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Dragon Ball Z: The Anime Adventure Game

From Wikipedia, the free encyclopedia
Tabletop role-playing game

Cover art byAkira Toriyama, 1999

Dragon Ball Z: The Anime Adventure Game is arole-playing game published byR. Talsorian Games in 1999[1] that is based on theDragon Ball Z anime.

Description

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Dragon Ball Z: The Anime Adventure Game is a role-playing game that uses theInstant Fuzion game rules.[1] The book includes:[2]

  • an introduction toDragon Ball andDragon Ball Z
  • a summary of the storyline
  • the major heroes and villains
  • TheDragon Ball world

The rules of Instant Fuzion are explained, including combat and fighting mastery. The book also explains how to write aDragon Ball Z adventure.[2]

Publication history

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Dragon Ball Z, the sequel to theDragon Ball anime series, was produced from 1988 to 1996. In 1999, R. Talsorian Games acquired the license to produce a role-playing game based on the series. The result wasDragon Ball Z: The Anime Adventure Game, a 144-page softcover book written byMichael A. Pondsmith, Cindy Fukunaga, and Paul Sudlow, with illustrations and cover art byAkira Toriyama, and published by R. Talsorian Games in 1999.[2]

In the 2014 bookDesigners & Dragons: The '80s, Shannon Appelcline explained that "Besides maintaining reprints of old products — such as the new ANimechaniX-brandedMekton Zeta (2000) — R. Talsorian also produced one new product during their last years in Albany, California:The Dragonball Z Adventure Game (1999), a newFuzion game licensed from the very popular anime. Though no one could have predicted it in 1999, it would be the entire basis of the company for the next several years, because an even bigger change was coming."[3]: 298–299 

Appelcline described how "Core Fuzion (2002) made R. Talsorian's new generic system available in a generalized form, but it was just a blip in R. Talsorian’s production. R. Talsorian's biggest focus was instead on theDragonball Z RPG, which was doing very well in anime markets, though it was scarcely noticed in the RPG community. R. Talsorian published twoDragonball Z supplements:Dragonball Z Book 2: The Frieza Saga (2001) andThe Garlic Jr. • Trunks • Android Sagas (2002)."[3]: 299  Appelcline noted that ultimately "After 2002, it looked like R. Talsorian was gone. Nothing butDragonball Z had been published since 1997, and now even that line came to an end."[3]: 300 

Reception

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Lynx Winters pointed out ambiguous and badly written rules in combat, as well as rules that allowed players to "break" the game, and concluded, "this game doesn't work. The rules fall apart from the word 'go'."[4]

Reviews

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References

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  1. ^abPool, Robert (1999)."Review ofDragon Ball Z: The Anime Adventure Game".RPGnet.
  2. ^abc"Dragon Ball Z".Guide du Rôliste Galactique (in French). 2009-05-08. Retrieved2021-07-31.
  3. ^abcShannon Appelcline (2014).Designers & Dragons: The '80s.Evil Hat Productions.ISBN 978-1-61317-081-6.
  4. ^Winters, Lynx."Dragonball Z: The Anime Adventure Game".writeups.letsyouandhimfight.com. Retrieved2021-07-31.
  5. ^"Pyramid: Pyramid Pick: Dragon Ball Z".

External links

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