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Clive Barker's Undying

From Wikipedia, the free encyclopedia
2001 video game
2001 video game
Clive Barker's Undying
DeveloperEA Los Angeles[a]
PublisherEA Games[b]
DirectorBrady Bell
ProducerBrady Bell
DesignerDellekamp Siefert
ProgrammerJ. Scott Peter
Artists
  • Jeff Haynie
  • Brian Horton
WriterClive Barker
ComposerBill Brown
EngineUnreal Engine 1[4]
Platforms
ReleaseMicrosoft Windows
  • NA: February 20, 2001[1]
  • EU: March 16, 2001
Mac OS X
GenreFirst-person shooter
ModeSingle-player

Clive Barker's Undying is ahorrorfirst-person shooter video game developed byEA Los Angeles and published byEA Games. The game's story was written by acclaimed horror writerClive Barker. He also provided the voice of Ambrose Covenant, a character in the game.[5]

Undying follows the adventures of 1920s Irishparanormal adventurer Patrick Galloway as he investigates the mysteriousoccult happenings at the estate of his friend Jeremiah Covenant. It received favorable reviews from critics, and gained acult following.

Plot

[edit]

In 1923,World War Iveteran Patrick Galloway receives an urgent letter from his friend Jeremiah Covenant. Covenant, well aware of Galloway's reputation for dealing withoccult matters, is in failing health and raves about a curse that has destroyed his entire family. Galloway travels to the Covenant estate on the coast ofIreland to visit his friend, who relates an outlandish tale ofsupernatural terrors.

Jeremiah Covenant is the eldest of five children, his siblings being, from eldest to youngest, twins Bethany and Aaron, Ambrose, and Lizbeth. As children, the Covenants found a strange occult book in their father's library and performed a ritual found within at an ancient set ofstanding stones located on an island on their family's extensive estate. This seemingly childish game, however, brought the wrath of evil forces upon the family. After reaching adulthood, the Covenants fell one by one into madness and then death, eventually leaving Jeremiah as the only survivor. The power of the curse, however, has reanimated his fallen siblings as monsters of pure evil; they have been haunting Jeremiah and he fears that he will soon follow where they have gone.

Galloway decides to honour his friend's wishes by trying to stop whatever was set in motion long ago at the ancient stones where the ritual was performed. Through the Covenants' journals and Galloway's own memories, the player learns more about the nature of the curse and the creature behind it: the Undying King, a powerful demonic presence threatening to destroy the reality we inhabit. He also receives a vision of a group of priests burying a Celtic king alive as part of a ritual in ancient times.

While attempting to prevent the Undying King from entering our world, Patrick must face off against the fourundead Covenant siblings as well as Count Otto Keisinger, an evil rival who simply wants to gain power from the demonic forces.

As Patrick begins to unravel the mysteries of the Covenant family, he finds himself travelling throughout both time and space, traversing both the ancient past and other dimensions entirely. During his journey to the past, he arrives in a monastery where the only weapon that can permanently kill the Covenant siblings is located, namely theScythe of theCelts. However, due to the presence of the Scythe in the monastery, all of the monks have fallen under its influence, turning them from benevolent worshippers of faith into murderous psychopaths.

After retrieving the Scythe, Patrick first disposes of Lizbeth in the Covenant family catacombs. Having tossed her head off a cliff, he arrives back at the mansion in time to speak with Jeremiah, but Ambrose interrupts their meeting. Demanding the Gel'ziabar Stone that Patrick carries in exchange for Jeremiah's life, Ambrose still beheads his sibling after he has gotten it, turning himself into a hulking ogre-like monster. Patrick manages to kill Ambrose in revenge. His next step is then to go after Keisinger, and after a taxing battle Patrick manages to defeat his rival. Keisinger's death liberates the inhabitants of the magical dimension of Oneiros that Keisinger had enslaved to his will.

Next, he searches for the body of Aaron, whose intangible, but dangerous ghost is haunting the estate and has been annoying and impeding Patrick on several occasions. He discovers it in a private torture chamber where Bethany had secretly imprisoned and horrifically tortured her hated brother to death, and destroys his undead form. Patrick finally confronts the last of the evil Covenant siblings, Bethany, after she traps him in the magical primeval dimension Eternal Autumn, only to find himself suddenly returned to the island where it had all begun all those years ago, and finds himself facing an unexpected enemy - Jeremiah himself.

Rather than being a passive, remorseful observer of the tragic events, Jeremiah had in fact been just as corrupted as his siblings, having died and been resurrected during the war, and had just been using his old friend to get rid of his more powerful siblings so he could take Patrick's Gel'ziabar Stone and use it to siphon the power of the Undying King into himself, allowing Jeremiah to remake the world as he saw fit. Enraged at his friend'streachery, Patrick beheads Jeremiah, but this proves to be a mistake, as with the last Covenant slain, the seal is broken, and the Undying King is released. The ground bursts open, releasing the mummified remains of the Celtic warrior who had been used to seal away the Undying King by the originaldruids, and the warrior quickly crumbles to dust. Then, the King itself, a hideous, insectoid monstrosity, finally breaches the walls to our reality.

After a long, difficult battle, Patrick is able to destroy the King, but as he leaves the island in a daze, a man he recognizes (and who he says cannot possibly be there) steals his Gel'ziabar Stone and claims that he is not done with Patrick yet. A sequel hook is added by a mention that after researching the brotherhood of monks, Patrick learns that they had monasteries at similar sites all over the world, and he realizes that this is just one of many coming trials.

Gameplay

[edit]
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The gameplay ofUndying in general follows the precepts of thefirst-person shooter genre. The game simulates the main character Patrick Galloway's point of view for the player, who uses a variety of weapons to defeat enemies within the game while progressing through a series of levels. As with most FPSs, Galloway has a certain amount of health, represented by a cross symbol and corresponding number at the bottom center-left of the screen. Each time the player is hurt by an enemy the health number is continually reduced until it reaches zero, at which point Galloway dies - an event which is usually marked by a third-personcut scene, unique to each enemy type, showing his gruesome final moments. To prevent this, health can be replenished when low using health packs. Galloway's maximum health can also be increased when using the alternate mode of the scythe, but it drains quickly back to the standard amount of health.

InUndying the player is capable of using both conventional weapons and magical abilities simultaneously.

Another aspect of the gameplay ofUndying - and one which gives it a similar ambience to traditionalrole-playing video games - is that along with its set of offensive weapons, the player is able to use a wide range of magical spells. Spells consume a certain amount of Galloway's magical energy, or "Mana", which is represented by aflask icon and corresponding number on the bottom center-right of the screen. This energy slowly regenerates itself over time. Magical tattoo pickups called "Arcane Whorls" permanently increase mana regeneration rate, while amulets called "Mana Wells" increase maximum mana by 10 up to 200. Once the player acquires a spell, it may be boosted in power each time the player finds an "Amplifier Stone", which are purple glowing crystals scattered throughout levels of the game. Galloway can simultaneously wield weapons in his left hand and cast magical spells with his right; the power of both the weapons and the spells increase as the game progresses.

Also, as is common with first-person shooters, combat is interspersed with simplepuzzle-solving elements which usually involve overcoming an obstacle (such as a locked door) which impedes the player's progress through the game. Along with the usual "find the key" solution, the player is also often required to engage in conversation with (non-player) characters, or use a certain spell (usually the "Scrye" spell) in order to find out how to proceed.

Development

[edit]
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This sectionneeds expansion. You can help byadding to it.(June 2008)

Originally, the protagonist of the game was to be "Count Magnus Wolfram", atattooed man with superhuman strength and supernatural abilities. Barker himself rejected this idea, noting that the more normal, down-to-earth Patrick Galloway would be easier to relate to for the average gamer. Wolfram's character model plays a small part in the finished product, however. He is the Trsanti shaman who attacks a younger Galloway with the Gel'ziabar Stone in the opening cutscene flashback.[6]

Undying lacks any form of multiplayer, includingcooperative gameplay or online play. The game was originally planned to ship with a multiplayer aspect, but given time constraints it was later to be relegated to a post-release patch.[citation needed]

The game was announced atE3 2000.[7]

Reception

[edit]
Reception
Aggregate scores
AggregatorScore
MacintoshPC
GameRankings90%[8]84%[9]
MetacriticN/A85/100[10]
Review scores
PublicationScore
MacintoshPC
AllGameN/AStarStarStarHalf star[11]
Computer Games Strategy PlusN/AStarStarStarStar[12]
Computer Gaming WorldN/AStarStarStarStar[13]
EP DailyN/A8/10[14]
Game InformerN/A8/10[15]
GameRevolutionN/AC+[16]
GameSpotN/A9.1/10[17]
GameSpyN/A89%[18]
GameZoneN/A8.5/10[19]
IGN9/10[20]9/10[21]
Next GenerationN/AStarStarStar[22]
PC Gamer (US)N/A85%[23]
X-PlayN/AStarStarStarStar[24]

The PC version received "favorable" reviews according to thereview aggregation websiteMetacritic.[10] Star Dingo ofGamePro said, "It would've been simple to turnUndying into a straightforward first person shooter, an alternate version ofUnreal, only with more gothic castles, werewolves, and European accents. Instead, the careful craftsmen at DreamWorks [sic] have forged a complex, gothic horror story, pushingUndying far beyond the level of mereQuake-copycat. It's well worth dying for."[25][c] However, Jeff Lundrigan ofNextGen said of the game, "The production design is top-notch, and there are some good first-person thrills, but about halfway through it nearly runs out of steam."[22]

During the5th Annual Interactive Achievement Awards, theAcademy of Interactive Arts & Sciences nominatedUndying for the "PC Action/Adventure" award,[26] but ultimately lost toReturn to Castle Wolfenstein.[27] The game was also a nominee for the "Best Action Game" award atComputer Gaming World's 2002 Premier Awards, which ultimately went toAliens versus Predator 2.[28] The staff ofComputer Games Magazine also nominated it for the "Best Action Game" award at the 11th AnnualComputer Games Awards, which went toOperation Flashpoint: Cold War Crisis.[29] The staff ofPC Gamer US awarded the game their "Best Atmosphere" award at the Eighth AnnualPC Gamer Awards, and noted that it was "soaked in suspense."[30] The game was also nominated for the "Best Graphics in a PC Game", "Best Sound in a PC Game", "Most Artistic PC Game", and "Best Action Game for PC" awards atThe Electric Playground's 2001 Blister Awards, which went toMax Payne (Graphics, Action Game),Aliens versus Predator 2, andMyst III: Exile, respectively.[31]

The game sold poorly with sales so low that announced plans for amultiplayer patch were abandoned. Console versions of the game were also cancelled, and EA and Brady Bell shelved the idea of a sequel.[32]

See also

[edit]

Notes

[edit]
  1. ^Ported toMac OS X by Westlake Interactive[3]
  2. ^Published byAspyr Media for Mac OS X[3]
  3. ^GamePro gave the PC version two 4.5/5 scores for graphics and control, and two 5/5 scores for sound and fun factor.

References

[edit]
  1. ^Varanini, Giancarlo (February 2, 2001)."Hands-on impressions: Clive Barker's Undying".GameSpot.Fandom.Archived from the original on February 8, 2001. RetrievedDecember 16, 2023.
  2. ^Sanchez, Rick (2002-06-11)."Clive Barker's Undying Ships".IGN. Retrieved2024-01-19.
  3. ^ab"Undying coming for the Mac".GameSpot. Retrieved2024-01-19.
  4. ^"Spiele mit Unreal Engine - Von 1998 bis heute".GameStar (in German).Webedia.Archived from the original on 4 July 2024. Retrieved4 July 2024.
  5. ^"Clive Barker's Undying".Revelations.Archived from the original on November 14, 2023. RetrievedDecember 14, 2023.
  6. ^Bergman, Jason (February 21, 2001)."Clive Barker's Undying Interview".Sharky Games. Internet.com Corporation. Archived fromthe original on February 7, 2003. RetrievedJanuary 27, 2016.
  7. ^"Electronic Arts Announces Clive Barker's: Undying for the PC".Business Wire.Gale. May 11, 2000. Archived fromthe original on June 14, 2013. RetrievedSeptember 4, 2021 – viaThe Free Dictionary.
  8. ^"Clive Barker's Undying for Macintosh".GameRankings. CBS Interactive. Archived fromthe original on May 18, 2019. RetrievedDecember 14, 2023.
  9. ^"Clive Barker's Undying for PC".GameRankings. CBS Interactive. Archived fromthe original on May 21, 2019. RetrievedDecember 14, 2023.
  10. ^ab"Clive Barker's Undying".Metacritic. Fandom.Archived from the original on December 14, 2023. RetrievedDecember 14, 2023.
  11. ^Hunt, Drew."Clive Barker's Undying (PC) - Review".AllGame.All Media Network. Archived fromthe original on November 15, 2014. RetrievedJanuary 27, 2016.
  12. ^Wand, Kelly (March 20, 2001)."Clive Barker's Undying".Computer Games Strategy Plus. Strategy Plus, Inc. Archived fromthe original on February 28, 2003. RetrievedDecember 14, 2023.
  13. ^Coffey, Robert (May 2001)."Dead Alive (Clive Barker's Undying Review)"(PDF).Computer Gaming World. No. 202.Ziff Davis. pp. 76–77.Archived(PDF) from the original on July 18, 2023. RetrievedDecember 14, 2023.
  14. ^Hudak, Chris (April 4, 2001)."Clive Barker's Undying (PC)".The Electric Playground. Greedy Productions Ltd. Archived fromthe original on August 10, 2002. RetrievedDecember 14, 2023.
  15. ^Brogger, Kristian (May 2001)."Clive Barker's Undying (PC)".Game Informer. No. 97.FuncoLand. Archived fromthe original on September 24, 2004. RetrievedJanuary 27, 2016.
  16. ^Silverman, Ben (February 2001)."Clive Barker's Undying Review (PC)".GameRevolution.CraveOnline.Archived from the original on September 8, 2015. RetrievedDecember 14, 2023.
  17. ^Kasavin, Greg (February 16, 2001)."Clive Barker's Undying Review (PC)".GameSpot. Fandom.Archived from the original on February 20, 2001. RetrievedDecember 14, 2023.
  18. ^Butler, Aaron (March 8, 2001)."Clive Barker's Undying".GameSpy. IGN Entertainment. Archived fromthe original on February 8, 2005. RetrievedJanuary 27, 2016.
  19. ^The Badger (March 2, 2001)."Clive Barker's Undying Review - PC".GameZone. Archived fromthe original on April 24, 2008. RetrievedJanuary 27, 2016.
  20. ^Perry, Steve (August 13, 2002)."Clive Barker's Undying (Mac)".IGN. Ziff Davis.Archived from the original on November 7, 2020. RetrievedDecember 14, 2023.
  21. ^Blevins, Tal (February 20, 2001)."Clive Barker's Undying (PC)".IGN. Ziff Davis.Archived from the original on November 29, 2022. RetrievedDecember 14, 2023.
  22. ^abLundrigan, Jeff (May 2001)."Clive Barker's Undying (PC)".NextGen. No. 77.Imagine Media. p. 88. RetrievedDecember 14, 2023.
  23. ^Harms, William (May 2001)."Clive Barker's Undying".PC Gamer. Vol. 8, no. 5. Imagine Media. p. 58. Archived fromthe original on March 15, 2006. RetrievedJanuary 27, 2016.
  24. ^D'Aprile, Jason (March 9, 2001)."'Clive Barker's Undying' (PC) Review".X-Play.TechTV. Archived fromthe original on April 13, 2001. RetrievedJanuary 27, 2016.
  25. ^Star Dingo (May 2001)."Clive Barker's Undying (PC)"(PDF).GamePro. No. 152.IDG. p. 52.Archived from the original on February 7, 2005. RetrievedDecember 14, 2023.
  26. ^"Academy of Interactive Arts and Sciences Announces Finalists for the 5th Annual Interactive Achievement Awards".Academy of Interactive Arts & Sciences.Los Angeles. February 5, 2002. Archived fromthe original on June 2, 2002. RetrievedJuly 5, 2019.
  27. ^"Academy of Interactive Arts and Sciences Announces Recipients of Fifth Annual Interactive Achievement Awards".Academy of Interactive Arts & Sciences.Las Vegas. March 2, 2002. Archived fromthe original on March 6, 2002. RetrievedJuly 5, 2019.
  28. ^CGW staff (April 2002)."Games of the Year (Best Action Game)"(PDF).Computer Gaming World. No. 213. Ziff Davis. pp. 72–73.Archived(PDF) from the original on November 7, 2023. RetrievedDecember 14, 2023.
  29. ^CGM staff (March 2002). "11th Annual Computer Games Awards".Computer Games Magazine. No. 136.theGlobe.com. pp. 50–56.
  30. ^PC Gamer staff (March 2002). "The Eighth Annual PC Gamer Awards (Best Atmosphere)".PC Gamer. Vol. 9, no. 3.Future US.
  31. ^EP staff (2002)."Blister Awards 2001 (PC Games)".The Electric Playground. Greedy Productions Ltd. Archived fromthe original on March 11, 2003. RetrievedDecember 14, 2023.
  32. ^"Daily News Spin (Undying anything but)".Quarter to Three. May 31, 2001.Archived from the original on April 20, 2021. RetrievedDecember 14, 2023.

External links

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