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Double Fine

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(Redirected fromDouble Fine Productions)
American video game developer

Double Fine Productions, Inc.
Company typeSubsidiary
IndustryVideo games
FoundedJuly 2000; 25 years ago (2000-07)
FounderTim Schafer
Headquarters,
US
Key people
Tim Schafer(studio head)
Products
Number of employees
105 (2025)
ParentXbox Game Studios (2019–present)
Websitedoublefine.com

Double Fine Productions, Inc. is an Americanvideo game developer based inSan Francisco,California. It is afirst-party developer ofXbox Game Studios. Founded in July 2000 byTim Schafer shortly after his departure fromLucasArts, Double Fine's first two games –Psychonauts andBrütal Legend – underperformed publishers' expectations despite critical praise. The future of the company was assured when Schafer turned to several in-house prototypes built during a two-week period known as "Amnesia Fortnight" to expand as smaller titles, all of which were licensed through publishers and met with commercial success. Schafer has since repeated these Amnesia Fortnights, using fan-voting mechanics, to help select and buildsmaller titles. Double Fine is also credited with driving interest incrowdfunding in video games, having been able to raise more thanUS$3 million for the development ofBroken Age, at the time one of the largest projects funded byKickstarter, and more than US$3 million for the development ofPsychonauts 2.

The company continued to build on its independent developer status and has promoted efforts to help other, smaller independent developers through its clout, including becoming avideo game publisher for these titles. Double Fine has also been able to acquire rights to remaster some of the earlier LucasArts adventure games, includingGrim Fandango,Day of the Tentacle, andFull Throttle.Microsoft purchased the studio in June 2019 after previously taking overPsychonauts 2's publishing.

History

[edit]

Double Fine was founded by formerLucasArts developerTim Schafer, together with some colleagues from LucasArts, in July 2000.[1] In the years prior, LucasArts had started to shift development away fromadventure games into more action-oriented ones as part of the general trend in the gaming industry. Schafer, who had just finished producing the adventure gameGrim Fandango, a title met with critical praise but was a commercial disappointment, saw others leaving LucasArts and was unsure of his own position there. He was approached by colleagues suggesting they launch their own studio to develop their own titles.[2] Schafer departed LucasArts in January 2000, co-founding Double Fine later that year.[3]

Schafer started Double Fine with programmers David Dixon and Jonathan Menzies in what was once aclog shop inSan Francisco. After several months of working on thedemo for what would becomePsychonauts, a mixture of personnel from theGrim Fandango development team and other new employees were slowly added to begin production.[4]

After the implementation of Amnesia Fortnights in 2011 as a means to find new titles to publish, the company is split into a number of teams with about 15 people each. Each team has the capabilities of fully developing a small game on its own, but for their larger titles, likePsychonauts 2, the company temporarily merges two or more of these teams, and with the option of unmerging the teams once the project is finished.[5]

The company remains situated inSan Francisco.[6] The name "Double Fine" is a play on a sign on theGolden Gate Bridge that used to display "double fine zone" to warn motorists that fines on that stretch of road were double normal rates. Double Fine's logo and mascot is called the Two-Headed Baby, frequently abbreviated 2HB,[7] an abbreviation also used forMoai, anintegrated development environment.[8][9] The Double Fine website is also host to sevenwebcomics, which are created by members of Double Fine's art team and are collectively referred to as theDouble Fine Comics.[10]

On June 9, 2019, duringMicrosoft'spress conference atE3 2019, it was announced that Double Fine had been acquired by the company and was becoming part ofXbox Game Studios.[11] According to Schafer, through the acquisition, Double Fine would be able to retain its independent nature but would not have to struggle with finding publishers for its games, a problem it has had in its past.[12] Schafer spoke to Microsoft'sXbox Game Pass, a games subscription service for Microsoft Windows and Xbox users, as one favorable aspect of the acquisition. Schafer felt many of Double Fine's games, particularlyPsychonauts and its sequel, do not have an aesthetic that people would necessarily pay the full price for, but the subscription approach of Game Pass lowers that barrier and would potentially get more people to try the game. Thus, Schafer felt that being acquired by Microsoft would allow the studio to continue to develop experimental games and allow these projects greater exposure.[13] A month ahead of the release ofPsychonauts 2, in July 2021, Schafer stated he was happy with Microsoft's handling of Double Fine; he called the acquisition a "limited integration" with Double Fine retaining all control on the creative elements while leaving the financial issues up to Microsoft to manage, and left the studio able to focus their creative skills on finishing the game without feeling any budgetary crunch.[14] Double Fine and2 Player Productions releasedPsychOdyssey, a 22 hour documentary on the making ofPsychonauts 2 in February 2023.[15]

Schafer said in August 2025 that the studio is presently working on original intellectual properties, such asKeeper, which has Lee Petty as its lead developer, and had no current plans for releasing sequels such asPsychonauts 3 orBrutal Legend 2 despite requests from players for these.[16]

Projects

[edit]

Double Fine's first completed project wasPsychonauts, a multi-platformplatform game following Raz (named after Double Fine's animatorRazmig Mavlian),[17] a psychically-gifted boy who breaks into a summer camp for psychic children to try to become part of an elite group of psychic heroes called Psychonauts. Critically praised, it was released forMicrosoft Windows,PlayStation 2 andXbox. Despite its acclaim, however, it did not sell well initially.[18]

Double Fine's second project wasBrütal Legend, a hybridreal time strategy,action-adventure game following a heavy metal roadie named Eddie Riggs, whose name is derived from bothEddie the Head, the Iron Maiden mascot, and Derek Riggs, the artist who created the mascot. The story follows Eddie as he is transported to a fantasy world in which demons have enslaved humanity. Tim Schafer has credited the inspiration for the game to the lore, fantasy themes, and epic Norse mythology ofheavy metal music found in both its lyrical content and its album art.[19]Brütal Legend was published byElectronic Arts and was released in North America on October 13, 2009 for thePlayStation 3 andXbox 360, and later for Microsoft Windows.

Amnesia Fortnight

[edit]

During the development ofBrütal Legend, a publishing issue arose. Activision, having acquired the rights to the title through its merger with Vivendi Games, decided to drop it and forced Schafer to locate another publisher. During this period, in approximately 2007, Schafer attempted to boost the company's morale by engaging the team in an "Amnesia Fortnight". For a two-week period, the employees were split into four groups, told to forget their current work onBrütal Legend (hence the "Amnesia"), and tasked to develop a game prototype for review by the other groups.[20] The four ideas were successfully made into playable prototypes. The four prototypes produced wereCustodians Of The Clock,Happy Song,Love Puzzle, andTiny Personal Ninja.[21]

The process was repeated later near the end ofBrütal Legend, providing an additional two prototypes. The prototypes produced wereCostume Quest andStacking.[22]

Schafer credits the concept of the Amnesia Fortnights to film directorWong Kar-Wai. During the long, three-year filming ofAshes of Time, Wong had taken some of his actors and film crew to Hong Kong to shoot footage for fun, ultimately resulting in the filmsChungking Express andFallen Angels. Schafer noted these were some of the director's more famous films.[23] Schafer eventually signed a publishing deal withElectronic Arts forBrütal Legend.

Double Fine founder Tim Schafer (right) and Cookie Monster (left) during a promotional video for Sesame Street: Once Upon a Monster
Double Fine founderTim Schafer (right) andCookie Monster (left) during a promotional video forSesame Street: Once Upon a Monster

These Amnesia Fortnight periods proved fortuitous, as Schafer considers these to have kept the company viable.[23] Upon completion ofBrütal Legend, Double Fine started work on its sequel but was told to stop development shortly after as Electronic Arts decided against publishing it. With no other publishing deals lined up at the time, Schafer turned back to the eight game ideas developed from Amnesia Fortnight, believing they could be developed further into short, complete games. Schafer also looked at the success of smaller focused games likeGeometry Wars on the various download services, realizing the potential market for similar titles.[23] Schafer and his team selected the best four, and began shopping the games to various publishers, and successfully worked publishing details with these.[24] Two of these games,Costume Quest andStacking, were picked up byTHQ and released digitally on theXbox Live andPlayStation Network storefronts. Both games were considered successful and THQ expressed interest in helping Double Fine produce similar titles.[25]Iron Brigade was prototyped between 2008 and 2009 asCustodians Of The Clock, and was originally released asTrenched before the title was changed due to trademark issues. It was developed as anXbox Live Arcade game in association withMicrosoft Game Studios, and similarly received positive praise from journalists.[26] A fourth game,Sesame Street: Once Upon a Monster, expanded from theHappy Song prototype, was published byWarner Bros. Interactive Entertainment in association with theSesame Workshop for the Xbox 360 using theKinect controller. Though it initially was not a licensed title, Schafer and his team found it to be an ideal fit for their first licensed-property game.[27] The four unused ideas may be used for a game in the future, according to Schafer, but believes some of them may be unsellable to a publisher.[20]

The development groups for these games were headed by the former leads fromBrütal Legend: lead animatorTasha Harris forCostume Quest, lead art director Lee Petty forStacking, lead designerBrad Muir forIron Brigade, and lead programmer Nathan Martz forOnce Upon a Monster. This was to not only put these teams under people who had been in the industry for a long time, but as a means to help promote these leads.[28] The remaining staff were split among the four teams, with some later swapping to make sure each team has appropriate resources when needed, such as artists and programmers.[20] Double Fine did not have to lay off any of the staff during this time,[20] and instead were able to hireRon Gilbert, Schafer's former collaborator at LucasArts, to work on the new titles, as well as a future title that Gilbert has envisioned.[29] Schafer stated that though they could likely make another large game akin toPsychonauts orBrütal Legend, they would likely keep the smaller teams to continue to work on these smaller titles, due to the gained experience shared by the company.[20]

In 2011, the prototyping process was repeated in Double Fine's last private amnesia fortnight. The prototypes produced during this period wereMiddle Manager Of Justice, a superhero simulation game,Whispering Rock Psychic Summer Camp, a camp-building game based onPsychonauts, andBrazen, a Monster Hunter-style four-player online co-op game.[30]

Tim Schafer and Drew Skillman with2 Player Productions' Asif Siddiky atPAX Prime 2012

In November 2012, Double Fine, along withHumble Bundle, announcedAmnesia Fortnight 2012, a charity drive based on the previous Amnesia Fortnight. During this, those that paid a minimum ofUS$1 had the opportunity to vote on 23 concept ideas. After the completion of the voting period, Double Fine developed the top five voted ideas into game prototypes that were available for those that purchased the bundle. The prototypes were (in order of receiving the most votes):Hack 'n' Slash, aThe Legend of Zelda-inspired action-adventure, where players need to hack to solve puzzles, led by senior programmer Brandon Dillon,Spacebase DF-9, asim game set in space, led by designer-programmer JP LeBreton,The White Birch, an ambient platform game (inspired byIco andJourney), led by art director Andy Wood,Autonomous, aretro-futuristicsandbox robot game, led by art director Lee Petty, andBlack Lake, a fairytale exploration game led by senior artist Levi Ryken. In addition, the purchaser received the initial prototypes ofCostume Quest,Happy Song (what would becomeOnce Upon a Monster), andBrazen, aMonster Hunter-style four-player onlineco-op homage toRay Harryhausen, which was led by Brad Muir, who was also project lead ofIron Brigade. The development of the prototypes was documented by2 Player Productions.[31]

TheIndie Fund announced at theElectronic Entertainment Expo 2013 that they provided funding for two titles from Double Fine.[32] The first game created with Indie Fund backing was revealed on October 15, 2013 to beSpacebase DF-9, a fleshed out commercial version of one of theAmnesia Fortnight 2012 prototypes. The game was released as an alpha version on Steam Early Access, and was developed with user feedback received during the early access release period.[33] Development was canceled at version "Alpha 6e" with the next patch released as the finished game. This release did include source code that was released to the community.[34] Largely due to backlash from the abrupt end of development,Spacebase DF-9 has more negative user reviews on the Steam store than positive. The other game partially funded with Indie Fund backing was revealed on December 10, 2013 to beHack 'n' Slash, another full commercial version of anAmnesia Fortnight 2012 prototype.Hack 'n' Slash was released through Steam Early Access in the first half of 2014.[35]

An additional prototype from the 2012 Amnesia Fortnight,Autonomous, was released as an expanded full free release for theLeap Motion controller on November 18, 2013.[36]

In February 2014, Double Fine, and the Humble Bundle group began another charity drive titledAmnesia Fortnight 2014. During this drive, those that paid a minimum of$1 had the opportunity to vote on 29 concept ideas. In addition, those that paid more than the average would get to vote on a concept idea for a prototype led byPendleton Ward, the creator ofAdventure Time.[37] After the completion of the voting period, Double Fine developed the top voted ideas into game prototypes that were available for those that purchased the bundle. As withAmnesia Fortnight 2012, 2 Player Productions filmed the production of the prototype, which was available to people who purchased the bundle, as well as on a Blu-ray, along with the prototypes on a DVD, for those who paid a minimum of$35.[37] The four pitches that were made into prototypes forAmnesia Fortnight 2014 wereDear Leader, an emergent narrative game led by Anna Kipnis,Little Pink Best Buds, a game about little pink creatures who want to be your friend led by Pendleton Ward,Mnemonic, a surreal, first-person noir adventure led by Derek Brand, andSteed, a game set in a storybook land full of inept heroes led by John Bernhelm.[38] One idea,Bad Golf 2, was not selected as a prototype, but a group of Double Fine fans have started working on developing the title themselves, with the blessing of its conceptor, Patrick Hackett and permission of Double Fine.[39][40]

In April 2017, a third charitable public Amnesia Fortnight was jointly held by Double Fine and Humble Bundle. ForAmnesia Fortnight 2017, two prototypes were chosen from the 25 prototype videos by means of the top public votes. These wereThe Gods Must Be Hungry andDarwin's Dinner. A multi-playervirtual reality party game prototype,I Have No Idea What I'm Doing, was chosen by Tim Schafer. Another, the four-player competitive game,Kiln, was chosen by the Double Fine team members that were working on Amnesia Fortnight. This was done to give the team a bit of control, rather than have all of the choices be as a result of online voting.[41] In addition, three fan pitches for prototypes were included inAmnesia Fortnight 2017. All three fan pitches,Pongball,The Lost Dev Team, andAmnesia Adventure, were developed into prototypes. The top pick,Pongball, was included in theAmnesia Fortnight 2017 prototype downloads, and the fans were mentored by Double Fine developers.[42]

Dracogen funding

[edit]

Double Fine has received financial investment from Steven Dengler's investment company Dracogen. The investment started as a result of aTwitter conversation between Dengler and Schafer in March 2011, where Schafer commented that the cost of bringing Double Fine's games to personal computers would be high. Dengler asked Schafer for a monetary value, though at the time Schafer believed Dengler was joking around and offered a value of around$300,000. As more formal conversations ensued, however, the company worked with Dengler to set an amount, signing an initial deal to bringPsychonauts to themacOS and to bringCostume Quest andStacking toMicrosoft Windows.[43]

Following this initial agreement, a subsequent deal was made with Dracogen for threeiOS mobile games, the first of which isMiddle Manager of Justice. The game itself is based on another idea from the Amnesia Fortnights, a simulation game withRPG elements that involves managing teams of superheroes and then fighting as those heroes in battles.[44] Dengler's children helped to provide some of the drawings of superheroes for the game.[43]Middle Manager of Justice was released for iOS in December 2012,[43] and the Android version was released on August 14, 2013.[45]

Dropchord, a motion-basedrhythmpuzzle game for macOS, Microsoft Windows, iOS and Android, was as well financed by Dracogen. It was a launch title for theLeap Motion Airspace app store when the Leap Motion controller was released on July 22, 2013.[46][47][48]

As of 2012, Dengler has invested about one million dollars into Double Fine, which Schafer said has "paid off for both sides".[43] Schafer has said that Dengler's funding has allowed the company to realize the ability of self-publishing, and believes they would be able to self-publish a triple-A title with Dracogen's financial assistance.[43]

Crowdfunding

[edit]

In February 2012, Double Fine and 2 Player Productions announced acrowdfunding campaign throughKickstarter, initially codenamedDouble Fine Adventure. It aimed to create a newadventure game featuring art by Double Fine's in-house artistNathan Stapley.[49] The Kickstarter effort was started because the adventure genre has been perceived as niche and commercially risky. The project aimed to collect$300,000 for the game's development and$100,000 for the filming of the game's development by 2 Player to be released alongside the game.[50] The project reached its$400,000 funding goal in under nine hours of the month-long drive.[51][52] Within 24 hours,Double Fine Adventure had raised more than a million dollars, becoming the most funded and most backed project ever on Kickstarter until it was surpassed by thePebble watch in April 2012.[53] The game was developed with Moai, and was released in two parts, Act 1 in early 2014 and Act 2 in April 2015.[54] The game was ultimately namedBroken Age.[55]

On May 30, 2013, Double Fine started their second crowdfunding campaign through Kickstarter. The game,Massive Chalice, is astrategy video game for Microsoft Windows, macOS, and Linux,[56] directed by Brad Muir.[57]

Additional projects through publishers

[edit]

Although Double Fine has experienced success through crowdfunding, the company has not renounced working with publishers. Their crowdfunding success has, however, granted them enough independence to be more selective about the publishers they work with and the types of publishing deals they were willing to accept. Talking to gaming news site Polygon, Schafer explained: "We've changed our relationship with publishers. They used to be our sole source of income. Now that we've been self-publishing, we can kind of pick and choose who we work with and work with publishers that have similar goals that we have...[who] have the same kind of mission and believe in the same kind of things we believe in."[58]

In February 2012, the casual video game,Double Fine Happy Action Theater, was published for the Xbox 360 Kinect through the Xbox Live Arcade by Microsoft Game Studios. The title is less a game and more an interactive toy, in which the Kinect is used to createaugmented video on the players' screen, putting the players into scenarios such as walking through lava or playing in a giant ball pit.Happy Action Theater was the first game to be directed by Tim Schafer sinceBrütal Legend in 2009, and came about duringOnce Upon a Monster, finding that his young daughter had difficulty with the Kinect precision and aimed to make a game that required far less precision but was still enjoyable.[59] Its sequel,Kinect Party, featuring even more augmented reality scenarios, was published by Microsoft Game Studios in December 2012.[60][61]

On February 22, 2012, Double Fine filed a trademark for the name "The Cave",[62] later confirming that this was not related to the Double Fine Adventure project.[63] In May 2012, it was revealed thatThe Cave was the title of anadventure andplatform game developed byRon Gilbert during his tenure at Double Fine. It was published bySega in January 2013.[64] Gilbert subsequently left the company on amiable terms to pursue other game development opportunities.[65]

AtPAX Prime 2013, it was revealed that Double Fine had a game in development that would be released as freedownloadable content forThe Playroom, the augmented realitymini-game compilation that utilizes thePlayStation Camera onPlayStation 4. TitledMy Alien Buddy, it built on their experience on augmented reality that they gained while makingDouble Fine Happy Action Theater andKinect Party for Microsoft.[66] The alien buddy is a deformable toy with which the player can interact.My Alien Buddy was released on December 24, 2013.[67]

On November 21, 2014, Double Fine announced that due to a publishing deal falling through, that it was forced to cancel an unannounced project and let 12 staff go.[68]

As part of a deal withNordic Games, who gained the publishing rights toCostume Quest andStacking and the distribution rights toPsychonauts from the takeover of THQ after their bankruptcy, Double Fine took over all publishing rights, while Nordic Games retained and restarted distributing retail copies of all three titles for Microsoft Windows and macOS in early 2014.[69]

Double Fine Presents

[edit]

Double Fine announced in March 2014 that it would begin publishingindie games under the moniker Double Fine Presents. Using that program, Double Fine makes its publishing capabilities and offices available for other independent developers to help them finish their work by funding, publishing, and promoting it. The idea came about during theAmnesia Fortnight 2014, where local San Francisco independent developers were working alongside Double Fine in their studios during the two-week period, with the intent to help give them exposure through the production process as it was filmed by 2 Player Productions. The idea of Double Fine providing more long-term assistance to these indies arose during this event, forming the basis for this program.[70] According to Double Fine's COO Justin Bailey, the goal of this approach is to "help indies build their own community and empower them with the knowledge and tools they need to succeed on their own", providing them assistance "customized to what indies need without also creating a certain codependence" that other publishing means require.[71]

The first such game created in this fashion isEscape Goat 2, the sequel toEscape Goat, byMagicalTimeBean.[72] This included a humorous video introducing both the game and Double Fine's program, which was filmed during the week of the 2014Game Developers Conference in March 2014.[70] For the second title,Last Life by Rocket Science Amusements, Double Fine helped to prepare and present aKickstarter campaign to help funding the final development of the title.[73] The third title announced under this program wasMountain byDavid OReilly, a procedural terrarium that provides an ambient, minimalist, zen-like experience full of secrets and mysteries.[74] In August 2014, Double Fine announced that a fourth game would be released under the program, the multiplayer beat 'em upGang Beasts byBoneloaf, which launched intoSteam Early Access on August 29, 2014.[75] The latest addition to the Double Fine Presents program isGNOG byKO_OP, a puzzle-adventure released in 2016.[76]

Following Microsoft's acquisition of Double Fine in June 2019, the fate of the Double Fine Presents publishing label was unclear. Schafer stated in September 2019 that the fate of Double Fine Presents is unclear, but that while they would likely end up stop publishing, they would still likely engage with the community through the Day of the Devs events to support other independent developers.[77]Ooblets changed to a self-publishing model following Double Fine's acquisition, while another,Knights and Bikes, remained under the label.[78]Gang Beasts also turned to self-publishing by June 2020, as it described that Double Fine's publishing was "winding down".[79]

Events

[edit]

Double Fine andiam8bit host an annual free festival,Day of the Devs, in San Francisco with food, drink, and playable demos of unreleased indie games since 2012.[80][81][82]

Double Fine Comics

[edit]
Double Fine Comics
Author(s)Scott Campbell,Razmig Mavlian,Nathan Stapley, Mark Hamer,Tasha Harris, and Gabe Miller
Websitehttp://www.doublefine.com/
Current status/scheduleEach comic updated at varying intervals
Launch dateFebruary 2004
PublisherDouble Fine Productions

Double Fine Comics is awebcomics collective supported by Double Fine Productions.[83] Each comic varies in style and tone, but they all reflect the eclectic humor found in the Double-Fine produced gamePsychonauts. The webcomics were published inAdobe Flash format on the company website under the heading 'Comics'.

Double Fine Action Comics

[edit]

Scott Campbell (also known as Scott C.) created a comic calledDouble Fine Action Comics.[84] It follows the adventures of Two-Headed Baby (the Double Fine Productions logo), astrongman, and aknight. Other characters, such as two astronauts named Captain and Thompson, have been introduced as the comic has progressed. Many characters such as amummy, a frogman and a nakedogre have been briefly featured, usually during a quest or some other type of adventure. At the top of most strips is a small, usually completely unrelated drawing. These small drawings sometimes have a title, such as "Mysterious Happiness!". The strip celebrated its 400th comic in December 2006. In August 2011, Scott implied the end of the comic with the deflation of 2HB and the solemn acceptance of both Knight and Strongman. The comic was resurrected in May 2012, before it returned to hiatus status a few months later.

In 2008, the first 300 comics were combined into atrade paperback calledDouble Fine Action Comics by Scott C (Volume 1). This volume includes a foreword byTim Schafer.[85]

In 2013, 200 more comics were combined into another trade paperback calledDouble Fine Action Comics by Scott C (Volume 2). This volume contains a foreword byErik Wolpaw.[86]

Epic Saga and Happy Funnies

[edit]

Razmig Mavlian (also known as Raz) produces two comics. The first,Epic Saga, is done in the style of an adventure game similar toKing's Quest orThe Secret of Monkey Island. The last two comics were countdown screens, similar to the screens ofarcade games, which seem to indicate that the strip is cancelled or currently on hiatus. Mavlian's other comic,Happy Funnies, is a dialogue-free strip featuring smiling characters in absurd situations. This strip appears to be on hiatus as well.

Epic Saga was the first comic to be made into a free flash video game byKlint Honeychurch.Epic Saga: Extreme Fighter is a simple low resolutionfighting game which is available to play for free on Double Fine's website.[87][88][89]

My Comic About Me

[edit]

Nathan Stapley draws a pseudo-biographical comic that juxtaposes comics about his hair or clothing with adventure stories involving him and such characters asIndiana Jones,Chewbacca fromStar Wars, orO-Ren Ishii from theKill Bill films. The comic appears to be on hiatus.

My Comic About Me was the second comic to be made into a free flash video game by Klint Honeychurch.My Game About Me: Olympic Challenge is a mocksports video game that includes such events as eating and sleeping along with traditional sports games like surfing, but with obstacles to avoid.[90][91]

Snapshots

[edit]

Snapshots (formerly known asPolaroids) is a comic by Mark Hamer.[92] He paints realistic pictures that resemblePolaroid photographs. Each feature a joke about the picture at the bottom of the photograph.

In 2013, the comics were compiled into a book titledSnapshots. The book contains a foreword byTim Schafer and an introduction byScott Campbell.[92]

Tasha's Comic

[edit]

Tasha Harris created a fifth comic, which was added in January 2008. The comic is a semi-autobiographical serial about the life of the author, and her boyfriend and two cats.[93] Tasha's comic has been moved to her personal blog, "Tasha's Quest Log", as of September 2011, when she left Double Fine.[86] The comic continued to be updated regularly until 2013. The current state of the comic is unknown.

Tasha's Comic was the third comic to be made into a free flash video game by Klint Honeychurch.Tasha's Game is apuzzle-platform game where Tasha has to rescue her family and co-workers from a mysterious entity, aided by her cat Snoopy who acts as a cursor allowing Tasha to place platforms in order to get to out of reach areas.[94][95]

Games developed

[edit]
YearTitlePublisher(s)Platform(s)
2005PsychonautsMajesco Entertainment
Double Fine Productions
Linux, macOS, Microsoft Windows, PlayStation 2, PlayStation 3, PlayStation 4, Xbox
2007Epic Saga: Extreme FighterDouble Fine ProductionsBrowser
2008My Game About Me: Olympic Challenge
Tasha's Game
2009Host Master and the Conquest of Humor
Brütal LegendElectronic Arts
Double Fine Productions
Linux, macOS, Microsoft Windows, PlayStation 3, Xbox 360
2010Costume QuestTHQ
Double Fine Productions
Android, iOS, Linux, macOS, Microsoft Windows, PlayStation 3, Xbox 360
2011StackingLinux, macOS, Microsoft Windows, PlayStation 3, Xbox 360
Iron BrigadeMicrosoft Studios
Double Fine Productions
Microsoft Windows, Xbox 360
Psychonauts Vault Viewer!Double Fine ProductionsiOS
Sesame Street: Once Upon a MonsterWarner Bros. Interactive EntertainmentXbox 360
2012Double Fine Happy Action TheaterMicrosoft Studios
Middle Manager of JusticeDouble Fine ProductionsAndroid, iOS
Amnesia Fortnight 2012Microsoft Windows
Kinect PartyMicrosoft StudiosXbox 360
2013The CaveSega
Double Fine Productions
Android, iOS, Linux, macOS, Microsoft Windows, PlayStation 3, Wii U, Xbox 360
Host Master Deux: Quest for IdentityDouble Fine ProductionsBrowser
DropchordAndroid, iOS, macOS, Microsoft Windows
AutonomousMicrosoft Windows
The Playroom: My Alien BuddySony Computer EntertainmentPlayStation 4
2014Broken AgeDouble Fine ProductionsAndroid, iOS, Linux, macOS, Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation Vita, Xbox One
Amnesia Fortnight 2014Microsoft Windows
Hack 'n' SlashLinux, macOS, Microsoft Windows
Costume Quest 2Midnight City
Majesco Entertainment
Linux, macOS, Microsoft Windows, PlayStation 3, PlayStation 4, Wii U, Xbox 360, Xbox One
Spacebase DF-9Double Fine ProductionsLinux, macOS, Microsoft Windows
2015Grim Fandango RemasteredAndroid, iOS, Linux, macOS, Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation Vita, Xbox One
Massive ChaliceLinux, macOS, Microsoft Windows, Xbox One
2016Day of the Tentacle RemasterediOS, Linux, macOS, Microsoft Windows, PlayStation 4, PlayStation Vita, Xbox One
HeadlanderAdult Swim GamesmacOS, Microsoft Windows, PlayStation 4, Xbox One
2017Psychonauts in the Rhombus of RuinDouble Fine ProductionsMicrosoft Windows, PlayStation 4
Amnesia Fortnight 2017Microsoft Windows
Full Throttle RemasterediOS, Linux, macOS, Microsoft Windows, PlayStation 4, PlayStation Vita, Xbox One
2019RadBandai Namco EntertainmentMicrosoft Windows, Nintendo Switch, PlayStation 4, Xbox One
2021Psychonauts 2Xbox Game StudiosMicrosoft Windows, macOS, Linux, PlayStation 4, Xbox One, Xbox Series X/S
2025KeeperMicrosoft Windows, Xbox Series X/S

Games published

[edit]
YearTitleDeveloperNotes
2014Escape Goat 2MagicalTimeBean
MountainDavid OReilly
2016140Jeppe Carlsen
Abstraction Games
Console versions only
ThothJeppe Carlsen
2017EverythingDavid OReilly
GNOGKO OP
Gang BeastsBoneloafUntil May 2020
2019KIDS[96]Playables
Knights and BikesFoam Sword

Awards

[edit]
  • Game Developers Conference — Best New Studio (2006)
  • Official Xbox Magazine — Developer of the Year (2011)[97]

References

[edit]
  1. ^Handrahan, Matthew (July 23, 2014)."Double Fine's new adventure: Publishing".GamesIndustry.biz.
  2. ^"10 years of Psychonauts – In conversation with Tim Schafer".GamesTM. June 2, 2015.Archived from the original on August 6, 2015. RetrievedAugust 26, 2015.
  3. ^Mullen, Michael (January 7, 2000)."Tim Schafer Leaves LucasArts".GameSpot.Archived from the original on April 6, 2017. RetrievedAugust 26, 2015.
  4. ^Schafer, Tim; Petty, Lee; Muir, Brad; Martz, Nathan (March 7, 2012).Creative Panic: How Agility Turned Terror into Triumph(Flash). Los Angeles, CA:Game Developers Conference.Archived from the original on June 2, 2012. RetrievedMay 29, 2012.
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