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Display motion blur

From Wikipedia, the free encyclopedia
Blurriness due to image persistence when tracking objects
This article is about display motion blur. For motion blur in recorded media, seemotion blur (media).
Depiction of eye-tracking motion blur
Discrepancy in eye tracking on common sample-and-hold type displays.

Inmodern displays,motion blur is an unwantedartifact caused primarily by:

  1. Retinal blur resulting from your eyescontinuously trackingdiscrete movement. While your eyes move, the object you're tracking remains stationary throughout each frame, causing it to "smear". This does not happen in real life where both move continuously.
  2. Slow pixel response times, which lead to visible ghosting or smearing.

The faster the motion, the more pronounced the effect is.

Cause

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Displays work by rapidly showing frames, each one slightly different from the previous, thereby creating the illusion of movement.Let's take a normal computer monitor with a resolution of 1920×1080 and a refreshrate of 60 Hz. If an object were to move across the display in 2 seconds, there would be 60×2 = 120 "steps", each onetranslated by 1920÷120 = 16 pixels. Your eyes, however, would not start and stop, over and over again to track the object, quickly moving thefovea to the "new" position of the object for 1000÷60 ≈ 16 milliseconds, only to do it again and again. Instead, your gaze would move across the display in a fluid motion, following the approximate location of said object. Because your eyes rotate to track something that doesn't actually move in a smooth, continuous motion, the image gets "smeared" across theretina. This mismatch is what causes motion blur, and explains why it doesn't occur when tracking physical objects; unlike the simulated motion on displays, real motion is actually continuous, whereas on a display, objects travel in a discrete steps. The experienced motion blur can be approximated purely as a function of persistence, similar to theshutter speed when taking pictures, because motion wise, it is actually the exact same thing, just from opposite frames of reference.

Reducing motion blur

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Motion clarity can be improved by decreasing the persistence, which is the amount of time the image is displayed for. Manufacturers use various names for their motion clarity enhancing technologies. Nvidia's implementation is called Ultra Low Motion Blur (ULMB), Asus' Extreme Low Motion Blur (ELMB), and BenQ Zowie uses DyAc and DyAc+ (Dynamic Accuracy).LG refers to black frame insertion on their OLED TV's as "OLED Motion (Pro)". The "pro" moniker denotes that BFI at 120 Hz is supported, as opposed to being limited to 60.

Black frame insertion

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The key to reducing motion blur lies in decreasing the time the pixel stay illuminated. Onliquid-crystal displays, this can be accomplished bystrobing the backlight, whereas onOLEDs, this must be done by rapidly turning the pixels on and off, made possible by the fact that OLEDs have response times far shorter than those of LCDs. OLED TVs released 2020 & 2021 utilizing LG's WOLED panels feature black frame insertion at 120 Hz, with a duty cycle as low as 38%, resulting in a mere 3.2 ms of persistence. Due to the BFI, the experienced motion blur is comparable to that of a regular sample-and-hold OLED display running at roughly 310 Hz.

Backlight strobing

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By quickly turning the backlight on and off ("strobing"), the image appears for a shorter amount of time. This reduction in persistence is what reduces motion blur. Different manufacturers use many names for their strobed backlight technologies for reducing motion blur on sample-and-hold LCDs.

Motion interpolation

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Main article:Motion interpolation

Some displays usemotion interpolation to run at a higherrefresh rate, such as 100 Hz or 120 Hz to reduce motion blur. Motion interpolation generates artificial in-between frames that are inserted between the real frames. The advantage is reduced motion blur on sample-and-hold displays such as LCD.

There can be side-effects, including thesoap opera effect if interpolation is enabled while watching movies (24 fps material). Motion interpolation also addsinput lag, which makes it undesirable for interactive activity such as computers and video games.[1]

Recently, 240 Hz interpolation have become available, along with displays that claim an equivalence to 480 Hz or 960 Hz. Some manufacturers use a different terminology such as Samsung's "Clear Motion Rate 960"[2] instead of "Hz". This avoids incorrect usage of the "Hz" terminology, due to multiple motion blur reduction technologies in use, including both motion interpolation and strobed backlights.

Manufacturer Terminology:

Laser TV

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This section needs to beupdated. Please help update this article to reflect recent events or newly available information.(January 2023)

Laser TV has the potential to eliminate double imaging and motion artifacts by utilizing a scanning architecture similar to the way that a CRT works.[9]Laser TV is generally not yet available from many manufacturers. Claims have been made on television broadcasts such as KRON 4 News' Coverage of Laser TV from October 2006,[10] but no consumer-grade laser television sets have made any significant improvements in reducing any form of motion artifacts since that time. One recent development in laser display technology has been the phosphor-excited laser, as demonstrated by Prysm's newest displays. These displays currently scan at 240 Hz, but are currently limited to a 60 Hz input. This has the effect of presenting four distinct images when eye tracking a fast-moving object seen from a 60 Hz input source.[11]

There has also been Microvision's Laser MEMS Based Pico Projector Pro, which has no display lag, no input lag and no persistence or motion blur.[12]

See also

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References

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  1. ^Resolving latency issues in HDTV video games
  2. ^Samsung Clear Motion Rate, including the use of a strobed backlight
  3. ^JVC's Clear Motion Drive terminology
  4. ^LG's TruMotion terminology
  5. ^Samsung's Auto Motion Plus terminologyArchived January 12, 2008, at theWayback Machine
  6. ^Sony's Motionflow terminologyArchived December 8, 2008, at theWayback Machine
  7. ^Toshiba's Clear Frame terminology
  8. ^Sharp's AquoMotion terminology
  9. ^"Evans and Southerland use column scanning laser to eliminate motion blur on their high-end laser projection system". Archived fromthe original on 2007-07-28. Retrieved2007-07-31.
  10. ^KRON 4 News in Bay Area covers coherent and novalux joint venture laser television project
  11. ^"Prsym creates a laser-excited phosphor display marketed towards the advertising market and allows tiling of smaller displays". Archived fromthe original on 2020-08-26. Retrieved2023-08-13.
  12. ^"Laser displays are zero lag, zero blur, zero persistence".

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