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Epic Pinball

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1993 video game
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1993 video game
Epic Pinball
CD cover ofEpic Pinball: The Complete Collection
Developer(s)Digital Extremes
Publisher(s)Epic MegaGames
Designer(s)
  • James Schmalz
  • Joe Hitchens
  • Terry Cumming
Artist(s)
  • Robert G. Depew
  • Joe Hitchens
  • Mikko Iho
  • James Schmalz
Composer(s)
  • Robert A. Allen
  • Joshua Jensen
Platform(s)MS-DOS
Release
  • NA: November 1993
Genre(s)Pinball
Mode(s)Single-player,multiplayer

Epic Pinball is a 1993pinball video game developed byJames Schmalz and published byEpic MegaGames. The initial release pre-dated Schmalz'Digital Extremes name. The game is played seen from a 2D top-down view within a scrollable window with plain raster graphics in 320x240. It was noted for being programmed entirely inx86assembly language[1] forMS-DOS systems.

Tables

[edit]

The game was originally distributed on floppy disks in 3 separate packs of 4 tables each. The originalshareware version (and an early retail version) included only the original "Android" table. Later shareware versions and retail versions contained an updated version called "Super Android" (although it is still referred to as "Android" in the game, the table was changed to say "Super Android").

ReleaseTableNotes
Pack 1"Android"Included in "Retro Pinball".
"Pot of Gold"Designed by Terry Cumming.
"Excalibur"Modelled and based on a pinball table from the 1970s.[2]
"Crash & Burn"Included in "Retro Pinball".
Pack 2"Magic"
"Jungle Pinball"A tribute to Epic's earlier gameJill of the Jungle.
"Deep Sea"
"Enigma"
Pack 3"Cyborgirl"Designed by Joe Hitchens.
"Pangaea"Included in "Retro Pinball".
"Space Journey"Designed and illustrated byPixel ofFuture Crew.
"Toy Factory"Designed and illustrated byPixel ofFuture Crew.

Another table, "African Safari", was included in the "Full Edition" (the CD-ROM version), in addition to the tables from the three packs above.

Development

[edit]

Tim Sweeney saw some impressive 3D demos done by a group of Finnish developers that were members of the PC demogroupFuture Crew and sentMark Rein to Finland to recruit them. They declined except forMisko Iho who travelled to the US with Mark, bringing back an unfinished version of a pinball game.[3] Unable to convince them to allowEpic MegaGames to finish the game, Tim showed the unfinished game toJames Schmalz in Canada. James developed Epic Pinball (with six pinball tables) from scratch in nine months while he was in college. Tim and Mark kept in touch with James to ensure he was on the right track.[4] The graphics were created usingDeluxe Paint II and the music was composed usingScream Tracker.[5]

Releases

[edit]

In 1993, the first registered game included only the first two pinball packs. The following year, xLand Games distributed that very version under the title "Fliper".[6]

In 1994, the "Crash & Burn", "Jungle Pinball", "Enigma", "Cyborgirl" and "Deep Sea" tables were released as individual games by B&N Software and its child company Strange Ranger.[citation needed]

In 1995, all three packs plus the exclusive "African Safari" were released on CD.[citation needed]

In the mid to late 1990s, individual tables were given away as free floppy diskettes to customers ofBlockbuster Video upon renting 2 or more items. The promotion lasted only for a few months.[7][8]

In 2011, the game was partially re-made by Fuse Powered Inc. for Apple'siPhone,iPod Touch andiPad platforms. The game, re-titled as "Retro Pinball", features updated versions of three tables from the original game.[9]

The game was re-released on GOG.com on November 30, 2017, with support forMicrosoft Windows,macOS, andLinux pre-packed withDOSBox.[10][11]

Reception

[edit]
Reception
Review scores
PublicationScore
PC Format91%[12]
PC Zone[13]
PC Power[12]

Epic Pinball was a major commercial success for its creators,[14] whose internal figures placed it as the third-best-selling shareware product of all time. Designer James Schmalz said in 1999 thatEpic Pinball was more successful than anyone imagined it could be.[15] According to Epic's Tim Sweeney, it was the publisher's top-selling shareware game, and Schmalz earned "more than a million dollars from the shareware royalties" in its first year.[16] Ultimately the game sold more than 200,000 copies.[17]

Computer Gaming World in 1994 stated thatEpic Pinball was superior to the development team's commercialSilverball and "overall quality is very high". The magazine concluded that the $45 registration fee was a good value for eight boards, as "very few commercial alternatives offer as much without causing your wallet to Tilt!"[18]

See also

[edit]

References

[edit]
  1. ^"Company: History of Digital Extremes". Digital Extremes. Archived fromthe original on 2009-04-03. Retrieved2009-05-22.
  2. ^"Epic Pinball - PC Player Review".PC Player. October 1994. p. 78.
  3. ^Kuorikoski, Juho (2015).Finnish Video Games: A History and Catalog.McFarland & Company.ISBN 978-0-7864-9962-5.
  4. ^Edwards, Benj (May 25, 2009)."From The Past To The Future: Tim Sweeney Talks".Gamasutra.UBM. RetrievedJanuary 25, 2018.
  5. ^Epic Pinball - Read This; Inside Story
  6. ^"Fliper (DOS)". Blue Flame Labs. Retrieved2018-03-21.
  7. ^"Martin Mathis' Pinball Simulation Reviews".
  8. ^"Video Pinball is rad. Real Pinball is rad. Talking about Pinball is rad. Be rad". 11 October 2013.
  9. ^"Retro Pinball". Fuse Powered Inc. Archived fromthe original on 2011-04-29. Retrieved2011-06-27.
  10. ^"Release: Epic Pinball: The Complete Collection".GOG.com.CD Projekt. 30 November 2017.Archived from the original on 23 August 2019. Retrieved23 August 2019.
  11. ^Donnelly, Joe (30 November 2017)."Jazz Jackrabbit and Epic Pinball land on GOG".PC Gamer.Future plc.Archived from the original on 1 December 2017.
  12. ^ab"Epic MegaGames 1995 Catalog - Epic Pinball".Epic MegaGames. September 1995: 7. Retrieved15 August 2016.{{cite journal}}:Cite journal requires|journal= (help)
  13. ^Burgess, Mark (February 1994)."PC Zone Review - Epic Pinball".PC Zone. No. 11.Future plc. p. 136.
  14. ^Lafferty, Michael."Digital Extremes moves from the days of shareware programs to set the mark in mainstream gaming".GameZone. Archived fromthe original on June 13, 2002. RetrievedJanuary 15, 2018.
  15. ^Kang, Jeff (December 16, 1999)."Digital Extremes: James Schmalz Interview".Games Domain. Archived fromthe original on October 6, 2000. RetrievedJanuary 15, 2018.
  16. ^Edwards, Benj (25 May 2009)."From The Past To The Future: Tim Sweeney Talks".Gamasutra. RetrievedJanuary 15, 2018.
  17. ^"Entrepreneur".National Post. January 29, 2007. p. 50. RetrievedNovember 6, 2021 – viaNewspapers.com.
  18. ^Miller, Chuck (February 1994)."Shaking Those Winter Blues". Best of the Rest.Computer Gaming World. pp. 130, 132.

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