Movatterモバイル変換


[0]ホーム

URL:


Jump to content
WikipediaThe Free Encyclopedia
Search

Grin (company)

From Wikipedia, the free encyclopedia
(Redirected fromDiesel (game engine))

Swedish video game developer
Grin AB
Company typePrivately held company
IndustryVideo games
Founded1997
FounderBo and Ulf Andersson
Defunct2009
SuccessorOverkill Software
Headquarters,
Sweden
Key people
Bo Andersson
Ulf Andersson
ProductsGhost Recon Advanced Warfighter
Ghost Recon Advanced Warfighter 2
Bionic Commando
Bionic Commando Rearmed

Grin AB was avideo game developer based inStockholm, Sweden. Founded by Bo and Ulf Andersson in 1997, Grin worked on numerous titles for thePC,consoles andarcade. Grin filed for bankruptcy and became defunct on August 12, 2009, and its founders went on to createOverkill Software.

History

[edit]

Grin was founded by brothers Bo and Ulf Andersson in 1997.After Grin's first releaseBallistics (PC, arcade), in 2001, Grin released the critically acclaimedBandits: Phoenix Rising (PC) and several arcade machines, as well as military and civilian simulators. Grin went on to develop two games for Ubisoft,Tom Clancy's Ghost Recon Advanced Warfighter (PC) andTom Clancy's Ghost Recon Advanced Warfighter 2 (PC).Bionic Commando Rearmed (downloadable via Xbox Live, PlayStation Network, PC),Bionic Commando (Xbox 360, PlayStation 3, PC),Wanted: Weapons of Fate (Xbox 360, PlayStation 3, PC) andTerminator Salvation were the last titles, released in 2008-2009.[1] In 2007, Grin expanded into offices on theBarcelona,Spain beach front, in theTorre Mapfre skyscraper, followed by another studio in the center ofGothenburg,Sweden, along with the Grin Jakarta QA studio, located in the center ofJakarta,Indonesia. 250 people in total were developing games for theXbox 360, PlayStation 3 and PC.

Grin began preproduction work on aFinal Fantasy spin-off game,Fortress, in the second half of 2008 when Square Enix outsourced it to the Swedish developer.[2] The development team, based inStockholm, began creating concept art, 3D models and agame engine, thinking ofFortress as a "game with an epic scale both in story and production values".[3] In addition to original characters and locations, concept art for the game depictedAshe and a Judge character fromFinal Fantasy XII,[4][5] andchocobos and otherrecurring creatures of the series.[3][4] The score was also being produced.[6] However, after six months of development, Square Enix reclaimed the project without paying Grin, due to concerns over the quality of the work.[2][7] Grin co-founders Ulf and Bo Andersson claimed that "Square Enix had already made up its mind thatFortress wasn't a project it wanted anymore".[8] Square Enix's withdrawal left the Swedish developer in financial difficulty and with no other ongoing game project.[2]

In 2009, Grin closed its offices in Barcelona and Gothenburg, citing financial difficulties.[9][10] On 12 August 2009 Grin filed for bankruptcy. Later the same day, the official Grin site published the news that the company was closing down.[11][12] Grin noted that delayed payments from "too many publishers" caused "an unbearable cashflow situation" and mentioning in a farewell note their "unreleased masterpiece that [they] weren't allowed to finish".[2][13]

Former members of Grin formed a new development studio,Might and Delight, which focuses on small, downloadable games.[14] Together with the owners ofFatshark, the former lead engineers of Grin started middleware developerBitsquid, which was later bought by Autodesk.[15] Former quality assurance members formed a separate studio called Trinity QA Studio in June 2010.[16] Bo and Ulf Andersson (along with their friendSimon Viklund) went on to formOverkill Software. Bertil Hörberg, who worked on both Bionic Commando and Bionic Commando Rearmed, went on to form Hörberg Productions, a one-man studio responsible for the well-receivedGunman Clive (Nintendo 3DS,iOS,Android,Steam) and its sequelGunman Clive 2 (3DS, Steam).[17] The games were bundled together asGunman Clive HD Collection forWii U andNintendo Switch.

Technology

[edit]

The Diesel engine was originally developed for their gameBallistics and has been used, albeit with modifications, in a number of other games since then. The first installment of the engine was developed in close collaboration withNvidia, aimed to showcase the capabilities of their latestgraphics chip at the time, theGeForce 3. The engine is currently in use byOverkill Software, former owners of the now defunct developer Grin. Overkill's game,Payday: The Heist, uses a modified version of this engine.Payday 2 andRaid: World War II run on the second generation Diesel engine 2.0.

Games developed

[edit]
Release dateTitlesGenrePlatform(s)
2001BallisticsRacingMicrosoft Windows,Arcade
2003Bandits: Phoenix RisingVehicular combatMicrosoft Windows
2006Tom Clancy's Ghost Recon Advanced WarfighterTactical shooterMicrosoft Windows
2007Tom Clancy's Ghost Recon Advanced Warfighter 2Tactical shooterMicrosoft Windows
2008Bionic Commando RearmedPlatformerMicrosoft Windows,PlayStation Network,Xbox Live Arcade
2009Wanted: Weapons of FateThird-person shooterMicrosoft Windows,PlayStation 3,Xbox 360
2009Bionic CommandoAction,platformerMicrosoft Windows, PlayStation 3, Xbox 360
2009Terminator SalvationThird-person shooter, actionMicrosoft Windows, PlayStation 3, Xbox 360
CancelledFortress (codename)Action-adventurePlayStation 3, Xbox 360
CancelledUnnamedStrider reboot[18]Action gameUnknown
CancelledUnnamedStreets of Rage remake[18]Beat'em-upUnknown
CancelledCult (codename)Third-person shooter, actionMicrosoft Windows, PlayStation 3, Xbox 360
CancelledVulturesHack-and-slashXbox

References

[edit]
  1. ^"Something to GRIN About".GamesIndustry.biz. 6 May 2009.Archived from the original on 12 May 2009. Retrieved21 December 2020.
  2. ^abcd"GRIN's Final Fantasy spin-off still in development". GamesIndustry.biz. 21 September 2009.Archived from the original on 10 September 2012. Retrieved22 September 2009.
  3. ^abAlbihn, Björn (7 September 2009)."Björn Albihn - Character Artist". Archived fromthe original on 23 September 2009. Retrieved22 September 2009.
  4. ^abHellstedt, Joakim (9 September 2009)."Online Portfolio of Joakim Hellstedt".Archived from the original on 3 June 2013. Retrieved22 September 2009.
  5. ^Holmsten, Tony; Bergquist, Martin (20 August 2009)."Concept Art". Visual Development. Archived fromthe original on 14 September 2009. Retrieved22 September 2009.
  6. ^Thunberg, Erik (18 January 2010)."starsounds.net". Archived fromthe original on 8 April 2005. Retrieved18 February 2012.
  7. ^Dustin, Quillen (20 August 2009)."GRIN Was Working on an Unannounced Final Fantasy Project".1UP.com. Archived fromthe original on 8 November 2012. Retrieved22 September 2009.
  8. ^Christopher Grant (29 May 2011)."GRIN founders say Square Enix turned their smiles upside down". Joystiq.Archived from the original on 13 March 2016. Retrieved30 May 2011.
  9. ^Remo, Chris (11 August 2009)."Report: Developer GRIN Sees More Layoffs, Studio Closures".Gamasutra.Archived from the original on 11 May 2012. Retrieved13 August 2009.
  10. ^"Report: Bionic Commando Developer GRIN Sees Major Layoffs".Gamasutra. 28 May 2009.Archived from the original on 12 May 2012. Retrieved13 August 2009.
  11. ^Breckon, Nick (12 August 2009)."GRIN Officially Closes, Former Devs Found New Studio".Shacknews.Archived from the original on 12 June 2012. Retrieved13 August 2009.
  12. ^McWhertor, Michael (13 August 2009)."GRIN Is Officially Dead, Spawns Outbreak".Kotaku.Archived from the original on 13 December 2011. Retrieved13 August 2009.
  13. ^Alexander, Leigh (12 August 2009)."Swedish Developer GRIN To Close Its Doors".Gamasutra. Retrieved22 September 2009.
  14. ^"Bionic Commando Rearmed Devs Reunite".IGN. 16 April 2010.Archived from the original on 27 February 2012. Retrieved20 April 2010.
  15. ^"Bitsquid homepage". BitSquid. 3 June 2010. Archived fromthe original on 13 February 2010.
  16. ^Remo, Chris (29 June 2010)."Former GRIN QA Team Reforms As Trinity QA Studio". Gamasutra. Retrieved30 June 2010.
  17. ^Whitehead, Thomas (29 January 2013)."Developer Interview: Bertil Hörberg On Being a One Man eShop Developer". Nintendo Life. Retrieved28 March 2017.
  18. ^ab"Bionic Commando dev Grin worked on Strider reboot, Streets of Rage remake • News • Eurogamer.net".Archived from the original on 24 March 2013. Retrieved16 April 2012.

External links

[edit]
International
National
Retrieved from "https://en.wikipedia.org/w/index.php?title=Grin_(company)&oldid=1262494759#Technology"
Categories:
Hidden categories:

[8]ページ先頭

©2009-2025 Movatter.jp