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Ethnic Cleansing (video game)

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2002 video game

2002 video game
Ethnic Cleansing
DeveloperNational Alliance
PublisherResistance Records
DesignerD. Bryan Ringer
ProgrammerD. Bryan Ringer
EngineGenesis3D
PlatformWindows
ReleaseJanuary 21, 2002
GenreFirst-person shooter
ModeSingle-player

Ethnic Cleansing (also known asEthnic Cleansing: The Game) is a 2002first-person shooter game developed by theNational Alliance, an Americanwhite supremacist andneo-Nazi organization. The player controls one of three selectable characters, including aKu Klux Klan member and aneo-Nazi skinhead, and traverses twolevels to kill stereotypically depictedAfrican Americans,Latinos, andJews. Designed to bepolitically incorrect and spread a white supremacist message, the game was released through the National Alliance'srecord label,Resistance Records, onMartin Luther King Jr. Day 2002. It was received negatively by anti-hate organizations like theAnti-Defamation League of B'nai B'rith and has been considered as one of the most controversial and most racist games. Resistance Records sought to release a series of games based on the novelThe Turner Diaries and publishedWhite Law in 2003.

Gameplay

[edit]
The player's enemies areethnic minorities depicted withracial stereotypes, including Latinos insombreros andponchos.

Ethnic Cleansing is afirst-person shooter that depicts arace war.[1] The player can choose to control aKu Klux Klan member, aneo-Nazi skinhead, or theAryan White Will (who visually resembles the domestic terroristTimothy McVeigh).[2][3] As enemies, the player facesAfrican Americans,Latinos, andJews, who are described as "predatory sub-humans" with "Jewish masters".[2][4] They are depicted with variousracial stereotypes and, when killed, black charactersmake monkey noises, Jews shout "oy vey", and Latinos exclaim "¡Ay, caramba!" or say they would take asiesta.[2] Health is restored by collectinglife runes andwhite power rock plays in the background.[5][6]

The game comprises twolevels. The player starts in an urban environment, where they fight Latinos and black enemies, including their leader, Big Nig.[3][7] The second level is a subway station, outlined as the hideout ofJews seeking world domination.[2][8] The finalboss isAriel Sharon, theprime minister of Israel, who attacks the player with arocket launcher.[2][9] A playthrough lasts for approximately 20 minutes.[5]

Development and release

[edit]

Ethnic Cleansing was produced by theNational Alliance, an Americanwhite supremacist organization.[10] According to theAnti-Defamation League of B'nai B'rith (ADL), it was "the largest and most activeneo-Nazi organization in the United States".[2] Shaun Walker, thechairman of the National Alliance, said the game's sole purpose was to be "racially provocative".[4] It was advertised as the "mostpolitically incorrect video game ever made".[11]Ethnic Cleansing was developed usingGenesis3D, anopen-source 3Dgame engine, and its Reality Factory set of tools.[12] Using an existing engine allowed for the game's creation with only minor modifications to thesource code.[12] D. Bryan Ringer designed and programmed the game using theVisual Basic andC++ programming languages, while Bob Hawthorne provided additional video and sound elements, including the voices for Jews.[13] The game was released byResistance Records, arecord label owned by the National Alliance, on January 21, 2002, coinciding withMartin Luther King Jr. Day.[2][14] The label sold the game onCD-ROM via its website forUS$14.88, a reference to theFourteen Words.[8] Several thousand copies were manufactured and shipped by Rainbo Records until the company severed its ties with Resistance Records in June 2002.[15]

Reception

[edit]

Marcus Brian highlightedEthnic Cleansing in his report on racist video games for the ADL and said it was "the most sophisticated racist game available online".[2] The organization's national director,Abraham Foxman, regarded it as a perversion of the "very legitimate and popular" medium of video games.[16]James Paul Gee, a professor at theUniversity of Wisconsin–Madison, described it as a "persuasive example" of an ideology conveyed through a video game.[17] Similar concerns were raised by the National Association for the Advancement of Hispanic People and theNational Urban League's Institute for Opportunity and Equality.[18] Mahnoor Saeed at theInstitute of Regional Studies found the game to reinforce racist stereotypes.[19]ABC News, as well as the authors Constance Steinkuehler and Kurt Squire in the bookGaming and Extremism, attributed the rise of extremist games at the time to the availability of open-source game engines like Genesis3D.[9][20]Alex St. John, thechief executive officer ofWildTangent, which owned the engine, distanced himself from the game and said his company was not involved.[16]

William Luther Pierce, the National Alliance's founder, claimed the game had a positive reception and sold 2,000 copies by March 2002, with 90% of customers being "white teenage boys".[7][21] He characterized it as a "medium for the message" that teenagers could be subjected to even before being old enough to join the National Alliance.[18][22] Several academic writers noted the use of video games and the associatedpopular culture as an effective recruitment tool for young people.[5][6][23][24] Nick Robinson and Joe Whittaker believe that having the collectable life rune, which doubles as the National Alliance's logo, restore the player's health makes them associate it with positive effects. However, they believed the game's high difficulty may limit its appeal to experienced players.[5] In a retrospective forVice, Paweł Mączewski noted that "the game itself is so tragic in terms of execution that even neo-Nazis would not want to play it".[25]The Record interviewed several young men who identified aswhite nationalists, and they found the game to be in bad taste and potentially harmful for their movement due to the violence it depicts.[26]

Kristian A. Bjørkelo inGame Studies, as well as Galen Lamphere‑Englund and Jessica White of theGlobal Network on Extremism and Technology, remarked thatEthnic Cleansing was one of the first right-wing extremist video games and was key to their rise in popularity.[27][28] According toMic's Ryan Khosravi, it was the best-known neo-Nazi game and continued to be discussed onStormfront, a neo-Naziinternet forum, until at least April 2017.[29]Ethnic Cleansing has been ranked among the most controversial video games byPC World (2010),[30]GameZone (2012),[31]PCMag (2014),[32] andThe Escapist (2015).[33]UGO andComplex considered it the most racist game in 2010 and 2012, respectively.[34][35]Ethnic Cleansing is explicitly prohibited to be shown onTwitch, avideo game livestreaming service.[36]

Sequel

[edit]

Ethnic Cleansing was advertised as the first in a series of games. The second game was to beTurner Diaries: The Game, based on Pierce's novelThe Turner Diaries, which depicts Aryans eliminating all non-white people throughnuclear,chemical, andbiological warfare.[2][14] In 2003, Resistance Records releasedWhite Law.[37][38] The game casts the player as the formerSWAT member Michael Riley, who must reclaim the fictional new American capital, Kapitol City, frompeople of color.[38] It expands on the gameplay ofEthnic Cleansing with more levels and weapons.[6]

References

[edit]
  1. ^Gonzalez, Annette (October 1, 2010)."Rapelay And Operation Pedopriest Among Most Offensive Games Ever".Game Informer.Archived from the original on September 20, 2023. RetrievedSeptember 20, 2023.
  2. ^abcdefghiMarcus, Brian (February 19, 2002)."Racist Groups Using Computer Gaming to Promote Violence Against Blacks, Latinos and Jews".Anti-Defamation League. Archived fromthe original on April 8, 2002.
  3. ^abSolomon, Susan (December 1, 2002)."Boots and Braces".Vice.Archived from the original on September 20, 2023. RetrievedSeptember 20, 2023.
  4. ^abGibson, Ellie (July 18, 2005)."Racists launch PC game".Eurogamer.Archived from the original on April 7, 2023. RetrievedSeptember 20, 2023.
  5. ^abcdRobinson, Nick; Whittaker, Joe (January 2021)."Playing for Hate? Extremism, Terrorism, and Videogames"(PDF).Studies in Conflict & Terrorism.Taylor & Francis:1–36.doi:10.1080/1057610X.2020.1866740.Archived(PDF) from the original on June 2, 2023. RetrievedFebruary 17, 2025 – viaWhite Rose University Consortium.
  6. ^abcBowman-Grieve, Lorraine (March 2013)."A psychological perspective on virtual communities supporting terrorist & extremist ideologies as a tool for recruitment".Security Informatics.2 (1) 9:1–5.doi:10.1186/2190-8532-2-9.ISSN 2190-8532.
  7. ^abScheeres, Julia (February 20, 2002)."Games Elevate Hate to Next Level".Wired.Archived from the original on September 20, 2023. RetrievedSeptember 20, 2023.
  8. ^ab"ADL Report: Growing Proliferation of Racist Video Games Target Youth on The Internet" (Press release).Anti-Defamation League. February 19, 2002. Archived fromthe original on February 22, 2002.
  9. ^ab"Racists Produce High-Tech Hate Games".ABC News. February 27, 2002.Archived from the original on October 12, 2014. RetrievedSeptember 20, 2023.
  10. ^"Hate games spread on Web, group says".The Globe and Mail. July 8, 2002.Archived from the original on September 20, 2023. RetrievedSeptember 20, 2023.
  11. ^Left, Sarah (February 21, 2002)."White supremacists create racist computer games".The Guardian.Archived from the original on May 27, 2023. RetrievedSeptember 20, 2023.
  12. ^abMarcus, Brian (February 19, 2002)."Creating a Racist Computer Game – A Relatively Simple Task".Anti-Defamation League. Archived fromthe original on April 16, 2002.
  13. ^National Alliance (January 21, 2002).Ethnic Cleansing (Windows).Resistance Records. Scene: Credits.
  14. ^ab"Games Extremists Play".Southern Poverty Law Center. March 5, 2002.Archived from the original on March 21, 2023. RetrievedSeptember 20, 2023.
  15. ^"Music Manufacturer Boots Resistance Records".Southern Poverty Law Center. June 18, 2002.Archived from the original on March 31, 2023. RetrievedSeptember 20, 2023.
  16. ^abBecker, David (August 8, 2002)."Video games raise concerns over racism".CNET.Archived from the original on January 20, 2021. RetrievedSeptember 20, 2023.
  17. ^Aviv, Rachel (January 4, 2005)."Game On!".The Village Voice.Archived from the original on September 20, 2023. RetrievedSeptember 20, 2023.
  18. ^ab"Hate Games".Herald News.Knight Ridder News Service. March 17, 2002. p. A4.Archived from the original on September 20, 2023. RetrievedSeptember 20, 2023 – viaNewspapers.com.
  19. ^Saeed, Mahnoor (2022)."Video Games: Enablers of Violence and Stereotypes?"(PDF).Spotlight on Regional Affairs.40 (20).Institute of Regional Studies.Archived(PDF) from the original on June 7, 2024. RetrievedFebruary 17, 2025.
  20. ^Steinkuehler, Constance; Squire, Kurt (2024). Schlegel, Linda; Kowert, Rachel (eds.).Gaming and Extremism: The Radicalization of Digital Playgrounds(PDF).Taylor & Francis.doi:10.4324/9781003388371-2.Archived(PDF) from the original on February 17, 2025. RetrievedFebruary 17, 2025 – viaOAPEN.
  21. ^Godinez, Victor (March 17, 2002)."Hate groups lure youths with computer games".St. Louis Post-Dispatch.The Dallas Morning News. p. A13.Archived from the original on September 20, 2023. RetrievedSeptember 20, 2023 – viaNewspapers.com.
  22. ^"Hate groups play fast, loose with teen video games".Herald News.Knight Ridder News Service. March 17, 2002. p. A1.Archived from the original on September 20, 2023. RetrievedSeptember 20, 2023 – viaNewspapers.com.
  23. ^Gerstenfeld, Phyllis B.; Grant, Diana R.; Chiang, Chau-Pu (December 2003)."Hate Online: A Content Analysis of Extremist Internet Sites".Analyses of Social Issues and Public Policy.3 (1).Society for the Psychological Study of Social Issues:29–44.doi:10.1111/j.1530-2415.2003.00013.x.Archived from the original on December 4, 2024. RetrievedFebruary 17, 2025 – viaPennsylvania State University.
  24. ^Waltz, Scott B. (2006)."Nonhumans Unbound: Actor-Network Theory and the Reconsideration of "Things" in Educational Foundations"(PDF).Educational Foundations.20 (3–4).ISSN 1047-8248.Archived(PDF) from the original on February 1, 2025. RetrievedFebruary 17, 2025 – viaUnited States Department of Education.
  25. ^Mączewski, Paweł (October 17, 2013)."Gwałcę, torturuję i jestem rasistą" [I rape, I torture, and I am a racist].Vice (in Polish).Archived from the original on March 31, 2020. RetrievedSeptember 20, 2023.
  26. ^Ivry, Bob (June 27, 2004)."Hate: New Jersey a hotbed for Nazi-inspired racist music".The Record. p. A-18.Archived from the original on September 20, 2023. RetrievedSeptember 20, 2023 – viaNewspapers.com.
  27. ^Bjørkelo, Kristian A. (September 2020).""Elves are Jews with Pointy Ears and Gay Magic": White Nationalist Readings ofThe Elder Scrolls V: Skyrim".Game Studios.Archived from the original on February 17, 2025. RetrievedFebruary 17, 2025.
  28. ^Lamphere‑Englund, Galen; White, Jessica (May 2023)."The Online Gaming Ecosystem: Assessing Digital Socialisation, Extremism Risks and Harms Mitigation Efforts"(PDF).Global Network on Extremism and Technology.King's College London.doi:10.18742/pub01-133.Archived(PDF) from the original on December 19, 2024. RetrievedFebruary 17, 2025.
  29. ^Khosravi, Ryan (May 22, 2017)."Neo-Nazis are making their own video games — and they're just as horrifying as you'd think".Mic.Archived from the original on August 8, 2023. RetrievedSeptember 20, 2023.
  30. ^Peckham, Matt (September 29, 2010)."The 15 Most Offensive Video Games Ever Made".PC World.Archived from the original on May 30, 2023. RetrievedSeptember 20, 2023.
  31. ^Francis, Anthony (September 7, 2012)."The top five most controversial video games of all time".GameZone.Archived from the original on February 12, 2023. RetrievedSeptember 20, 2023.
  32. ^Steele, Chandra (June 21, 2014)."10 Shocking Games That Ignited Controversy".PCMag.Archived from the original on February 3, 2023. RetrievedSeptember 20, 2023.
  33. ^Whitaker, Ron (June 1, 2015)."8 of the Most Controversial Videogames Ever Made".The Escapist.Archived from the original on June 20, 2023. RetrievedSeptember 20, 2023.
  34. ^Jensen, K. Thor (November 30, 2010)."The 11 Most Racist Video Games".UGO. Archived fromthe original on January 28, 2012. RetrievedOctober 21, 2014.
  35. ^Hester, Larry (June 25, 2012)."The 10 Most Racist Video Games".Complex.Archived from the original on August 6, 2023. RetrievedSeptember 20, 2023.
  36. ^"List of Prohibited Games".Twitch.Archived from the original on May 30, 2020. RetrievedMay 24, 2020.
  37. ^Kelly, Kevin (April 28, 2020)."IntelBrief: Game Not Over: An Assessment of White Supremacist Online Gaming".The Soufan Center.Archived from the original on March 30, 2023. RetrievedSeptember 20, 2023.
  38. ^ab"White Supremacist Games or Just More of the Same?".PopMatters. February 26, 2004.Archived from the original on December 28, 2022. RetrievedSeptember 20, 2023.

Further reading

[edit]
  • Bartel, Christopher (2020).Video Games, Violence, and the Ethics of Fantasy: Killing Time.Bloomsbury Academic.ISBN 978-1-350-12187-4.
  • Crisafi, Anthony F.; Drawmer, Lois (2009). "The Seduction of Evil: An Examination of the Media Culture of the Current White Supremacist Movement". In Balmain, Colette; Drawmer, Lois (eds.).Something Wicked This Way Comes: Essays on Evil and Human Wickedness. At the Interface/Probing the Boundaries.Rodopi.ISBN 978-90-420-2550-9.
  • King, C. Richard; Leonard, David J. (2014). "Gaming the Racial Order: White Power Identities and Ideologies in Video Games".Beyond Hate: White Power and Popular Culture.Ashgate Publishing.ISBN 978-1-4724-2746-5.

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