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Echo Night

From Wikipedia, the free encyclopedia
Video game series
This article is about the video game series. For the first game in the series, seeEcho Night (video game).
Video game series
Echo Night
GenresAdventure,survival horror
DeveloperFromSoftware
Publishers
CreatorToshifumi Nabeshima
PlatformsPlayStation,PlayStation Portable,PlayStation 2
First releaseEcho Night
August 13, 1998
Latest releaseEcho Night: The First Voyage
June 30, 2005

Echo Night[a] is a trilogy of Japaneseadventure games developed byFromSoftware. The originalEcho Night was first released in 1998 for thePlayStation. Two sequels were developed:Echo Night 2: The Lord of Nightmares for the PlayStation in Japan in 1999, andEcho Night: Beyond for thePlayStation 2 which was released worldwide between 2004 and 2005. All the titles feature a protagonist called Richard Osmond pursuing a magical artifact and interacting with ghosts. Titles are played from a first-person perspective, and place a focus on puzzles and exploration.

The originalEcho Night began as an experimental title based on the realistic graphics created forKing's Field III. The second game was created around a theme of "quiet horror".Echo Night Beyond was developed by a staff of around 70 people. All three titles were produced by series creator Toshifumi Nabeshima. The series has generally met with mixed reception, and has remained obscure.Echo Night later inspiredHidetaka Miyazaki while developingDéraciné for thePlayStation VR.

Titles

[edit]

Common elements

[edit]

While theEcho Night trilogy share common elements, each game takes place in its own timeline. Three recurring elements within the series are the protagonist having the name Richard, the main gameplay and narrative element of interacting with ghosts, and the use of a magical artifact. This artifact is called the Red Stone inEcho Night andEcho Night: Beyond, and the Soul Stone inEcho Night 2.[11][12]

The gameplay is generally the same across all entries, focusing on exploration of isolated locations and environments from a first-person perspective.[13][14] During explorations, the player must solve puzzles to progress the narrative, with certain actions leading to different outcomes. A recurring enemy within the series are hostile ghosts, which attack the player under certain circumstances. Fending off ghosts with light is a recurring mechanic.[14][15]

Development

[edit]

TheEcho Night series was created byFromSoftware, a Japanese development studio which had begun game development for the PlayStation with theKing's Field series.[14][16] Taking inspiration from the realistic environments created forKing's Field III, the development team wanted to create a non-standard gameplay experience using their knowledge of 3D graphics. Starting out as a pure experiment, it was later approved as a full title.[17] The second game was built around a theme of "quiet horror".[18] Several staff fromEcho Night returned for the second game.[19]Echo Night: Beyond was released in 2004 as part of FromSoftware's group of titles for the PS2.[20] It was worked on by a staff of nearly seventy people.[21] The producer for all the titles was series creator Toshifumi Nabeshima.[17][22][23] FromSoftware presidentHidetaka Miyazaki citedEcho Night as a direct inspiration forDéraciné, a 2018 virtual reality game.[24]

Reception

[edit]

USGamer's Bob Mackey noted that the game was ahead of its time in its tone and gameplay, comparing it to later independent titlesGone Home andThe Vanishing of Ethan Carter, citing it as an important precursor to such exploration-driven projects.[25] In an article looking back at the original game,Game Informer highlighted theEcho Night series as one of many different notable series created by FromSoftware prior to the widespread popularity of theDark Souls series.[26] In a series dedicated to cult titles on the PS2, Kristan Reed ofEurogamer noted the series' obscurity while callingBeyond a worthwhile experience for those with patience due to its unique setting and pacing.[9]

Notes

[edit]
  1. ^Ekō Naito (Japanese:エコー ナイト)
  2. ^Ekō Naito Tsū: Nemuri no Shihaisha (エコーナイト#2 眠りの支配者)
  3. ^Known in Japan asNebula -Echo Night- (ネビュラ -エコーナイト-,Nebyura -Ekō Naito-)

References

[edit]
  1. ^Echo Night.FromSoftware (in Japanese).Archived from the original on 20 September 2020.
  2. ^"Echo Night - Versions".GameSpot. Archived fromthe original on 9 January 2010.
  3. ^Yip, Spencer (4 November 2013)."Before They Made Dark Souls, From Software Made A Game About Rabbits".Siliconera.Archived from the original on 15 April 2014.
  4. ^abEcho Night #2 ~眠りの支配者~.FromSoftware (in Japanese).Archived from the original on 6 November 2020.
  5. ^Gantayat, Anoop (2007-10-10)."Sony Doubling Archive Output in Japan".IGN. Retrieved2018-09-10.
  6. ^"Replay – Echo Night".Game Informer.Archived from the original on 2018-02-15. Retrieved2018-09-10.
  7. ^Nebula -Echo Night-.FromSoftware (in Japanese). Archived fromthe original on 7 November 2020.
  8. ^ab"Echo Night Beyond".GameIndustry.biz. 20 February 2006.Archived from the original on 12 November 2020.
  9. ^abReed, Kristan (19 August 2008)."Cult Classics: PlayStation 2".Eurogamer. p. 4.Archived from the original on 7 June 2019.
  10. ^Extension, Time (2022-08-16)."Fans Translate Obscure From Software Game, Echo Night: The First Voyage".Time Extension. Retrieved2022-10-15.
  11. ^ネビュラ エコーナイト 公式コンプリートガイド [Nebula: Echo Night Official Complete Guide] (in Japanese).Softbank Creative. 2004. pp. 124–126.ISBN 978-4797326352.
  12. ^エコーナイト#2眠りの支配者 完全攻略ガイドブック [Echo Night #2: Nemuri no Shihaisha Complete Strategy Guide] (in Japanese).NTT Publishing. 1999. pp. 90–92.ISBN 978-4797309874.
  13. ^"TGS '99: Tokyo Game Show 1999".Gamers' Republic (13): 36. June 1999.
  14. ^abcCiolek, Todd (2015-03-16)."The History of FromSoftware".IGN.Archived from the original on 2015-03-18. Retrieved2018-07-03.
  15. ^"『Nebula -Echonight-』 Web Site >> メルマガ・バックナンバー".www.nebula-en.net. Archived fromthe original on 7 August 2004. Retrieved12 January 2022.
  16. ^"World Republic Interview - FromSoftware".Gamers' Republic. No. 7. Millennium Publications. December 1998. pp. 112–113.
  17. ^abエコーナイト パーフェクトガイド [Echo Night Perfect Guide] (in Japanese).Softbank Creative. 1998. pp. 128–131.ISBN 978-4797306996.
  18. ^Echo Night #2 眠りの支配者.FromSoftware (in Japanese). Archived fromthe original on 25 September 2000.
  19. ^エコーナイト#2 眠りの支配者 パーフェクトガイド [Echo Night #2: Nemuri no Shihaisha Perfect Guide] (in Japanese).Softbank Creative. 1999. pp. 154–159.ISBN 978-4757180543.
  20. ^"From Software TGS Update".
  21. ^"『Nebula -Echonight-』 Web Site >> メルマガ・バックナンバー".www.nebula-en.net. Archived fromthe original on 7 August 2004. Retrieved12 January 2022.
  22. ^"Echo Night"(PDF).media.fromsoftware.jp. Retrieved30 Oct 2025.
  23. ^"Nebula Echo Night"(PDF).media.fromsoftware.jp. Retrieved30 Oct 2025.
  24. ^"Interview: Hidetaka Miyazaki Reveals New Details on Déraciné for PS VR". 19 June 2018.
  25. ^"Retronauts Explores Echo Night and the Roots of First-Person Exploration". 30 July 2015. Archived fromthe original on 5 November 2020. Retrieved12 November 2020.
  26. ^"Replay – Echo Night".Game Informer.Archived from the original on April 19, 2016.
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