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Crack intro

From Wikipedia, the free encyclopedia
Credit sequence added to cracked software


Cracktro for the cracking group Quartex onAmiga. A typical crack intro has a scrolling text marquee at the bottom of the screen.

Acrack intro, also known as acracktro,loader, or justintro, is a small introduction sequence added tocracked software. It aims to inform the user which cracking crew or individual cracker removed the software'scopy protection and distributed the crack.[1][2][3]

History

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Crack intros first appeared onApple II computers in the late 1970s or early 1980s,[2][4][5] and then onZX Spectrum,Commodore 64 andAmstrad CPC games that were distributed around the world viaBulletin Board Systems (BBSes) andfloppy disk copying.[5] By 1985, when reviewing the commercially availableISEPIC cartridge which adds a custom crack intro tomemory dumps of Commodore 64 software,Ahoy! wrote that such intros were "in the tradition of the true hacker".[6] Early crack intros resemblegraffiti in many ways, although they invaded theprivate sphere and not the public space.[7][8]

As time went on, crack intros became a medium to demonstrate the purported superiority of a cracking group.[4] Such intros grew very complex, sometimes exceeding the size[9] and complexity[10] of the software itself. Crack intros only became more sophisticated on more advanced systems such as theAmiga,Atari ST, and someIBM PC compatibles with sound cards.[5] These intros feature big, colourfuleffects,music, andscrollers.[11]

Cracking groups would use the intros not just to gain credit for cracking, but to advertise theirBBSes, greet friends, and gain themselves recognition.[4] Messages were frequently of a vulgar nature, and on some occasions made threats of violence against software companies or the members of some rival crack-group.[4]

Crack-intro programming eventually became an art form in its own right, and people started coding intros without attaching them to a crack just to show off how well they could program. This practice evolved into thedemoscene.[1]

Crack intros and other small software created bysoftware crackers such askeygens andpatches that remove protection from commercial applications often usechiptunes in the form of background music. These chiptunes are now still accessible as downloadablemusicdisks ormusicpacks.[12]

See also

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References

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  1. ^abWhitehead, Dan (12 November 2008)."Linger in Shadows".Eurogamer. Archived fromthe original on 24 September 2019. Retrieved23 October 2010.Amateur coders busy cracking the copy-protection on the latest Commodore 64 and ZX Spectrum games got into the habit of marking their work with an animated intro - or "cracktro" - inserted before the game began.
  2. ^abGreen, Dave (July 1995)."Demo or Die!".Wired. Retrieved23 October 2010.
  3. ^Kopfstein, Janus (23 April 2012)."0-Day Art: saving digital art one torrent at a time - Net pirate provocateurs challenge the monetization of online works".TheVerge. Retrieved26 April 2012.
  4. ^abcdJason Scott (31 July 2010).You're Stealing it Wrong: 30 Years of Inter-Pirate Battles(mov). Las Vegas, Nevada:DEF CON 18.
  5. ^abcReunanen, Markku (23 April 2010).Computer Demos – What Makes Them Tick?(PDF) (Thesis).Aalto University.
  6. ^Kevelson, Morton (October 1985)."Isepic".Ahoy!. pp. 71–73. Retrieved14 January 2025.
  7. ^Carlsson, Anders (2009)."The Forgotten Pioneers of Creative Hacking and Social Networking – Introducing the Demoscene"(PDF).Re:live: Media Art Histories 2009 Conference Proceedings. University of Melbourne & Victorian College of the Arts and Music: Cubitt, Sean & Thomas, Paul (eds.). pp. 16–20.ISBN 978-0-9807186-3-8.
  8. ^Kotlinski, Johan (2009)."Amiga Music Programs 1985–1995"(PDF).[permanent dead link]
  9. ^Reimer, Jeremy (29 April 2013)."A history of the Amiga, part 8: The demo scene".Ars Technica.
  10. ^"The Demoscene"(PDF). Digitale Kultur e.V. Retrieved25 October 2010.[better source needed]
  11. ^Williams, Jeremy."Demographics: Behind the Scene".Mindcandy Volume 1: PC Demos. Retrieved19 May 2012.
  12. ^Kevin, Driscoll; Diaz, Joshua (2009)."Endless loop: A brief history of chiptunes".Transformative Works and Cultures.2 (2).doi:10.3983/twc.2009.0096.As the demo scene established its independence, chiptunes were carried out of the gaming sphere altogether to finally establish their own stand-alone format: the downloadable musicdisk.

Further reading

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External links

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