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Cliffhanger (video game)

From Wikipedia, the free encyclopedia
1993 video game
For the 1983 laser disc game, seeCliff Hanger (video game).
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1993 video game
Cliffhanger
North American NES cover artwork featuringSylvester Stallone as Ranger Gabriel "Gabe" Walker
DevelopersSpidersoft (NES, Game Boy, Game Gear, Amiga)
Malibu Interactive (SNES, Genesis, Sega CD)
PublishersSony Imagesoft
Psygnosis (Amiga)Virgin Games,Infogrames
ComposersBrian Howarth (SNES)
Dave Lowe (Game Gear)
Graham Gray (Amiga)
Mark Cooksey (NES)
Martin Walker (Game Boy)
Eric Hammond (Genesis/Sega CD)
PlatformsAmiga,Genesis,Sega CD,SNES,NES,Game Boy,Game Gear
ReleaseSuper NES
NES,Genesis,Sega CD
GenresPlatform game,beat 'em up
ModeSingle-player

Twobeat 'em upplatform video games based on the filmCliffhanger (1993) were released in 1993. One was developed bySpidersoft for theNintendo Entertainment System (NES),Game Boy,Game Gear andAmiga. Another was developed byMalibu Interactive for theSuper Nintendo Entertainment System (SNES),Sega Genesis, andSega CD.Sony Imagesoft published all except the Amiga version, which was published byPsygnosis.

Plot

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Aplane filled withterrorists attempting to steal money from a treasury plane while airborne is shot down by anFBI plane. The terrorists survive and send out a distress signal, to which the main character, Gabe, responds. However, Gabe does not know that the mayday signal is coming from a group of terrorists, and after reaching them, the terrorists capture Gabe's partner, Hal, and hold him hostage. Gabe must then set out and retrieve the money in order to save Hal.

Gameplay

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The game begins with Gabe responding to the call, before Hal being captured. In order to progress through the game, the player must watch out for enemies and either avoid them by jumping or defeat them by attacking with various weapons, such as aknife or agun. There are also bosses after every few levels, the final boss being Qualen, the leader of the terrorist group. In some versions of the game the player can also collect money bags scattered throughout the levels to increase their game score, up to the possible maximum of 958845.[5]

Reception

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NES release
Review scores
PublicationScore
AllGame1/5[6]
Electronic Gaming Monthly3/10[7]
16-bit versions
Review scores
PublicationScore
Sega GenesisSNES
Electronic Gaming MonthlyN/A6/10, 5/10, 4/10, 4/10[8]
Game PlayersN/A4/10[9]
Hyper64/100[10]64/100[10]
M! Games48%[11]
54% (CD)[12]
48%[13]
Mega29%[14]N/A
Play Time72/100[15]N/A

In their review of theSuper NES version,Electronic Gaming Monthly deemed the game a poorDouble Dragon clone, citing a lack of originality, poor controls, tiresome gameplay, and below average graphics.[8] They were even more condemning of theNES version, saying that the controls suffer from a delay, the soundtrack is grating, and the graphics look like they're from one of the first wave of NES games.[7] Reviewing the Sega CD version,GamePro criticized that the five platforming levels are repetitive to the point of monotony, praised the two snowboarding levels as "extremely challenging and fun", and complained at the game being weighted more towards the platforming levels than the snowboarding levels.[16]

In a retrospective review of the NES version AllGame editor Christopher Michael Baker was heavily critical of the game, calling it "one of the worst gaming experiences you'll ever encounter on any system".[6] Baker criticized the graphics and controls, and referred to it as a "disgrace to video games".[6]

The game was awarded Worst Movie-to-Game of 1994 byElectronic Gaming Monthly.[17]Mega said it was "a truly disgusting piece of software".[14]

Versions

[edit]

There are major gameplay differences between the 16-bit and 8-bit versions of the game. The Genesis/Mega Drive, SNES and Sega CD versions are almost identical and feature gameplay similar to street brawlers likeDouble Dragon andFinal Fight. The Sega CD version contains a 3D snowboarding sequence where the player has to escape from an avalanche. Otherwise the gameplay on the 16-Bit systems is the same across the board. The Amiga, NES, Game Boy and Game Gear versions however contain lower resolution graphics and a simpler side scrolling gameplay.

Legacy

[edit]

In December 2012 programmer Chris Shrigley, who worked on the Sega Genesis version, released thesource code for educational purposes to the public.[18]

References

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  1. ^Nintendo staff."Super NES Games"(PDF).Nintendo. Archived fromthe original(PDF) on June 14, 2011. RetrievedJuly 7, 2013.
  2. ^"NES Games"(PDF). Nintendo of America. Archived fromthe original(PDF) on June 11, 2014. RetrievedAugust 9, 2015.
  3. ^Manny LaMancha (December 1993)."Genesis ProReview: Cliffhanger".GamePro. No. 53. p. 84. RetrievedSeptember 16, 2021.
  4. ^"Preview: Cliffhanger".MegaTech. November 1993. pp. 26–27. RetrievedNovember 23, 2024.
  5. ^This is the score achievable in a single life. Slightly higher score can be gained by losing lives and recollecting weapons on a level because they have a small monetary value, too
  6. ^abcBaker, Christopher Michael."Cliffhanger (NES) - Review".AllGame. Archived fromthe original on November 16, 2014. RetrievedFebruary 22, 2023.
  7. ^ab"Review Crew: Cliffhanger".Electronic Gaming Monthly. No. 55. EGM Media, LLC. February 1994. p. 46.
  8. ^abSemrad, Ed; Carpenter, Danyon; Manuel, Al; Sushi-X (January 1994)."Review Crew".Electronic Gaming Monthly. Vol. 7, no. 1. Sendai Publishing. p. 42 – viaVideo Game History Foundation.
  9. ^McGee, Patrick (December 1993)."Cliffhanger".Game Players. No. 35. p. 178. RetrievedJuly 8, 2021.
  10. ^abArmstrong, Stretch (February 1994)."Cliffhanger".Hyper. No. 3. p. 69. RetrievedAugust 14, 2025 – viaInternet Archive.
  11. ^Zaborowski, Ingo."Cliffhanger – im Klassik-Test (MD)".MANiAC (in German). RetrievedAugust 14, 2025.
  12. ^Zaborowski, Ingo."Cliffhanger – im Klassik-Test (Mega-CD)".MANiAC (in German). RetrievedAugust 14, 2025.
  13. ^Zaborowski, Ingo."Cliffhanger".MANiAC. Archived fromthe original on December 30, 2003. RetrievedAugust 14, 2025 – viaWayback Machine.
  14. ^abMega review, issue 20, page 44, May 1994
  15. ^Rosshirt, Rainer (February 1994)."Cliffhanger".Play Time (in German). p. 123. RetrievedAugust 14, 2025 – viaInternet Archive.
  16. ^"ProReview: Cliffhanger".GamePro. No. 59.IDG. June 1994. p. 52.
  17. ^"Electronic Gaming Monthly's Buyer's Guide". 1995.{{cite journal}}:Cite journal requires|journal= (help)
  18. ^Shrigley, Chris (2012-12-26)."Source Code Archive". shrigley.com. Retrieved2015-11-20.

External links

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