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Complete Psionic

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Complete Psionic
Complete Psionic Cover
AuthorsBruce R. Cordell
Christopher Lindsay
GenreRole-playing game
PublisherWizards of the Coast
Publication date
April 2006
Media typePrint (Hardback)
Pages160
ISBN0786939117

Complete Psionic is a supplemental rulebook for the3.5 edition of theDungeons & Dragonsrole-playing game published byWizards of the Coast and released in April 2006. It is the first 3.5 edition supplemental rulebook published by Wizards of the Coast which focuses on psionics since theExpanded Psionics Handbook.

Contents

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It presents additional material related topsionics, including three new classes and a variant of thepsion, eight new prestige classes, a new psionic race and numerous feats and psionic powers. Complete Psionic also explores the concept ofillithid heritage through new character options: nine illithid heritage feats and a prestige class, the Flayerspawn Psychic.

The 160-page book was notable for adopting a recent formatting style by Wizards of the Coast, which generally involves an increase in page count for a given amount of information by including more background information. For example, classes and prestige classes include additional information on their role within the game, their organisation and lore. This formatting style resulted in eight prestige classes inComplete Psionic versus thirty-six inComplete Warrior.

Classes

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Complete Psionic introduces three entirely new classes, and a fourth class, theerudite, which is described as a variant of the psion class. The ardent and divine mind classes were originally one and the same, but were separated before publication: the background and philosophical identity of the ardent was an original element, whilst this was originally to be combined with the psychic auras of the divine mind. The two were separated, and the more divinely influenced divine mind was created as a consequence.

New base classes

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Ardent
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Ardents derive their powers from a focus on primal truths or concepts ("mantles"); different mantles offer different abilities to an Ardent. They possess a smaller selection of powers than the more versatile Psion, but enjoy greater martial abilities.

Divine Mind
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TheDivine Mind is a character who chooses to serve a deity using psionic powers; they are thus somewhat similar to Clerics. Like clerics, they may choose mantles a deity represents, similar to domains. They may also exude Attack, Defense, or Perception auras that grant bonuses to nearby allies.

Lurk
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Lurks are similar to rogues who call upon psionic powers to aid them. They may perceive the weaknesses of enemies and make sneak attacks, as well as use psionic augments to their abilities.

Erudite
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TheErudite is a variant of the psion contained near the end of Complete Psionic. Whilst considered a variant, it is not an optional class, but rather a specific type of psion. Erudites do not specialise in 'disciplines' as do psions, but they are capable of memorising a virtually unlimited number of psionic powers, at the limitation that they can only manifest a limited number of unique powers each day. Erudites also automatically gain a psicrystal, which are crystals infused with the power of the psionicist's mind. An earlier version of the erudite appeared inDragon issue #319.

New prestige classes

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In addition to the new standard classes, Complete Psionic also introduces eight new prestige classes, adding to the nine in the Expanded Psionics Handbook and the smaller number printed in other Wizards of the Coast supplemental books.

  • TheAnarchic Initiate is a psionicist who focuses on the powers contained within the concept of chaos and uncertainty. Designed primarily forwilders, but also available to psions, anarchic initiates gain or improve their ability to invoke wild surges, whilst gaining new abilities derived from their chaotic powers, including the power to tear a breach in reality.
  • TheEbon Saint is a prestige class designed mainly for the lurk class, but also available to certainrogues. Ebon saints are infiltrators who uncover other's secrets. They can perform dire strikes, which are sneak attacks which grant them additional insight into their foe's abilities, and then they may utilise their unique dire augments which the ebon saint can use to steal the thoughts of their foes, or even steal the very form of their foe.
  • TheEctopic Adept, a prestige class forshapers which improves on the psionic power 'astral construct', the creation of deadly constructs from ectoplasm. Ectopic adepts gain the ability to control more than one astral construct at once at higher levels. (Complete Psionic introduced a rules change that limited the summoning of constructs to one at a time)
  • TheFlayerspawn Psychic is a psionic individual who seeks to learn more of herillithid heritage and thereby transform herself, eventually, into an illithid, including gaining the ability to use the deadly mind blast power.
  • TheIllumine Soul is a prestige class for soulknives. Illumine souls are conduits for positive energy, eventually forming a link with the Positive Energy Plane. Whilst maintaining the martial study of their mindblades, illumine souls gain the ability to use positive energy as a weapon, and defence against the undead, as well as to heal themselves.
  • TheSoulbow, aSoulknife based class. Soulbows gain versatility with theirmindblades, gaining the ability to "shoot" them with the force of a bow.
  • TheStorm Disciple, a psion focused on the thunder and lightning of a storm.
  • TheZerth Cenobite, a prestige class based on a group of monks who study the passage of time and developed time travel.

Synad

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Synad
In-universe information
TypeAberration
AlignmentAny

Synads are aberrations that appear human, but have three different minds working together inside their head.

  • TheOvermind is the controlling part of the mind.
  • TheOracle can see into the future.
  • TheCollective has access to a large collection of knowledge, which expands the information available to the character.

Publication history

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Complete Psionic was written byBruce R. Cordell, author of theExpanded Psionics Handbook, andChristopher Lindsay, and was published in April 2006. Cover art was byRaven Mimura, with interior art byWayne England,David Griffith,Jon Hodgson,Ralph Horsley,Warren Mahy,William O'Connor,Ted Pendergraft,Richard Sardinha, andRon Spencer.

Bruce R. Cordell explained what inspired his interest in psionics: "I checked every character I rolled for the small chance he might have psionics, according to the rules at the back of the 1st editionPlayer's Handbook. Every so often, I got lucky; my first psionic character could use mind blast and go ethereal; that is, until my DM, concerned with the havoc I was wreaking with his game, engineered an encounter between myself and Kulgar the Mind-Ripper. Good-bye going ethereal at will. [...] Much later, I had the good fortune to write theIlithiad for 2nd edition, as well as three supporting adventures. Because I had to delve so deeply into psionics, including suggesting the use of alternate rules (again, for game balance!), I came away with an even stronger appreciation for the possibilities psionics could offer aD&D game."[1]

References

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  1. ^Carroll, Bart (April 3, 2006)."Product Spotlight: Complete Psionic".Wizards of the Coast. Archived fromthe original on April 9, 2006. RetrievedAugust 16, 2013.

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