| Euphoria | |
|---|---|
| Developer | NaturalMotion |
| Operating system | |
| Type | Motion engine, humanphysics engine |
| License | Proprietary |
| Website | NaturalMotion.com |
Euphoria is a game animation middleware created byNaturalMotion based on Dynamic Motion Synthesis, NaturalMotion's proprietary technology for animating 3D characters on-the-fly "based on a full simulation of the 3D character, including body, muscles and motornervous system".[1] Instead of using predefined animations, the characters' actions and reactions are synthesized in real-time; they are different every time, even when replaying the same scene. While it is common for current video games to use limp "ragdolls" for animations generated on the fly, Euphoria employed a more complex method to animate the entirety of physically bound objects within the game environment.[2] The engine was to be used in anIndiana Jones game[3] that was later cancelled. According to its web site, Euphoria ran on theMicrosoft Windows,macOS,Linux,PlayStation 3,PlayStation 4,Xbox 360,Xbox One,iOS andAndroid platforms and was compatible with all commercialphysics engines.
A press release that was enclosed with the second trailer eventually confirmed thatGrand Theft Auto IV is the first ofRockstar's games to feature Euphoria.[4][5]Red Dead Redemption is their second game to use this engine. The Star Wars titles,Star Wars: The Force Unleashed andThe Force Unleashed II use Euphoria, as do games based on theRockstar Advanced Game Engine (RAGE) includingGrand Theft Auto V andRed Dead Redemption 2. Euphoria is integrated into the source code of RAGE.[6]In 2017, NaturalMotion announced it would end licensing of Euphoria, along with its other technologies, to concentrate on mobile games.[7]
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