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David W. Bradley

From Wikipedia, the free encyclopedia
Video game designer and programmer

David W. Bradley is avideo game designer andprogrammer, most notable for therole-playing video gamesWizardry V,VI, andVII.

Career

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Bradley was originally a music studies student when he learned about music composition software. He learned how to program to write his own software on the university mainframe and eventually began writing games. This translated into a job in the computer industry as a game designer and programmer. His early work includesParthian Kings forAvalon Hill.[1] AfterRobert Woodhead left theWizardry video game series, Bradley co-designedWizardry V: Heart of the Maelstrom (1988) withAndrew C. Greenberg.[2] The design was based on a game that Bradley had already written several years prior, but it was rebranded and rewritten as aWizardry sequel.[3] Though recommended by contemporary game reviewers, Matt Barton wrote inDungeons and Desktops that the game was not a significant departure from the previous titles, which were still using game design based on the 1981 original title. This was followed byWizardry VI: Bane of the Cosmic Forge (1990) andWizardry VII: Crusaders of the Dark Savant (1992), which formed the beginning of a new trilogy and were solely designed by Bradley. Both games were well received by critics, and the latter was praised for its design.[4] During the development of the seventh game, Bradley was named in a lawsuit filed by Woodhead and Greenberg againstSir-Tech over royalties. Bradley said that he was uninvolved in the dispute, and, following a falling-out with Sir-Tech, left the company.[5] He subsequently designed the action gameCyberMage (1995) forOrigin Systems.[6] After foundingHeuristic Park in 1995, he designedWizards & Warriors (2000) andDungeon Lords (2005).[5]

Games

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NameYearCredited withPublisher
Parthian Kings1983designerThe Avalon Hill Game Company
Wizardry V: Heart of the Maelstrom1988designer, programmerSir-Tech
Wizardry VI: Bane of the Cosmic Forge1990designer, programmerSir-Tech
Wizardry VII: Crusaders of the Dark Savant1992designer, programmerSir-Tech
CyberMage: Darklight Awakening1995designer, programmer, writerElectronic Arts
Wizardry Gold1996designer, programmer, writerSir-Tech
Wizards & Warriors2000designer, programmer, writerActivision
Dungeon Lords2005designer, programmer, writerDreamCatcher Interactive

References

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  1. ^"Wizardry: Bane of the Cosmic Forge".CU Amiga Magazine. No. 28. June 1992. p. 70.
  2. ^"Wizardry V: Heart of the Maelstrom".Hardcore Gaming 101. RetrievedNovember 7, 2016.
  3. ^"Wizards & Warriors Interview".IGN. July 13, 2000. Archived fromthe original on February 17, 2001. RetrievedNovember 7, 2016.
  4. ^Barton, Matt (2008).Dungeons and Desktops: The History of Computer Role-Playing Games.CRC Press. pp. 185–187.ISBN 9781439865248.
  5. ^ab"Wizardry: Stones of Arnhem - IBM PC (unreleased; ca. 1994)".Hardcore Gaming 101. RetrievedNovember 6, 2016.
  6. ^"Curse of the Superheroes?".IGN. August 25, 2000. RetrievedNovember 6, 2016.

External links

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Ultima series
Spin-offs
Canceled games
Wing Commander series
Spin-offs
Moebius and sequel
Crusader and sequel
Jane's Simulations series
Stand-alone games
Published games
People
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