| Cursed equilibrium | |
|---|---|
| Solution concept ingame theory | |
| Relationship | |
| Superset of | Bayesian Nash equilibrium |
| Significance | |
| Proposed by | Erik Eyster,Matthew Rabin |
Ingame theory, acursed equilibrium is asolution concept forstatic games ofincomplete information. It is a generalization of the usualBayesian Nash equilibrium, allowing for players to underestimate the connection between other players' equilibrium actions and their types – that is, thebehavioral bias of neglecting the link between what others know and what others do. Intuitively, in a cursed equilibrium players "average away" the information regarding other players' types' mixed strategies.
The solution concept was first introduced byErik Eyster andMatthew Rabin in 2005,[1] and has since become a canonicalbehavioral solution concept for Bayesian games inbehavioral economics.[2]
Let be a finite set of players and for each, define their finite set of possible actions and as their finite set of possible types; the sets and are the sets of joint action and type profiles, respectively. Each player has a utility function, and types are distributed according to a joint probability distribution. A finite Bayesian game consists of the data.
For each player, a mixed strategy specifies the probability of player playing action when their type is.
For notational convenience, we also define the projections and, and let be the joint mixed strategy of players, where gives the probability that players play action profile when they are of type.
Definition: aBayesian Nash equilibrium (BNE) for a finite Bayesian game consists of a strategy profile such that, for every, every, and every action played with positive probability, we have
where is player's beliefs about other players types given his own type.
First, we define the "average strategy of other players", averaged over their types. Formally, for each and each, we define by putting
Notice that does not depend on. It gives the probability, viewed from the perspective of player when he is of type, that the other players will play action profile when they follow the mixed strategy. More specifically, the information contained in does not allow player to assess the direct relation between and given by.
Given a degree of mispercetion, we define a-cursed equilibrium for a finite Bayesian game as a strategy profile such that, for every, every, we have
for every action played with positive probability.
For, we have the usual BNE. For, the equilibrium is referred to as afully cursed equilibrium, and the players in it asfully cursed.
In bilateral trade with two-sided asymmetric information, there are some scenarios where the BNE solution implies that no trade occurs, while there exist-cursed equilibria where both parties choose to trade.[1]
In an election model where candidates are policy-motivated, candidates who do not reveal their policy preferences would not be elected if voters are completely rational. In a BNE, voters would correctly infer that if a candidate is ambiguous about their policy position, then it's because such a position is unpopular. Therefore, unless a candidate has very extreme – unpopular – positions, they would announce their policy preferences.
If voters are cursed, however, they underestimate the connection between the non-announcement of policy position and the unpopularity of the policy. This leads to both moderate and extreme candidates concealing their policy preferences.[3]