Corrinne Yu | |
---|---|
![]() Corrinne Yu at Hotel W Dallas in 2009 | |
Born | |
Nationality | American |
Occupation | Game programmer |
Employer | General Motors |
Title | Graphics Programmer |
Spouse | Kenneth Scott |
Corrinne Yu is an Americangame programmer. She has worked on games includingKing's Quest,Quake II, andHalo 4. Her engine work includedUnreal Engine 3, Microsoft'sDirect3D Advisory Board, andCUDA andGPU simulation atNvidia. She has also designed accelerator experiments fornuclear physics research.
Yu attendedCalifornia State Polytechnic University, Pomona to studyelectrical engineering before beginning her career as a professional programmer.[1]
Yu's early career was as a programmer for theKing's Quest series for theApple II, although she had her own3D engine projects that she sold to various companies.[2] She programmed forQuickDraw 3D, an earlyrasterisationAPI.[2] She worked on the gameZombie, and created the video game engine used inSpec Ops: Rangers Lead The Way.[3] In November 1997, she was employed by video game developerIon Storm.[1] She worked on the 2001 video gameAnachronox and served as Director of Technology at the studio.[1][4] While at Ion she was responsible for theQuake 2 code base used in their games and any games based on that engine.[5] In November 1998, she left Ion Storm and later became the Lead Technology Programmer at3D Realms.[1] Yu worked as an engine programmer atGearbox Software, creator ofBrothers in Arms andBorderlands. Yu worked to heavily modify the EpicUnreal Engine 3 with an emphasis on lighting, shadows and physics.[6] Yu was a founding member of Microsoft'sDirect 3D Advisory Board. She participated inCUDA andGPU simulation atNVidia.[7]
In 2008,Microsoft Studios hired Yu as the Principal Engine Architect for an internal studio,343 Industries.[8][9] 343 Industries was established in 2007 to oversee theHalo franchise followingBungie's separation from Microsoft. Yu programmed lighting, facial animation, and developed new technology for the 2012 video gameHalo 4.[10] While coding on Halo team, Yu researched new lighting techniques, and invented new dynamic radiosity algorithms. Microsoft applied a software patent for Yu's Halo lighting work.[11]
In November 2013, Yu joinedvideo game developerNaughty Dog, a subsidiary ofSony Computer Entertainment, to work as a graphic programmer on unannouncedPlayStation 4 projects.[12] In November 2014, she left Naughty Dog and joinedAmazon.com to work on theirAmazon Prime Air program.[13] In March 2018, she left Amazon and joinedGeneral Motors as a VP of Engineering.
In 2009, Corrinne Yu won Best in Engineering internationally at GDC (Game Developers Conference) WiG nominated and judged by a panel of her industry peers for the last 2 years in a row, for her work in programming.[14] In 2010, Yu was identified byKotaku as one of the 10 most influential women in games in the last decade. She is the only director of technology, and the only engine programmer, on this list.[15]
Yu is driven by her interest in how complex pieces can be made to fit together, and compared every day to playing a game ofMinecraft, only more flexible and with greater real world applicability.[16]