TheMLG Major: Columbus 2016 finals | |
| Game | |
|---|---|
| Founded | 2013 |
| No. of teams | 16 teams (2013–2017) 24 teams (2018–2024) 32 teams (2025–present) |
| Country | International |
| Venue | Various |
| Most recent champion | Team Vitality (2nd title) |
| Most titles | Astralis (4 titles) |
| Broadcasters | Twitch,Steam.tv,YouTube |
| Sponsor | Valve |
Counter-Strike Major Championships, commonly known as theMajors, areCounter-Strike (CS)esports tournaments sponsored byValve, the game's developer. The first Valve-recognized Major took place in 2013 inJönköping,Sweden and was hosted byDreamHack with a total prize pool ofUS$250,000 split among 16 teams. This, along with the following 19 Majors, was played inCounter-Strike: Global Offensive. As of the 2023 release ofCounter-Strike 2 (CS2),Counter-Strike esports, including the Majors, are played in CS2.
Since then, the Major circuit has expanded significantly, with recent tournaments advertising aUS$1,250,000 prize pool and featuring thirty-two teams from around the world. The Majors are considered to be the most important and prestigious tournaments in the Counter-Strike scene.
The current champions areTeam Vitality, who won their second Major at theBlast Austin Major 2025, the third to be held inCounter-Strike 2.Astralis hold the record for the most Major titles with four.
Counter-Strike: Global Offensive is amultiplayerfirst-person shooter video game developed byHidden Path Entertainment andValve. It is the fourth game in theCounter-Strike series. The first game in the series,Counter-Strike 1.6, was officially released in 2000 and competitive play began soon after. The first significant international tournament was the 2001Cyberathlete Professional League (CPL) Winter Championship, considered the first "Major".[1] The CPL Summer and Winter Championships, along with theWorld Cyber Games,Electronic Sports World Cup andIntel Extreme Masters World Championships, were considered Majors by the community, although Valve did not sponsor or give any official designation to the tournaments.[1]
Swedish teams, most notablySK Gaming,[2][3] dominated early Majors but the Polish roster known as the Golden Five were the most successful lineup.[4][5] Many teams from other parts of the world would win Majors, includingTeam 3D from the United States at CPL Winter 2002[6] and WCG 2004,[7] NoA from Norway at CPL Winter 2004,[8]mibr from Brazil at ESWC 2006,[9] andWeMade FOX from South Korea at WEM 2010.[10]
On September 16, 2013, a year after the release ofGlobal Offensive, Valve announced aUS$250,000 community-funded prize pool for the first official CS:GO Major.[11] The money was partially community-funded through the game's Arms Deal update, which allowed players to buyin-game skins.[1] Valve announced the tournament would take place in Sweden and would be hosted byDreamHack.[12] The tournament took place in late November and was won by the Swedish teamFnatic who upsetNinjas in Pyjamas in the finals.[13][14] After Dreamhack 2013, Valve announced they would partner with tournament organizers to host three Majors per year. These Majors are the most prestigious events in the competitive CS:GO scene, and the professional players' legacies are often judged by their performances at these tournaments.[15][16][17]
The early Majors were dominated by Swedish teams, as Fnatic and NiP combined to win the four of the first six Majors. NiP would play in five of the first six grand finals. When Fnatic won Cologne 2015, they became the first team to win back to back Majors, and the first to win a third Major in total.[18] Only the Danish teamAstralis has since matched that total.
At the end of 2015, Valve announced thatMLG would host the first Major in North America.[19] On February 23, 2016, withMLG Columbus 2016 coming up, Valve announced a permanent increase in the prize pool fromUS$250,000 toUS$1,000,000.[20][21] However, Valve reduced the number of Majors per year from three to two.Luminosity Gaming, a Brazilian team, won the event to becomes the first non-European team to win a Major.[22] This roster would also go on to win back to back Majors, with their second asSK Gaming atESL One Cologne 2016.[15]
Gambit Esports, made up primarily of players from Kazakhstan, wonPGL Major Kraków 2017 to become the first Asian and CIS team to win a Major.[23]
On December 13, 2017, the general manager ofELEAGUE, the hosts of theELEAGUE Major: Boston 2018, announced a revised format designed by Valve and ELEAGUE that would expand the number of teams in the Major from sixteen to twenty-four.[24] This was also the first Major to take place in multiple cities, as the group stages took place inAtlanta at theTurner Studios.[25]Cloud9, an American team, won the event to become the first North American team to win a Major.[26]
After Boston 2018, the Danish team Astralis became the top team in CS:GO and one of the best teams inCounter-Strike history.[27] With wins atLondon 2018,Katowice 2019, andBerlin 2019, Astralis become the first team to win three Majors in a row and four majors total.[28] After Berlin 2019, Valve and ESL announced the following Major,ESL One Rio 2020, which was to be the first Major to be hosted in South America.[29] Rio 2020, originally scheduled for May, was then postponed to November due to theCOVID-19 pandemic. The November Major was announced with aUS$2,000,000 prize pool, combining the amounts that would have been set aside for both Majors.[30] In September 2020, the Rio Major was officially canceled due to COVID-19.[31] In December 2020, Valve moved the 2021 Major from May to October and November, citing concerns over the pandemic.[32]
On January 14, 2021, Valve announced that the championship would be held between October 23 and November 7 in Stockholm.[33] Over two years after the last Major,PGL Major Stockholm 2021 took place, with favouritesNatus Vincere dominating the tournament and becoming the first team in CS:GO history to win a Major without dropping a single map throughout the tournament. PGL Major Stockholm 2021 surpassed the long-standing Counter-Strike viewership record 4 times; reaching 2.75 million concurrent viewers in the final.[34][better source needed]
FaZe Clan won thePGL Major Antwerp 2022, defeating Natus Vincere 2-0, and becoming the first international team in CS:GO history to win a Major.[35]
The previously cancelledESL One Rio 2020 Major was replaced withIEM Rio Major 2022 and was held inRio de Janeiro, Brazil on October 31 - November 13, 2022.Outsiders, a neutral name for esports organizationVirtus.pro due to ties with the Russian government in light of the2022 Russian invasion of Ukraine, won the tournament defeatingHeroic in the grand final 2-0.[36][37]
BLAST Paris Major 2023 was held inParis on May 8 - May 21, 2023 with a prize pool of $1,250,000USD.[38] Shortly after the announcement of Counter-Strike 2, the official CS:GO Twitter account announced that the BLAST Paris Major would be the last CS:GO Major with the next major happening in March 2024 in CS2.[39]Team Vitality, a French organization with native star playerMathieu 'ZywOo' Herbaut, defeateddark horseGamerLegion by 2–0 to clinch the final CS:GO Major title.
The firstCounter-Strike 2 Major was announced to be thePGL CS2 Major Copenhagen 2024 which was held from March 17–31 in theRoyal Arena.[40] On November 12, 2023,Perfect World, who are responsible for distributingCounter-Strike 2 in China, announced the second major following the release ofCounter-Strike 2, taking place inShanghai between December 1-15, 2024.[41] Team Spirit defeated FaZe Clan 2-1, with star player donk becoming the youngest player to win a Major and Major MVP at 17 years 324 days old.[42]
On January 3, 2025, Valve announced a second expansion of the number of teams to thirty-two, starting with theBLAST Austin Major that year.[43] Team Vitality would win their second Major trophy after defeating The MongolZ 2-1.[44]
Starting afterDreamhack 2013, the top eight teams from each Major (those who made it to the playoff stage) earned automatic berths to the next Major.[45] These teams are called "Legends". The other eight teams, called "Challengers", were decided by regional qualifiers, mainly from Europe and North America.[45] A small number of teams have been directly invited or earned attendance from a last chance qualifier to fill final open spots when necessary.[46] Beginning with theDreamHack Open Cluj-Napoca 2015 qualification cycle, Valve created a single 16-team main qualifier before the Major. The bottom eight teams from the previous Major earn automatic berths to the newly formed Major qualifier, and the regional qualifiers now send teams to the main qualifier, instead of directly to the Major.
For MLG Columbus 2016 the regional qualifiers, leading into the Major qualifier, were replaced by "Minors".[47] The Columbus Minor system involved four regional qualifiers and two "last chance" qualifiers, and results in invites going to one team from the Americas, two Asian teams, oneCIS team, one European team, and three last chance qualifier spots. The system was simplified in the following Major,ESL One Cologne 2016, with the removal of the last chance qualifiers.[48] Four Minors—Asia, CIS, Europe, Americas—were used. Two teams from each qualifier would go to the Major qualifier, joining the bottom eight teams from the previous Major.[48] The top eight teams from the 16-team Major qualifier advance to the Major.
At ELEAGUE Major: Boston 2018, the Major qualifier was integrated into the full Major as the first of three phases, expanding the number of teams in each Major to 24.[49] The Major qualifier was renamed the "Challengers Stage", the former group stage was renamed the "Legends Stage", and the playoff stage was named the "Champions Stage".[49] This increased the number of teams getting automatic invites to Majors to 16, while retaining the Minor system to fill the remaining eight spots in phase one of the Major. The Legends—still made up of the teams who reach the playoff stage—earned an automatic invitation to the Legends Stage of the following Major, while the teams placing 9-16 earned automatic invitations to the Challengers Stage of the following Major.[50] On August 28, 2018, shortly before the start of theFACEIT Major: London 2018, Valve announced that they were reducing the number of automatic Major invites to fourteen, starting with the London 2018 Major; the two teams that go winless in the first phase must go through the Minors to get back to the next Major.[51]
From thePGL Major Stockholm 2021 up until thePerfect World Shanghai Major 2024, no automatic berths were given to any team regardless of their record in the previous Major. Instead, a Regional Major Ranking (RMR) system was used, which at first was a yearly points circuit where each region would have three qualifying tournaments where teams can receive points towards qualifying for the Major, which included Contenders, Challengers and Legends distinctions (as well as the Legends) for the top teams within each region.[52] Despite initially being used for the ESL One Rio Major 2020, the event's cancellation would mean that PGL Major Stockholm 2021 was the first Major that utilized the RMR system.[53]
The very next Major,PGL Major Antwerp 2022, would scrap the points circuit in favor of qualifying tournaments that bore the RMR name, initially and ultimately 2 for Europe (which included the CIS region), 1 for the Americas and 1 for Asia-Pacific. Teams qualified for their regional RMRs via making the Legends Stage of the previous major or via online qualifying made up of Open Qualifiers, where any team could sign up and compete for RMR spots. Closed Qualifiers were added between the RMRs and the Open Qualifiers in time forParis 2023, while Open Qualifiers were removed in most regions for Shanghai 2024 in favor of extensively utilizing the Valve Regional Standings (VRS), a ranking system utilized by Valve to determine the best teams in each region and globally. In addition, regions could gain or lose Challengers and Legends spots in the Major based on the region's results from the previous Major, with 3 Challengers spots reserved for Europe and the Americas and 2 for Asia-Pacific. For example, afterPGL Major Copenhagen 2024, the Americas region would go from 1 Legends spot and 4 Challengers spot, to 7 Challengers spots for Shanghai, after 4 teams from the Americas qualified for the Elimination Stage, with none making the Playoff stage.[54]
ForBLAST Austin Major 2025, an extra stage was added to the Major, expanding the number of teams to 32 and stages to four. Of these, 16 are directly invited from the VRS to the second and third stages. The other sixteen teams qualified for the Major's first stage via Major Regional Qualifiers, or MRQs, with the next-best teams in each VRS being invited; this system would be scrapped forStarLadder Budapest 2025 as the Stage 1 spots would also be allocated via VRS. Like with the RMR system, regions can gain and lose invites to the later stages of the Major based on the prior Major's results, but 6 teams each from the Americas and Europe, as well as 4 teams from Asia-Pacific, qualify for the Major in Stage 1.[55][56]
Unlike traditional sports or other esports leagues, Valve considers the players in each team to have the Major spots, rather than the organization itself.[50] For instance, at theELEAGUE Major 2017,Team EnVyUs placed ninth, meaning it would have an automatic berth at the next Major qualifier. However, before the next Major, three of EnVyUs's players transferred toG2 Esports, meaning Team EnVyUs lost its spot at the Major qualifier.[57]
Although the playoff stage of the Majors has generally followed a standard 8-team single-elimination format, the group stages have changed multiple times. From 2013 to 2016, Majors used a four groupGSL-style format for the group stage.[58] In each four-team group, the two higher seeds would initially face the two lower seeds. The two winners from the first round of matches would then play to determine which team gets the top seed. The two losers would also play to eliminate one team. After this second round of matches, the remaining two teams play to determine which team takes the final playoff spot.[59] All group stage games at the first Majors were best-of-ones. The last Major of 2015 and both Majors in 2016 featured a best-of-three decider in the final match of each group.
The group stage of ESL One Cologne 2015 worked differently. Initially, the first three matches of the group stage started out the same way as the standard GSL format, determining the group winner. However, teams were then reassigned afterwards so that the two losers played from different groups and then the decider match would also be teams from different groups.[60]
Beginning in 2017, the group stage has featured aSwiss-system group stage.[61] Before the tournament, teams are divided into four pots, with pot one having the four highest seeds, pot two having the next four highest seeds, and so on. A randomly selected team from pot one would face off against a randomly selected team from pot four. The same process is done with the pots two and three. After the initial seeded match, teams play five rounds against randomly drawn teams with the same record.[61] No two teams play twice unless necessary. If a team wins three matches, then that team moves on to the next stage. If a team loses three matches, that team is eliminated. All games were best-of-one until the London 2018 Major. The Boston 2018 Major featured two Swiss group stages; the stage formerly known as the offline Major qualifier was now called the New Challengers stage and the group stage was now rebranded as the New Legends stage. The London 2018 Major used a slightly different form of the Swiss system, called the Buchholz system, in which matchups were seeded instead of random and the last round featured best-of-three sets.[62] The next Major,Katowice 2019, featured a crowdsourcedElo system, in which participating teams ranked the 15 other teams before the Legends Stage to create a seeding system for each round of the Swiss system.[63] TheCopenhagen 2024 Major changed the names of the two Swiss stages, with the Challengers Stage becoming the Opening Stage and the Legends Stage becoming the Elimination Stage, while the first round match-up seeding for the Swiss stages was tweaked.[64] A third Swiss stage was added beginning with the2025 Austin Major to accompany the expansion to 32 teams.[43]
The Playoffs, known as the New Champions stage and Champions stage beforehand, have featured eight teams at all Majors. All matches are best-of-three, single-elimination series. When the GSL format was used for group stages, group winners earned top seeds and group runner-ups earned bottom seeds. Each top seed played a bottom seed in quarterfinals. With current Swiss format seeding, the two teams that finish undefeated in the group stage earn the highest seeds. Two of the three lowest seeds from the group stage (teams that advance with two losses) are randomly selected to play against the high seeds. Two of the three middle seeds (teams that advance with one loss) are randomly selected to play each other, and the remaining two teams face each other to finalize the bracket.
Valve has banned players from attending the Majors for violations of competitive integrity. AValve Anti-Cheat (VAC) ban is the most common way players get banned. VAC is an anti-cheat program designed by Valve to detect cheats running in various games, includingCounter-Strike. If cheats are detected, the account is given a permanent lifetime ban from playing on VAC-secured servers. Other server providers, such asFACEIT andESEA, have their own anti-cheat systems and work with Valve to detect new cheats.[65] One of the most high-profile VAC bans was given to Hovik "KQLY" Tovmassian. KQLY, along with several other professional players, was banned while playing for France's best team,Titan.[66]
Valve has also banned players from Valve-sponsored events formatch fixing. The first Valve ban for match fixing was a response to theiBUYPOWER match fixing scandal, in which esports journalistRichard Lewis revealed that one of North America's best teams, iBUYPOWER, had thrown a match for high-valueskins.[67][68][69] Valve indefinitely banned seven players who were involved in the scandal from attending any Majors. Tyler "Skadoodle" Latham was the only iBUYPOWER player not to be banned, as he did not receive any payment after the game.[70] Valve would later make the bans permanent, causing some controversy in the Counter-Strike community.[71] Although tournament organizersESL andDreamHack lifted their own bans on the former iBUYPOWER players in 2017,[72] the Major ban effectively ended the high level careers of two of North America's best in-game leaders (Sam "DaZeD" Marine and Joshua "steel" Nissan) and Braxton "swag" Pierce.[73][74] Skadoodle would go on to win a Major with Cloud9. Following the iBUYPOWER ban, there have been two other match fixing bans, resulting in nine other players being barred from the Majors.[75][76]
Stickers are virtual items in the game which players can buy or get from sticker capsules. The stickers can then be applied toin-game gun skins. Valve has released a sticker design for each team attending a Major since Katowice 2014,[90] and a sticker for each professional player's signature since Cologne 2015.[91] These two types of stickers come in a variety of styles: paper, glitter, holographic, foil, and gold.[92] With each sticker purchase, half of the proceeds go to the player or team and half go to Valve.[92]
These sticker capsules are unique for each tournament and can only be purchased at the time of the tournament. Because of this forced rarity, stickers from early majors tend to become more expensive over time.[citation needed] After initially costing less thanUS$10, a "Titan" holographic sticker from Katowice 2014 sold on secondary markets forUS$80,000 in 2023,[93] making it the most expensive public sticker trade in the game's history.
Souvenir packages are virtual packages containing a gun skin that are exclusive to CS:GO Majors.[94] These "souvenir skins" can rank among the most expensive skins in the game because of their rarity. After Cloud9 became the first ever North American CS:GO Major champion at Boston 2018, a souvenir skin with the signature of the finals MVP, Tyler "Skadoodle" Latham, sold forUS$61,000.[95]
After certain significant or iconic moments inGlobal Offensive Majors, Valve has added in-game memorials to the location of the event, usually in the form of graffiti or signs.[96][97] Thus far, there have been six moments in Majors that have been memorialized by Valve, though one graffiti was removed whenDust II was updated.