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CrossGen

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American comic book publisher
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Cross Generation Comics
The CrossGen Comics logo utilized before being re-designed byMarvel Entertainment.
IndustryPublishing
Founded1998; 27 years ago (1998) (as Cross Generation Comics)
2010; 15 years ago (2010) (as CrossGen)
FounderMark Alessi
Defunct2012; 13 years ago (2012)
FateAssets acquired byThe Walt Disney Company, re-branded as a label forMarvel Comics
Headquarters135 W. 50th Street,New York City,New York, U.S.
Key people
Mark Alessi
Gina M. Villa
Barbara Kesel
Mark Waid
Ron Marz
ProductsComics
OwnerMarvel Comics
(Marvel Entertainment)

Cross Generation Comics orCrossGen Comics was an Americancomic book publisher and entertainment company that operated from 1998 to 2004. The company's assets were acquired byThe Walt Disney Company in 2004, and designated toDisney Publishing Worldwide. In July 2010, Disney re-established the brand throughMarvel Comics, who announced plans to revive CrossGen titles, though it was short-lived.

History

[edit]

CrossGen Comics, Inc., was founded in 1998, inTampa, Florida, by entrepreneurMark Alessi.

In 1999, the company acquired theOrlando-based multi-genrefan conventionMegaCon, from founder James Breitbiel,[1] who became CrossGen's marketing and distribution director.

In January 2000, CrossGen Comics, Inc. debuted withCrossGenesis, a sneak-peek at the CrossGen universe. It provided an outline of the universe, worlds, and characters of CrossGen's flagship titles that would be released six months later. Gina M. Villa, head of creative departments, and Mark Alessi wrote a history of the Sigilverse before any comics were written.[2] The head creative team consisted ofBarbara Kesel,Mark Waid andRon Marz. Unlike other comics publishers such asDC Comics andMarvel Comics, which rely mainly on freelance writers and artists, most of CrossGen's talent were salaried employees of the company and worked out of its headquarters inOldsmar, Florida. Later creators such asJ. M. DeMatteis worked freelance, with CrossGen publishing finished properties. The company's publications covered a variety of genres with characters inhabiting a singleshared universe.[3][4][5]

The cover toCrossGenesis #1

First wave

[edit]

The first wave of CrossGen titles included:Sigil, amilitary science fictionspace opera;Mystic, a magicalfantasy;Meridian, flavored by traditionalfolklore;Scion, an adventure series inspired by tales ofKing Arthur; andCrossGen Chronicles, a series detailing the "untold" history of the CrossGen universe.

The protagonists of the first wave of CrossGen comics were linked in commonality by the Sigil each character had received. It was a branding on their body, a marking that granted them unusual powers. The Sigil, and the story of the Sigil-Bearers, was a prominent aspect of the narrative.

Following titles

[edit]

In November 2000, theHomeric mythThe First was released and, steadily over the next three years, CrossGen released many more titles.

The following were released in 2001:Crux (based on the Atlantean myth);Sojourn (an epic fantasy in the style ofThe Lord of the Rings);Ruse (aVictoriandetective story); andNegation.

In the following year, these titles were released: thehorror storyRoute 666; thewuxiacomedyWay of the Rat; and thesamurai dramaThe Path.[6]

The company enjoyed great initial success, with fifteenHarvey Award nominations in 2002.[7]

In 2003, other titles were released expanding the fictional universe: thesword and sorcery epicBrath;Chimera, a limited series about a Sigil-bearer on the far reaches of the Universe; thepirate adventureEl Cazador; and two other titles that explain the origin of the Sigil-bearers,Solus andMark of Charon.

Titles such asNegation andCrux blended genres. Although most CrossGen titles shared common elements (such as a Sigil, the presence of a Mentor and a member of the god-like First), the titles rarely crossed over with each other. The major example of crossing over was Sam ofSigil, who spent four issues in the world ofBrath and part of one issue in the world ofMeridan, with the latter period also being told from Sephie's perspective in issue #20 ofMeridan. There was one company-crossover event, theNegation War, but was never concluded.

CrossGen Entertainment, Inc. (CGE)

[edit]
CrossGen Entertainment logo

In 2003, CrossGen Comics, Inc. changed its name to CrossGen Entertainment, Inc. (CGE), and formed eleven wholly owned subsidiary companies, which represented its broad-based entertainment products and offerings. These companies were to act independently of CGE, functioning as interior business units while all working towards CGE's overall goals. With this arrangement, all current and future projects would be managed and guided by Crossgen's founding principles. These projects consisted of:

  • CrossGen Intellectual Property, LLC: CGIP held all CGE content intellectual property (IP).
  • CrossGen Technologies, LLC: CGT held all CGE technology IP and managed technology IP creation, development, production, and application.
  • CrossGen Publishing, LLC: CGPub published all print projects, including CGE Ancillary, Code 6, CrossGen Universe, and foreign publishing.
  • Code 6 Comics, LLC: A subsidiary of CGPub, C6C published Code 6 publications.
    • CrossGen Comics, LLC: A subsidiary of CGPub, CGC published CGU print publications.
  • CrossGen Media, LLC: CGM was responsible for feature films, television programs, video games, websites, merchandise, and additional interactive products.
  • CrossGen Productions, LLC: A subsidiary of CGM, CGP was to produce feature films and television programs.
  • CrossGen Interactive, LLC: A subsidiary of CGM, CGI was responsible for interactive publishing, video games, and role-playing games.
  • MegaCon, LLC: MGC managed the MegaCon convention.
  • CrossGen Education, LLC: CGEd published educational materials.
  • Comics On The Web, LLC: COW was responsible for Internet publishing, including Comics On The Web.
Crossgen Entertainment logo

CrossGen Comics Entertainment, Inc.(CGE) was set up to take over the publishing of all existing comics properties. Its logo would appear on anything that came from CrossGen. CGE acted as a publisher for affiliated companies that would retain full ownership and control of their property and would reap the benefits of joining with a larger company.

Code6

[edit]
Code6 Logo

Code6 was another imprint of CrossGen Entertainment created to publish titles set outside of theSigilverse, such asThe Red Star,DemonWars, andThe Crossovers. All titles published with the Code6 logo would be owned by both the creator and CrossGen Entertainment, Inc. with the majority of ownership resting with CGE. CrossGen would pay an upfront page rate and then split all rights and revenues 75%-25%.

Code6 is the Florida Police signal code for an escaped prisoner. It was used to describe the attitude of the creators working at Code6.

Comics on the Web (COW)

[edit]

One of Crossgen's innovations was the sale of comic subscriptions via the Internet. Subscribers could view all of Crossgen's titles through a web browser. The web comics reproduced the fine color of the original, but the lettering was sometimes not quite legible;hovering over the word or thought bubble caused it to enlarge to a readable size, a feature developed in Flash by Gabo Mendoza of Gabocorp Studios. The online library was estimated to contain 160 issues and 4,400 pages by the end of 2002. CrossGen was among the first comics companies to publish online.

Bankruptcy

[edit]

In 2003, CrossGen found itself in a scandal over freelancer payments, exposing systemic financial problems.[8] As the news reached comics fans, sales were affected and creative staff, such as Gina Villa, Brandon Peterson, and Ron Marz, began to abandon the company.[citation needed]

Some industry observers noted that the company's difficulties became apparent shortly after theBorders andBarnes & Noble bookstore chains discontinued stocking CrossGen's trade paperback collections, and returned huge numbers of unsold books for credit/refund, more than wiping out the publisher's optimistically low reserves against returns. In an interview with Marc Alessi on theDollar Bin podcast, the root cause of CrossGen's financial collapse was said to be the result of a large decrease in the value of Perot Systems stock that was largely backing the company's financing. The financial plan was to lose money in the first six years before earning profits in the seventh year through film and television deals.[9]

In late 2003 the company restructured, selling MegaCon to show organizer Elizabeth Widera.[10][11]

CrossGen filed forbankruptcy in June 2004 and ceased publishing, leaving titles such asSojourn,Negation War,Brath, and many others cancelled mid-story.[12]

In July 2004,Disney Publishing was interested in licensing CrossGen content but, upon discovering the company's bankruptcy, began seeking to acquire its assets instead. Founder Alessi loaned the company $75,000,[13] but was unable to prevent the company's takeover. On November 15, Disney purchased CrossGen's assets for $1 million with plans to publish four prose hardcover novels based on writer J. M. DeMatteis and artistMike Ploog'sAbadazad.[5][14]

CGCreators.net was created to attempt to track the subsequent doings of various staff associated with the company.[15] It has since ceased operations.

As of 2008, various CrossGen domain names and URLs were held bycybersquatters.[16]

Checker Books

[edit]

In 2006, Checker Books obtained the rights to publish trade collections of various CrossGen series, starting withSojourn. A total of nine collected editions were part of the agreement: two each forSojourn,Negation, andScion, and single volumes forThe Way of the Rat,Sigil, andThe Path. There are no plans by Checker Books for more traveler-sized collections.

Mark Thompson, the publisher of Checker Books, traveled to New York in 2007 and spoke with Disney representatives about reprinting further collections. No agreement has been made at the time, but according to Mark Thompson, he indicated that this would happen.[17] In a quick follow-up interview he expanded on things, explaining how difficult it has been to pin down what is considered 'full distributed' and to solve this they are: "planning to propose to Disney that we 'catch up' by putting out omnibus collections".[18]

In 2008, Checker Books published three CrossGen titles.[19] These were:

Revival

[edit]

In July 2010,Marvel Comics (also a Disney-owned company) announced a plans to revive a number of CrossGen titles.[20]

Marvel began to publishRuse andSigil in March 2011 as four-issue miniseries.[21] Both completed their run, and a third Crossgen title,Mystic, premiered in August 2011.[22] Two more books,Route 666 andKiss Kiss Bang Bang, were announced duringFan Expo Canada in late August, and were set to start in February 2012, but were never published due to low interest in the previously released series.[23]

In 2022, Marvel Comics releasedCrossGen Tales #1, a trade paperback collection that contains the reprinted original first issues ofMystic,Sigil,Ruse, andSoujourn.[24] An omnibus collection of the originalSigil series was released in 2023.

In September 2024, every issue ofMystic appeared within theMarvel Unlimited app. Each issue displays the Marvel logo in the place where the CrossGen logo used to be. The series was also released in omnibus trade format that month.[citation needed]

Titles

[edit]

Sigilverse

[edit]

The majority of CrossGen's titles took place within ashared universe, informally dubbedthe Sigilverse by CrossGen fans.[25] CrossGen published the following titles in the Sigilverse. Most titles are listed in order of appearance.Miniseries and one-shots associated with an ongoing title are listed thereunder.

TitlePrequelIssue #1Final issue #Final issue
CrossGenesis-Jan 20001Jan 2000
CrossGen Chronicles-June 20008July 2002
Mystic-July 200043Jan 2004
Sigil-July 200042Dec 2003
Saurians: Unnatural SelectionFeb 20022March 2002
Scion-July 200043April 2004
Meridian-July 200044April 2004
The First-Nov 200037Dec 2003
Crux-May 200133Feb 2004
SojournJuly 2001Aug 200134May 2004
Ruse-Nov 200126Jan 2004
Archard's Agents: A Most Convenient Murder-Jan 20031Jan 2003
Archard's Agents: The Case of the Puzzled Pugilist-Nov 20031Nov 2003
Archard's Agents: Deadly Dare-April 20041April 2004
NegationDec 2001Jan 200227March 2004
Negation: Lawbringer-Nov 20021Nov 2002
Mark of Charon-April 20035Aug 2003
Negation War-April 20042June 2004
The PathMarch 2002April 200223April 2004
Way of the Rat-June 200224June 2004
The Silken Ghost-June 20035Oct 2003
Route 666-July 200222June 2004
BrathFeb 2003March 200314June 2004
Chimera-March 20034July 2003
Solus-April 20038Dec 2003
El Cazador-Oct 20036June 2004
El Cazador: The Bloody Ballad of Blackjack Tom-April 20041April 2004
Kiss Kiss Bang Bang-Feb 20045June 2004

CrossGen collected several of the above titles intrade paperback format.

Compendia

[edit]

CrossGen published two monthly anthologies, referred to as compendia, that reprinted several titles from the main shared continuity. Each issue contained between 6 and 11 issues.

  • Forge (13 issues, reprints ofCrux,Meridian,Negation,Sojourn,The Path,Route 666)
  • Edge/Vector (13 issues, reprints ofThe First,Mystic,Ruse,Scion,Sigil,Way of the Rat, andSolus)

After 12 issues,Edge was renamedVector due to a trademark conflict with another company. A third compendium calledCaravan was never released.

Roughly halfway through the run of the compendia, their format changed from standard comic size to a half-page sizeddigest format, usually with a higher page count. CrossGen later used this compendium format to collect runs of single titles, such asMeridian andThe Path, to reported success.

Promotional and related titles

[edit]
  • CrossGen Sampler (a free promotional comic which included several pages from each of CrossGen's first five titles)
  • CrossGen Primer (a promotional comic bundled with an issue ofWizard magazine)
  • Wizard CrossGen Special (a later promotional comic bundled withWizard magazine)
  • CrossGen Illustrated (softcover book with art and information on several Sigilverse titles)
  • Pre-releaseReader review copies of the first issue of several series, some in black and white.

Additional titles

[edit]

In addition to its Sigilverse comics, CrossGen published a number of additional titles:

TitleIssue #1Final issue #Issue count
AbadazadMarch 2004May 20043
R.A. Salvatore's Demon Wars: Trial by FireJanuary 2003May 20035
R.A. Salvatore's Demon Wars: Eye for an EyeJune 2003Nov 20035
The CrossoversFeb 2003Dec 20039
Lady Death: A Medieval TaleMarch 2003April 200412
Lady Death: Wild HuntApril 2004May 20042
The Red StarFeb 2003July 20045
Space AceSep 2003Nov 20033
Dragon's LairAugust 2003Nov 20033
Masters of the Universe---
Masters of the Universe: Icons of EvilAug 2003Oct 20033
Masters of the Universe: Rise of the SnakemenOct 2003Jan 20043
Masters of the Universe: EncyclopediaJan 2004Jan 20041
John Carpenter's Snake Plissken ChroniclesJune 2003Feb 20044
American PowerN/a - never published--
Tales of the RealmOct 2003May 20045
Snake Plissken ChroniclesJune 2003Feb 20044
Rob Zombie's Spookshow InternationalNov 2003July 20043

Notes

[edit]
  1. ^"Battling Conventions? After talks with the NY Comic Con and MegaCon Organizers".Comic Book Resources. Retrieved2015-03-17.
  2. ^"Wizard's CrossGen Special".Wizard, CrossGen Entertainment. Vol. 1, no. #1. October 2001.
  3. ^Contino, Jennifer."CrossGen Comics: A New Kid on the Block (vol III/iss 5/May 2000)".Sequential Tart. RetrievedSeptember 15, 2020.
  4. ^Reid, Calvin (2004-11-15)."Disney Acquires CrossGen's Assets".Publishers Weekly. Archived fromthe original on November 19, 2007. Retrieved7 June 2007.
  5. ^abBrady, Matt (2004)."Disney Buys CrossGen Confirmed - Abadazad Plans Named".Newsarama. Retrieved7 June 2007.[dead link]
  6. ^"CrossGen Continues Worldwide Expansion".Gemstone Publishing. July 26, 2002. Archived fromthe original on March 18, 2007.
  7. ^"Newswatch: From Zero to Fifteen: Newcomer CrossGen Zooms Past Marvel and DC, Second Only to Fantagraphics in Harvey Nominations",The Comics Journal #242 (Apr. 2002), pp. 23-24.
  8. ^Dean, Michael: "Complaints from Unpaid Freelancers Shine Spotlight on CrossGen Cash-Flow Problems",The Comics Journal #255 (Sept. 2003), pp. 13-15.
  9. ^"Episode 355: Interview with Mark Alessi".Dollar Bin Comics. 9 February 2010. Retrieved2016-03-11.
  10. ^"CrossGen Sells MegaCon".ICv2. 2003-11-18. Retrieved2015-03-17.
  11. ^Dean, Michael: "CrossGen at a Crossroads",The Comics Journal #257 (Dec. 2003), pp. 5-15.
  12. ^"CrossGen Files For Bankruptcy".Comic Book Resources. RetrievedMarch 17, 2015.
  13. ^"Newswatch: Alessi Pumps $75,000 into CrossGen",The Comics Journal #263 (Oct./Nov. 2004), p. 37.
  14. ^"Newswatch: CrossGen Assets Sold",The Comics Journal #264 (Nov./Dec. 2004), pp. 44-45.
  15. ^"The CrossGen Creator Watch". Archived from the original on February 15, 2006. Retrieved2015-03-17.
  16. ^De Blieck, Augie (June 24, 2008)."Pipeline Issue #576: DC EXODUS?". CBR.com. Archived fromthe original on September 27, 2008. RetrievedSeptember 15, 2020.
  17. ^Arrant, Chris (July 17, 2007)."CHECKER AND THE CROSSGEN REPRINTS - UPDATE". Newsarama. Archived fromthe original on September 29, 2007. RetrievedSeptember 15, 2020.
  18. ^Arrant, Chris (July 31, 2007)."CHECKER AND THE CROSSGEN REPRINTS - UPDATE". Newsarama. Archived fromthe original on September 29, 2007. RetrievedSeptember 15, 2020.
  19. ^"Checker Comics announces three new CrossGen collections".Comic Book Resources. Retrieved12 May 2016.
  20. ^Rich Johnston (2010-07-24)."Marvel To Publish CrossGen".Bleeding Cool. Retrieved2010-07-25.
  21. ^Ben Morse (2010-12-16)."Enter Crossgen". Marvel.com. Retrieved2010-07-25.
  22. ^"Mystic (2011) #1 | Comics". Marvel.com. Archived fromthe original on 2011-06-19. Retrieved2013-10-19.
  23. ^"Crossgen revival at Marvel settles into dust once more". News Pro. 8 March 2012. Retrieved12 May 2016.
  24. ^"CrossGen Tales #1 brings back four cult favorite titles at Marvel Comics". 17 August 2022.
  25. ^McMillan, Graeme (2023-01-31)."CrossGen Comics: The brief life, long death, and surprising return(s) at Marvel and Disney".Popverse. Retrieved2024-03-12.

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