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EyeToy

From Wikipedia, the free encyclopedia
This article is about the PlayStation 2 accessory and associated video game series. For the PlayStation 3 accessory, seePlayStation Eye. For the PlayStation 4 accessory, seePlayStation Camera.
Webcam for the PlayStation 2
EyeToy
DeveloperSony Computer Entertainment
ManufacturerLogitech, Namtai
Product familyPlayStation
TypeWebcam
GenerationSixth
Released2003
Camera320×240 pixels,[1] capable of 640×480 pixels withcustom drivers.
ConnectivityUSB 1.1[2](type-A)
PlatformPlayStation 2
Dimensions44×53×89 mm (1.7×2.1×3.5 in)[2]
Weight173 g (6.1 oz)[2]
Cable length2 m (6.6 ft)[2]
Power draw50 mA[2]
LensheadManual focus ring
SensorOV7648[2]
ChipOV519[2]
SuccessorPlayStation Eye

TheEyeToy is a colorwebcam for use with thePlayStation 2. Supported games usecomputer vision andgesture recognition to process images taken by the EyeToy. This allows players to interact with the games usingmotion, color detection, and also sound, through its built-inmicrophone. It was released in 2003 and in total, it has 10.5 million sales.

The camera was manufactured byLogitech, although newer EyeToys were manufactured by Namtai. The camera is mainly used for playing EyeToy games developed by Sony and other companies. It is not intended for use as a normalPC camera, although some programmers have written unofficialdrivers for it.[3] The EyeToy is compatible with thePlayStation 3 and can be used forvideo chatting.[4] As of November 6, 2008, the EyeToy has sold 10.5 million units worldwide.[5]

History

[edit]

The EyeToy was conceived by Richard Marks in 1999, after witnessing a demonstration of the PlayStation 2 at the 1999Game Developers Conference inSan Jose, California.[6] Marks' idea was to enablenatural user interface andmixed reality video game applications using an inexpensive webcam, using the computational power of the PlayStation 2 to implementcomputer vision andgesture recognition technologies. He joined Sony Computer Entertainment America (SCEA) that year, and worked on the technology as Special Projects Manager for Research and Development.[7][8]

Marks' work drew the attention ofPhil Harrison, then Vice President of Third Party Relations and Research and Development at SCEA. Soon after being promoted to Senior Vice President of Product Development at Sony Computer Entertainment Europe (SCEE) in 2000, Harrison brought Marks to the division's headquarters in London to demonstrate the technology to a number of developers. At the demonstration, Marks was joined with Ron Festejo ofPsygnosis[8] (which would later merge to becomeLondon Studio) to begin developing a software title using the technology, which would later becomeEyeToy: Play. Originally called the iToy (short for "interactive toy") by the London branch, the webcam was later renamed to the EyeToy by Harrison. It was first demonstrated to the public at the PlayStation Experience event in August 2002 with fourminigames.[7]

Already planned for release in Europe, the EyeToy was picked by SCE's Japanese and American branches after the successful showing at the PlayStation Experience. In 2003, EyeToy was released in a bundle withEyeToy: Play: in Europe on July 4, and in North America on November 4. By the end of the year, the EyeToy sold over 2 million units in Europe and 400,000 units in the United States.[7] On February 11, 2004, the EyeToy was released in Japan.

Design

[edit]

The camera is mounted on a pivot, allowing for positioning. Focusing the camera is performed by rotating a ring around thelens. It comes with twoLED lights on the front. A blue light turns on when the PS2 is on, indicating that it is ready to be used, while the red light flashes when there is insufficient light in the room. It also contains a built-in microphone.

The original logo and product design for the camera was designed by Sony employee Oliver Wright. A second, newer model of the EyeToy was also made, but sports a smaller size and silver casing.[9] Apart from smaller electronics, no internal improvements had been made to the new model, and its functionality stayed the same as the old EyeToy.[10]

Use with personal computers

[edit]

Since the EyeToy is essentially awebcam inside a casing designed to match the PlayStation 2 and it uses aUSB 1.1 protocol and USB plug, it is possible to make it work on other systems relatively easily. Drivers have been created to make it work with many computeroperating systems, however,Linux[11] is the only OS that has drivers installed yet no official drivers have been offered by Namtai, Logitech, or Sony forMicrosoft Windows,macOS, orLinux. The type of driver required depends on the model of the EyeToy camera. There are three different models:

  • SLEH-00030
  • SLEH-00031
  • SCEH-0004

The model information is included in a label on the bottom of the camera.

In these custom drivers, the red LED that normally signals inadequate lighting is used as the active recording indicator. The blue LED is lit when the EyeToy is plugged into the computer.

Games

[edit]
Main article:List of games compatible with EyeToy

Designed for EyeToy

[edit]

The following 28 games require the EyeToy to play.

Game titleYear releasedDeveloperPublisher
EyeToy: PlayJuly 4, 2003 (Europe)
November 4, 2003 (North America)
London StudioSony Computer Entertainment
EyeToy: GrooveNovember 14, 2003 (Europe)
April 20, 2004 (North America)
London StudioSony Computer Entertainment
Kaiketsu Zorori Mezase! Itazura KingApril 28, 2004 (Japan)BandaiBandai
U-Move Super SportsJuly 15, 2004 (Japan)
October 22, 2004 (Europe)
KonamiKonami
EyeToy: Monkey ManiaAugust 4, 2004 (Japan)
March 18, 2005 (Europe)
Japan StudioSony Computer Entertainment
Nicktoons Movin'October 21, 2004 (North America)
November 26, 2004 (Europe)
Mass MediaTHQ
Sega SuperstarsOctober 22, 2004 (Europe)
November 2, 2004 (North America)
November 11, 2004 (Japan)
Sonic TeamSega
EyeToy: AntiGravNovember 9, 2004 (North America)
March 2005 (Europe)
HarmonixSony Computer Entertainment
EyeToy: Play 2November 5, 2004 (Europe)
August 16, 2005 (North America)
London StudioSony Computer Entertainment
Bakufuu Slash! Kizna ArashiNovember 14, 2004 (Japan)Sony Computer EntertainmentSony Computer Entertainment
Disney MoveNovember 19, 2004 (Europe)Artificial Mind & MovementBuena Vista Games
Card Captor Sakura: Sakura-Chan to Asobo!December 2, 2004 (Japan)NHK SoftwareNHK Software
Bobobo-bo Bo-bobo Assemble! Motion Bo-boboDecember 16, 2004 (Japan)Hudson SoftHudson Soft
EyeToy: EduKidsJanuary 20, 2005 (Korea)SCE Korea
Arisu Media
Sony Computer Entertainment Korea
EyeToy: ChatFebruary 11, 2005 (Europe)London StudioSony Computer Entertainment Europe
EyeToy: TalesMarch 2005 (Korea)SCE KoreaSony Computer Entertainment Korea
Onmyou Taisenki - Byakko EnbuMarch 31, 2005 (Japan)Matrix SoftwareBandai
C@M-StationApril 28, 2005ArducArduc
YetiSports Arctic AdventuresJuly 2005 (Europe)Pirate GamesJoWooD Productions
EyeToy: KineticSeptember 23, 2005 (Europe)
November 8, 2005 (North America)
London StudioSony Computer Entertainment
SpyToyOctober 14, 2005 (Europe)
November 15, 2005 (North America)
London StudioSony Computer Entertainment
EyeToy: Play 3November 4, 2005 (Europe)London StudioSony Computer Entertainment Europe
Rhythmic Star!March 10, 2006 (Europe)NamcoIgnition Entertainment/Namco
Clumsy ShumsyOctober 27, 2006 (Europe)Phoenix GamesPhoenix Games
EyeToy: Kinetic CombatNovember 17, 2006 (Europe)London StudioSony Computer Entertainment Europe
EyeToy Play: SportsDecember 31, 2006 (Europe)London StudioSony Computer Entertainment Europe
Bob the BuilderAugust 23, 2007 (Europe)Atomic Planet EntertainmentMastertronic Group
Thomas & Friends: A Day at the RacesAugust 24, 2007 (Europe)Broadsword InteractiveMastertronic Group
EyeToy Play: Astro ZooNovember 2, 2007 (Europe)London StudioSony Computer Entertainment Europe
EyeToy Play: Hero2008 (Europe)London StudioSony Computer Entertainment Europe
EyeToy Play: PomPom Party2008 (Europe)London StudioSony Computer Entertainment Europe

Works with EyeToy

[edit]

These games may be used with the EyeToy optionally. They typically have an "Enhanced with EyeToy" or "EyeToy Enhanced" label on the box.

Cameo

[edit]

EyeToy: Cameo is a system for allowing players to include their own images asavatars in other games. Games that support the feature include a head scanning program that can be used to generate a 3D model of the player's head. Once stored on a memory card, this file is then available in games that support the Cameo feature.EyeToy: Cameo licenses the head creation technologyDigimask.

See also

[edit]

References

[edit]
  1. ^Marks, Richard (2010-11-03)."EyeToy, Innovation and Beyond".Sony Computer Entertainment America. Archived fromthe original on 2016-10-06. Retrieved2010-12-01.
  2. ^abcdefgEyeToy specifications, published by Sony with EyeToy instruction manual.
  3. ^"Eyetoy On Computer Project".SourceForge. Archived fromthe original on 15 June 2009.
  4. ^"PlayStation.com - PLAYSTATION®3 - Network - friends". 2008-11-09. Archived fromthe original on November 9, 2008. Retrieved2013-01-28.
  5. ^Kim, Tom (2008-11-06)."In-Depth: Eye To Eye - The History Of EyeToy".Gamasutra. Archived fromthe original on 2017-08-23. Retrieved2008-11-15.
  6. ^Robischon, Noah (13 November 2003)."Smile, Gamers: You're in the Picture".The New York Times (published 2003-11-13). pp. G1.ISSN 0362-4331.OCLC 1645522.Archived from the original on 2018-04-17. Retrieved2009-06-10.
  7. ^abcPham, Alex (2004-01-18)."EyeToy Springs From One Man's Vision".Los Angeles Times. pp. C1.ISSN 0458-3035.OCLC 3638237.Archived from the original on 2016-03-05. Retrieved2009-06-10.
  8. ^abRichard Marks (2004-01-21).EyeToy: A New Interface for Interactive Entertainment.Stanford University. Event occurs at 08:22. Archived fromthe original(Windows Media v7) on 2011-04-15. Retrieved2009-06-20.
  9. ^Drivers forWindows andLinux free and with support from:Archived copyArchived March 27, 2007, at theWayback Machine
  10. ^"Eyetoy black/silver, whats the difference?".NeoGAF. 8 November 2006. Retrieved4 April 2023.
  11. ^"Torvalds/Linux".GitHub. 16 October 2021.
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