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Crash Bandicoot: On the Run!

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2021 video game

2020 video game
Crash Bandicoot: On the Run!
DeveloperKing
PublisherKing
DirectorStephen Jarrett
DesignerGigi Chui
ArtistNana Li
ComposerSebastian Aav
SeriesCrash Bandicoot
EngineUnity
PlatformsAndroid,iOS
ReleaseAndroid
iOS
GenreEndless runner
ModesSingle-player,multiplayer

Crash Bandicoot: On the Run! was amobileendless runner game developed and published byKing. The game wassoft launched in Malaysia in 2020 and released worldwide in 2021. The game showcased theCrash Bandicoot series' characters andfictional universe in the context of a runner game. Players controlledCrash or his sisterCoco, running through levels and defeating enemies using weaponry crafted from collectible ingredients. Players could usecosmetic skins to gather resources and could engage inasynchronous multiplayer gameplay by competing for survival inprocedurally generated levels. Several updates were installed throughout 2021, often in the form of new levels, bosses, and cosmetic skins.

King acquired a license to create aCrash Bandicoot mobile game fromActivision in 2020. The game's director sought to place an increased emphasis on exploration compared to other runner titles, and the development team set out to incorporate as much of the franchise's history as possible by implementing several obscure and older characters. It received mixed reviews from critics, who described it as a visually impressive and nostalgic endless runner that excelled in presentation and accessibility but was undermined by repetitive gameplay, a lack of challenge, and pervasivemicrotransactions. The game was a commercial success, topping download charts in several countries and becoming the fastest downloaded mobile game on theApp andGoogle Play stores within four days. It was discontinued in 2023.

Gameplay

[edit]
Crash Bandicoot running through a level inCrash Bandicoot: On the Run!

Crash Bandicoot: On the Run! was anendless runner game in which players controlled either the titular characterCrash or his sisterCoco, who were tasked with saving themultiverse from domination byDoctor Neo Cortex and his minions.[1] Crash and Coco ran automatically through three-lane levels, with players swiping left or right to switch lanes, up to jump, down to slide, or tapping to perform a spin attack to destroy crates and enemies.[2][3] Unlike traditional endless runners, levels had a defined start and end, featuring linear "corridor" designs with occasional alternative paths for bonuses, as well ascheckpoint to retain progress after death.[3][4]

Players could collect Wumpa Fruit and materials during runs to craft weapons (such as vials and bombs) in ahub world, required to accessboss fights and progress. Collection runs were separate, finite daily modes for gathering resources.[1][4][5] Bosses were encounters where players dodged attacks, collected items, and tapped to throw weapons at bosses, with timing affecting bonuses.[4] Progression required crafted items, with long wait times ormicrotransactions (via purple crystals) to bypass delays, revive after deaths, or unlock resources, slowing gameplay for non-paying players.[3]

The game featuredasynchronous multiplayer that allowed players to compete with each other in "survival runs", in which three players ran through a procedurally generated level and attempted to survive the longest.[6] Like the mainplatformer series, the game included "Time Trials" in which the player attempted to finish a level in the fastest time possible and break special crates that freeze the timer for a set number of seconds. The player was then rewarded with a sapphire, gold, or platinum relic depending on how quickly the level was completed, and the player's best time could be shared with other players.[7]

Development

[edit]

In February 2020,King was reported to have acquired a license fromActivision to develop a mobile game based onCrash Bandicoot; the title's existence was previously leaked throughBrazilianFacebook advertisements and highlighted by aTwitter user.[8] The game's engine was developed usingUnity under the creative direction of Stephen Jarrett, with Nana Li as the lead conceptual artist and Gigi Chui as the principal designer.[9][10][11][12] Jarrett sought to elevate the runner genre by placing an increased emphasis on exploration, which influenced the variety and detail of the levels.[13] The development team adopted a goal to make "the CrashiestCrash game ever", and set about achieving this by extensively studying and drawing upon the franchise's 25-year history and incorporating characters within the series considered "classic" and "obscure".[10][14] King stated the game would feature over a hundredcosmetic skins and noloot boxes. Instead, the game would featurebattle pass, and seasonal content consisting of special challenges, storylines, and uniquebosses.[15] The soundtrack was composed by a team led by Sebastian Aav, and consists of over 50 tracks with an eclectic range of genres includingdisco,metal, andfunk. Both real and virtual instruments were used in the creation of the game's score.[10]

Release and updates

[edit]

Crash Bandicoot: On the Run! wassoft launched on Android in Malaysia on April 22, 2020, under the tentative titleCrash Bandicoot Mobile.[16] Three months later, King officially announced a future wide release for iOS and Android under its current title with pre-registration on theGoogle Play andApp stores.[6][15] It was initially scheduled to be released worldwide on March 25, 2021, for both iOS and Android; however, the iOS version was released two days earlier.[11][17]

Starting in May 2021, the game received monthly updates featuring new levels, survival runs, skins, and bosses.[a] Beginning on May 7,The Noid — a mascot character forDomino's Pizza during the 1980s — was featured as a miniboss for a limited time, and pizza-themed skins were rewarded to players who defeated the Noid.[24][25][26] The game's latest update was released on September 23, 2021 and featured Halloween-themed skins and battle runs.[27] On October 27, 2021, the development team announced a temporary hiatus from major updates in favor of building improvements and new features to the game.[28]

On December 19, 2022, King announced that the game's servers would be deactivated on February 16, 2023, rendering the game unplayable. On the day of the announcement, all in-app purchases were disabled, with King giving players until the game's deactivation to make use of in-game currency. Earlier that month, the game had been silently delisted from app stores, which the game's customer support team claimed was a temporary issue.[29]

Reception

[edit]
Reception
Aggregate score
AggregatorScore
Metacritic59/100[30]
Review scores
PublicationScore
Eurogamer8/10[4]
Gamezebo3.5/5[2]
Gamereactor5/10[3]
Pocket Tactics6/10[5]
Multiplayer.it7.8/10[31]

Critical analysis

[edit]

Crash Bandicoot: On the Run! received "mixed or average" reviews according toMetacritic.[30] Daniele Cucchiarelli ofEurogamer saw it as above-average for mobile games but held back by its cost structure.[4] Tommaso Pugliese ofMultiplayer.it found it enjoyable but simplistic,[31] while Harry Slater ofGamezebo called it a "perfectly pleasant" diversion.[2] Glen Fox ofPocket Tactics, reviewing the game upon its initial release, was cautiously optimistic, hoping for future updates to add variety,[5] and Kieran Harris ofGamereactor was the most critical, disappointed by thegrind and lack of depth compared to the series'home console entries.[3]

Critics described the game as a polished endless runner with intuitive touch controls, tailored to mobile devices and drawing comparisons toSubway Surfers andTemple Run. Cucchiarelli praised the immediate playability, noting its suitability forCrash's "corridor" style from the original series.[4] Pugliese highlighted the consistent flow and simplified boss fights,[31] though Fox criticized the lack of challenge, describing it as "too easy" and missing the series' signature intensity.[5] Harris found the gameplay addictive initially but repetitive due to recycled boss encounters and limited variety, such as the absence ofside-scrolling sections or other classicCrash modes (such as boulder chases andjet ski levels).[3]

The amount of content was commended, but long-term engagement was said to be limited by repetitive tasks and lack of diverse gameplay. Cucchiarelli appreciated the nostalgic settings and extra modes like weekly challenges and team rankings, which added some depth.[4] Pugliese emphasized the structured levels and varied situations (such as switches and platforms), but noted repetitive collection runs.[31] Slater found the level design standard but engaging, with boss fights adding a slight twist by requiring players to dodge attacks and throw items.[2] However, Harris and Fox criticized the lack of variety in gameplay modes and the repetitive nature of tasks, with Harris noting that progression felt stagnant withoutmicrotransactions.[3][5] The freemium model was a significant point of criticism. Cucchiarelli described the monetization as "perverse" but noted it was possible to progress without paying, albeit with significant time investment.[4] Pugliese called the system "honest" in its transparency but acknowledged the grind for resources and long wait times.[31] Harris was harsher, stating that microtransactions felt intrusive and put non-paying players at a severe disadvantage, with crafting times slowing progress to a crawl.[3] Fox also highlighted the finite daily resource limits, which forced players to wait or pay to continue.[5]

Critics praised the game's vibrant, colorful visuals, which faithfully recreated theCrash Bandicoot aesthetic. Pugliese noted the high-quality graphics and sound, with catchy music and thematic effects that appeal to fans.[31] Harris called it one of the best-looking mobile games, with impressive lighting and shadows, though not on par with the series' recent titles.[3] Cucchiarelli reported smooth performance onmid-range devices, with minorframe rate issues in multiplayer modes.[4] Slater emphasized the "primary colored jungle silliness" that captured the series' charm, evoking nostalgia.[2] The nostalgic ties to theCrash Bandicoot series was a strength. Harris and Cucchiarelli highlighted the nostalgic appeal, with the former appreciating callbacks to obscure series elements like the Elementals fromCrash Bandicoot: The Wrath of Cortex.[3][4] Slater noted that the nostalgic trappings were effective but served as a front for a standard runner.[2] Fox felt the game captured the look and feel ofCrash but lacked the series' challenging essence.[5]

Commercial performance

[edit]

On the day of its iOS release,Crash Bandicoot: On the Run! became the most downloaded iOS game in 91 countries as well as the most downloaded iOS app in 76 countries according to Sensor Tower.[17] Following its full launch on March 25, the game was downloaded more than 8.1 million times in one day. It topped theGoogle Play game chart in 31 countries, as well as the chart for overall downloaded apps in six countries. The game had also previously been downloaded millions of times from being launched in limited regions for pre-release testing several weeks prior to the game's official release. The majority of its downloads occurred in the United States, with the other top four spots occupied by Mexico, Brazil, and the United Kingdom. App analytics platform App Annie registered a slightly higher figure of 9.1 million downloads across the top eight markets, which included Brazil, Mexico, Italy, Russia, France, Germany, and Spain; according to App Annie, the United States contributed 2.6 million downloads, which made up 28.5% of its total figure.[32][33]NPD Group analyst Mat Piscatella cited the game's success as a factor in sustained console sales forCrash Bandicoot 4: It's About Time.[34]

Within four days of its full release,Crash Bandicoot: On the Run! became the fastest game to reach 20 million downloads between the App and Google Play stores, surpassing the previous record holderTemple Run 2 by a factor of five. App Annie senior market insights manager Donny Kristianto attributed the game's success to its familiarity and freshness, elaborating that "It features the same characters and gameplay mechanic familiar to console fans, yet the game also takes cues from other popular runner games likeSubway Surfers andTemple Run — with simple gesture controls making it accessible for both fans of the console titles and new mobile gamers".[35] According to Sensor Tower's Q1 Data Digest report, the game generated $700,000 in revenue within its first week, the second best first week for a King title behindCandy Crush Jelly Saga in 2016.[36]

By the end of March, the game had accumulated 27 million downloads and was the month's second most downloaded mobile game worldwide, behindSupersonic Studios'Join Clash 3D. It topped the month's App Store chart and placed third in the month's Google Play chart behindJoin Clash 3D andGarena Free Fire.[37] According to App Annie, it was the second most downloaded new mobile game in the United States in Q1 2021 behindZynga'sHigh Heels!. It was also the quarter's third most downloaded new game in the United Kingdom, and the quarter's most downloaded new game in Germany.[38]

Notes

[edit]
  1. ^[18][19][20][21][22][23]

References

[edit]
  1. ^abOloman, Jordan (April 23, 2020)."Crash Bandicoot Mobile Game Gets Surprise Soft Launch".IGN.Ziff Davis.Archived from the original on April 27, 2020. RetrievedJuly 15, 2021.
  2. ^abcdefSlater, Harry (March 24, 2021)."Crash Bandicoot: On The Run Review – Rose-Tinted Marsupials".Gamezebo. Gamezebo, Inc.Archived from the original on March 24, 2021. RetrievedApril 28, 2021.
  3. ^abcdefghijHarris, Kieran (March 31, 2021)."Crash Bandicoot: On the Run!".Gamereactor. Gamez Publishing A/S.Archived from the original on April 1, 2021. RetrievedJuly 26, 2022.
  4. ^abcdefghijCucchiarelli, Daniele (April 12, 2021)."Crash On The Run - recensione".Eurogamer (in Italian). Archived fromthe original on April 12, 2021. RetrievedJune 24, 2025.
  5. ^abcdefgFox, Glen (March 25, 2021)."Crash Bandicoot: On the Run! review – more like a leisurely stroll".Pocket Tactics.Network N.Archived from the original on March 25, 2021. RetrievedJuly 16, 2021.
  6. ^abDorbush, Jonathon (July 9, 2020)."Crash Bandicoot Mobile GameOn the Run! Officially Announced".IGN.Ziff Davis.Archived from the original on July 9, 2020.
  7. ^Harris, Kieran (December 4, 2020)."Time Trials have been revealed forCrash Bandicoot: On the Run!".Gamereactor. Gamez Publishing A/S.Archived from the original on May 18, 2021. RetrievedJuly 27, 2022.
  8. ^Forde, Matthew (February 7, 2020)."Update: King tapsCrash Bandicoot license for new endless runner".Pocket Gamer.Steel Media.Archived from the original on February 28, 2020. RetrievedJuly 24, 2022.
  9. ^@unity3d (9 July 2020)."🙌 We're so excited about the brand newCrash Bandicoot: On the Run! Check out the trailer - we're ready to run wild! #CrashOnTheRun #madewithunity" (Tweet).Archived from the original on July 9, 2020 – viaTwitter.
  10. ^abcTrumbore, Dave (March 23, 2021)."Sneak Peek atCrash Bandicoot: On the Run! Mobile Runner Reveals the "CrashiestCrash Game Ever"".Collider.Archived from the original on March 23, 2021. RetrievedJuly 15, 2021.
  11. ^abForde, Matthew (March 23, 2021)."Crash Bandicoot N. Sane Trilogy was "too detailed and noisy to work on the small mobile screen," says King".Pocket Gamer.Steel Media.Archived from the original on July 15, 2021. RetrievedJuly 15, 2021.
  12. ^Hector, Hamish (May 15, 2021)."Mobile gaming is better than ever, andCrash Bandicoot: On The Run is proof".TechRadar.Future plc.Archived from the original on May 15, 2021. RetrievedJuly 15, 2021.
  13. ^Watts, Steve (July 9, 2020)."Crash Bandicoot: On The Run Makes Crash A Runner, Again".GameSpot.CBS Interactive.Archived from the original on July 10, 2020. RetrievedJuly 27, 2022.
  14. ^Partleton, Kayleigh (July 9, 2020)."Update: King officially unveilsCrash Bandicoot: On The Run!".Pocket Gamer.Steel Media.Archived from the original on July 11, 2020. RetrievedJuly 24, 2022.
  15. ^abKim, Matt T.M. (February 3, 2021)."Crash Bandicoot: On the Run! Has Over 100 Skins, but No Loot Boxes".IGN.Ziff Davis.Archived from the original on February 3, 2021. RetrievedJuly 23, 2022.
  16. ^Bald, Cameron (April 22, 2020)."(Updated) Crash Bandicoot Mobile, King's action-packed runner, has soft-launched for Android".Pocket Gamer.Steel Media.Archived from the original on August 10, 2022. RetrievedAugust 11, 2022.
  17. ^abForde, Matthew (March 24, 2021)."Crash Bandicoot: On the Run launches early on iOS, races to number one on App Store".Pocket Gamer.Steel Media.Archived from the original on March 27, 2021. RetrievedJuly 23, 2022.
  18. ^Madnani, Mikhail (May 4, 2021)."Crash Bandicoot: On the Run Season 2: Running Outta Time Begins on iOS and Android with New Rewards, Bosses, Time-Themed Skins, Seasonal Gangs, and More".TouchArcade.Archived from the original on May 4, 2021. RetrievedJuly 16, 2021.
  19. ^Madnani, Mikhail (June 9, 2021)."Crash Bandicoot: On the Run Season 3: Battle of the Dragons Update Is Out Now Bringing In NewSpyro-Themed Battle Runs, Bosses, and More".TouchArcade.Archived from the original on June 9, 2021. RetrievedJuly 17, 2021.
  20. ^Partleton, Kayleigh (June 10, 2021)."Crash Bandicoot: On the Run season 3 introduces Spyro".Pocket Tactics. Network N.Archived from the original on June 10, 2021. RetrievedJuly 17, 2021.
  21. ^Madnani, Mikhail (July 8, 2021)."Crash Bandicoot: On the Run Season 4: Survival of the Fastest Update Is Out Now Bringing In New Gasmoxia-Themed Battle Runs, Sports-Themed Costumes, and More".TouchArcade.Archived from the original on July 8, 2021. RetrievedJuly 23, 2022.
  22. ^Partleton, Kayleigh (July 15, 2021)."Crash: Bandicoot: On the Run welcomes popular villain Nitros Oxide".Pocket Tactics. Network N.Archived from the original on July 15, 2021. RetrievedJuly 23, 2022.
  23. ^Madnani, Mikhail (August 23, 2021)."Crash Bandicoot: On the Run Celebrates the 25th Anniversary ofCrash Bandicoot with Season 5 Bringing in Pinstripe Potoroo, Sharkbite, and More".TouchArcade.Archived from the original on August 23, 2021. RetrievedJuly 23, 2022.
  24. ^"The Noid™ is Back! Domino's Archrival Has Returned and He's Still up to No Good".Domino's Pizza. April 30, 2021.Archived from the original on May 7, 2021. RetrievedJuly 16, 2021.
  25. ^Zwiezen, Zack (April 26, 2021)."The Noid Is Back To [Checks Notes] Fight Crash Bandicoot and Self-Driving Cars".Kotaku.G/O Media.Archived from the original on April 26, 2021. RetrievedJuly 16, 2021.
  26. ^Good, Owen S. (April 26, 2021)."The Noid gets back into video games withCrash Bandicoot crossover".Polygon.Vox Media.Archived from the original on April 26, 2021. RetrievedJuly 10, 2025.
  27. ^Madnani, Mikhail (September 22, 2021)."Crash Bandicoot: On the Run Halloween Update Out Now with Themed Battle Runs, Spooky Costumes, Seasonal Gangs and Bosses, and More".TouchArcade.Archived from the original on September 22, 2021. RetrievedJuly 23, 2022.
  28. ^Crash Bandicoot: On the Run [@CrashOnTheRun] (October 27, 2021)."An update on Seasons from theCrash On the Run! Team" (Tweet).Archived from the original on October 27, 2021 – viaTwitter.
  29. ^Kennedy, Victoria (December 19, 2022)."Crash Bandicoot mobile game shutting down after less than two years".Eurogamer.Gamer Network.Archived from the original on December 19, 2022. RetrievedDecember 19, 2022.
  30. ^ab"Crash Bandicoot: On the Run! for iPhone/iPad Reviews".Metacritic.Red Ventures.Archived from the original on April 18, 2021. RetrievedJune 24, 2021.
  31. ^abcdefPugliese, Tommaso (March 25, 2021)."Crash Bandicoot: On the Run!, la recensione: Crash corre su mobile".Multiplayer.it. Netaddiction.Archived from the original on March 25, 2021. RetrievedSeptember 12, 2022.
  32. ^Barbosa, Alessandro (March 26, 2021)."Crash Bandicoot: On the Run Off To A Strong Start On Mobile".GameSpot.Red Ventures.Archived from the original on March 26, 2021. RetrievedMarch 27, 2021.
  33. ^Forde, Matthew (March 30, 2021)."Update:Crash Bandicoot: On the Run races to 25 million global downloads".Pocket Gamer.Steel Media.Archived from the original on March 31, 2021. RetrievedJuly 23, 2022.
  34. ^Forde, Matthew (April 1, 2021)."Crash Bandicoot: On the Run caps off first week with 27 million downloads".Pocket Gamer.Steel Media.Archived from the original on April 1, 2021. RetrievedSeptember 4, 2022.
  35. ^"Crash Bandicoot: On the Run - 400% faster than other endless runners".Pocket Gamer.Steel Media. March 31, 2021.Archived from the original on April 2, 2021. RetrievedJuly 23, 2022.
  36. ^Forde, Matthew (April 16, 2021)."Crash Bandicoot: On the Run generated $700,000 in first week".Pocket Gamer.Steel Media.Archived from the original on April 16, 2021. RetrievedJuly 23, 2022.
  37. ^Partleton, Kayleigh (April 12, 2021)."Join Clash 3D remains the most downloaded mobile game".Pocket Gamer.Steel Media.Archived from the original on April 12, 2021. RetrievedJuly 23, 2022.
  38. ^"Zynga'sHigh Heels is the breakout mobile game of Q1 2021".Pocket Gamer.Steel Media. April 16, 2021.Archived from the original on April 16, 2021. RetrievedJuly 23, 2022.

External links

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