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Divinity II

From Wikipedia, the free encyclopedia

Not to be confused withDivinity: Original Sin II.
2009 video game
2009 video game
Divinity II
Ego Draconis cover art
DeveloperLarian Studios
Publishers
DirectorSwen Vincke
DesignerFarhang Namdar
WriterJan Van Dosselaer
ComposerKirill Pokrovsky
SeriesDivinity
EngineGamebryo
Platforms
Release
GenreAction role-playing
ModeSingle-player

Divinity II is anaction role-playing game developed byLarian Studios. Its first release in 2009 was subtitledEgo Draconis and was published bydtp entertainment and in the United States bycdv Software Entertainment.[3] The updated 2010 re-releaseThe Dragon Knight Saga which included the expansionFlames of Vengeance, as well as the final 2012 release asDivinity II: Developer's Cut, were published byFocus Home Interactive.

The defining feature ofDivinity II is the ability to switch between aerial combat as a dragon and more traditional third-person action-role playing gameplay as a human. It is the third game in theDivinity franchise and the firstDivinity game to be released on consoles as well as forMicrosoft Windows.

Gameplay

[edit]

The main focus of the game is on traditional action-role playing gameplay, which includes completing quests, exploring the game world and interacting with a variety of non-player characters.Divinity II utilizes some elements of games likeDiablo, such as a focus on upgrading equipment, randomized magical effects on equipment, unique item sets that offer greater benefits when used together, and some quest mechanics such as markers to show that an NPC will offer a quest to the player. However, it also uses elements from more traditional role-playing games, such as branching conversation trees, choices that affect other events in the game, and non-combat segments, such as platforming or puzzle elements. When interacting with non-player characters, the player will often have the option to read their minds, which can provide information, extra choices in a quest, or equipment, at a certain cost to their experience points. The 'experience debt' then has to be repaid before they can gain experience again.

Players are given a choice of starting packages for their character during the tutorial, but the progression is freeform, and the player is free to develop their character in a different direction if they want to. Skills are grouped into 'schools' which correspond to traditional roles, but all skills are available to all characters, allowing mixing between these roles. Multiple forms of crafting exist: alchemy, which allows the player to create potions; necromancy, which allows a player to customize a summonable undead pet; and enchanting, which upgrades the character's equipment.

After a certain point in the game, the character gains a base of operations known as the Battle Tower, as well as the ability to become a dragon in large spaces. Dragon combat works similarly to ground-based combat, but in three dimensions; as a dragon, the character still has a regular attack as well as skills they can use, and equipment to improve their abilities.

Plot

[edit]

The game takes place in the world of Rivellon fromDivine Divinity, although much time has passed since the end ofDivine Divinity. The player character starts as a Dragon Slayer at the end of their training, when they are given draconic powers as a way to help fight the last remaining dragons. These powers also erase their memories of their training, but they are reassured that their memories will return quickly. The regular proceedings are interrupted by news of a dragon sighted nearby, so before the initiation is finished, the player character is rushed off with them to where the dragon was last seen.

Throughout the game, the hero has several encounters with Damian, the Damned One. Damian is amassing his armies of monsters to destroy Rivellon. He was driven to such actions by the death of his love, Ygerna, at the hands of his adoptive father Lucian (The Divine One, the hero from the first game). The player learns of a reversed soul forge Damian placed on him and Ygerna. Meaning that resurrecting Ygerna would kill Damian. After fighting his way through Damian's evil minions and acquiring dragon knight powers, the hero discovers he was tricked into reviving Ygerna and that the reversed soul forge was never real. After reviving Ygerna, the player is stuck in a crystal prison inside the hall of echoes.

In the expansion,Flames of Vengeance, the Dragon Knight wakes in a crystal prison on the plane of Hypnoteromachia, where Lucian, the Divine, the messiah figure to Rivellon, is also imprisoned. A ghost called Behrilin comes and offers to free the Divine if the Dragon Knight will help to free him from his earthly prison. The ghost transports him to the last city in Rivellon after Damian's campaign of destruction, only still standing due to the magic shield created by the powerful wizard Zandalor. He begs the player's help to destroy the invading force and shore up the city's defenses before the shield is broken.

Development

[edit]

Development onDivinity II began around 2006, after Larian Studios had acquired enough money to begin development on aDivinity sequel in earnest. From the beginning, the game was planned with the feature of transforming into a dragon in mind, and even included a third form, halfway between the dragon and human forms, which would have served as a powerful form for fighting on the ground. However, it was not implemented in the final game, though the model was reused for enemies in the game. The original concepts included more areas, based on the original map of Rivellon inDivine Divinity, as well as features like a multiplayer, co-op, and greater importance given to the Battle Tower.[4]

The game uses theGamebryo engine,[5] known for its use inOblivion andFallout 3.[6]

After the initial release ofEgo Draconis, Larian was interested in releasing an updated version that would fix many of the bugs and issues with the first game and improve the performance of the engine. At the same time, they developed an expansion that would come after the end of the game, as many people had complained that the original ending of the game had been unsatisfying. The updates to the main game and the expansion were sold together as theFlames of Vengeance add on, or bundled with the core game asThe Dragon Knight Saga.[7]Flames of Vengeance andThe Dragon Knight Saga were released in Germany in August 2010 and in all other language versions in November 2010.[8][9] There was no retail United States release ofThe Dragon Knight Saga until it was released on the Xbox 360 on 12 April 2011, along with a soundtrack CD and an art book.

For the tenth anniversary of the Divinity series and the release of the Divinity Anthology, Larian made another update to the game, calling the final versionDivinity II: Developer's Cut, which included design documents, concept art, and the ability to access the developer's console in-game through a second executable file.

Marketing

[edit]

TheEgo Draconis Windows Collector's Edition included an 18-cm resin figurine holding a metal letter opener, a cloth-map of Rivellon, a soundtrack EP with seven tracks composed by Kirill Pokrovsky and a temporary tattoo showcasing theDivinity II: Ego Draconis logo.[10]

For the release ofDivinity II: Developer's Cut onGOG.com, the website ran a promotion on a pay-what-you-want model, where people who purchased theDeveloper's Cut through the bundle were given early access to the bonus materials and the game itself upon release. Larian released behind-the-scenes videos when the sales numbers reached certain milestones, as well as a tech demo of their first, unfinished game,The Lady, the Mage and the Knight.[11]

Reception

[edit]
Reception
Aggregate score
AggregatorScore
MetacriticPC: 72/100[12]
X360: 62/100[13]
PC (The Dragon Knight Saga): 82/100[14]
X360 (The Dragon Knight Saga): 72/100[15]

OnMetacritic, the PC and 360 versions ofEgo Draconis have an average score of 72/100 and 62/100 respectively.[12][13]The Dragon Knight Saga has average scores about ten points higher, with the PC version getting an average of 82/100[14] and the Xbox 360 version getting an average of 72/100.[15]

GameZone's Dan Liebman gave both the PC and Xbox 360 versions an 8.4, saying "Strong narrative and open-ended design are the highlights of this fantasy experience.Divinity II: Ego Draconis will likely be overlooked by many due to the timing of its release, but it offers a genuinely engrossing world for RPG buffs to wallow in."[16] GameZone also gave theDragon Knight Saga a 7 out of 10, stating "Although the graphical improvements are appreciated, newcomers expecting a visual powerhouse shouldn't get their hopes up. A good number of glitches can still be found, visual inconsistencies being one of the most striking. Your overall perception of Rivellon's scope isn't quite the same as aBethesda RPG—it's a limited field of view, despite the actual grandeur of the world."[17]

IGN scored it a 4.8 out of 10, stating "I can't recommend the Xbox 360 version of this product to anyone."[18] However, in the review ofThe Dragon Knight Saga, another IGN reviewer stated "If you haven't touchedDivinity II at all and you enjoy action-RPGs, you won't be disappointed with the Xbox 360 version."[19]

Sequel

[edit]

Following the success ofDivinity II: The Dragon Knight Saga, Larian expressed an interest in creating moreDivinity games, while also developing the dragon gameplay that was featured inDivinity II. They have announced that one of their next planned games is going to be an action-real time strategy game, with the main character as a Dragon Knight at a time in Rivellon's history when there were many Dragon Knights. The game was released 6 August 2013 and is titledDivinity: Dragon Commander.

References

[edit]
  1. ^"Divinity II – Ego Draconis Goes Gold". IGN. 24 November 2009. Archived fromthe original on 6 December 2009. Retrieved24 November 2009.
  2. ^"Divinity II Confirmed for November 20th Release". zConnection. 8 September 2009. Archived fromthe original on 22 November 2009. Retrieved18 November 2009.
  3. ^"Divinity II – Ego Draconis published by CDV USA in North America".IGN. 17 September 2009. Retrieved17 January 2016.
  4. ^Divinity Anthology – Developer's Journal. 2012. pp. 70–93.
  5. ^"Larian Studios committed to Emergent's Gamebryo for developing diverse titles incl. Divinity II: EGO DRACONIS". Emergent. 7 December 2009. Archived fromthe original on 12 June 2010. Retrieved9 February 2009.
  6. ^"GameObserver interview with Bethesda Softworks". GameObserver. 9 July 2009.Archived from the original on 20 February 2010. Retrieved9 July 2010.
  7. ^Divinity Anthology – Developer's Journal. 2012. pp. 94–97.
  8. ^"Divinity II: Flames of Vengeance FAQ". Larian Studios. 9 July 2010.Archived from the original on 25 July 2010. Retrieved9 July 2010.
  9. ^"Divinity II: Flames of Vengeance". GameStar. 2 March 2009. Retrieved2 March 2009.
  10. ^"Divinity II: Ego Draconis (Collector's Edition) for Windows". MobyGames.Archived from the original on 3 September 2010. Retrieved8 July 2010.
  11. ^Leana Hafer (10 October 2012)."Pay What You Want For Divinity Anthology on GOG".PC Gamer.Archived from the original on 14 November 2012. Retrieved26 November 2012.
  12. ^ab"Divinity II: Ego Draconis for PC Reviews".Metacritic.CBS Interactive.Archived from the original on 30 April 2019. Retrieved30 May 2019.
  13. ^ab"Divinity II: Ego Draconis for Xbox 360 Reviews".Metacritic.CBS Interactive.Archived from the original on 6 January 2019. Retrieved30 May 2019.
  14. ^ab"Divinity II: The Dragon Knight Saga for PC Reviews".Metacritic.CBS Interactive.Archived from the original on 27 April 2019. Retrieved18 September 2011.
  15. ^ab"Divinity II: The Dragon Knight Saga for Xbox 360 Reviews".Metacritic.CBS Interactive.Archived from the original on 9 October 2011. Retrieved18 September 2011.
  16. ^"Divinity II: Ego Draconis – Review – GameZone – Reviews". GameZone. 4 January 2010. Archived fromthe original on 26 January 2010. Retrieved8 July 2010.
  17. ^GameZone."Divinity II: The Dragon Knight Saga Review | GameZone". Xbox.gamezone.com. Archived fromthe original on 3 September 2011. Retrieved22 November 2013.
  18. ^Onyett, Charles (16 January 2010)."Divinity II: Ego Draconis Review – Xbox 360 Review at IGN". IGN.Archived from the original on 8 April 2010. Retrieved8 July 2010.
  19. ^Michael, Jon (19 April 2011)."Divinity II: The Dragon Knight Saga Review – Xbox 360".Archived from the original on 10 October 2011. Retrieved18 September 2011.

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