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DragonBox

From Wikipedia, the free encyclopedia
2012 video game
DragonBox
Developer(s)WeWantToKnow AS
Publisher(s)WeWantToKnow AS
Programmer(s)Zoran Popovic
Platform(s)
ReleaseMay 9, 2012
Genre(s)Educational game
Mode(s)Single-player

DragonBox is aneducational game series developed and published by WeWantToKnow AS, a Norwegian studio. DragonBox Algebra was released on May 9, 2012 foriOS.[1] It was created to teach children math, such asalgebra.

The game won a 2016Games For Change award for "Best Learning Game",[2] and received positive reception from critics, who praised the efficacy of the app.

Gameplay

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The game has five "worlds" with twenty levels each, and beating each level allows the dragons that the player possesses to grow into a new, more advanced form.[3] To beat each level, the player must play a puzzle minigame in which they organize cards on two trays.[3] While the cards are initially icons of various creatures and objects, the game uses them to abstractly demonstrate mathematical equations before later replacing them with variables and numbers.[3] The player gets bonus stars if they complete the level in as few moves as possible, and with as few cards left as possible.[3]

Development

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The co-founder and CEO of the game's studio is Jean-Baptiste Huyhn, a former math teacher who was frustrated with the way math was taught in schools and wanted to teach it in a way that made more sense to children.[3] He started the We Want to Know studio with the goal of making educational games that were actually fun to play.[3] The game was programmed by Zoran Popovic, a computer scientist who also created the video gameFoldit.[4]

Reception

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The game received positive reception from critics, with Jonathan H. Liu ofWired commenting on how his children "loved" the game despite its heavy mathematical focus.[3] He stated that it "makes algebra so fun and easy to learn that my kids fight over who gets to play it".[3] Stephanie Fogel ofGamasutra called the game something every developer should study, quotingNicholas Fortugno saying the educational elements are "elegant and hidden, the way good educational games should be".[5]

Ann Elliott of Edudemic called the game "intuitive" and user-friendly.[6] Adam Renfro of Getting Smart called the game "a shining example [...] of what gamification should look like".[7] Jordan Shapiro inForbes said he was "astonished" at how quickly his son learnedalgebraic equations, and was blown away.[8]

References

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  1. ^"DragonBox".Metacritic. Archived fromthe original on September 30, 2017. Retrieved2017-08-06.
  2. ^Wawro, Alex."Life Is Strange leads this year's Games For Change award winners". Retrieved2017-08-06.
  3. ^abcdefghLiu, Jonathan H."DragonBox: Algebra Beats Angry Birds".WIRED. Retrieved2017-08-06.
  4. ^Greenberg, Julia."Kids Like to Learn Algebra, if It Comes in the Right App".WIRED. Retrieved2017-08-06.
  5. ^Fogel, Stefanie."7 educational games that every developer should study". Retrieved2017-08-06.
  6. ^"3 Best Educational Apps That Improve Math Fluency | Edudemic".www.edudemic.com. Retrieved2017-08-06.
  7. ^Renfro, Adam (2013-05-24)."DragonBox: This Is How You Gamify - Getting Smart by Adam Renfro - gamification".Getting Smart. Retrieved2017-08-06.
  8. ^Shapiro, Jordan."It Only Takes About 42 Minutes To Learn Algebra With Video Games".Forbes. Retrieved2017-08-06.
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