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Driver (video game)

From Wikipedia, the free encyclopedia
1999 video game
This article is about the first video game in the series. For the full series, seeDriver (series).

1999 video game
Driver
European box art
DeveloperReflections Interactive[a]
PublisherGT Interactive[b]
ProducerPeter Hawley
DesignerMartin Edmondson
WriterMaurice Suckling
ComposerAllister Brimble
SeriesDriver
PlatformsPlayStation,Microsoft Windows,Game Boy Color,Classic Mac OS,iOS,Palm Pre
Release
25 June 1999
GenresDriving,action
ModeSingle player

Driver (subtitled "You Are the Wheelman" in North America) is anactiondriving video game and the first installment in theDriver series. Developed byReflections Interactive and published byGT Interactive, it was released on thePlayStation on 25 June 1999,[8] and was ported toMicrosoft Windows on 1 October 1999, and toClassic Mac OS on 12 December 2000[9][6] by Abersoft Limited.[10][9]

The game, inspired by movie car chases, sees players driving around four real-life cities – Miami, San Francisco, Los Angeles and New York – using a variety of vehicles, with the plot focusing on the work of an undercover police officer, John Tanner, who infiltrates a criminal outfit to investigate their operations, only to discover a plot by their boss to assassinate the President of the United States.

The game proved a commercial hit upon release, and received favorable reviews from critics.Ports forMicrosoft Windows andMac were released on 1 October 1999 and December 2000. A remake for theGame Boy Color, developed by Crawfish Interactive and published byInfogrames was released in May 2000, while versions foriOS andPalm Pre, developed and published byGameloft, were released on 8 December 2009. The game was re-released on thePlayStation Network on 14 October 2008.[11] The game's success led to further sequels, includingDriver 2 in November 2000 andDriver 3 in June 2004.

Gameplay

[edit]
Gameplay from the PS1 release, in the mission "Taxi!" during the "Undercover" mode. Tanner is trying to scare someone sufficiently, indicated by the "Freak" meter.
The same mission as seen on iOS.

The game is played out in four cities: Miami, San Francisco, Los Angeles and New York, each of which remain only partially faithful to the actual city layouts. A fifth bonus city,Newcastle (where Reflections Interactive is based), is unlockable in the PC version through gameplay and in the PlayStation version using a cheat device,[12] but no missions are available and the playable area is small. The game was notable at the time of its original release insofar as the player was able to explore each city as anopen world environment.Driver has often been compared to theGrand Theft Auto series. It also bears significant thematic resemblances to the20th Century Fox movieThe Driver (1978).

Plot

[edit]

NYPD detective and formerracing driver John Tanner is sentundercover by Lieutenant McKenzie to investigate a crime syndicate; McKenzie instructs Tanner to go to Miami and meet a pimp named Rufus. After arriving in Miami, Tanner uses his driving skills to prove himself to some gangsters in a parking garage, and becomes their getaway driver.

Tanner carries out jobs for various criminals before meeting Rufus, who tasks Tanner with rescuing Jean-Paul, one of his associates. Rufus is later shot dead by his girlfriend Jesse, whom Tanner apprehends, and she reveals that Jean-Paul is now in San Francisco.

Tanner goes to San Francisco, where he meets Castaldi, the head of the syndicate, and begins working directly for him. He also meets Rusty Slater, his former racing rival, who also works for Castaldi. Tanner later learns from local informant Mojo that Castaldi is working with a man named Don Hancock, who is running for president. He comes to suspect that Slater has been spying on him and wrecks Slater's car during a chase, resulting in Slater being arrested.

Castaldi's syndicate moves to Los Angeles, where Castaldi plans to assassinate FBI agent Bill Maddox. Tanner instructs Lech, a police associate, to ensure Maddox turns up; otherwise, his cover may be blown. The assassination fails and the police ambush the gangsters, forcing Tanner to take them to safety. Tanner convinces the suspicious gangsters that Slater told the police about the planned assassination. Lech later tells Tanner that McKenzie recently met with Marcus Vaughn, an FBI agent whom Tanner realizes is working with Castaldi and Hancock.

The syndicate then moves to New York, where Castaldi plans a high-profile assassination. Lech tells Tanner that Hancock has bribed several people in the FBI and that McKenzie wants him to pull out of the operation, as he worries for Tanner's cover. Tanner insists on staying undercover and keeps working for Castaldi, intent on uncovering his plan.

Tanner eventually learns that Castaldi plans to assassinate thePresident of the United States, and Tanner is tasked with driving the President's car. However, he ignores all instructions and takes the President to safety. McKenzie then arrives and tells Tanner that Castaldi and all of his associates, including Hancock and Vaughn, have been arrested, then offers Tanner his badge back. However, Tanner suspects that the police and FBI were involved with Castaldi, so he leaves, ignoring McKenzie completely.

Development

[edit]

Series creator Martin Edmonson was inspired by the very first film he saw at the cinema, 1978 crime thrillerThe Driver. The "infamouscar park level", which tasks players with performing a series of driving feats such as handbrake turns and slaloming, the difficulty of which frustrated many players, was directly lifted from a scene in the film.[13]

The destruction of vehicles in-game was inspired by Edmonson watching "real destruction derbies and banger racing" as a child and observing the "twisted metal and the battered cars" afterwards. To achieve the "sound effects of the crunching metal sound" of car crashes during development, the team "went to a wrecker's yard and hired a bigJCB, and we were picking up cars and dropping them on top of other cars".[14]

According to Spanish video game magazineMagazine 64, in 1999, GT Interactive were conducting development tests for a port to theNintendo 64, although no such release ever materialized.[15] In 2009, a remastered version of the game was released on theApp Store. Developed and published byGameloft, the original plot and structure were left intact, but the graphics were enhanced, the music was re-done, and voice acting was re-recorded for thecutscenes.[16][17]

For the iOS version of the game, the game's original soundtrack was replaced with an entirely original soundtrack, including music from three different radio stations.[18] The game was later delisted from theApp Store.[citation needed]

Reception

[edit]
Reception
Aggregate scores
AggregatorScore
GBCiOSPCPS
GameRankings76%[43]81%[44]79%[45]88%[46]
Metacritic83/100[47]87/100[48]
Review scores
PublicationScore
GBCiOSPCPS
AllGameStarStarStarHalf star[19]StarStarStarStarHalf star[20]StarStarStarStar[21]
Destructoid9/10[22]
Edge7/10[23]
Electronic Gaming Monthly8.3/10[24]
Eurogamer8/10[25]
Game Informer8.25/10[27]
GameFan84%[26]
GameProStarStarStarStar[28]StarStarStarStarHalf star[29]
GameRevolutionA[30]
GameSpot7.4/10[31]8.5/10[32]7.7/10[33]
GameSpy73%[34]
IGN8/10[35]8.9/10[36]9.7/10[37]
Next GenerationStarStarStarStar[39]
Official U.S. PlayStation MagazineStarStarStarStarHalf star[40]
PC Gamer (US)78%[41]
Pocket GamerStarStarStarHalf star[18]
TouchArcadeStarStarStarStarHalf star[42]
Award
PublicationAward
Game Critics AwardsBest Racing Game (1999)

Driver was a commercial hit, with sales above 1 million units by early August 1999.[49] In the German market,Driver's PlayStation version received a "Gold" award from the Verband der Unterhaltungssoftware Deutschland (VUD) by the end of July,[50] indicating sales of at least 100,000 units across Germany, Austria and Switzerland.[51] The committee raised it to "Platinum" status (200,000 sales) by the end of September.[52] In the United States,Driver'sjewel case version for computers sold 390,000 copies and earned $3.8 million by August 2006, after its release in October 2000. It was the country's 42nd-best-selling computer game between January 2000 and August 2006.[53] As of 2000[update], it has sold over4 million units worldwide and grossed $150 million in revenue.[54]

Upon its initial release,Driver was met with very positive feedback and critical acclaim. The PlayStation and iOS versions received "favorable" reviews according to video gamereview aggregatorMetacritic.[47][48]

Jeff Lundrigan reviewed the PlayStation version of the game forNext Generation, rating it four stars out of five, and stated that "a movie buff's dream – butDriver is still great even if you aren't big on movies".[39]

IGN's Douglass C. Perry said of the original PlayStation game: "In the history of driving games for PlayStation, there is nothing that comes close to the comprehensive, deep, and thoroughly pleasurable experience that's embedded deep in the heart ofDriver [...] It fulfills driving enthusiasts' deepest desires to drive as fast as possible through major US cities and to slam into just about anything without any repercussions. In that sense,Driver is a dream come true". He went on to call it "one of the best driving games on any system".[37]Game Revolution's Ben Silverman was equally impressed, saying: "Driver excels where other games have failed by striking a perfect balance between action and realism. Car handling is a wonderful mixture of true physics and arcade functionality—not as nitpicky andsim oriented asGran Turismo nor as ridiculously implausible asSF Rush. Driving follows the 'easy to learn, hard to master' formula [...] Rarely does a game captivate the stoic and hypercritical Game Revolution office, butDriver has done just that".[30]GameSpot's Ryan MacDonald was not as enthusiastic, saying: "Driver is a game that might be mediocre in its presentation but more than makes up for it in its gameplay and concept".[33]

IGN's Mike Morrissey praised the quality of the PCport and said: "Though the PC version ofDriver is a fairly straight port from the PlayStation title released in July, graphic improvements are apparent, especially atresolutions of 800x600 and over with the details cranked. Though this requires a fairly fast computer, the effect is worth it. Smoothframe rates reveal nice textures for the buildings and surroundings, translucent water in areas of Miami, and of course,lens flare".[36] GameSpot's Erik Wolpaw was somewhat disappointed with the port, but this was negated because the original game was so strong: "Like many console-to-PCports,Driver suffers from being translated verbatim and taking little advantage of the more powerful PC platform. However,Driver's core game design is so strikingly original and fun that it can be enjoyed without embellishment". They concluded that "it is addictive, intuitive, and fun, which are qualities sometimes overlooked in the industry's myopic pursuit of purely technical innovation. WithDriver, Reflections has produced the definitive re-creation of the classic urban car-chase movie and has quite possibly introduced a new genre of driving game".[32]

IGN's Craig Harris praised the Game Boy Color port's top down view and the controls and concluded: "I'm actually quite surprised at how wellDriver turned out for the Game Boy Color. I was expecting a Point-A-to-B game likeGrand Theft Auto and got a whole lot more. The missions have different elements to give the basic formula a bit more variety. It's missing a few details from the PlayStation version, but for what Crawfish had to work with hardware-wise, the development team did a great job".[35] GameSpot's Frank Provo was critical of the sound, but aside from that, he said, "Driver is smoothness personified. Driving around is fun and exciting, the levels are varied, and the side games really do improve your skill within the main game. Even without a battery save and a two-player feature, there's really nothing major to complain about".[31]

Reviewing theClassic Mac OS port of the game in March 2001,MacAddict editor Frank O'Connor gave the game a positive review, noting that it "plays like a dream" and described it as "hecka fun". Criticism was noted for the Macintosh version being a port of the PlayStation version as opposed to the enhanced Windows version.[c] O'Connor noted that a "few graphical tweaks and even some rudimentary changes to the interlace would have made Driver an instant and all-time Mac classic".[38][55]

Despite the general praise, the opening tutorial set in a car park, where the player has to perform various stunts and moves (such as drifting and 180 degree turns) as well as the final mission, were criticised for excessive difficulty.[13][56] Because of this, the game frequently appears in lists of "hardest PS1 games".

At the 1999E3Game Critics Awards,Driver won "Best Racing Game", and in 2002 it was ranked No. 12 onIGN's list of the "Top 25 PlayStation Games".[57] TheAcademy of Interactive Arts & Sciences namedDriver as a finalist for "Console Game of the Year" and "Console Racing Game of the Year" during the3rd Annual Interactive Achievement Awards.[58]

References

[edit]
  1. ^"GT Ships 1 Million Driver's".PSX Nation. 8 July 1999. Archived fromthe original on 4 June 2000. Retrieved28 November 2023.
  2. ^I. G. N. Staff (2 October 1999)."News Briefs".IGN. Retrieved29 November 2023.
  3. ^"Gone Gold : EuroGold". 10 February 2001. Archived fromthe original on 10 February 2001. Retrieved29 November 2023.
  4. ^"Driver".Chipsworld. Archived fromthe original on 25 April 2001. Retrieved22 January 2024.
  5. ^"GameBoy Station - Release Dates". 30 May 2000. Archived fromthe original on 30 May 2000. Retrieved29 November 2023.
  6. ^ab"Driver (Mac)".GameSpot. 22 April 2005. Archived fromthe original on 23 October 2012. Retrieved16 October 2013.
  7. ^"Driver – iPhone".IGN. Retrieved2 September 2014.
  8. ^Computer and Video Games issue 212, page 46, EMAP Images, July 1999
  9. ^ab"Driver Releases (Macintosh) - MobyGames".MobyGames. Retrieved6 June 2024.
  10. ^abBaker, Christopher Michael."Driver (Macintosh) – Overview".AllGame. Archived fromthe original on 14 November 2014. Retrieved6 June 2024.
  11. ^"Driver Coming to PSN".Ubisoft. 6 August 2008. Retrieved2 June 2010.
  12. ^Meechan, Simon (21 September 2016)."Newcastle in video games – it's not just Fifa we've featured in".Newcastle Chronicle. Retrieved18 June 2019.
  13. ^abPeel, Jeremy (12 July 2021)."How a childhood crime movie inspired Driver's notoriously difficult car park tutorial".PC Gamer. Archived fromthe original on 13 July 2021. Retrieved18 March 2023.
  14. ^Cullen, Johnny (15 June 2010)."Interview: Driver: San Francisco's Martin Edmondson".VG247. Retrieved18 March 2023.
  15. ^"¡Lo que se cuece en la industria!".Magazine 64 (in Spanish) (23). MC Ediciones, S.A.: 10 30 November 1999.En GT Interactive acarician la idea de traer el Driver de Playstation a la N64. De momento, se dedican a experimentar con los gráficos y la velocidad de animación.
  16. ^"(Archived) Driver for iPhone & iPod".Gameloft. Archived fromthe original on 28 November 2013. Retrieved28 November 2013.
  17. ^"(Archived) Driver on the AppStore".Gameloft. Archived fromthe original on 29 June 2012. Retrieved29 June 2012.
  18. ^abSpencer, Spanner (9 December 2009)."Driver".Pocket Gamer. Retrieved10 October 2025.
  19. ^Huey, Christian."Driver (GBC) – Review".AllGame. Archived fromthe original on 18 November 2014. Retrieved18 November 2014.
  20. ^Baker, Christopher Michael."Driver (PC) – Review". AllGame. Archived fromthe original on 18 November 2014. Retrieved18 November 2014.
  21. ^Williamson, Colin."Driver (PS) – Review". AllGame. Archived fromthe original on 18 November 2014. Retrieved18 November 2014.
  22. ^North, Dale (17 December 2009)."iPhone Review Round-up: December".Destructoid. Archived fromthe original on 25 January 2021. Retrieved3 September 2014.
  23. ^Edge staff (September 1999)."Driver Review (PS)".Edge. No. 75. Archived fromthe original on 4 June 2011. Retrieved18 April 2016.
  24. ^"Driver (PS)".Electronic Gaming Monthly. 1999.
  25. ^Bramwell, Tom (14 August 2000)."Driver Platinum (PSOne)".Eurogamer.Archived from the original on 7 January 2001. Retrieved2 September 2014.
  26. ^Mears, Rick (30 September 1999)."REVIEW for Driver (PS)".GameFan. Archived fromthe original on 24 May 2000. Retrieved3 September 2014.
  27. ^McNamara, Andy; Fitzloff, Jay; Reiner, Andrew (25 October 1999)."Driver (PS)".Game Informer. Archived fromthe original on 20 May 2000. Retrieved2 September 2014.
  28. ^Olafson, Peter (16 November 1999)."Driver Review for PC on GamePro.com".GamePro. Archived fromthe original on 24 January 2005. Retrieved2 September 2014.
  29. ^The Rookie (7 October 1999)."Driver Review for PlayStation on GamePro.com".GamePro. Archived fromthe original on 12 February 2005. Retrieved2 September 2014.
  30. ^abSilverman, Ben (July 1999)."Driver Review (PS)".Game Revolution. Retrieved27 August 2013.
  31. ^abProvo, Frank (25 May 2000)."Driver Review (GBC)".GameSpot. Retrieved2 September 2014.
  32. ^abWolpaw, Erik (29 October 1999)."Driver Review (PC)".GameSpot. Retrieved2 September 2014.
  33. ^abMacDonald, Ryan (9 July 1999)."Driver Review (PS)".GameSpot. Retrieved2 September 2014.
  34. ^Ladewig, Bruce (17 October 1999)."Driver (PC)".GameSpy. Archived fromthe original on 25 January 2005. Retrieved3 September 2014.
  35. ^abHarris, Craig (16 May 2000)."Driver (GBC)".IGN. Retrieved27 August 2013.
  36. ^abMorrissey, Mike (8 October 1999)."Driver (PC)".IGN. Retrieved27 August 2013.
  37. ^abPerry, Douglass C. (8 July 1999)."Driver (PS)".IGN. Retrieved21 July 2013.
  38. ^abO'Connor, Frank (March 2001)."Driver - You Are The Wheelman".MacAddict. Retrieved6 June 2024.
  39. ^abLundrigan, Jeff (September 1999). "Finals".Next Generation. Vol. 2, no. 1.Imagine Media. p. 86.
  40. ^"Driver".Official U.S. PlayStation Magazine. 1999.
  41. ^Poole, Stephen (August 2000)."Driver".PC Gamer. Archived fromthe original on 16 March 2005. Retrieved2 September 2014.
  42. ^Rigney, Ryan (23 December 2009)."'Driver' – A Port Done Right".TouchArcade. Retrieved14 October 2025.
  43. ^"Driver: You are the Wheelman for Game Boy Color". GameRankings. Retrieved21 July 2013.
  44. ^"Driver for iOS (iPhone/iPad)". GameRankings. Retrieved21 July 2013.
  45. ^"Driver for PC". GameRankings. Retrieved21 July 2013.
  46. ^"Driver for PlayStation".GameRankings. Retrieved21 July 2013.
  47. ^ab"Driver for iPhone/iPad Reviews".Metacritic. Retrieved21 July 2013.
  48. ^ab"Driver for PlayStation Reviews".Metacritic. Retrieved21 July 2013.
  49. ^"Gamekult - Jeux vidéo PC et consoles: Tout l'univers des joueurs". Archived fromthe original on 24 July 2001.
  50. ^"VUD – Sales-Awards Juli '99" (Press release) (in German).Paderborn: Verband der Unterhaltungssoftware Deutschland. 12 August 1999. Archived fromthe original on 23 June 2000. Retrieved29 July 2019.
  51. ^Horn, Andre (14 January 2004)."VUD-Gold-Awards 2003".GamePro Germany (in German).Archived from the original on 18 July 2018.
  52. ^"VUD – Sales-Awards September '99" (Press release) (in German).Paderborn: Verband der Unterhaltungssoftware Deutschland. 2 November 1999. Archived fromthe original on 26 May 2000. Retrieved29 July 2019.
  53. ^Edge Staff (25 August 2006)."The Top 100 PC Games of the 21st Century".Edge. Archived fromthe original on 17 October 2012.
  54. ^Gelmis, Joseph (13 December 2000)."Ah, Gift-Wrapped Boxes of Computer Games Afoot".Newsday. p. 150. Retrieved14 January 2022 – viaNewspapers.com.
  55. ^O'Connor, Frank (March 2001)."Driver - You Are The Wheelman".MacAddict. Archived fromthe original on 1 November 2004. Retrieved7 August 2024.
  56. ^Zwiezen, Zack (12 April 2024)."Even F1 Legend Lewis Hamilton Can't Beat Driver's Opening Level".Kotaku.Archived from the original on 12 April 2024.
  57. ^IGN staff (22 January 2002)."Top 25 Games of All Time: Complete List".IGN. Retrieved2 September 2014.
  58. ^"Third Interactive Achievement Awards - Console".Academy of Interactive Arts & Sciences. Archived fromthe original on 11 October 2000. Retrieved11 January 2023.
  1. ^Crawfish Interactive developed the Game Boy Color version and Abersoft Limited developed the Macintosh port.
  2. ^The Game Boy Color version was published byInfogrames.
    MacSoft published the Macintosh port.
    Gameloft published the iOS and Palm Pre remakes.
  3. ^Despite this criticism the Classic Mac OS version is a port of the enhanced Microsoft Windows version of the game.

External links

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