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Doctor Who: Destiny of the Doctors

From Wikipedia, the free encyclopedia
1997 video game
This article is about the video game. For the audio series, seeDoctor Who: Destiny of the Doctor.

1997 video game
Doctor Who: Destiny of the Doctors
DeveloperStudio Fish
PublisherBBC Multimedia
DirectorNick Holden
ProducerDave Anderson
DesignerJason White
SeriesDoctor Who
EngineBRender
PlatformMicrosoft Windows
Release5 December 1997
GenreAction
ModeSingle-player

Doctor Who: Destiny of the Doctors is anactionvideo game based on theBBC Britishscience fiction television seriesDoctor Who. It was released on 5 December 1997 byBBC Multimedia.

Overview

[edit]

A collaboration betweenBBC Multimedia and the British developerStudio Fish,Destiny of the Doctors is aCD-ROM which received an 11+ age rating fromELSPA. It is supported byMicrosoftWindows 95 and works on all subsequent forms of Windows, though some PCs runningXP andVista experience compatibility issues. It was released in the United Kingdom,Ireland andAustralia, as well as some countries in Europe, and found modest acclaim from some magazines, including the now defunctPC Planet.

The game featured extensive, newly recorded audio dialogue byTom Baker,Peter Davison,Colin Baker,Sylvester McCoy andNicholas Courtney.William Hartnell andPatrick Troughton were represented by a voice actor impersonating their portrayals of the First and Second Doctors. The substitute Hartnell and Troughton clips were laced with artificial grain to simulate vintage recordings.Jon Pertwee originally agreed to appear in the game but died before recording could take place; by agreement with his widow, Ingeborg Pertwee, he was represented in the game using audio clips from the television series. The game also containsAnthony Ainley's final recorded performance as the Master before his death. It also marks the first, and only, time that Ainley played the Master with a natural, grown beard rather than a false one.

The story was written by longtimeDoctor Who writerTerrance Dicks.

Cast

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Note: David Coker voiced theFirst Doctor andSecond Doctor.[1]

Plot

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The Doctor's nemesisthe Master has taken control of the planet Siralos, which is made of "pure psychic energy". With this planet's power, he plans to mould the universe into his will. To begin, he takes the first seven incarnations of the Doctor out of time and space and puts them in the Determinant, a domain he has created from the conquered will of Siralos. He plans to eradicate any trace of the Doctor from time and space, so he may be free to rebuild the cosmos as he pleases. However, the player's character, the Graak (a psychic being created by the Doctor), pledges to stop the Master's plans, and the game begins.

The Graak is an intelligent, psychic and seemingly altruistic organism, turquoise in colour and resembling ajellyfish. It floats about four feet from the ground, and has no visible organs nor any recognizable features. The Master states that the Graak isprotoplasmic. Although it has no limbs, the Graak is dexterous enough to be able to handle items such as asonic screwdriver and aradio transmitter. It only speaks when it asks the Doctor questions as part of a challenge, and has a high voice varying in tone and inflection (implying that speaking is a strain). When the Master calls the Graak "a good little doggie", it is heard to bark.

It is a matter of debate as to how the game fits into the continuity ofDoctor Who. There are references to the "seven complete incarnations of the Doctor", with no reference made to either theEighth Doctor, despite the game being released some time after the1996 TV movie. However, the TARDIS database does vaguely mention the Seventh Doctor's regeneration. It has been speculated that the Master's imprisonment at the end of the game is by the Daleks, which would then lead into the opening of the TV Movie. This could also explain the absence of any mention of the Eighth Doctor (if the events of the game are set before the TV Movie).

TheSontarans are one of the alien races featured in the game.

Gameplay

[edit]

The bulk of the game takes place in the Doctor'sTARDIS (and, on occasion, the Master's TARDIS, reached via "junctions" between the two time machines). The game begins in the Console Room of theFourth Doctor's TARDIS, and the player must then select one of the Doctor's seven incarnations and activate the TARDIS to go in search of them.

Upon reaching the TARDIS of the selected Doctor (and also before almost every puzzle in the game), the player can use a "Time Winder" (a pyramid-like save point) and then set out into the TARDIS to find the Master (and, accordingly, the Doctor).

Upon leaving the Console Room, the player, as the Graak, must find the Great Divide: a chasm which separates the TARDIS from the Determinant. However, the Master has placed several of the Doctor's enemies in the TARDIS to make things more difficult for the Graak, such asDaleks,Cybermen,Autons,Ice Warriors,Quarks,Sea Devils,Silurians,Sontarans,Yeti andZygons. There are weapons and implements in the TARDIS that can be used to incapacitate or kill these monsters, some of which can be kept throughout the quest (such as thesonic screwdriver, or a radio used to contactBrigadier Lethbridge-Stewart for advice and hints), and others which can only be used for a limited time (such asDalekanium and watering cans).

Upon reaching the Great Divide, the player selects a symbol and the Master gives the Graak a riddle. During the loading time, a map of the area of the TARDIS the player will explore is shown. The Graak will have to complete a certain objective (e.g. perform theDoctor Who theme on floor tiles), find certain information on monsters or Doctors (either from the Doctor's "City of Thoughts" database in his TARDIS or from the Master's "Monster Database"), or collect an item (such as aStattenheim remote, or aNestene Consciousness control sphere). Whilst the player is scouring the TARDIS(es), they may use telepathic links with the Doctor (resembling the TV title sequence effect of the Third Doctor's episodes) and the Doctor will give a short clue to the player. Having completed their task (out of a possible 28 tasks), the Graak then returns and gives the Master the item, or crosses a grid of tiles, or selects the true Doctor out of three possible choices, or similar. If the player fails, they will have to begin again (from the nearest Time Winder). If they succeed, they will have to face the Master in the Determinant. If they defeat the Master, that incarnation of the Doctor is freed:

Reception

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The game received mixed reviews.PC Gamer saw the game as part of a larger trend of disappointing Doctor Who games despite the rich subject matter. In analysing the challenges Doctor Who poses to video gaming, the site noted that the personality of the Doctor himself would necessitate abstract item puzzles or dialogue-based puzzles rather than action-oriented gameplay.[2]

In a retrospective article for Destructoid, Anthony Burch said the game was "one of the most unplayable, unenjoyable games ever created".[3]

Despite the mixed reviews, Anthony Ainley's performance as the Master was widely praised by audiences.

Other releases

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All of Anthony Ainley's recorded scenes as the Master from this game were included on the DVD release ofSurvival but without the background music played in them.[4]

References

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  1. ^abcdefg"The CURSE of WHO: WHY has there never been a decent videogame with the Doctor?".theregister.co.uk.
  2. ^Cobbett, Richard (26 February 2011)."Saturday Crapshoot: Destiny of the Doctors".PC Gamer. Retrieved3 June 2019.
  3. ^Burch, Anthony (11 December 2007)."Games time forgot: Destiny of the Doctors". Retrieved12 May 2024.
  4. ^They were also on Warriors' Gate VHS.BBC - Doctor Who (David Tennant and Billie Piper) - NewsArchived 2007-01-21 at theWayback Machine

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