| Genre | Role-playing games |
|---|---|
| Publisher | TSR |
Publication date | 1991 |
| Media type | Boxed set |
The New Easy-to-Master Dungeons & Dragons Game is an introductory set for theDungeons & Dragonsfantasyrole-playing game, published byTSR, Inc. in 1991. It was a replacement for the previousDungeons & Dragons Basic Set, serving to introduce new players to the game, using the rule set previously established.
The rules are presented twice, once in a 64-page rule book and again in theDungeon Card Learning Pack. Inspired by theSRA reading program,[1] the pack is a set of 48 cards that also includes four-page supplementary mini-adventures. The front of each card features a discussion of a single facet of the rules, such as non-player characters, hit dice, or initiative rolls. The back of the card describes a brief scenario to illustrate the rules discussed on the front.[2] The four-page mini-adventures that pop up in the card pack at regular intervals incorporate the rules discussed up to that point into a linked series of encounters that give a beginningDungeon Master a chance to hone his skills. The encounters include directions for setting up character pawns on the map, boxed text to be read to the players, and a list of responses to the probable actions of the PCs.[2] The set also includes a Dungeon Master's Screen, fold-up cardboard pawns, a color map sheet, and dice.[2]
Design was byTroy Denning, and the rule book written byTimothy B. Brown. The cover was byJeff Easley, with interior illustrations byTerry Dykstra.[2] It was reissued in 1994 with different cover art and box shape. This version was entitledThe Classic Dungeons & Dragons Game.[3]
Gene Alloway reviewed theDungeons & Dragons complete boxed edition roleplaying game inWhite Wolf #34 (Jan./Feb., 1993), rating it a 4 out of 5 and stated that "This is the best introductory game for roleplaying I have seen. It is a complete starter kit, right down to the dice. It is a quality product, and one needed by the hobby for a while. In addition, the board, scenarios and pieces help a new player make the transition between traditional board games and the wide world of roleplaying."[4]