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Corrinne Yu

From Wikipedia, the free encyclopedia
American game programmer
Corrinne Yu
Corrinne Yu at Hotel W Dallas in 2009
Born
NationalityAmerican
OccupationGame programmer
EmployerGeneral Motors
TitleGraphics Programmer
SpouseKenneth Scott

Corrinne Yu is an Americangame programmer. She has worked on games includingKing's Quest,Quake II, andHalo 4. Her engine work includedUnreal Engine 3, Microsoft'sDirect3D Advisory Board, andCUDA andGPU simulation atNvidia. She has also designed accelerator experiments fornuclear physics research.

Biography

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Early life

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Yu attendedCalifornia State Polytechnic University, Pomona to studyelectrical engineering before beginning her career as a professional programmer.[1]

Game development

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Yu's early career was as a programmer for theKing's Quest series for theApple II, although she had her own3D engine projects that she sold to various companies.[2] She programmed forQuickDraw 3D, an earlyrasterisationAPI.[2] She worked on the gameZombie, and created the video game engine used inSpec Ops: Rangers Lead The Way.[3] In November 1997, she was employed by video game developerIon Storm.[1] She worked on the 2001 video gameAnachronox and served as Director of Technology at the studio.[1][4] While at Ion she was responsible for theQuake 2 code base used in their games and any games based on that engine.[5] In November 1998, she left Ion Storm and later became the Lead Technology Programmer at3D Realms.[1] Yu worked as an engine programmer atGearbox Software, creator ofBrothers in Arms andBorderlands. Yu worked to heavily modify the EpicUnreal Engine 3 with an emphasis on lighting, shadows and physics.[6] Yu was a founding member of Microsoft'sDirect 3D Advisory Board. She participated inCUDA andGPU simulation atNVidia.[7]

In 2008,Microsoft Studios hired Yu as the Principal Engine Architect for an internal studio,343 Industries.[8][9] 343 Industries was established in 2007 to oversee theHalo franchise followingBungie's separation from Microsoft. Yu programmed lighting, facial animation, and developed new technology for the 2012 video gameHalo 4.[10] While coding on Halo team, Yu researched new lighting techniques, and invented new dynamic radiosity algorithms. Microsoft applied a software patent for Yu's Halo lighting work.[11]

In November 2013, Yu joinedvideo game developerNaughty Dog, a subsidiary ofSony Computer Entertainment, to work as a graphic programmer on unannouncedPlayStation 4 projects.[12] In November 2014, she left Naughty Dog and joinedAmazon.com to work on theirAmazon Prime Air program.[13] In March 2018, she left Amazon and joinedGeneral Motors as a VP of Engineering.

Other works and awards

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In 2009, Corrinne Yu won Best in Engineering internationally at GDC (Game Developers Conference) WiG nominated and judged by a panel of her industry peers for the last 2 years in a row, for her work in programming.[14] In 2010, Yu was identified byKotaku as one of the 10 most influential women in games in the last decade. She is the only director of technology, and the only engine programmer, on this list.[15]

Development style and influences

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Yu is driven by her interest in how complex pieces can be made to fit together, and compared every day to playing a game ofMinecraft, only more flexible and with greater real world applicability.[16]

Work

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References

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  1. ^abcd"Corrinne Yu biography".Allgame.Rovi Corporation. Archived fromthe original on April 10, 2013. RetrievedMarch 10, 2013.
  2. ^ab"Corrinne Yu: Principal Engine Architect, Halo Team Microsoft". Channel 9. November 23, 2009. RetrievedMarch 10, 2013.
  3. ^IGN Staff (November 20, 1998)."Ion Storm Exodus Continues".IGN. RetrievedMarch 26, 2013.
  4. ^Chadderon, Lisa (September 30, 1998)."Demons Over Dallas". Fast Company. RetrievedMarch 10, 2013.
  5. ^Wu, Andrew (April 24, 1998)."The 8th Annual Women in Gaming Awards". Quake Wiki. RetrievedMarch 26, 2013.
  6. ^Kristoffer Keipp (June 12, 2008)."PCGH interview about Borderlands".PC Games Hardware. Archived fromthe original on March 3, 2016. RetrievedMarch 26, 2013.
  7. ^Nutt, Christian (June 16, 2008)."Analysis: Gearbox, Gas Powered Talk Tech With Nvidia GTX 200". Gamasutra. RetrievedMarch 10, 2013.
  8. ^Ashcraft, Brian (August 27, 2008)."Why All This Gearbox Halo 4 Talk? Here's Why… (Maybe)".Kotaku.Gawker Media. RetrievedMarch 10, 2013.
  9. ^Ashcraft, Brian (August 28, 2008)."Microsoft Confirms Corrinne Yu Hire, Internal Halo Team Expansion".Kotaku.Gawker Media. RetrievedMarch 26, 2013.
  10. ^"8th International Annual Videogames and Interactive Entertainment Show - Speakers". Gamelab. Archived fromthe original on 2013-03-30. RetrievedMarch 10, 2013.
  11. ^"Corrinne Yu Halo lighting software patent". Archived fromthe original on 2013-12-03. Retrieved2013-09-17.
  12. ^Yin-Poole, Wesley (November 25, 2013)."Halo programmer Corrinne Yu joins Uncharted dev Naughty Dog".Eurogamer. Eurogamer Network. RetrievedNovember 25, 2013.
  13. ^Crecente, Brian (April 28, 2015)."Halo 4's former principal engineer is now helping with Amazon's drone fleet".Polygon.Vox Media. RetrievedMay 2, 2016.
  14. ^Randhawa, Karen (August 14, 2009)."The 8th Annual Women in Gaming Awards". Game Developers Conference. Archived fromthe original on November 14, 2012. RetrievedMarch 10, 2013.
  15. ^Schwimmer, Trina (January 1, 2010)."The 10 Most Influential Women in Games of the Past Decade". Kotaku. RetrievedMarch 10, 2013.
  16. ^GG-AngelThanatos (January 1, 2012)."Women in Gaming: Halo's Corrinne Yu".Girl Gamer. Archived fromthe original on January 9, 2012. RetrievedMarch 26, 2013.

External links

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