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Cover ofComplete Divine | |
| Author | David Noonan |
|---|---|
| Genre | Role-playing game |
| Publisher | Wizards of the Coast |
Publication date | May 2004 |
| Media type | Print (Hardcover) |
| Pages | 192 |
| ISBN | 0-7869-3272-4 |
Complete Divine is a supplemental rulebook for the3.5 edition of theDungeons & Dragonsfantasyrole-playing game published byWizards of the Coast. It replaces and expands upon earlier rulebooks entitledMasters of the Wild andDefenders of the Faith, as well as being a catchall for anything that does not fit intoComplete Adventurer,Complete Arcane,Complete Warrior, orComplete Psionic.
It presents additional base classes, prestige classes, and feats. It also contains additional rules and character ideas based on belief and the afterlife, as well as a chapter on magic items based on theoriginalD&D pantheon gods and goddesses.
Updated fromOriental Adventures, the shugenja utilizes primal energies, and tapping into the earth to cast spells. It is a charisma based sorcerer-style divine casting class, with a spell list biased towards elemental spells.
Updated from theMiniatures Handbook, theFavored Soul is a spontaneously casting divine class, with a couple of additional divine abilities closely tied to his or her deity.
The class has a fairly narrow divine spell selection. The spirit shaman cast spells assorcerers do, but they change their spell selection each day by sending their Spirit Guide into the spirit world. The shaman also has a special abilities that affect spirits (incorporeal undead, fey, elementals and creatures defined as spirits in other texts). The Spirit Guide is a purely mental/spiritual creature, incapable of affecting the world, though it does grant the spirit shaman the feat, "Alertness", as well as justifying certain class features. Ultimately, at 20th level, the spirit shaman becomes a spirit (fey) himself, much as a 20th level monk becomes an outsider.
These include church inquisitor, consecrated harrier, contemplative, divine oracle, holy liberator, hospitaler, pious templar, sacred exorcist, sacred fist and warpriest (Defenders of the Faith), blighter and geomancer (Masters of the Wild), temple raider of Olidammara (Song and Silence), void disciple (Oriental Adventures), ur-priests (Book of Vile Darkness), stormlord (Faiths and Pantheons), radiant servant ofPelor and shining blade ofHeironeous.
In addition, there are several previously undescribed prestige classes.
A class that combines ahashisheen cult with the Arabic view ofZoroastrian fire worship, but one which isn't automatically evil.
A class for holy warriors dedicated to a single specific deity
A class that worships oblivion and has the ability to summon fragments of a sphere of annihilation.
The only five-level class in the book, designed for converting enemies rather than killing them.
A class of divine or arcane spellcasters trained bycouatls to have similar abilities to the creatures.
A class open only to elves and closely tied to their in-game mythologies.
Complete Divine was written byDavid Noonan, and was published in May 2004. Cover art was byHenry Higginbotham, with interior art byKyle Anderson,Tom Baxa,Steven Belledin,Cris Dornaus,Wayne England,Jeremy Jarvis,Dennis Crabapple McClain,Raven Mimura,William O'Connor,Jim Pavelec,Wayne Reynolds,Scott Roller,Richard Sardinha,Ron Spencer,Arnie Swekel, andFranz Vohwinkel.
David Noonan explains the designers' approach to preparing material for the book: "In each section, we first decided what we wanted to pick up from previousD&D sources such asDefenders of the Faith andFaiths and Pantheons. That meant a lot of meetings and a lot of feedback from the fans. Then, especially for the spells, we looked for niches we hadn't filled yet. For example, there's a lot of design space left for high-level druid and cleric spells, so we tilted the balance of the spell list a little toward the upper levels."[1]
Viktor Coble listed the entireComplete series - includingComplete Adventurer,Complete Divine,Complete Warrior,Complete Arcane,Complete Champion, andComplete Mage - as #9 onCBR's 2021 "D&D: 10 Best Supplemental Handbooks" list, stating that "These books took a deep dive into specific class types. They expanded on what it meant to be that kind of class, gave informative prestige classes, extra abilities, and even new concepts for playing them."[2]