| Devil May Cry | |
|---|---|
North American PlayStation 2 box art | |
| Developer | Capcom Production Studio 4[2] |
| Publisher | Capcom |
| Director | Hideki Kamiya |
| Producer | Hiroyuki Kobayashi |
| Artists |
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| Writers |
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| Composers |
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| Series | Devil May Cry |
| Platforms | |
| Release | |
| Genres | Action-adventure,hack and slash |
| Mode | Single-player |
Devil May Cry[a] is a 2001action-adventure game developed and published byCapcom for thePlayStation 2. Set on a remote island, the story centers onDante, a demon hunter who uses his business to carry out a lifelong vendetta against all demons. He meets a woman namedTrish who takes him on a journey to defeat the demon lordMundus, who is responsible for the deaths of Dante's brother and mother.
Devil May Cry was conceived by Capcom developers as a possible concept forResident Evil 4. Due to the staff feeling it would not fit theResident Evil franchise, the project became its own title. Several gameplay elements were also inspired by a bug found inOnimusha: Warlords. It is very loosely based on the Italian poemDivine Comedy by the use of allusions, including its protagonist Dante (named afterDante Alighieri) and other characters like Trish (Beatrice Portinari) and Vergil orNelo Angelo (in later games revealed to be a brainwashed Vergil, who represents the Roman poetVirgil).[5]
Devil May Cry received prominent coverage in the video game media due to the impact it had in the action-adventure genre, its high difficulty, and the high overall scores given to it by professional reviewers. It has sold more than three million copies,[6] spawned multiple sequels and a prequel, and is considered among thegreatest video games ever made.
Devil May Cry would go on to spawna franchise, consisting of four sequels and areboot, and two animated series. It has been cited as the beginning of a subgenre ofarcade-stylehack and slash melee focusedaction-adventure games called "character action" or "Extreme Combat", which focus on powerful heroes fighting hordes of foes with a focus on stylish action using a variety of attacks and weapons.
Devil May Cry consists of levels called "missions", where players must fight numerous enemies, performplatforming tasks, and occasionally solve puzzles to progress through the story. The player's performance in each mission is given a letter grade, starting with D, increasing to C, B, and A, with an additional top grade of S. Grades are based on the time taken to complete the mission, the amount of "red orbs" gathered (the in-game currency obtained from defeated enemies, destroyed objects, and exploration), how "stylish" their combat was, item usage, and damage taken.[7]

"Stylish" combat is defined as performing an unbroken series of varied attacks while avoiding damage, with player performance tracked by an on-screen gauge. The more hits the player makes, the higher the gauge rises. The gauge starts at "Dull"; progresses through "Cool", "Bravo", and "Absolute"; and peaks at "Stylish". Repeatedly using the same moves causes the gauge to stop rising, encouraging the player to use every move in their arsenal. The gauge terms are similar to the grades given at the end of the missions. When Dante receives damage, the style rating resets back to "Dull". Players can also maintain their style grade by taunting enemies at close range.[7]
The player can temporarily transform Dante into a more powerful demonic creature by using the "Devil Trigger" ability. Doing so adds powers based on the current weapon and changes Dante's appearance. The transformations typically increase strength and defense, slowly restore health, and grant special attacks. The ability is governed by the Devil Trigger gauge, which depletes as the ability is used, and is refilled by attacking enemies or taunting in normal form.[7]
Devil May Cry contains puzzles and other challenges besides regular combat gameplay. The main storyline often requires the player to find key items to advance, in a manner similar to puzzles in theResident Evil games, as well as optional platforming and exploration tasks to find hidden caches of "orbs".Side quests, called "Secret Missions" in it, are located in hidden or out-of-the-way areas and are not required for completion, but provide permanentpower-ups. They typically challenge the player to defeat a group of enemies in a specific manner or within a time limit, or solve a puzzle.[citation needed]
Devil May Cry begins with Dante (Drew Coombs) being attacked in his office by a mysterious woman named Trish (Sara Lafleur). He impresses her by easily brushing off her assault, and explains that for years, he has hunted demons in pursuit of the ones who killed his mother and brother. Trish explains that her attack was a test, and that the demon emperor Mundus (Tony Daniels), whom Dante holds responsible for the deaths of his family, is planning to cross over into the human world after centuries of imprisonment. The scene jumps to their arrival at an immensecastle on the mysterious Mallet Island, where Mundus has steadily grown his power and influence over the years in preparation for his ascension. Trish quickly abandons Dante, who is forced to continue on his own.
Dante explores the castle, fighting off demons summoned by Mundus to attack him and overcoming all sorts of devious puzzles, traps, and tricks. He also obtains two magical weapons, a sword called Alastor and a pair of gauntlets known as Ifrit, and encounters the first ofMundus' servants, a giantspider/scorpion demon known asPhantom. Dante wins their battle, but Phantom escapes and swears revenge before Dante eventually impales and kills him. Dante goes on to defeat the other servants: a giant demon bird known asGriffon (Howard Jerome), a livingbioweapon referred to asNightmare, and a masked "dark knight" known as Nelo Angelo (David Keeley) who impresses Dante with his confidence. In their first battle, Dante manages to defeat Nelo Angelo and is about to deliver the final blow when his opponent suddenly overpowers him. Nelo Angelo prepares to kill Dante, but hesitates and then flees upon seeing the half-amulet Dante wears, which contains a picture of his mother. After two more encounters, his true identity is revealed as Dante'sidentical twin brother,Vergil, brainwashed by Mundus and made one of his minions. After Vergil seemingly dies, his amulet joins with his brother's half, and "Force Edge", Dante's primary sword which he inherited from his father, changes into its true form and becomes theSparda sword.
When Dante tries to save Trish from Nightmare, she betrays him and reveals that she is a spy for Mundus, but when her life is endangered, Dante chooses to save her. Claiming he did so only because of her resemblance to hismother, he warns her to stay away. Yet when he finally confronts Mundus, who is about to kill Trish, Dante again chooses to save her and is injured. Mundus fires a beam to kill him, but Trish takes the attack instead. This unleashes Dante's full power, thus allowing him to take on the form of Sparda. Dante and Mundus then battle on another plane of existence.
Despite Mundus' overwhelming power, Dante is victorious, and, believing her to be dead, leaves his amulet and sword with Trish's body before departing. Returning to the island, Dante finds that the castle is collapsing, and is cornered by the injured Mundus, having used the last of his power to cross over into the human world. Dante fights Mundus, but is unable to defeat him until Trish suddenly appears and infuses Dante's guns with her magic. Dante banishes Mundus back to the demon world, and the emperor vows to one day return and finish his conquest. When Trish tries to apologize, she begins to cry, and Dante tells her it means she has become human and not just a devil, because "devils never cry". Dante and Trish escape on an old biplane as the island falls into the sea. After the credits, it is revealed that Dante and Trish are working together as partners, and have renamed Dante's business "Devil Never Cry".
First hinted at in early December 1999,[8]Devil May Cry started out as the earliest incarnation ofResident Evil 4.[9] Initially developed for the PlayStation 2, it wasdirected byHideki Kamiya after producerShinji Mikami put him in charge of crafting a fourth entry in theResident Evil series.[10] Around the turn of the millennium,[3] regular series writerNoboru Sugimura[4] created a scenario for the title, based on Kamiya's idea to make a stylized action-adventure game that would break from the usual slow-paced action ofResident Evil.[11] The story was based on unraveling the mystery surrounding the body of protagonist "Tony",[12] an invincible man with skills and an intellect exceeding that of normal people, his superhuman abilities explained withbiotechnology.[3]
As Kamiya felt the playable character did not look brave and heroic enough in battles from a fixed angle, he decided to drop the prerendered backgrounds from previousResident Evil installments and instead opted for adynamic camera system.[10] This new direction required the team to make a trip to Europe where they spent eleven days in the United Kingdom and Spain photographing things likeGothic statues, bricks, and stone pavements for use intextures.[13][14]
Upon viewing the team's progress, Mikami decided against using their work as he felt a fast-paced "stylish" action game was inconsistent with thesurvival horror aspects ofResident Evil. Instead, he advised them to turn their work into a separate game with its own identity.[15] Kamiya eventually rewrote the story to be set in a world full of demons, inspired by the Italian epic poemDivine Comedy byDante Alighieri;[16] he changed the hero's name to "Dante".[3] The title character fromBuichi Terasawa's manga seriesCobra served as the basis for Dante's personality.[17][18] Kamiya based his idea of Dante on what he perceived as stylish: wearing a long coat to make the character "showy" and having him enjoy food rather than smoking.[17] The character wears red because, in Japan, it is a traditional color for a heroic figure.[18] Kamiya has also stated he perceives Dante as "a character that you would want to go out drinking with", someone who was not a show-off but would instead "pull some ridiculous, mischievous joke" to endear people to him. He added that this aspect was intended to make the character feel familiar to audiences.[19] Its new title was revealed asDevil May Cry in November 2000.[20]
Devil May Cry was developed by Team Little Devils, a group of staff members withinCapcom Production Studio 4.[21][2] Some of the major gameplay elements were partially inspired by a bug found inOnimusha: Warlords. During a test-play, Kamiya discovered that enemies could be kept in the air by slashing them repeatedly; this inspired him to incorporate juggling enemies with guns and sword swings inDevil May Cry.[22] According to the director,Devil May Cry was designed from the ground up around Dante's acrobatics and combat abilities.[23] The decision was made late in the development process to change it to a more mission-based advancement, instead of the more open-ended structure of theResident Evil games.[24]Devil May Cry's difficulty was intentional, according to Kamiya, who called it his "challenge to those who played light, casual games".[25] According toEurogamer, an earlier Capcomarcade video game,Strider (1989), was a vital influence onDevil May Cry.[26] According toRetro Gamer, the over-the-top action ofDevil May Cry draws fromStrider.[27]
| Aggregator | Score |
|---|---|
| Metacritic | PS2: 94/100[28] NS: 74/100[29] |
| Publication | Score |
|---|---|
| AllGame | 4/5[30] |
| Eurogamer | 9/10[31] |
| Famitsu | 9/10, 8/10, 9/10, 8/10[32][33] |
| Game Informer | 9.5/10[34] |
| GamePro | 5/5[35] |
| GameSpot | 9.1/10[36] |
| GameSpy | 4.5/5[37] |
| IGN | 9.6/10[38] |
| Next Generation | 4/5[39] |
| The Electric Playground | 9/10[40] |
| GameCritics.com | 9/10[41] |
Devil May Cry received a "Gold" sales award from theEntertainment and Leisure Software Publishers Association (ELSPA),[42] indicating sales of at least 200,000 copies in the United Kingdom.[43] By July 2006,Devil May Cry had sold 1.1 million copies and earned $38 million in the United States alone.Next Generation ranked it as the 48th highest-selling game launched for thePlayStation 2,Xbox orGameCube between January 2000 and July 2006 in that country. Combined sales of theDevil May Cry series reached 2 million units in the United States by July 2006.[44]
Devil May Cry received critical acclaim, with reviews typically praising its gameplay innovations, action, visuals, camera control, andgothic ambience.[b] Andrew Reiner atGame Informer summarized their review by saying the game "makesResident Evil look like a slow zombie".[34] It was nominated forGameSpot's annual "Best Action/Adventure Game" prize amongconsole games, which went toGrand Theft Auto III.[46]Devil May Cry also frequents several Top Video Games of All Time lists.Gamefury, for instance, listedDevil May Cry at #31 in their Top 40 Console Games of All Time feature.[47] In 2010,IGN listed it at #42 in their "Top 100 PlayStation 2 Games".[48] Dante also received noteworthy praise to the point of becoming one of the most famous characters in gaming.[49][50][51]
Devil May Cry was also subject to criticism, however.Next Generation objected to the difficulty level, wondering if the challenge was added to prolong the gameplay.[39] James Tapia atThe Electric Playground pointed to the unusual control scheme and lack of configuration options.[40] Russell GarbuttGameSpy cited the camera's behavior, the learning curve for the controls, and graphical shortcomings such asflickering andjagginess.[37] Shahed Ahmed atGameSpot criticized its conclusion for its dramatic change in gameplay to arail shooter-like style at the story's climax, as well as a leveling-off of the difficulty.[36] Mike Doolittle atGamecritics felt that the story was overly short and the characters were underdeveloped.[41]
Devil May Cry spawned a sequel,Devil May Cry 2 and a prequel,Devil May Cry 3: Dante's Awakening; both of which have sold more than two million copies.Devil May Cry 4 was released on February 5, 2008, in the United States forPlayStation 3,Xbox 360 andPC. Total sales for all versions as of February 10, 2016 is well over 3 million copies. It has likewise resulted in the release of twonovels by Shinya Goikeda,[52][53] and ananime series. On October 15, 2004, three years after its release, asoundtrack containing its music was released alongside the soundtrack toDevil May Cry 2. Plans for aPlayStation Portable installment,[54][55] tentatively titledDevil May Cry Series, and alive actionfilm adaptation[56] have been announced, although it was later confirmed in 2009 that the PSP adaptation ofDevil May Cry was officially cancelled.[57] Areboot titledDmC: Devil May Cry was released in 2013 byNinja Theory and Capcom.[58] Kamiya considers his 2009 video gameBayonetta to have evolved fromDevil May Cry although he played the sequelDevil May Cry 4 when developing it.[59] In a 2017 interview withDengeki PlayStation, Kamiya expressed interest in making a remake ofDevil May Cry.[60] A fifth installment,Devil May Cry 5 was released on March 8, 2019.[61]Devil May Cry was ported to theNintendo Switch on June 25, 2019, worldwide and on June 27, 2019, in Japan.[62]
Devil May Cry has been cited as the beginning of a subgenre ofarcade-stylehack and slash melee focusedaction-adventure games called "character action"[63] or "Extreme Combat", which focus on powerful heroes fighting hordes of foes with a focus on stylish action.[64] It has also been described as being the first game that "successfully captured the twitch-based, relentlessly free-flowing gameplay style of so many classic2D action games".[36] The series has become the standard against which other3D action-adventure games are measured, with comparisons in reviews of games includingGod of War,[65][66]Chaos Legion,[67] andBlood Will Tell.[68]