such asSkwitz, it is not atrump but a bonus-earning card. Any high trump.[75]
match
  1. A card game session comprising a number ofrounds after which scores are finalised and a winner declared.
  2. To play a card of the same value of the card or cards on the table, for example infishing games.
matsch
  1. Aslam in certain Austrian or Bavariangames.
  2. Failing to win at least a quarter of the points available in some German games. Equivalent to aschneider.
meld
  1. Any scoringcombination of cards announced, shown or played, e.g. three of akind or asequence of three or more cards.[48] Adeclaration of such a combination.[67]
  2. To make a meld.
misère
Acontract or undertaking to lose everytrick.[67] Alsobettel,bettler ornull.
misdeal
  1. To make a mistake made in dealing cards e.g. dealing too few or many or facing a card during the deal
  2. A mistake so made.
mord
Aslam in certain Austrian or Germangames.
multipliers
Factors by which thebase value of adeclaration (and sometimes anybonuses) are multiplied to determine the value of agame.[79]

N

[edit]
natural
Without the use of awild.[79]
natural card
A card that is notwild[79]
natural order, natural ranking
The normal hierarchical sequence of cards within a suit. In a 52-card, French-suited pack the natural order is from Ace (high) to Two (low) i.e. A > K > Q > J > 10 … 2. In a 36-card German-suited pack, it is from Deuce ("Ace") to Seven i.e. D (A) > K > O > U > 10 … 7. Many games do not follow the natural order, for example, inace–ten games the ranking is A > 10 > K > Q > J... or D (A) > 10 > K > O > U...
natural suit
The suit that a card would naturally belong to if not designated as e.g. a trump
negative game
A negativegame or negativecontract is one in which the aim is to either:
  1. Avoid takingtricks[67]
  2. Lose every trick (as inBettel ormisère)[67]
  3. Avoid taking the highest number of points (for example in aRäuber inCego or aRamsch inSkat orSchafkopf).
next, next suit
  1. Thesuit of the same colour as thetrump suit e.g. inEuchre.[80][81]
  2. The suit paired with thetrump suit e.g. inSchlauch. For this purposeacorns are usually paired withleaves andhearts withbells.
non-counter
A card which is not acounter i.e. has no scoring value.
null, null game
  1. In games of theSkat family, a contract in which the declarer undertakes to lose everytrick.
  2. InSwedish Whist, a game in which both sides aim to take the fewest number oftricks.
numeral
A card for which therank is a number (Ace usually counts as 1 in this case), as opposed to thecourt cards. Alsopip. See alsoPip (counting).

O

[edit]
Four Obers
Ober
Thecourt card usually ranking between theking and theUnter in aGerman-suited pack. The equivalent of thequeen in aFrench-suited pack. Formerly also Obermann ("overlord").
open
  1. To make the firstbid,declaration or move.[79]
  2. To make the firstbet.[79]
  3. To make the firstlead of asuit.[79] "It was correct to open diamonds..."
opening lead
The firstlead of adeal.[79]
order
Seerank.
outbid
Tobid higher than an earlierbidder. Same asovercall, but distinct fromoverbid.
ouvert(e)
A contract played with the player's hand of cards spread out face up on the table so it is visible to the other players[67]
overbid
  1. A bid of more than the value of thegame.[79]
  2. Overcall.[79]
  3. An unduly optimisticbid.[79]
overcall
Tobid higher than an earlierbidder. May take the form of a suit overcall (bid a higher-value suit e.g. inPreference), majority overcall (bid to take a higher number of tricks e.g. inFipsen) or value overcall (bid to win more card points e.g. inBinokel)[67] The name of such a bid.[79]
overs
Excess points in e.g.Cassino.[82]
overshoot point
Inpoint-trick games, apoint in excess of the minimum needed to win thedeal.
overtake
  1. To play a higher card than any previously played to the trick.[c] See alsocover,go over,head the trick orplay over.
  2. In Bridge, to play a card higher than the winning card played by your partner, unnecessary to win thetrick but necessary to gain thelead.[83]
overtrick
  1. To take moretricks thanbid orcontracted.[67]
  2. A trick exceeding the bid.
overruff, overtrump
To play atrump higher than any previously played to thetrick.[79]

P

[edit]
pack
A complete set of cards. In English-speaking countries, a standardpack comprises 52French-suited cards. In other countries, packs of 24, 32, 36, 40 or 48 cards are common as areGerman orLatin-suited packs. Alsodeck.
packet
A portion of apack, less than the whole pack.[82]
pair royal
Three cards of the samedenomination (rank).[84] Also called a 'prial' or 'triplet'. Seeset.
partie
Agame which requires a specified number ofdeals to decide it,[84] especially atPiquet.[67] See alsorubber.
partner
Another player with whom one shares a common score, and with whom one therefore cooperates inbidding andplay.[82]
partnership
Two or more players who play jointly and win or lose together. May be 'fixed', in which case the players play together for the entire session, or 'floating', in which case partners vary from deal to deal, sometimes called analliance. Also called aside orteam.[67]
pass
  1. Inbiddinggames, to make nobid. Usuallycalled by saying "pass".
  2. Invyinggames to pass the privilege ofbetting first.
penalty
A score awarded for common violations of the rules of thegame. It can be awarded either negatively to the violating player/partnership, or positively to their opponent(s)
penalty card
A card that incurs apenalty, usually a minus score, e.g. thequeen of spades and all hearts inBlack Lady.
penny ante
Agame played for insignificantstakes.[82]
picture card
Usually the same ascourt card,[85] but can include theAces as well.[86]
pile
A set of cards placed on a surface so that they partially or completely overlap. Alsostack.
pip
  1. Anumeral.
  2. Asuit symbol (e.g.,,, or,,,) on a card.
  3. Acard point inpoint-trick games. Not necessarily the same as the actual number of pips (symbols) on a pip card.Court cards also have a pip value.[87]
pip card
Seenumeral.
pip value
The numerical,index orface value of a card.[88]
pitch
In some games of theall fours family, tolead to the firsttrick, establishing thetrump suit in doing so.
pitcher
A player who establishestrumps inleading to the firsttrick
plain card
A card other than acourt card.[85]
plain suit
Any suit that is not atrump suit.[84]
play
  1. To contribute a card to atrick.[82]
  2. To move a card to a place on the table (either from the players hand, or from elsewhere on the table), inPatience games.[82]
  3. The card played or the move made.[82]
  4. The stage of thegame during which the players'hands are depleted by plays totricks or to a commonpile, etc.[82] The "rules of play" are the rules for playing tricks, etc. e.g. stating that players must follow suit if able, otherwise may play any card (as atWhist).
  5. Betting in general.[82]
play over
To play a higher card.[82]
Tocover i.e. play a higher card of the same suit.[82] Not to be confused withgo over,head the trick orovertake.
point
May refer either to card points or to game points.
pone
US term for non-dealer in some two-playercard games e.g.Colonel[51] or the player on the dealer's right, whocuts the cards.[d][89]
pool
Seepot.
positional priority
The priority a player has by virtue of his position in relation to thedealer and direction of play. Normallyforehand oreldest hand has the highest priority, followed by the other players in the order of play. So, for example, in anauction if two players bid the same rankingcontract andplay is clockwise, the player nearest the dealer's left hand usually has priority.
Avirapulla - traditional Swedish tin for holding gaming counters. The pot for gaming chips is in the reversible lid.
pot
  1. A container into which money orchips are paid initially and during agame and from which the winnings are paid out.[90]
  2. The contents of the pot. An accumulation of chips, antes, bets, forfeits, etc., to win which is the object of the game.[91]
preference
A bid in thepreferred suit.[91]
preferred suit, preference suit
Asuit that hasbidding preference over the rest, as inBoston,Préférence orFipsen.[91]
prial
A 'pair royal'. Aset of three cards of the samerank.[9]
protection.
Cards thatguard others, normally of higherrank.[91]
punter
Person who lays bets in abanking game.

Q

[edit]
Four Queens
quart
Asequence of four cards of the same suit.[92]
quart major
The Ace, King, Queen and Jack of one suit.[92]
Queen
Thecourt card ranking naturally between theking and thejack orknave. InTarot and Tarock games, it ranks between the king and thecavalier.
quinte or quint
Asequence of five cards of the same suit.[92]
quinte major or quint major
The Ace, King, Queen, Jack and Ten of one suit.[91]
quinte minor or quint minor
The King, Queen, Jack, Ten and Nine of one suit.[91]
quitted trick
Atrick that has been taken and turned face down.[93]

R

[edit]
raise
  1. To name a highercontract than one hascalled previously because one has beenovercalled
  2. To increase one'sstake
  3. To increase thegame value
rank
The position of a card relative to others in the samesuit. The order of the ranks depends on thegame being played.
rearhand
  1. Usually refers to the player who sits to the right of the dealer in a four-handed, clockwise game.[94] However, in a three-handplay, rearhand is thedealer; the last active player to receive cards. Also calledendhand.[38]
  2. The last player to the trick. Also said to be "in rearhand".
redeal
  1. A newdeal by the samedealer after an irregularity.[91]
    A newdeal of some of the cards, e.g. thewastepile inPatience games.[91]
  2. The action ofdealing again.
redouble
Todouble, again, abid that has already been doubled once.
reduce
To shed one'shand ofdeadwood e.g. inRummy.[91]
regular pack
Apack of cards comprisingsuits each distinguished by a suit sign and divided intonumeral andcourt cards, as opposed to a Tarot pack that has additional cards known variously astarots,tarocks ortarocchi and which do not have suit signs, numerals and courts.[95]
renege
  1. Torevoke.[82] This is the most common usage.
  2. To legally play a card of asuit other than the led suit.[90]
  3. To legally withhold a hightrump when a lower trump is led.[91]
renounce
  1. To fail to follow suit legally because one is void; a void.[91] This is the most common usage.
  2. Of a suit, void.[91] Having none of the suit led.[96]
  3. To play a card of a different suit from theled suit. May be legal or not, depending on the rules.[90]
return
To lead back, usually the suit that partner led.
reverse game
Apoint-trick game in which the aim is to lose points rather than win them.[97]
reversible
Seedouble-ended.
revoke
  1. To fail tofollow suit when able to do so and the rules require it. Normally incurs apenalty.[90][96]
  2. To breach the rules offollowing suit,trumping,heading orgoing over.[98]
rob
  1. To exchange a hand card for the trump turn-up.[92]
  2. To discard several cards in exchange for the remaining trumps in the pack.[92]
rotation
The direction ofdealing,bidding andplaying e.g. clockwise (to the left) is standard for American and Englishgames. Anticlockwise (to the right) is common in traditional European games.[98]
round
  1. The events between theeldest player's action, and theyoungest player's action of the same type (i.e. deal, bid, play), inclusive. A phase of play in which everyone has the same opportunity to perform such an action.[90]
  2. A series ofhands in which each player has dealt only once.[54]
round game
  1. One in which there are nopartnerships and everyone plays for himself or herself.[92]
  2. One playable by an indefinite number of players, typically 3 to 7.[90]
round suit
TheCups orCoins suit inLatin-suited packs
royal card
Seecourt card.
rubber
Amatch consisting of a number ofgames, typically three[90] or five.[99]
ruff
  1. To trump a suit[100] i.e. when a non-trump was led.
  2. An instance of ruffing.
  3. Historically, torob thetrumpturnup.
run
A combination of three or more playing cards with consecutiverank values. Also called asequence.[101]

S

[edit]
sandbag
To withhold an action on a good hand in order to trap an opponent into greater loss.[98]
scat
Seeskat.
schmear
Seesmear.
schneider
When a player or team wins over 3/4 of the available card points inpoint-trick games, thus scoring a bonus. Typical of theSkat andSchafkopf families. The team scoring less than 1/4 of the points is said to beschneidered or 'inschneider'. The successful player or team is said to have wonschneider. See alsolurch.
schwarz
When a player or team wins everytrick of thehand, thus scoring abonus. The other side is said to beschwarzed. Common ingames of theSkat andSchafkopf family.
seat
Position relative to thedealer: for example, in bridge, the dealer's left-hand opponent is said to be insecond seat.
second hand
The second player in turn tocall or play.[101]
second turn
The turning over of the second card of theskat for trump,[101] e.g. inReunion orSkat.
see, seeing
Tohold a higher bet in avying game.
see saw
Seecross-ruff.
selected suit
Seechosen suit.
Sequence from Ace to Five
sequence
Three or more cards adjacent inrank. The adjectivesascending anddescending may be applied (i.e. "building in ascending sequence" means "laying cards out so that each has the next highest rank to the previous one"). A sequence need not all be of the samesuit. Alsorun.[101]
set
Three or more cards of the samerank.[102]
shed
Todiscard.[102]
short deck
Seeshort pack.
short game
Anygame in which not all the cards of apack are put into play, e.g.kurzer or shortSchafkopf which is played with 24 cards.[102]
short suit
A suit with less than four cards,[100] two cards or fewer than the average cards for thesuit.[102]
short pack, shortened pack
A set of cards that has been reduced in size from a full pack (normally of 52 cards) by the removal of a certain card or cards.[103]
shuffle
Rearrange (a deck of cards) by sliding the cards over each other quickly.(verb)
An act of shuffling a deck of cards. (noun)
shut out
Defeated without a single point.[102]
side
Seepartnership.
side card
A card of aside suit; a non-trump.[102]
side money
A bet in aside pot.[104]
side payment
When players are primarily playing for thestakes in apot, this is a separate payment directly from one player's pocket to another, for example to reward abonus.
side pot
Apot that is separate from the mainpot,[104] either for specificbonuses or used when the main pot reaches a certain limit.
side strength
A player with side strength has high cards inside suits.[104]
side suit
A suit that is not thetrump suit;plain suit.[102]
signal
  1. Any convention of play whereby the team members properly give each other information as allowed by the rules.[102][104]
  2. Any permitted physical sign or gesture, such as winking or tapping the table when playing a card, that conveys information to one's partner(s).
single, singly
The basic, usually lowest, value of a game is described as 'single'. A game is won 'singly' if its value is not increased by bonus factors such as winningschneider which would double the score or winningschwarz which might quadruple it.[e]

single-ended, single-figured, single-headed
Of a playing card, being designed so that it can only be properly read one way up. There are usually no indices and the courts depict full length figures. Today they have been largely replaced bydouble-ended or reversible cards.
singleton
Only one card of asuit.[19]
skat or scat
  1. Widow; extra cards dealt to the table which may be used for exchanging later. Alsoblind.[102]
  2. Note that, in German, 'skat' can also meanvoid i.e. lacking any cards of a given suit and therefore 'seeking the skat' means looking for an opponent's void suit.[106]
slam
Winning every trick. Sometimes called a 'grand slam', with a 'little slam' being every trick bar one.[90] Also called a march (e.g.Euchre), mord (e.g.Brandle andGrasobern),durch or durchmarsch, (e.g.Skat andSchafkopf),matsch,tout orvole.
sleeping
Said of cards that are not in play because e.g. they are in the unused part of thepack.[2] Seeactive.
sluff or slough
To discard.[107] To play a card of little or no value.[108]
smear or schmear
To play a high-scoring card to atrick if it is likely to be won by one'spartner, especially inSchafkopf orSheepshead. Alsofatten.[107]
sneak
Lead asingleton in order to be able totrump (ruff) the second round of thesuit.[100]
soft score
A game played for 'soft score' – as opposed tohard score is one played for anything other than money, usually points. The score may be chalked on a slate, recorded with pencil and paper. Equally, counters, tokens or chips or even matches may be used.
solo
  1. A handcontract i.e. one played without the aid of theskat orwidow.[107]
  2. A contract played alone against the combined efforts of all other players.[90]
soloist
Player who plays asolo.
sous-forcer
Seeunderforce.
Suit of Spades (French-pattern pack, Écarté ranking)
Spades
One of the foursuits in aFrench pack of cards.[9] Symbol:
spot card
Seenumeral
squeeze
In trick-takinggame, a player is 'squeezed' if he has to weaken himself in either of 2 suits, but has no way of deciding which.[109]
stack
Apile of cards, less than the wholepack, placed on top of each other and usually face down.
stake
  1. The money, counters or chips that a player places during agame.[107]
  2. The agreed monetary amount to be paid for each point,game orrubber.[107]
staking board
A board with compartments, cards or marked areas on which stakes are laid during a game as inNewmarket orPoch.
staking layout
A marked-out area on the table or a set of face-up cards on which stakes are placed.
stand
  1. Refuse to draw additional cards.[107]
  2. Accept the turn-up astrump.[107]
  3. Remain in the currentdeal orpot, as opposed todrop.[107]
stay
  1. Remain in the currentdeal orpot, as opposed todrop.[107]
  2. Refuse to draw additional cards.[107] Also stick.
stick
Stand fast and refuse to draw additional cards.
stock
A pile of cards, face down, which are left over after setting up the rest of thegame (i.e. dealing hands, setting up other layout areas) and will be used in the rest of the game.[110] Alsotalon.
stop, stop card
A card which, when played, ends asequence of cards on the table or a card that is undealt whose absence prevents the completion of a sequence. Gives its name to the Stops family ofgames.[107]
Stops family, Stops group
A family or group ofmatching games in which cards must be played in ascendingsequence and usually insuit. The aim is to be first toshed all one's cards. The cards out of play or which terminate the sequence are calledstops. Examples includeComet,Pope Joan,Michigan,Newmarket andYellow Dwarf.[111]
straw man, strawman
Adummy hand.
subgame, sub-game
An individualcontract ordeal within acompendium game.
suit
Any of the sets of cards in apack that share the samepip symbol. For examples seeFrench-suited pack,German-suited pack andLatin-suited pack.
Trey of Swords
sweetener
  1. An additional stakeanted to thepot in Poker to encourage players to stay in the game.[112]
  2. A small bet in Poker not meant to cause an opponent to fold but to build up the pot.[113]
  3. An agreed amount that everyone pays into the pot following an auction in which all passed e.g. inSchafkopf. The pot goes to the next player to win a bid.[114]
sweep
  1. Infishing games to clear the table by capturing all the table cards upon it at that time. Usually earns a bonus.
  2. The cards so captured.
swing
  1. Lead the master card of a suit.[107]
  2. One of an unbrokensequence of cards from the top of the suit downwards.[107]
Swords
One of the foursuits in aLatin-suited pack of cards.[1] Symbol: or

T

[edit]
tableau
Layout of face-up table cards ingames likeYellow Dwarf,Zwicker and games of thePatience family. SeeGlossary of patience terms.
talon
The undealt portion of thepack which will be used in the rest of thegame.[110] Alsostock.[109]
Hand of Tarock cards
tariff
The scale of values, either in units or money, on which payments are based for the variouscontracts in agame. For example, if the tariff is 10 cents; winning double would earn 20 cents and winning triple 30 cents. Games likeSchafkopf have a double or triple tariff, e.g. a tariff of 10/50 means that the normal game earns 10 cents from each opponent and a soloist game earns 50 cents.
Tarocchi
Trump cards intarot games of Italian origin. AlsoTarock orTarot ingames from other countries.
Tarock
Trump cards intarot games of Austrian or German origin. AlsoTarot orTarocchi ingames from other countries. Also spelt Taroc or Tarok.
Tarot
Trump cards intarot games of French origin. AlsoTarock orTarocchi ingames from other countries.
team
Seepartnership.
tenace
A combination of high cards not in sequence.Major tenace: A-Q (or K-C in Tarock games);minor tenace: K-J (or Q-J in Tarock games);double tenace: A-Q-10 (or K-C-10/A in Tarock games).[115]
throw in
To return cards to thedealer if, for example, no-one makes abid or if the cards are misdealt.
throw off
Todiscard orsmear.[115]
throw up
To throw up one's cards is to discard them to the table either because you believe the game is decided or nullified, or you wish to drop out of the current hand.
touching
Said of cards that are adjacent inrank.[116]
tout
Winning all thetricks in European games. Alsodurch,durchmarsch,march,matsch,slam orvole.
Trey
The Three of anysuit. Also 'three-spot'.[19]
Tribute
A forced payment after a loss.
trick
SeeTrick-taking game. A set of cards played by each player in turn, during theplay of ahand.
triplet
Three of a kind.[115]
tripleton
Three cards of asuit in the hand.[115]
trump
  1. A privileged card whose trick-taking power is greater than anyplain suit card.[115]
  2. Thetrump suit.[115]
  3. A card in the special suit oftrumps found intarot packs such as theTarot Nouveau.
  4. To play atrump after aplain suit has beenled.[115] Alsoruff.
trump suit
A privilegedsuit in which, in the currentdeal, all its cardsrank higher than anyplain (=non-trump) card.[115]
turn the corner
Said of a sequence of cards when the top card (typically the Ace or King) is preceded by high cards on one side and low cards on the other e.g. 3-2-A-K-Q-J.
turn-up, turnup
A card turned up at the start of agame to determine thetrump suit.[109]

U

[edit]
ultimo
Winning the lasttrick with the lowesttrump[117] or, sometimes, with a King.
unchosen suit
In games of theKarnöffel Group, a suit, usually ranking in thenatural order, most of all of whose cards have no special privileges, in contrast to thechosen suits. Sometimes called an unselected suit.[30]
underforce or under-force
To answer a card with one of the samesuit, but inferior value to those remaining in hand; e.g. putting the nine of clubs on the ten, having the ace in hand.[118] Also under-force, under-play or sous-forcer.[119]
underlead
To lead a low card when holding the top card or cards in a suit.[f]
underplay or under-play
  1. Tolead orfollow suit with a lower card when holding a higher one;hold up; refuse tocover.[117]
  2. Seeunderforce.
undershoot point
Inpoint-trick games, apoint shy of the minimum needed to win thedeal.
undertrick
  1. To fall short of the declared number oftricks.[117]
  2. A trick short of the bid.
unguarded
Unprotected by another, usually lower, card of the same suit. See alsoblank.
unload
To get rid of dangerous cards from one'shand.[116]
Four Unters
unselected suit
Seeunchosen suit.
Unter
Thecourt card usually ranking between theOber and the Ten in aGerman-suited pack. The equivalent of thejack in aFrench-suited pack. Formerly also Untermann ("underling").
upcard
  1. A card laid on the table face-up.[117]
  2. The top card of a pile, turned face up.[85]

V

[edit]
valet
Thejack in certaincard games. Alsoknave.
value
Seecard points
variant
A game version whose aim, mechanism of play, equipment or tactics are sufficiently different for it to be viewed as a separate, albeit related, game.
variation
  1. A game version in which there are minor rule differences, but in which the aim, mechanism of play and tactics remain the same.
  2. A minor rule difference.
vie, vying
To claim you have, or will have, the besthand andstake money on it. Vying includes an element ofbluffing.[120]
void
Having no card of a givensuit. Alsoblank suit.[109]
To discard all cards of a givensuit.
vole
Winning all thetricks in some English and European games. Alsodurch,durchmarsch,march,matsch,slam ortout.

W

[edit]
wastepile or waste-pile
A pile ofdiscards or cards that a player is unable to play. Alsodiscard pile.
whitewashed
Losing without scoring a point.[121] See alsoschwarz.
widow
American term for ablind orskat.[122] Hand of cards dealt face down on the table at the start of play that may subsequently be used by players to exchange cards.[109]
wild card
A card that may be designated by the owner to represent any other card.[117] Ajoker is often used as a wild card, but can also have other uses.

Y

[edit]
youngest
The last player to play before theeldest player's second turn. Some familygames will useeldest andyoungest to refer to the players' actual ages.

Game-specific glossaries

[edit]

A few games or families of games have enough of their own specific terminology to warrant their own glossaries:

Footnotes

[edit]
  1. ^The term is frequently used, for example, by David Parlett in this sense e.g. "...details of play vary from circle to circle...", "Some circles play with winking...", "Many circles proscribe jokers in initial melds..", "One of the most popular of the 'fancy' games in domestic circles...", "Bridge-playing circles", "Poker circles".[31]
  2. ^For example, see Elwell (2020), p. 25.
  3. ^This is the sense in which McLeod uses it atpagat.com.
  4. ^Play being assumed to be left to right
  5. ^See e.g. Parlett (2008).[105]
  6. ^For example, see Medley (2019),Learn to Play Bridge, "to underlead the ace means you have the ace in your hand, but you lead a lower-ranking card of the same suit."

References

[edit]
  1. ^abcdefghiParlett 2008, pp. xiv–xv.
  2. ^abcArnold 2007, p. 203.
  3. ^abcdefgPhillips 1957, p. 395.
  4. ^abcdefghijParlett 2008, p. 642.
  5. ^abcDummett 1980, p. 245.
  6. ^abGoren 1950, p. 590.
  7. ^Moss 1995, p. 94.
  8. ^Goren 1950, p. 591.
  9. ^abcdefghijklGlossary of Card Game Terms at www.catsatcards.com. Retrieved 11 August 2018
  10. ^Kansil 2001, p. 316.
  11. ^abcdefgKansil 2001, p. 317.
  12. ^Parlett 2008, p. 591.
  13. ^Goren 1950, p. 592.
  14. ^Foster 1897, p. 674.
  15. ^abcdefghiPhillips 1957, p. 396.
  16. ^Bete“ In:Meyers Großes Konversations-Lexikon, Band 2. Leipzig 1905, S. 765.
  17. ^Mistigri“ In:Meyers Großes Konversations-Lexikon, Vol. 13. Leipzig 1908, p. 907.
  18. ^Goren 1950, p. 593.
  19. ^abcdeGalt, David.Card Game Glossary at entertainment.howstuffworks.com. Retrieved 11 August 2018.
  20. ^abSimpson, J.A. and E.S.C. Weiner (1989).The Oxford English Dictionary, Vol. 2. Oxford: Clarendon. p. 261.
  21. ^Goren 1950, p. 595.
  22. ^abFoster 1897, p. 675.
  23. ^Golick 1998, p. 120.
  24. ^abArnold 2007, p. 386.
  25. ^Arnold 2011, p. 386.
  26. ^abcdefghiPhillips 1957, p. 397.
  27. ^von Gumpoldskirchen (1875), p. 9.
  28. ^Le BriscanArchived 2018-12-30 at theWayback Machine at academiedesjeux.jeuxsoc.fr. Retrieved 11 Jan 2019.
  29. ^abcdefghijPhillips 1957, p. 398.
  30. ^abKarnöffel Group at pagat.com. Retrieved 11 October 2020.
  31. ^abParlett 2008.
  32. ^ab"The Rest are Mine" at bridgewebs.com. Retrieved 13 August 2023.
  33. ^Foster 1897, p. 676.
  34. ^Forbes-Lindsay & Bergholt 1902, p. 463.
  35. ^Dyche & Pardon 1740.
  36. ^Euchre at ohioeuchre.com. Retrieved 13 August 2020.
  37. ^abcMouche for example. Retrieved 5 June 2022.
  38. ^abcdefghijklmPhillips 1957, p. 400.
  39. ^abcdeGolick 1998, p. 121.
  40. ^Kansil 2001, p. 319.
  41. ^abcFoster 1897, p. 677.
  42. ^abcdefghiPhillips 1957, p. 399.
  43. ^abKansil 2001, p. 320.
  44. ^abcdefParlett 2008, p. 643.
  45. ^Arnold 2011, p. 388.
  46. ^Svetou, Nicolae (2014), p. 9.
  47. ^Dawson, L. (2013), p. 20.
  48. ^abMoss 1995, p. 95.
  49. ^Dummett 1980, p. 562.
  50. ^Jackson 2001, p. 7.
  51. ^abRummy Glossary at www.rummy-games.com. Retrieved 29 Nov 2019.
  52. ^Parlett (2008), pp. 119, 67, 121–122 and 125–126.
  53. ^Parlett (2008), pp. 577 and 594.
  54. ^abDummett & McLeod (2003), pp. 4–9.
  55. ^abcdeFoster 1897, p. 678.
  56. ^Parlett 2008, p. 648.
  57. ^abGibson 1974, p. 386.
  58. ^Parlett 1979, p. 27.
  59. ^Parlett (2008), p. 610.
  60. ^Parlett (2008), pp. 123–124, 340 and 560.
  61. ^Weber 1840, p. 310.
  62. ^Heinsius 1828, p. 861.
  63. ^abcdefgPhillips 1957, p. 401.
  64. ^abcdefPhillips 1957, p. 402.
  65. ^Arnold 2007, p. 390.
  66. ^Cavendish (1876), p. 82.
  67. ^abcdefghijkParlett 2008, p. 644.
  68. ^Mahmood, Grant and Sharif (2014), p.
  69. ^abcdFoster 1897, p. 680.
  70. ^abcPhillips 1957, p. 403.
  71. ^Parlett 2008, p. xxv.
  72. ^Parlett 2008, p. 489.
  73. ^Arnold 1988, p. vii.
  74. ^Arnold 1988, p. 176.
  75. ^abcdefgPhillips 1957, p. 404.
  76. ^abcdefgKansil 2001, p. 325.
  77. ^Dummett 1980, pp. 199/200.
  78. ^Foster 1897, p. 681.
  79. ^abcdefghijklPhillips 1957, p. 405.
  80. ^When to Bid at cimpress.io. Retrieved 9 October 2022.
  81. ^What Card to Lead in Euchre at thesprucecrafts.com. Retrieved 9 October 2022.
  82. ^abcdefghijklPhillips 1957, p. 406.
  83. ^Glossary at bidandmade.com. Retrieved 27 July 2023.
  84. ^abcFoster 1897, p. 682.
  85. ^abcArnold 2011.
  86. ^Greer (1979), p. 423.
  87. ^Pardon 1864, p. 44.
  88. ^Kansil 2001, p. 327.
  89. ^Foster 1897, p. 621.
  90. ^abcdefghiParlett 2008, p. 645.
  91. ^abcdefghijklPhillips 1957, p. 407.
  92. ^abcdefFoster 1897, p. 683.
  93. ^Kansil 2001, p. 328.
  94. ^Hinterhand beim KartenspielArchived 2020-06-30 at theWayback Machine at www.kartenspiele-regeln.de. Retrieved 28 Jun 2020.
  95. ^Dummett 1980, p. 7.
  96. ^ab"B" (1858), p. 24.
  97. ^Reverse games atpagat.com. Retrieved 2 January 2024.
  98. ^abcPhillips 1957, p. 408.
  99. ^Rubber at dictionary.cambridge.org. Retrieved 13 March 2023.
  100. ^abcFoster 1897, p. 684.
  101. ^abcdKansil 2001, p. 329.
  102. ^abcdefghiPhillips 1957, p. 409.
  103. ^Arnold 2011, p. 394.
  104. ^abcdKansil 2001, p. 330.
  105. ^Parlett 2008, pp. 54, 79 & 255.
  106. ^_ 1881, pp. 50–51.
  107. ^abcdefghijklmPhillips 1957, p. 410.
  108. ^Sluff at onlineslangdictionary.com. Retrieved 19 March 2021.
  109. ^abcdeParlett 2008, p. 646.
  110. ^abFoster 1897, p. 685.
  111. ^Card Games: Stops Group atpagat.com. Retrieved 23 November 2022.
  112. ^Silberstang 1972, p. 18.
  113. ^Pot Sweetener at pokerstrategy.com. Retrieved 23 April 2021.
  114. ^Parlett 2008, p. 229.
  115. ^abcdefghPhillips 1957, p. 411.
  116. ^abKansil 2001, p. 332.
  117. ^abcdePhillips 1957, p. 412.
  118. ^Crawley 1866, p. 103.
  119. ^Walker 1838, p. 31.
  120. ^Parlett 2008, pp. 555–556.
  121. ^Foster 1897, p. 686.
  122. ^Dummett 1980, p. 570.

Literature

[edit]
  • Ausführliche anleitung zum Deutschtarokspielen. Munich: Cäsar Fritsch. 1881.
  • Arnold, Peter (1988) [1995].The Book of Card Games. New York: Barnes and Noble.ISBN 1-56619-950-6.
  • Arnold, Peter (2007).Chambers Card Games: 100 Great Games Illustrated and Explained. Edinburgh: Chambers.ISBN 978-0550103369. Retrieved12 December 2022 – viaOpen Library.
  • Arnold, Peter (2011).Card Games for One. London: Chambers.ISBN 978-0550-10201-0.
  • Cavendish (1876).The Laws and Principles of Whist. 5th edn. London: De La Rue.
  • Crawley, Rawdon (1866).Beeton's Handy Book of Games. London: Beeton.
  • Dawson, L. (2013) [1923].Hoyles Card Games. London: Routledge.
  • *Dummett, Michael (1980).The Game of Tarot. London: Duckworth.
  • Dummett, Michael;McLeod, John (2003).A History of Games Played with the Tarot Pack: The Game of Triumphs. Vol. 1. Lewiston, NY / Lampeter, Wales / Queenston, Ontario: Edwin Mellen.
  • Dyche, Thomas; Pardon, William (1740).A New General English Dictionary (Third ed.). London: Ware.
  • Elwell, J.B. (2020).Advanced Bridge. Frankfurt: Outlook.
  • Forbes-Lindsay, Charles Harcourt Ainslie; Bergholt, Ernest (1902).The Principles and Practice of Whist. H.T. Coates.
  • Foster, Robert Frederick (1897).Foster's Complete Hoyle (Third ed.). New York / London: Frederick A. Stokes.
  • Gibson, Walter B. (1974).Hoyle's Modern Encyclopedia of Card Games: Rules of All the Basic Games and Popular Variations. Garden City, NY: Dolphin Books.ISBN 978-0385076807.
  • Golick, Margie (1998).Card Games for Smart Kids. New York: Sterling.ISBN 978-0-8069-4887-4.
  • Goren, Charles (1950).Goren's Hoyle. New York: Greystone.
  • Greer, Alec (1979).New Comprehensive Mathematics for 'O' Level. Cheltenham: Stanley Thomas.
  • Heinsius, Theodor (1828).Vollständiges Wörterbuch, A–F, Volume 1. Vienna: Christian Friedrich Schade.
  • Jackson, Robin (2001).Solitaire. Barnes & Noble.
  • Kansil, Joli Quentin, ed. (2001).Official Rules of Card Games (90th ed.). Cincinnati: Bicycle.ISBN 978-1-889752-06-8.
  • Mahmood, Zia and Audrey Grant (2014).Bridge for Beginners.
  • Moss, William A. (1995).10-Minute Card Games. New York: Sterling.ISBN 978-0-8069-3847-9.
  • Pardon, George Frederick (1864).The Card Player. London: Routledge, Warne & Routledge.
  • Parlett, David (1979).The Penguin Book of Patience. London: Penguin.ISBN 0-7139-1193-X.
  • Parlett, David (2008).The Penguin Book of Card Games. London: Penguin.ISBN 978-0-141-03787-5.
  • Phillips, Hubert, ed. (1957).Culbertson's Card Games Complete. Watford: Arco.
  • Sfetcu, Nicolae (2014).Bridge Bidding (Multimedia).
  • Silberstang, Edwin (1972).Playboy Book of Games.
  • Hans Jörgel von Gumpoldskirchen: Volksschrift im Wiener Dialekte. Vol. 44. 24 Dec 1875.
  • Walker, G. W., ed. (1838).The Philidorian. Sherwood, London.
  • Weber, Ferdinand Adolf (1840).Kritisch- erklärendes Handwörterbuch der Deutschen Sprache (Third revised and expanded ed.). Leipzig: Bernhard Tauchnitz jun.
French packs
52 cards
(except where stated)
French packs
36 cards
French packs
32 cards
German packs36 cards
German packs
32 cards
(except where stated)
Italian orSpanish packs
Swiss German packs
Non trick-takingcard games
Adding
Collecting
Commerce
Comparing
Compendium
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discard
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