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Euphoria (software)

From Wikipedia, the free encyclopedia

Game animation middleware
Euphoria
DeveloperNaturalMotion
Operating system
TypeMotion engine, humanphysics engine
LicenseProprietary
WebsiteNaturalMotion.com

Euphoria is a game animation middleware created byNaturalMotion based on Dynamic Motion Synthesis, NaturalMotion's proprietary technology for animating 3D characters on-the-fly "based on a full simulation of the 3D character, including body, muscles and motornervous system".[1] Instead of using predefined animations, the characters' actions and reactions are synthesized in real-time; they are different every time, even when replaying the same scene. While it is common for current video games to use limp "ragdolls" for animations generated on the fly, Euphoria employed a more complex method to animate the entirety of physically bound objects within the game environment.[2] The engine was to be used in anIndiana Jones game[3] that was later cancelled. According to its web site, Euphoria ran on theMicrosoft Windows,macOS,Linux,PlayStation 3,PlayStation 4,Xbox 360,Xbox One,iOS andAndroid platforms and was compatible with all commercialphysics engines.

A press release that was enclosed with the second trailer eventually confirmed thatGrand Theft Auto IV is the first ofRockstar's games to feature Euphoria.[4][5]Red Dead Redemption is their second game to use this engine. The Star Wars titles,Star Wars: The Force Unleashed andThe Force Unleashed II use Euphoria, as do games based on theRockstar Advanced Game Engine (RAGE) includingGrand Theft Auto V andRed Dead Redemption 2. Euphoria is integrated into the source code of RAGE.[6]In 2017, NaturalMotion announced it would end licensing of Euphoria, along with its other technologies, to concentrate on mobile games.[7]

Software using Euphoria

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References

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  1. ^"NaturalMotion's FAQ page" (under "What is Dynamic Motion Synthesis?"). Archived fromthe original on 3 January 2010. Retrieved15 December 2009.
  2. ^Castro, Juan (10 May 2006)."E3 2006: Indiana Jones Eyes-on".IGN.
  3. ^Dobson, Jason (27 April 2006)."Gamasutra - The Art & Business of Making Games".www.gamasutra.com. Archived fromthe original on 13 May 2012.
  4. ^"Grand Theft Auto IV Trailer 2 Launched!". GTA4.net. 28 June 2007. Archived fromthe original on 11 August 2014. Retrieved15 December 2009.
  5. ^Boyer, Brandon (29 June 2007)."Product: Grand Theft Auto IV Using NaturalMotion's Euphoria".Gamasutra. Archived fromthe original on 26 January 2016. Retrieved3 April 2008.
  6. ^McKeand, Kirk (12 February 2017)."Nine years later, one feature in GTA4 has never been bettered - here's its story".Eurogamer.net. Retrieved13 March 2018.
  7. ^Chapple, Craig (8 June 2017)."NaturalMotion winding down commercial tech licensing business for third-party developers".
  8. ^"NaturalMotion and Rockstar Games, Inc. Announce Development Partnership"(PDF). NaturalMotion Press Release. 27 February 2007. Archived fromthe original(PDF) on 27 September 2007.
  9. ^NaturalMotion Announces Backbreaker(PDF). Backbreaker press release. Archived fromthe original(PDF) on 5 July 2008. Retrieved22 September 2007.{{citation}}: CS1 maint: postscript (link)
  10. ^"Max Payne 3 Details Emerge - IGN". 16 June 2009 – via www.ign.com.
  11. ^"Clumsy Ninja now available on the App Store". Archived fromthe original on 6 July 2014. Retrieved4 December 2013.

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