Doomed Love | |
---|---|
Developer(s) | David B. Cooper |
Publisher(s) | Itch.io |
Director(s) | David B. Cooper |
Programmer(s) | David B. Cooper |
Artist(s) | David B. Cooper |
Composer(s) | David B. Cooper |
Series | Doom |
Engine | Ren'Py |
Platform(s) | Windows macOS |
Release | June 11, 2021 |
Genre(s) | Point-and-clickdating simulatorvisual novelfangame |
Mode(s) | Single-player |
Doomed Love is apoint-and-clickvisual novel released onItch.io on June 11, 2021, that serves as an unofficial adaptation of the 1993 video gameDoom as adating sim.[1] It was programmed, illustrated, and composed by Scottish cartoonist David B. Cooper, with an updated version releasing June 18. The game was designed in response to aTweet received by Cooper in response to "cute"fan art he had drawn ofDoom'sdemon characters, deriding theoriginalDoom series as "too violent" by comparison to the fan art. RecurringThe Simpsons characterLenny Leonard is also included in the game, in reference to "Sad Springfield" fan art of Cooper's which hadgone viral earlier that year.[2] Thefangame has received positive critical reception, withDoom co-creatorJohn Romero praising the game and his own inclusion in it.[3]
Doomed Love is avisual noveldating sim with apoint and click interface. The player assumes the role ofDoomguy, the only zombieman in a high school ofdemons but forJohn Romero, as they seek to find a date for the upcoming Icon of Sin Festival. The game is divided up into several levels, each of which takes the form of a new day. Each level begins with Doomguy preparing for the day and ends with them finishing school; in between, Doomguy is tasked with various missions, which usually involve them engaging in mundane activities with the four possible love interests covering various levels of romance, with a total of five different endings. When not on a mission, the player is given free roam over a small area of their high school, which includes a stage, and the homes of their friends. There are severalside quests that the player can engage in when not on missions, which unlock an extended ending to the game.
Addressing the inspiration behind the conception of the game, Cooper stated that "I did someDoom fan art a wee while back and one person commented how they loved the art, but they'd tried playingDoom and it made them anxious. I jokingly said to them how I'd put these 'cuter' monsters in a dating sim — not really intending to make it. But then the idea just seemed so good in my head, and it kind of grew from there." before elaborating further about creating the game over the course of "a month, maybe a little longer. I had to make it when I wasn't doing my full-time job or watching my son, so it was solid work in evenings and weekends, but luckily theRen'Py software was really easy to use."[4]
PC Gamer praised the game as "charming", complimenting its "goofy, anxious and lovable" characters and use of "adorable" art and "a midi soundtrack that reworks the originalDoom's crunchy audio barks into pleasant piano melodies."[5]Vice described the game as "a delightful time", lauding its use of "characters [which] are well drawn enough that it's easy to relate to them, and even fall in love."[6]Italy 24News described the game as a "decidedly crazy visual novel with all the trappings" of an "over-the-top" dating simulator, praising its inclusiveness and willingness to "let love blossom wherever it wants."[7]
John Romero, one of the game developers ofDoom, responded positively toDoomed Love onTwitter.[3][8]