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Dracula 3: The Path of the Dragon

From Wikipedia, the free encyclopedia
2008 video game
"Dracula 3" redirects here. For the film, seeDracula III: Legacy.

2008 video game
Dracula 3: The Path of the Dragon
European PC cover art
DeveloperKheops Studio
Publishers
DirectorBenoît Hozjan
ProducerCatherine Peyrot
DesignerAlexis Lang
ProgrammerFrédéric Jaume
ArtistFranck Letiec
WriterBenoît Hozjan
ComposerYan Volsy
PlatformsWindows,iOS,OS X
Release
April 10, 2008
GenrePoint-and-click adventure
ModeSingle-player

Dracula 3: The Path of the Dragon is a 2008point-and-click adventurevideo game developed byKheops Studio forMicrosoft Windows, and published byMC2 France under theirMicroïds label in Europe andEncore in North America. In 2010, an abridged version of the game developed by Tetraedge Games and published byChillingo was released in a three-part episodic form foriOS (asDracula: The Path of the Dragon). The full version of the game was ported toOS X in 2010, published by Coladia. Also in 2010, the three-part iOS version was made available for PC as theDracula Series.[9] In 2014, the abridged iOS version was made available as a single game onSteam.[10]

The game follows 1999'sDracula: Resurrection andDracula: The Last Sanctuary, although the storyline is unrelated to either game.Path of the Dragon takes place in 1920, and follows Father Arno Moriani of theSacred Congregation of Rites, who is sent to the village of Vladoviste in thediocese of Alba Iula inTransylvania to investigate the possiblecanonization of a recently deceased doctor, Martha Calugarul. However, Moriani soon learns Calugarul believed herself to have been engaged in a battle with avampire, possiblyDracula himself, and although initially skeptical of the story, he slowly comes to believe there may be some validity to it. A loose sequel toPath of the Dragon was released in a two-part form in 2013;Dracula 4: The Shadow of the Dragon andDracula 5: The Blood Legacy.

Path of the Dragon was most widely reviewed for the PC, where it received mixed reviews. Most critics praised thegraphics, music, sound effects andvoice acting, but thegameplay andpuzzles received a more mixed response, with some finding the puzzles tooesoteric and/or illogical, and others feeling they fit the nature of the game well.

Gameplay

[edit]

Path of the Dragon is afirst-personpoint-and-click adventure game, which employs an "empty"HUD; the player's inventory is accessible through a button press, which also allows access to a list of objectives, details of all conversations, records of all documents seen and collected, and options for the player tosave their game, quit their game, or load a previously saved game. As such, the entire screen depicts only directgameplay.[11]

Theplayer character, Father Arno Moriani, speaks to Professor Heinrich von Krüger. Telephone conversations are an important part of thegameplay throughoutPath of the Dragon.

The game uses a basic point-and-click interface to move the player around and manipulate the game world. Within each screen, the player is free to look around 360 degrees. As the player moves thecursor around the screen it can change into different styles depending on the situation; neutral cursor (no interaction is possible), an arrow (the player can move in the direction indicated), a mouth (the player can speak to the character over whom the option appears), an eye (an area or object can be examined in more detail), a magnifying glass (an object contains important information which needs closer examination), a hand (the player can take the object), a cog (the player must use an inventory item to initiate interaction with the object), a cog with red line (the player is attempting to use the wrong inventory item to initiate interaction), a left-right horizontal arrow (the object can be moved left and right), an up-down vertical arrow (the object can be moved up and down), a circular arrow (the object can be rotated).[12]

When the player clicks on a person to whom they wish to speak, a list of conversation topics appear on screen. When the player picks up an item, it is automatically put into an auto-holder rather than the main inventory, and must be transferred manually from the auto-holder to the inventory screen. This allows the player to sort the inventory in any way they wish.[13] A major part of the gameplay is examining documents, which have a separate section in the inventory screen, presenting the player with numerous options. For example, the player can organise the documents in two ways; by title or by the order in which they were found. Players can also "flag" documents so as to relate them to particular clues, and can then examine all documents related to any one particular clue together, without having to navigate through non-related documents. The documents screen also includes a "compare" view for examining different copies of the same pictures to find differences between them, and all documents can be examined in more detail with a magnifying glass. The game also includes complete copies of theBible andBram Stoker'sDracula, and each text has a "random page" option, which opens the book at a random passage. If done at certain times in the game, the random option can present clues to the player as to how to proceed (when this is the case, the "random page" option flashes).[14]

The 2010 three-part abridgediOS version, which was also released forWindows as theDracula Series, adds several new features to the game, such as an optional help feature (which highlights interactive zones on each screen), and a "quick inventory" (which allows the player to hold one item and access it without having to enter the inventory screen). This version of the game also removes several of the more difficult puzzles and is shorter than the main version of the game, with severalcutscenes and plot points absent.[9]

Plot

[edit]

The game begins in 1920, withCardinal Felicio Briganti sending Father Arno Moriani of theSacred Congregation of Rites to the village of Vladoviste in thediocese of Alba Iula inTransylvania to investigate acandidate forsainthood; Martha Calugarul, aphysician andscientist who died several months previously. The process is being fast-tracked because Transylvania has recently beenannexed by Romania, leavingCatholics in the minority, and thechurch feels a local saint may help the Catholics reaffirm their identity in relation to the majorityOrthodox in the diocese.

Upon arriving at his inn, Moriani meets Ozana, the innkeeper, and Janos Pekmester, a professor inMedieval History, who is in Vladoviste to excavate the nearby ruins of the Castle of Twilight,Vlad Tepes' residence during his time asVoivode. Moriani learns of Calugarul's biography; after becoming a scientist she was badly burned, forcing her to wear a veil over the side of her face. Later, she worked with Professor Heinrich von Krüger investigating ablood disorder called the "P syndrome". DuringWorld War I, she remained in Vladoviste and cared for combatants on both sides. She died in bed, apparently fromexhaustion, soon after the war.

The next day, Moriani meets areporter, Stephan Luca, who tells him Calugarul was murdered. He shows Moriani files in which Calugarul reports people dying of unexplainable blood loss, prior to which they were prone tosleepwalking and reacting violently togarlic. All of these patients had two smallhematomas on their neck when they died, and all had the "P anomaly" in their blood. Luca claims Calugarul believed avampire was at work in Vladoviste, and vowed to walk "The Path of the Dragon" to find and confront it. However, because Calugarul believed in vampires and engaged inoccult practices to combat them, she cannot be canonized.

Moriani calls Briganti, who tells him to open an investigation proving vampires don't exist. He explains that since the publication ofBram Stoker'sDracula, belief in vampires is at an all-time high, and theVatican wants to put a stop to thissuperstition. Moriani calls von Krüger, who claims vampirism is actually a blood disorder called the "P syndrome", and is thus scientifically explainable. He then heads toBudapest to meet Professor Irina Boczow, an expert in vampire lore. She tells him the history of vampirism, beginning withLilith, and much to Moriani's surprise, reveals she believes vampires to be real. She gives him a book,The Lords of Twilight, published by theThule Society, which says that to become a vampire one must complete The Path of the Dragon, aninitiation ritual, something Tepes did in his youth.

Meanwhile, Luca decides to walk The Path of the Dragon alone, believing he will meetDracula at the end, who he plans to kill. Moriani writes his report refuting vampires, but the next morning, Luca is found shot dead, and Moriani decides to take up Luca's plan. Amongst Calugarul's correspondence he finds evidence The Path begins where Tepes was held prisoner inTurkey, and so travels to the jail in the mountains, where he discovers prisoners were left as food for a creature living in the forest so she would spare the nearby villagers. Tepes, however, apparently escaped. Upon returning to Vladoviste, Moriani learns Ozana has been told by theIron Guard to get him out of the inn, and the villagers no longer want to speak to him. He calls Boczow to tell her he plans to walk The Path to kill whatever he finds at the end of it, and she advises he come see her.

Upon arriving in Budapest, however, he finds her murdered. He returns to Vladoviste to find his friend, Dr. Maria Florescu, Calugarul's replacement, is missing. In a nearby shed, he discovers an unconscious Pekmester in a coffin. In the inn, he finds a bomb on his door. He disarms it, and Ozana tells him Pekmester and a man fromAlba Iula had been in his room. He enters Pekmester's room, and discovers Pekmester and von Krüger are members of the Thule Society, and have been working with the Iron Guard. He also learns von Krüger has been in touch with a young member of theDAP, who he believes to be much more "enterprising" thanAnton Drexler. As such, he has sent Pekmester an extract of a manifesto the young man is working on - an early version ofMein Kampf. Moriani ascertains von Krüger and Pekmester are attempting to walk The Path, which they believe ends in the Castle of Twilight, in an effort to become vampires. He also learns Pekmester has discovered Calugarul's grave to be empty.

Moriani is able to enter a secret passage in the hills leading into the Castle. In an undergroundlabyrinth, he encounters Pekmester, who explains Florescu is a servant of Dracula. He went to see her in the dispensary hoping she would lead him to Dracula, but Dracula knocked him out, put him in the coffin and he woke up in the labyrinth. Eventually, Moriani enters thecatacombs. Von Krüger arrives in the courtyard above, begging Moriani to let him down, but Moriani refuses. Florescu arrives, and reveals she is/was Calugarul. When she followed The Path with the intention of killing Dracula, he offered herimmortality and her beauty back, and she accepted. She explains Pekmester killed both Luca and Boczow, and von Krüger is the head of the Thule Society, who wish for anotherWorld War. She wishes Moriani luck as Dracula himself approaches. However, Moriani ignites the bomb he disarmed at the inn, and the catacombs are destroyed. As Moriani dies, Pekmester laments they have lost their chance, but von Krüger assures him they will return. Unseen by any of them, a green vapour rises from the rubble into the air.

The game cuts to London in 1942. In abunker, Captain Cunningham of theBritish Army isinterrogating Pekmester. Cunningham wants to know the nature of a secretNazi operation in 1941 headed by General von Krüger codenamed "Operation D". Pekmester asks Cunningham if the name Vlad Tepes means anything to him. Cunningham is dismissive, and Pekmester asks "Don't you believe in vampires?" as the lights in the room go out.

Development

[edit]

Dracula 3 was announced by publisherMC2 France and developerKheops Studio in April 2007, shortly after the two companies reached an agreement to create the title.[15] As a follow-up toDracula: Resurrection andDracula 2: The Last Sanctuary, the announcement ended a years-long period of inactivity for the series.[16] However,Dracula 3 was not intended as a sequel to the first two games. Instead, it was designed as a "comprehensive change of perspective in the approach of the Dracula myth", according to Kheops' Benoît Hozjan.[17] The project was initially scheduled for release during the 2007holiday shopping season,[15] but it underwent a delay to early 2008.[18] After being retitledDracula 3: The Path of the Dragon that February,[19] the game launched in France on April 10, 2008.[20]

Release and ports

[edit]

To help promote the release ofPath of the Dragon in North America, forHalloween 2008,Microïds ran astencil-basedpumpkin carving competition, the winners of which received a free copy of the game.[21] Also for Halloween 2008,The American Red Cross held a Dracula themedBlood Drive at five locations inNorthern California, where each donor was given a free copy of the game.[22]

In late 2009,Anuman Interactive acquired the complete back catalogue of Microïds games, and in March 2010, announcedPath of the Dragon was being ported toiOS byTetraedge Games, published in three separate parts byChillingo.[8] Stéphane Longeard,director-general of Anuman, stated

With such strong titles asDracula,Egypt andAmerzone from the Microïds portfolio, our objective is to reach the wider public on a multitude of platforms on an international level. Given Chillingo's know‐how and experience in the publishing, development and distribution of games onmobile devices, it made sense to us to assign the publication of theDracula title on theiPhone andiPod Touch to them.[8]

The iOS version proved a success, and upon the release of the third part, Alain Milly, Anuman's editorial-director stated "We are happy to see that ourDracula license has found its logical audience on iPhone and iPod Touch. This product has enabled us to test the adaptation of a proper license straight from the Microïds catalog on a mainstream audience. Other licenses will most certainly follow."[4] In July 2010,HD versions of each of the three parts were released for theiPad.[23]

In October 2010, Anuman announced the three-part iOS version would also be released forWindows, under the title ofDracula Series. Alain Milly explained the idea behind releasing the abridged version for the PC was

to let a wider audience explore the intriguing world ofDracula on their computer. The original version, which included a variety of difficult puzzles, was a challenge for hardcore gamers, but could dishearten occasional players. Now, theDracula Series offers the possibility to those who don't spend as much time on video games the opportunity to access the same rich universe of the originalDracula and get immediate pleasure playing it.[9]

Franck Berrois, producer of theDracula Series, further explained "In the age of dematerializing content, dividing the story into three chapters presents an advantage for players. It enables them to download the part of the story that they want to play very quickly."[9]

Reception

[edit]
Reception
Aggregate score
AggregatorScore
Metacritic65/100[24]
Review scores
PublicationScore
Adventure GamersStarStarStarStar[25]
GameSpot5/10[26]
IGN7.2/10[13]
PC Gamer (US)76%[27]
Adventure Classic GamingStarStarStarStarStar[28]
Award
PublicationAward
Milthon Festival du Jeu VidéoBest Scenario (2008)[29]

The PC version of the game received "mixed or average reviews," and holds an aggregate score of 65 out of 100 onMetacritic, based on eleven reviews.[24] Combined global sales ofDracula 3 and its predecessors,Dracula andDracula 2, reached 1 million copies by 2009.[30]

Adventure Classic Gaming's Mervyn Graham scored the game 5 out of 5, calling it "amongst the best adventure games released in recent years." He praised the gameplay, writing "Dracula 3: The Path of the Dragon is a cut above the rest. Gamers will appreciate the effort that the developer has put into developing a convincing storyline that leads the player from country to country down the Path of the Dragon. Somepuzzles are straightforward, but other puzzles are more perplexing, albeit logical."[28]

Adventure Gamers' Cameron Urquhart scored it 4 out of 5. He praised how the game used factual historical information in its fictional narrative, and was also impressed with thegraphics, sound andvoice acting. He was also complimentary of the puzzles; "Rather than being loaded down with contrived puzzles for padding,Dracula 3 relies heavily on inventory puzzles, yet you are never resigned to trying everything on everything. The hotspots are almost always necessary, while puzzles are logical and accessible and never feel out of place." He concluded "The game rarely wows you in any one way, and the pace can drag at times in dry subject matter, but overall it's both logical and accessible, with [an] interesting approach to vampire lore and deftly crafted storyline."[25]

IGN's Emily Balistrieri scored it 7.2 out of 10. She too praised the graphics, sound and voice acting but was critical of the puzzles, saying "forget blood-sucking, these puzzles aresoul-sucking," and concluding "There are definitely gamers out there who, rather than dashing outboss brains, prefer to have their own splattered all over. The price of admission to a PC adventure with such high production quality might just be your sanity! If code breaking,chemistry, and arcanerituals are your ultimate brain-meltfondue, though, bare your neck forDracula 3."[13]

GameSpot's Brett Todd scored it 5 out of 10, writing, "Busywork puzzles and stone-age visuals drain the creeps out of this supposedly scary saga, which unfolds more like an uninspired detective story than an ominous encounter with a legendary monster." He was also critical of the graphics and sound; "Most scenes are grainy, and character models are afflicted with slow-motion movement tics that makes it seem like everybody you meet is underwater." He also disliked many of the puzzles, and concluded "Dracula 3 is dry, traditional, and stilted [...] Adventure gamers with a taste for methodical puzzle-solving could appreciate it, whereas everybody else will be too busy stifling yawns to feel any chills running down their spines. This is a vampire-inspired adventure by the numbers that holds few surprises in its dry puzzles and dated presentation values."[26]

Awards

[edit]

Benoît Hozjan's script forPath of the Dragon won the award for "Best Scenario" at the 2008 Milthon Festival du Jeu Vidéo.[29] The game was also nominated in two other categories, "Best PC Game" and Yan Volsy for "Best Soundtrack",[31] losing toTrackMania United Forever and Yubaba, Smith, and Fortune's score forBig Bang Mini, respectively.[29]

References

[edit]
  1. ^"OnLive's launch games: the full list".Eurogamer.net. September 21, 2011. RetrievedJanuary 8, 2024.
  2. ^Flodine, Dave (February 19, 2010)."Dracula: The Path of the Dragon Part 1 (iOS) Review". AppSpy.Archived from the original on March 4, 2016. RetrievedJanuary 26, 2016.
  3. ^"Dracula: The Path Of The Dragon Part 2 Release Data".GameFAQs.Archived from the original on October 17, 2016. RetrievedJanuary 26, 2016.
  4. ^ab"Anuman Interactive and Chillingo present the final chapter of Dracula: The Path of the Dragon on iPhone and iPod Touch"(PDF).Microïds. May 17, 2010.Archived(PDF) from the original on March 12, 2016. RetrievedSeptember 21, 2013.
  5. ^"Microïds Official".Facebook. October 28, 2010. RetrievedJanuary 26, 2016.
  6. ^"Dracula 3: The Path Of The Dragon (Universal)".CNET.Archived from the original on October 17, 2016. RetrievedJanuary 26, 2016.
  7. ^"Encore and Microïds Sign Exclusive Publishing Agreement for North America".IGN. April 17, 2008. RetrievedJanuary 26, 2016.
  8. ^abc"Anuman Interactive and Chillingo announce the adaptation of theDracula application for the iPhone and iPod Touch"(PDF).Microïds. March 4, 2010.Archived(PDF) from the original on March 13, 2016. RetrievedSeptember 28, 2013.
  9. ^abcd"Anuman Interactive Launches "Dracula Series" for Download PC"(PDF).Microïds. October 7, 2010.Archived(PDF) from the original on October 17, 2016. RetrievedJanuary 26, 2016.
  10. ^"Microïds announces the release of the first three games from the Dracula saga on Steam"(PDF).Microïds. April 18, 2014. Archived fromthe original(PDF) on October 17, 2016. RetrievedJanuary 23, 2016.
  11. ^"Inventory".Dracula 3: the Path of the Dragon PC Instruction Manual.Encore. 2008. p. 7.Archived from the original on October 17, 2016. RetrievedFebruary 23, 2016.
  12. ^"Cursor Information".Dracula 3: the Path of the Dragon PC Instruction Manual.Encore. 2008. p. 6.Archived from the original on October 17, 2016. RetrievedFebruary 23, 2016.
  13. ^abcBalistrieri, Emily (August 25, 2008)."Dracula 3: The Path of the Dragon (PC) Review".IGN.Archived from the original on September 28, 2013. RetrievedSeptember 22, 2013.
  14. ^"Documents".Dracula 3: the Path of the Dragon PC Instruction Manual.Encore. 2008. pp. 8–9.Archived from the original on October 17, 2016. RetrievedFebruary 23, 2016.
  15. ^abNerces (April 27, 2007)."MC2 France et Kheops travaillent surDracula 3".Jeux Video (in French). Archived fromthe original on July 14, 2007.
  16. ^Allin, Jack (June 25, 2007)."Kheops sinks its teeth intoDracula 3".Adventure Gamers. Archived from the original on January 2, 2016.
  17. ^Danyboy (June 19, 2008)."Interview with Catherine Peyrot and Benoit Hozjan".Mystery Manor.Archived from the original on March 22, 2017.
  18. ^Jean-Marc (January 23, 2008)."Quatre personnages se dévoilent dansDracula 3".Jeux Video (in French). Archived fromthe original on January 31, 2008.
  19. ^Jean-Marc (February 25, 2008)."Images et vidéo pourDracula 3 (MàJ)".Clubic (in French).Archived from the original on March 24, 2008.
  20. ^"Dracula 3: The Way of the Dragon - PC".Jeux Video (in French). Archived fromthe original on May 17, 2008.
  21. ^"Halloween Contest".Microïds.Archived from the original on October 5, 2011. RetrievedNovember 6, 2008.
  22. ^"Red Cross Blood Center Donors Will Receive Dracula PC Game on Halloween".MCV. October 27, 2008. RetrievedNovember 11, 2008.
  23. ^"Anuman Interactive announces the release of Chapters 2 and 3 of "Dracula: The Path of the Dragon HD" for Apple iPad"(PDF).Microïds. July 26, 2010.Archived(PDF) from the original on October 17, 2016. RetrievedJanuary 27, 2016.
  24. ^ab"Dracula 3: The Path of the Dragon for PC".Metacritic.Archived from the original on May 16, 2014. RetrievedSeptember 22, 2013.
  25. ^abUrquhart, Cameron (September 12, 2008)."Dracula 3: The Path of the Dragon (PC) Review".Adventure Gamers. Archived from the original on August 7, 2013. RetrievedSeptember 22, 2013.
  26. ^abTodd, Brett (August 29, 2008)."Dracula 3: The Path of the Dragon (PC) Review".GameSpot.Archived from the original on September 25, 2013. RetrievedSeptember 22, 2013.
  27. ^"Dracula 3: The Path of the Dragon Review".PC Gamer: 59. December 2008.
  28. ^abGraham, Mervyn (October 11, 2008)."Dracula: The Path of the Dragon Review".Adventure Classic Gaming.Archived from the original on July 18, 2013. RetrievedOctober 1, 2013.
  29. ^abc"Les lauréats des Milthon 2008" (in French). Festival du Jeu Vidéo. September 26, 2008. Archived fromthe original on March 27, 2009. RetrievedSeptember 21, 2013.
  30. ^"Iceberg Interactive/Microïds deal" (Press release).Haarlem, Netherlands:GamesIndustry.biz. September 3, 2009.Archived from the original on March 23, 2018.
  31. ^"Dracula 3 est nominé dans 3 des 9 catégories des Milthon, les prix des meilleures créations français" (in French).Microïds. September 6, 2008. Archived fromthe original on April 9, 2009. RetrievedSeptember 21, 2013.

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